diff options
author | The Game <TheGame@YouLostIt.com> | 2012-04-24 13:11:22 -0400 |
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committer | The Game <TheGame@YouLostIt.com> | 2012-04-24 13:11:22 -0400 |
commit | 9320131892f4458f506a87f7976c5b60fb9ce4e0 (patch) | |
tree | 7ae74d7637e610531f25fea0f744c08265b760c2 /src | |
parent | 7dc228ea54dca734a9badcc41d5a4efe9f18c650 (diff) |
Check if unit has UNIT_DYNFLAG_TRACK_UNIT before checking auras to prevent prevent unnecessary operations, thanks you QAston for suggesting.
Diffstat (limited to 'src')
-rwxr-xr-x | src/server/game/Entities/Object/Object.cpp | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp index 8bf22c8b7a0..e26bc0a6ea1 100755 --- a/src/server/game/Entities/Object/Object.cpp +++ b/src/server/game/Entities/Object/Object.cpp @@ -626,9 +626,10 @@ void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask* if (!target->isAllowedToLoot(creature)) dynamicFlags &= ~UNIT_DYNFLAG_LOOTABLE; } - if (Unit const* unit = ToUnit()) - if (!unit->HasAuraTypeWithCaster(SPELL_AURA_MOD_STALKED, target->GetGUID())) - dynamicFlags &= ~UNIT_DYNFLAG_TRACK_UNIT; + if(dynamicFlags & UNIT_DYNFLAG_TRACK_UNIT) + if (Unit const* unit = ToUnit()) + if (!unit->HasAuraTypeWithCaster(SPELL_AURA_MOD_STALKED, target->GetGUID())) + dynamicFlags &= ~UNIT_DYNFLAG_TRACK_UNIT; *data << dynamicFlags; } // FG: pretend that OTHER players in own group are friendly ("blue") |