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authorSnapperRy <snapperryen@gmail.com>2016-07-15 18:31:52 +0200
committerjoschiwald <joschiwald.trinity@gmail.com>2017-02-05 17:36:37 +0100
commit90be9d143b6c7da1af89afb3a597add27d50b678 (patch)
tree0f5f9c01069b76859fe5db1f742bd2a270db80d4 /src
parentdd9cff83287ce561d7f5cdb2c335f97e2cd185d3 (diff)
Core/Unit: remove emote state when creature attacks another unit (#17542)
(cherry picked from commit a732749d721eefe7558d23e44c5f8dc18194e6d4)
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 77c2f7dbca6..5756aa5d921 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -6810,6 +6810,9 @@ bool Unit::Attack(Unit* victim, bool meleeAttack)
ToCreature()->SendAIReaction(AI_REACTION_HOSTILE);
ToCreature()->CallAssistance();
+
+ // Remove emote state - will be restored on creature reset
+ SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE);
}
// delay offhand weapon attack to next attack time