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authorJaredNinja <github@exclusive-it.nl>2016-09-27 08:38:47 +0200
committerShauren <shauren.trinity@gmail.com>2016-09-27 08:38:47 +0200
commit9c220e8f55eaa8cfc93ed26ea7318430e5c6749b (patch)
treef55073f3e9df9aa9f5dafb3c87951bc03bf6ad28 /src
parentf17471e9d1424da3f1575e147adb18b1876552ee (diff)
Core/Player: Allow graveyards to be specified for areas, not only zones
Closes #14089 Closes #18006
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Globals/ObjectMgr.cpp6
1 files changed, 0 insertions, 6 deletions
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp
index b05576e223f..33bc54d8f45 100644
--- a/src/server/game/Globals/ObjectMgr.cpp
+++ b/src/server/game/Globals/ObjectMgr.cpp
@@ -5997,12 +5997,6 @@ void ObjectMgr::LoadGraveyardZones()
continue;
}
- if (areaEntry->ParentAreaID != 0)
- {
- TC_LOG_ERROR("sql.sql", "Table `graveyard_zone` has a record for SubZone (ID: %u) instead of zone, skipped.", zoneId);
- continue;
- }
-
if (team != 0 && team != HORDE && team != ALLIANCE)
{
TC_LOG_ERROR("sql.sql", "Table `graveyard_zone` has a record for non player faction (%u), skipped.", team);