diff options
author | Kudlaty <none@none> | 2009-07-25 21:14:41 +0200 |
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committer | Kudlaty <none@none> | 2009-07-25 21:14:41 +0200 |
commit | 96f814ea20b6ba5932bf635e6a78b5e7a2e68597 (patch) | |
tree | 167b1f52c1b5b957835f9a87ecd8ce5ed9100a6d /src | |
parent | c2f5b67a40c59d42b4d30d27cd3632336a19acab (diff) |
Fix the bug that players always gain one point less of reputation than the real value.
--HG--
branch : trunk
Diffstat (limited to 'src')
-rw-r--r-- | src/game/ReputationMgr.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/ReputationMgr.cpp b/src/game/ReputationMgr.cpp index 10b7bbd3d62..8e6aa511d21 100644 --- a/src/game/ReputationMgr.cpp +++ b/src/game/ReputationMgr.cpp @@ -255,7 +255,7 @@ bool ReputationMgr::SetOneFactionReputation(FactionEntry const* factionEntry, in if(incremental) { // int32 *= float cause one point loss? - standing = (int32)((float)standing * sWorld.getRate(RATE_REPUTATION_GAIN) + 0.5f); + standing = roundf( (float)standing * sWorld.getRate(RATE_REPUTATION_GAIN) ); standing += itr->second.Standing + BaseRep; } |