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authorJeremy <Golrag@users.noreply.github.com>2018-05-01 18:26:22 +0200
committerShauren <shauren.trinity@gmail.com>2018-05-01 19:26:22 +0300
commit8fa3d2a3852e3cdbc06f0a8080a9503b0697c3b8 (patch)
treeaaae922fa54f58439cb48ef6bf9abad3f1b29c1d /src
parent87ed45d912ab6ffc6cf09bbf3a42ac59533ce5e1 (diff)
Core/Player: Fix issue with pvp rules not being permanent in pvp areas (#21894)
* Core/Player: Make pvp rules enabled aura permanent when walking into a pvp zone while in pvp combat
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Entities/Player/Player.cpp18
1 files changed, 11 insertions, 7 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 9becff0eb34..b43074441fc 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -26346,19 +26346,23 @@ bool Player::HasPvpTalent(uint32 talentID, uint8 activeTalentGroup) const
void Player::EnablePvpRules(bool dueToCombat /*= false*/)
{
- if (HasPvpRulesEnabled())
- return;
+ if (!HasPvpRulesEnabled())
+ {
+ if (!HasSpell(195710)) // Honorable Medallion
+ CastSpell(this, 208682, true); // Learn Gladiator's Medallion
- if (!HasSpell(195710)) // Honorable Medallion
- CastSpell(this, 208682); // Learn Gladiator's Medallion
+ CastSpell(this, SPELL_PVP_RULES_ENABLED, true);
+ }
- CastSpell(this, SPELL_PVP_RULES_ENABLED);
if (!dueToCombat)
{
if (Aura* aura = GetAura(SPELL_PVP_RULES_ENABLED))
{
- aura->SetMaxDuration(-1);
- aura->SetDuration(-1);
+ if (!aura->IsPermanent())
+ {
+ aura->SetMaxDuration(-1);
+ aura->SetDuration(-1);
+ }
}
}