diff options
author | megamage <none@none> | 2008-10-21 17:10:05 -0500 |
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committer | megamage <none@none> | 2008-10-21 17:10:05 -0500 |
commit | 96d1c9f4d6194bb5ebc26e12df5d2ee92a0a8032 (patch) | |
tree | 60488a036e747254edf2160f133f664a3b1d7503 /src | |
parent | 9688da09b02049c7a9e8138b794771246d1c63c7 (diff) |
[svn] Fix cloak of shadows. Dispel type should be based on SPELL_DAMAGE_CLASS_MAGIC.
Fix: SPELL_DAMAGE_CLASS_NONE type spells should never miss.
--HG--
branch : trunk
Diffstat (limited to 'src')
-rw-r--r-- | src/game/SpellEffects.cpp | 4 | ||||
-rw-r--r-- | src/game/Unit.cpp | 1 |
2 files changed, 3 insertions, 2 deletions
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp index 085fb44b136..fcfb8e89314 100644 --- a/src/game/SpellEffects.cpp +++ b/src/game/SpellEffects.cpp @@ -1773,8 +1773,8 @@ void Spell::EffectTriggerSpell(uint32 i) // remove all harmful spells on you... if( // ignore positive and passive auras !iter->second->IsPositive() && !iter->second->IsPassive() && - // ignore physical auras - (GetSpellSchoolMask(iter->second->GetSpellProto()) & SPELL_SCHOOL_MASK_NORMAL)==0 && + // only affect magic spells + iter->second->GetSpellProto()->DmgClass == SPELL_DAMAGE_CLASS_MAGIC && // ignore immunity persistent spells !( iter->second->GetSpellProto()->AttributesEx & 0x10000 ) ) { diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index d6347ff5491..60c2b6e8f0f 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -2905,6 +2905,7 @@ SpellMissInfo Unit::SpellHitResult(Unit *pVictim, SpellEntry const *spell, bool // return MeleeSpellHitResult(pVictim, spell); return SPELL_MISS_NONE; case SPELL_DAMAGE_CLASS_NONE: + return SPELL_MISS_NONE; case SPELL_DAMAGE_CLASS_MAGIC: return MagicSpellHitResult(pVictim, spell); } |