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authorGacko <gacko28@gmx.de>2014-05-04 22:32:24 +0200
committerGacko <gacko28@gmx.de>2014-05-04 22:32:24 +0200
commit99e04ddaf6b5c7a6634dcef21417ecf369bac081 (patch)
tree29f6dc86b56a8fd3e3306eec4761ed7ee3a98d50 /src
parent24ef7dbdf4b76d312cb1df44958c6ccc79bf75f4 (diff)
Fix indention from changes in previous commit.
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Entities/GameObject/GameObject.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.h b/src/server/game/Entities/GameObject/GameObject.h
index 511a04bb9af..95d8933a1fa 100644
--- a/src/server/game/Entities/GameObject/GameObject.h
+++ b/src/server/game/Entities/GameObject/GameObject.h
@@ -123,7 +123,7 @@ struct GameObjectTemplate
{
uint32 lockId; //0 -> Lock.dbc
uint32 level; //1
- uint32 diameter; //2 radius for trap activation
+ uint32 diameter; //2 radius for trap activation
uint32 spellId; //3
uint32 type; //4 0 trap with no despawn after cast. 1 trap despawns after cast. 2 bomb casts on spawn.
uint32 cooldown; //5 time in secs