diff options
author | Shauren <shauren.trinity@gmail.com> | 2013-02-08 18:18:26 +0100 |
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committer | Shauren <shauren.trinity@gmail.com> | 2013-02-08 18:18:26 +0100 |
commit | 97e876209ea7d097c010c2baef50970fee93d89c (patch) | |
tree | e5c5e88907c3da311c579a6e6f5efd2dbbe59bca /src | |
parent | d6c0afa71c43b7534f71e127c07d213933bbaf00 (diff) |
Core/Players: Fixed crash when mute expired while player was ingame
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index fd17fb908a1..37502d69456 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -1575,7 +1575,9 @@ void Player::Update(uint32 p_time) GetSession()->m_muteTime = 0; PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_MUTE_TIME); stmt->setInt64(0, 0); // Set the mute time to 0 - stmt->setUInt32(1, GetSession()->GetAccountId()); + stmt->setString(1, ""); + stmt->setString(2, ""); + stmt->setUInt32(3, GetSession()->GetAccountId()); LoginDatabase.Execute(stmt); } |