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authorSebastian Valle Herrera <subv2112@gmail.com>2014-06-28 13:19:00 -0500
committerSebastian Valle Herrera <subv2112@gmail.com>2014-06-28 13:19:00 -0500
commit95f864f4adcebc759d38e4fcd31c8fe3187beb8d (patch)
tree5d27d29a8b04788e4b4cdcfc8e6deec07d3d5cf6 /src
parentb9ec488fd16440690c2f82b4f34256476b0a9fa4 (diff)
Core/Creatures: Fixed a typo in respawn code
Creatures should now respawn correctly in their correct time. Closes #12378
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Entities/Creature/Creature.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp
index 19d32b41c93..fd8aaff8159 100644
--- a/src/server/game/Entities/Creature/Creature.cpp
+++ b/src/server/game/Entities/Creature/Creature.cpp
@@ -2287,7 +2287,7 @@ void Creature::AllLootRemovedFromCorpse()
else
m_corpseRemoveTime = now + m_corpseDelay * decayRate;
- m_respawnTime = m_corpseRemoveTime + m_respawnTime;
+ m_respawnTime = m_corpseRemoveTime + m_respawnDelay;
}
uint8 Creature::getLevelForTarget(WorldObject const* target) const