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authormegamage <none@none>2009-03-02 17:02:27 -0600
committermegamage <none@none>2009-03-02 17:02:27 -0600
commit8f874caccd21cbc6f2b2ee1192b32ab1b096db3e (patch)
tree3cbc84b417f87065c58e41c5cdf13cf0f0c143f9 /src
parentc064c2e2e1eebd43b273365583dd181293bafa22 (diff)
[7366] Enabled skirmish arena matches for same faction. Author: Triply
Patch is tested and should not add crashes. --HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/game/BattleGroundMgr.cpp64
-rw-r--r--src/game/BattleGroundMgr.h1
-rw-r--r--src/shared/revision_nr.h2
3 files changed, 64 insertions, 3 deletions
diff --git a/src/game/BattleGroundMgr.cpp b/src/game/BattleGroundMgr.cpp
index dbd02fad42a..94a5d607ae6 100644
--- a/src/game/BattleGroundMgr.cpp
+++ b/src/game/BattleGroundMgr.cpp
@@ -585,7 +585,7 @@ bool BattleGroundQueue::CheckPremadeMatch(BGQueueIdBasedOnLevel queue_id, uint32
return false;
}
-//this function tries to create battleground or arena with MinPlayersPerTeam against MinPlayersPerTeam
+// this method tries to create battleground or arena with MinPlayersPerTeam against MinPlayersPerTeam
bool BattleGroundQueue::CheckNormalMatch(BattleGround* bg_template, BGQueueIdBasedOnLevel queue_id, uint32 minPlayers, uint32 maxPlayers)
{
GroupsQueueType::const_iterator itr_team[BG_TEAMS_COUNT];
@@ -628,6 +628,65 @@ bool BattleGroundQueue::CheckNormalMatch(BattleGround* bg_template, BGQueueIdBas
return m_SelectionPools[BG_TEAM_ALLIANCE].GetPlayerCount() >= minPlayers && m_SelectionPools[BG_TEAM_HORDE].GetPlayerCount() >= minPlayers;
}
+// this method will check if we can invite players to same faction skirmish match
+bool BattleGroundQueue::CheckSkirmishForSameFaction(BGQueueIdBasedOnLevel queue_id, uint32 minPlayersPerTeam)
+{
+ if( m_SelectionPools[BG_TEAM_ALLIANCE].GetPlayerCount() < minPlayersPerTeam && m_SelectionPools[BG_TEAM_HORDE].GetPlayerCount() < minPlayersPerTeam )
+ return false;
+ uint32 teamIndex = BG_TEAM_ALLIANCE;
+ uint32 otherTeam = BG_TEAM_HORDE;
+ uint32 otherTeamId = HORDE;
+ if ( m_SelectionPools[BG_TEAM_HORDE].GetPlayerCount() == minPlayersPerTeam )
+ {
+ teamIndex = BG_TEAM_HORDE;
+ otherTeam = BG_TEAM_ALLIANCE;
+ otherTeamId = ALLIANCE;
+ }
+ //clear other team's selection
+ m_SelectionPools[otherTeam].Init();
+ //store last ginfo pointer
+ GroupQueueInfo* ginfo = m_SelectionPools[teamIndex].SelectedGroups.back();
+ //set itr_team to group that was added to selection pool latest
+ GroupsQueueType::iterator itr_team = m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_ALLIANCE + teamIndex].begin();
+ for(; itr_team != m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_ALLIANCE + teamIndex].end(); ++itr_team)
+ if( ginfo == *itr_team )
+ break;
+ if( itr_team == m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_ALLIANCE + teamIndex].end() )
+ return false;
+ GroupsQueueType::iterator itr_team2 = ++itr_team;
+ //invite players to other selection pool
+ for(; itr_team2 != m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_ALLIANCE + teamIndex].end(); ++itr_team2)
+ {
+ if( !(*itr_team2)->IsInvitedToBGInstanceGUID )
+ {
+ m_SelectionPools[otherTeam].AddGroup(*itr_team2, minPlayersPerTeam);
+ if( m_SelectionPools[otherTeam].GetPlayerCount() == minPlayersPerTeam )
+ break;
+ }
+ }
+ if( m_SelectionPools[otherTeam].GetPlayerCount() != minPlayersPerTeam )
+ return false;
+
+ //here we have correct 2 selections and we need to change one teams team and move selection pool teams to other team's queue
+ for(GroupsQueueType::iterator itr = m_SelectionPools[otherTeam].SelectedGroups.begin(); itr != m_SelectionPools[otherTeam].SelectedGroups.end(); ++itr)
+ {
+ //set correct team
+ (*itr)->Team = otherTeamId;
+ //add team to other queue
+ m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_ALLIANCE + otherTeam].push_front(*itr);
+ //remove team from old queue
+ for(GroupsQueueType::iterator itr2 = itr_team; itr2 != m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_ALLIANCE + teamIndex].end(); ++itr2)
+ {
+ if( *itr2 == *itr )
+ {
+ m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_ALLIANCE + teamIndex].erase(itr2);
+ break;
+ }
+ }
+ }
+ return true;
+}
+
/*
this method is called when group is inserted, or player / group is removed from BG Queue - there is only one player's status changed, so we don't use while(true) cycles to invite whole queue
it must be called after fully adding the members of a group to ensure group joining
@@ -756,7 +815,8 @@ void BattleGroundQueue::Update(BattleGroundTypeId bgTypeId, BGQueueIdBasedOnLeve
if( !isRated )
{
// if there are enough players in pools, start new battleground or non rated arena
- if( CheckNormalMatch(bg_template, queue_id, MinPlayersPerTeam, MaxPlayersPerTeam) )
+ if( CheckNormalMatch(bg_template, queue_id, MinPlayersPerTeam, MaxPlayersPerTeam)
+ || (bg_template->isArena() && CheckSkirmishForSameFaction(queue_id, MinPlayersPerTeam)) )
{
// we successfully created a pool
BattleGround * bg2 = NULL;
diff --git a/src/game/BattleGroundMgr.h b/src/game/BattleGroundMgr.h
index 5819cb98bee..0ac52b23de3 100644
--- a/src/game/BattleGroundMgr.h
+++ b/src/game/BattleGroundMgr.h
@@ -76,6 +76,7 @@ class BattleGroundQueue
void FillPlayersToBG(BattleGround* bg, BGQueueIdBasedOnLevel queue_id);
bool CheckPremadeMatch(BGQueueIdBasedOnLevel queue_id, uint32 MinPlayersPerTeam, uint32 MaxPlayersPerTeam);
bool CheckNormalMatch(BattleGround* bg_template, BGQueueIdBasedOnLevel queue_id, uint32 minPlayers, uint32 maxPlayers);
+ bool CheckSkirmishForSameFaction(BGQueueIdBasedOnLevel queue_id, uint32 minPlayersPerTeam);
GroupQueueInfo * AddGroup(Player * leader, BattleGroundTypeId bgTypeId, uint8 ArenaType, bool isRated, bool isPremade, uint32 ArenaRating, uint32 ArenaTeamId = 0);
void AddPlayer(Player *plr, GroupQueueInfo *ginfo);
void RemovePlayer(const uint64& guid, bool decreaseInvitedCount);
diff --git a/src/shared/revision_nr.h b/src/shared/revision_nr.h
index e09088eb370..ec8cdbfe75c 100644
--- a/src/shared/revision_nr.h
+++ b/src/shared/revision_nr.h
@@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
- #define REVISION_NR "7365"
+ #define REVISION_NR "7366"
#endif // __REVISION_NR_H__