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authorShauren <shauren.trinity@gmail.com>2011-10-15 19:47:09 +0200
committerShauren <shauren.trinity@gmail.com>2011-10-15 19:47:09 +0200
commit96cf810ca24624307afb5189a840c8fb4e76a2c8 (patch)
treec382c0bc396ef8701dabceed2e9341e2436c7ab7 /src
parent97e5140a1d442608902524e64828ac3a355b062a (diff)
Scripts/Icecrown Citadel: Stinky should only have his damage aura in combat
Closes #3519
Diffstat (limited to 'src')
-rwxr-xr-xsrc/server/scripts/Northrend/IcecrownCitadel/boss_festergut.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_festergut.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_festergut.cpp
index b117dadf045..fd693789064 100755
--- a/src/server/scripts/Northrend/IcecrownCitadel/boss_festergut.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_festergut.cpp
@@ -291,6 +291,10 @@ class npc_stinky_icc : public CreatureScript
_events.Reset();
_events.ScheduleEvent(EVENT_DECIMATE, urand(20000, 25000));
_events.ScheduleEvent(EVENT_MORTAL_WOUND, urand(3000, 7000));
+ }
+
+ void EnterCombat(Unit* /*target*/)
+ {
DoCast(me, SPELL_PLAGUE_STENCH);
}