aboutsummaryrefslogtreecommitdiff
path: root/src
diff options
context:
space:
mode:
authorShocker <shocker@freakz.ro>2012-03-16 15:01:57 -0700
committerShocker <shocker@freakz.ro>2012-03-16 15:01:57 -0700
commit91314b4cc30edbe498a8e949e37e4eca608ca617 (patch)
treeae363cf32c63f4b158f187a49038d65e967368b2 /src
parent97f5a06d34285d4a22e2ecb94880982ef7c95256 (diff)
parente0da136c3683c86c6899b1ded98c0bbc1a50d6ff (diff)
Merge pull request #5743 from MrSmite/PetAI_2
Core/Pets: Fix the Attack button to stop flashing after combat end
Diffstat (limited to 'src')
-rwxr-xr-xsrc/server/game/AI/CoreAI/PetAI.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/AI/CoreAI/PetAI.cpp b/src/server/game/AI/CoreAI/PetAI.cpp
index 985eafaf703..295768f9d3e 100755
--- a/src/server/game/AI/CoreAI/PetAI.cpp
+++ b/src/server/game/AI/CoreAI/PetAI.cpp
@@ -278,6 +278,7 @@ void PetAI::KilledUnit(Unit* victim)
// next target selection
me->AttackStop();
me->GetCharmInfo()->SetIsCommandAttack(false);
+ me->SendMeleeAttackStop(); // Stops the pet's 'Attack' button from flashing
Unit* nextTarget = SelectNextTarget();