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-rw-r--r--src/server/game/Entities/GameObject/GameObject.cpp6
1 files changed, 1 insertions, 5 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp
index fbc8c260cdc..b85e352c12f 100644
--- a/src/server/game/Entities/GameObject/GameObject.cpp
+++ b/src/server/game/Entities/GameObject/GameObject.cpp
@@ -529,10 +529,6 @@ void GameObject::Update(uint32 diff)
m_SkillupList.clear();
m_usetimes = 0;
- // If nearby linked trap exists, respawn it
- if (GameObject* linkedTrap = GetLinkedTrap())
- linkedTrap->SetLootState(GO_READY);
-
switch (GetGoType())
{
case GAMEOBJECT_TYPE_FISHINGNODE: // can't fish now
@@ -727,7 +723,7 @@ void GameObject::Update(uint32 diff)
{
// If nearby linked trap exists, despawn it
if (GameObject* linkedTrap = GetLinkedTrap())
- linkedTrap->SetLootState(GO_JUST_DEACTIVATED);
+ linkedTrap->DespawnOrUnsummon();
//if Gameobject should cast spell, then this, but some GOs (type = 10) should be destroyed
if (GetGoType() == GAMEOBJECT_TYPE_GOOBER)