diff options
author | Treeston <treeston.mmoc@gmail.com> | 2018-07-18 19:07:55 +0200 |
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committer | Treeston <treeston.mmoc@gmail.com> | 2018-07-18 19:07:55 +0200 |
commit | 9c5fffb4c51fb53a105b20c97eab19e2ff252788 (patch) | |
tree | 336f659276d94cceb4a9dabe8d601e68e51ea731 /src | |
parent | 2ef9d301f0869b443122e2ba543af054c5b0e53c (diff) |
Core/GameObject: Fix an edge case where GOs might never respawn after being manually despawned. Closes #21792.
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/GameObject/GameObject.cpp | 9 |
1 files changed, 7 insertions, 2 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index b623a0e8881..e24f37b885a 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -410,7 +410,10 @@ void GameObject::Update(uint32 diff) if (m_despawnDelay > diff) m_despawnDelay -= diff; else + { + m_despawnDelay = 0; DespawnOrUnsummon(0ms, m_despawnRespawnTime); + } } switch (m_lootState) @@ -846,9 +849,11 @@ void GameObject::DespawnOrUnsummon(Milliseconds delay, Seconds forceRespawnTime) } else { - uint32 const respawnDelay = (forceRespawnTime > 0s) ? forceRespawnTime.count() : m_respawnDelayTime; - if (m_goData && respawnDelay) + if (m_goData) + { + uint32 const respawnDelay = (forceRespawnTime > 0s) ? forceRespawnTime.count() : m_goData->spawntimesecs; SaveRespawnTime(respawnDelay); + } Delete(); } } |