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authorShauren <shauren.trinity@gmail.com>2013-02-08 18:18:26 +0100
committerShauren <shauren.trinity@gmail.com>2013-02-08 18:18:26 +0100
commit97e876209ea7d097c010c2baef50970fee93d89c (patch)
treee5c5e88907c3da311c579a6e6f5efd2dbbe59bca /src
parentd6c0afa71c43b7534f71e127c07d213933bbaf00 (diff)
Core/Players: Fixed crash when mute expired while player was ingame
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Entities/Player/Player.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index fd17fb908a1..37502d69456 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -1575,7 +1575,9 @@ void Player::Update(uint32 p_time)
GetSession()->m_muteTime = 0;
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_MUTE_TIME);
stmt->setInt64(0, 0); // Set the mute time to 0
- stmt->setUInt32(1, GetSession()->GetAccountId());
+ stmt->setString(1, "");
+ stmt->setString(2, "");
+ stmt->setUInt32(3, GetSession()->GetAccountId());
LoginDatabase.Execute(stmt);
}