diff options
author | Shocker <shocker@freakz.ro> | 2012-03-16 15:00:09 -0700 |
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committer | Shocker <shocker@freakz.ro> | 2012-03-16 15:00:09 -0700 |
commit | 97f5a06d34285d4a22e2ecb94880982ef7c95256 (patch) | |
tree | 12a6db0b824d749d05141cfd8ab088ce66634681 /src | |
parent | aad4e41ca5f9bd94fbb6aef37c569543f239a42b (diff) | |
parent | a26e145ae755173af574d1f4c8a9b66e8e435b86 (diff) |
Merge pull request #5742 from MrSmite/PetAI_1
Core/Pets: Correctly obey the stay command for pets when attacking in melee range
Diffstat (limited to 'src')
-rwxr-xr-x | src/server/game/AI/CoreAI/PetAI.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/AI/CoreAI/PetAI.cpp b/src/server/game/AI/CoreAI/PetAI.cpp index eedba4d8b7e..985eafaf703 100755 --- a/src/server/game/AI/CoreAI/PetAI.cpp +++ b/src/server/game/AI/CoreAI/PetAI.cpp @@ -457,7 +457,7 @@ bool PetAI::CanAttack(Unit* target) // Stay - can attack if target is within range or commanded to if (me->GetCharmInfo()->HasCommandState(COMMAND_STAY)) - return (me->IsWithinMeleeRange(target, MIN_MELEE_REACH) || me->GetCharmInfo()->IsCommandAttack()); + return (me->IsWithinMeleeRange(target, MELEE_RANGE) || me->GetCharmInfo()->IsCommandAttack()); // Follow if (me->GetCharmInfo()->HasCommandState(COMMAND_FOLLOW)) |