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authorShauren <shauren.trinity@gmail.com>2025-05-29 12:52:11 +0200
committerShauren <shauren.trinity@gmail.com>2025-05-29 12:52:11 +0200
commita37133e18f81d990a9bdd0c515efaaa4c4a72043 (patch)
treef5af70ceda1c85d7080a07e884aacf187a061ca7 /src
parentab972a9e97644bcb6bee0c7972d9e070877dbdbd (diff)
Core/Movement: Spline<float> compile fix
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Movement/Spline/Spline.h2
-rw-r--r--src/server/game/Movement/Spline/SplineImpl.h6
2 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Movement/Spline/Spline.h b/src/server/game/Movement/Spline/Spline.h
index 0a755f1b20e..436ee77cc9f 100644
--- a/src/server/game/Movement/Spline/Spline.h
+++ b/src/server/game/Movement/Spline/Spline.h
@@ -150,7 +150,7 @@ protected:
LengthArray lengths;
- index_type computeIndexInBounds(length_type length) const;
+ index_type computeIndexInBoundsAtLength(length_type length) const;
public:
explicit Spline(){ }
diff --git a/src/server/game/Movement/Spline/SplineImpl.h b/src/server/game/Movement/Spline/SplineImpl.h
index 970b6dd2c35..c2ea53ccc20 100644
--- a/src/server/game/Movement/Spline/SplineImpl.h
+++ b/src/server/game/Movement/Spline/SplineImpl.h
@@ -33,7 +33,7 @@ template<typename length_type> void Spline<length_type>::evaluate_derivative(flo
evaluate_derivative(Index, u, hermite);
}
-template<typename length_type> SplineBase::index_type Spline<length_type>::computeIndexInBounds(length_type length_) const
+template<typename length_type> SplineBase::index_type Spline<length_type>::computeIndexInBoundsAtLength(length_type length_) const
{
// Temporary disabled: causes infinite loop with t = 1.f
/*
@@ -64,7 +64,7 @@ template<typename length_type> void Spline<length_type>::computeIndex(float t, i
{
ASSERT(t >= 0.f && t <= 1.f);
length_type length_ = t * length();
- out_idx = computeIndexInBounds(length_);
+ out_idx = computeIndexInBoundsAtLength(length_);
ASSERT(out_idx < index_hi);
out_u = (length_ - length(out_idx)) / (float)length(out_idx, out_idx+1);
}
@@ -72,7 +72,7 @@ template<typename length_type> void Spline<length_type>::computeIndex(float t, i
template<typename length_type> SplineBase::index_type Spline<length_type>::computeIndexInBounds( float t ) const
{
ASSERT(t >= 0.f && t <= 1.f);
- return computeIndexInBounds(t * length());
+ return computeIndexInBoundsAtLength(t * length());
}
template<typename length_type> void Spline<length_type>::initLengths()