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authorjackpoz <giacomopoz@gmail.com>2015-06-02 19:16:42 +0200
committerDDuarte <dnpd.dd@gmail.com>2015-06-26 03:18:38 +0100
commit9382678b2b699ec0fa9efb932de8c6a7c0991dd7 (patch)
tree239432438ba584d0a4c83e07e23a570a33623d29 /src
parent4a9bbbda14b0e4a65d25aea18946e115c48a0c86 (diff)
Core/Player: Fix resurrection exploit
Fix an exploit that allowed to resurrect even if corpse was not in range (teleport hack was required too) (cherry picked from commit 83cf1e6aec0594f7d92bdebf52239867c3fd3abc) Conflicts: src/server/game/Entities/Player/Player.h
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Entities/Player/Player.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h
index 2c3e7d38c31..c91861a98e5 100644
--- a/src/server/game/Entities/Player/Player.h
+++ b/src/server/game/Entities/Player/Player.h
@@ -1966,7 +1966,7 @@ class Player : public Unit, public GridObject<Player>
if (!IsResurrectRequested())
return false;
- return _resurrectionData->GUID == guid;
+ return !_resurrectionData->GUID.IsEmpty() && _resurrectionData->GUID == guid;
}
bool IsResurrectRequested() const { return _resurrectionData != NULL; }