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authorShauren <shauren.trinity@gmail.com>2021-10-16 16:42:49 +0200
committerShauren <shauren.trinity@gmail.com>2021-10-16 16:42:49 +0200
commit95e21850948c73e95d237ad5505445d69b417304 (patch)
treeac2c16d632d1e562290eba950b7f46a9e4b4dcae /src
parente63c5e425383fd8e12dcff2302f9c77d0aa5db2c (diff)
Core/Spells: Fixed loading spell labels
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Spells/SpellMgr.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp
index 07f3ce24714..acbd500edba 100644
--- a/src/server/game/Spells/SpellMgr.cpp
+++ b/src/server/game/Spells/SpellMgr.cpp
@@ -2533,7 +2533,7 @@ void SpellMgr::LoadSpellInfoStore()
loadData[{ interrupts->SpellID, Difficulty(interrupts->DifficultyID) }].Interrupts = interrupts;
for (SpellLabelEntry const* label : sSpellLabelStore)
- loadData[{ label->LabelID, DIFFICULTY_NONE }].Labels.push_back(label);
+ loadData[{ label->SpellID, DIFFICULTY_NONE }].Labels.push_back(label);
for (SpellLevelsEntry const* levels : sSpellLevelsStore)
loadData[{ levels->SpellID, Difficulty(levels->DifficultyID) }].Levels = levels;