diff options
author | jackpoz <giacomopoz@gmail.com> | 2019-03-03 21:08:32 +0100 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2021-11-24 20:35:17 +0100 |
commit | 91bbaae81e083a354cfa786969d0d374bd6a8a77 (patch) | |
tree | 0ea5036eac73fac85e6bb22675a0813c3ae9b96b /src | |
parent | a57ca5cea2d13bc5d5ddee11e7b8100c7afd68e1 (diff) |
Core/LFG: Teleport players to other players instead of dungeon entrance when continuing a LFG dungeon
This feature already existed in current code but was broken by d0334bf94839301cda93f95913db8ea3f27c19cb
(cherry picked from commit d2841d6b664ac2c8e818bea1a469fdd3f1b31f6b)
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/DungeonFinding/LFGMgr.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/DungeonFinding/LFGMgr.cpp b/src/server/game/DungeonFinding/LFGMgr.cpp index 8e7d941244c..e2af29a4d53 100644 --- a/src/server/game/DungeonFinding/LFGMgr.cpp +++ b/src/server/game/DungeonFinding/LFGMgr.cpp @@ -1368,7 +1368,7 @@ void LFGMgr::TeleportPlayer(Player* player, bool out, bool fromOpcode /*= false* if (!fromOpcode) { // Select a player inside to be teleported to - for (GroupReference* itr = group->GetFirstMember(); itr != nullptr && !mapid; itr = itr->next()) + for (GroupReference* itr = group->GetFirstMember(); itr != nullptr; itr = itr->next()) { Player* plrg = itr->GetSource(); if (plrg && plrg != player && plrg->GetMapId() == uint32(dungeon->map)) |