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authorShauren <shauren.trinity@gmail.com>2013-05-28 15:19:37 +0200
committerShauren <shauren.trinity@gmail.com>2013-05-28 15:19:37 +0200
commit99680242e89fbc11f23f4ff570db7ad0928e2d09 (patch)
tree455e0eae08ae78af3828fdb4b43467be34d2dce2 /src
parent80226fb38f8b1ca2bb6419ff7018a8a932e768ec (diff)
Core/Players: Send only values update when turning gm mode on or accepting quests instead of recreating the object clientside
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Entities/Player/Player.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 4b2c5e29d35..1d3eebf4c58 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -22238,7 +22238,7 @@ void Player::UpdateTriggerVisibility()
if (!obj || !(obj->isTrigger() || obj->HasAuraType(SPELL_AURA_TRANSFORM))) // can transform into triggers
continue;
- obj->BuildCreateUpdateBlockForPlayer(&udata, this);
+ obj->BuildValuesUpdateBlockForPlayer(&udata, this);
}
}
@@ -23225,7 +23225,7 @@ void Player::UpdateForQuestWorldObjects()
if (buildUpdateBlock)
{
- obj->BuildCreateUpdateBlockForPlayer(&udata, this);
+ obj->BuildValuesUpdateBlockForPlayer(&udata, this);
break;
}
}