diff options
author | MitchesD <majklprofik@seznam.cz> | 2014-11-02 17:16:48 +0100 |
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committer | MitchesD <majklprofik@seznam.cz> | 2014-11-02 17:25:21 +0100 |
commit | 9cd59c258cdb455850a250842651c426dac36f05 (patch) | |
tree | a36aa7d58f752091aa54948cf8179b81a556fec9 /src | |
parent | dd1e9ecd5aa501f28ad71ae8dd497f591b31f709 (diff) |
Scripts/CoS: removed SetDespawnAtFar, fixed situation when Artas attacked some NPC and disappeared because he was out of range of players
With these lines it's almost impossible to finish properly this dungeon. For example when Arthas moves ahead to attack NPC and then returns back, when this happens, Arthas is despawned.
Diffstat (limited to 'src')
-rw-r--r-- | src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/culling_of_stratholme.cpp | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/culling_of_stratholme.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/culling_of_stratholme.cpp index fd5e328b7f2..b84d24d66d3 100644 --- a/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/culling_of_stratholme.cpp +++ b/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/culling_of_stratholme.cpp @@ -292,7 +292,6 @@ public: break; } player->CLOSE_GOSSIP_MENU(); - ai->SetDespawnAtFar(true); creature->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); return true; } @@ -574,7 +573,6 @@ public: break; case 45: SetRun(true); - SetDespawnAtFar(false); gossipStep = 4; me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); SetHoldState(true); @@ -901,7 +899,6 @@ public: instance->SetBossState(DATA_ARTHAS, IN_PROGRESS); me->SetReactState(REACT_DEFENSIVE); - SetDespawnAtFar(false); JumpToNextStep(5000); break; // Summon wave groups - start the Infinite Corruptor timer |