diff options
author | DDuarte <dnpd.dd@gmail.com> | 2014-08-09 20:17:40 +0100 |
---|---|---|
committer | DDuarte <dnpd.dd@gmail.com> | 2014-08-09 20:17:40 +0100 |
commit | a394205eca86d2ea2a8539734df49432189bc73b (patch) | |
tree | 124f8f2f15bd6961c91d7e042f941d3222ad50e9 /src | |
parent | 272b9d3d16cda66abb951596c87eb655d196e354 (diff) |
Core/Server: Add missing overrides
Diffstat (limited to 'src')
80 files changed, 657 insertions, 657 deletions
diff --git a/src/server/collision/Management/VMapManager2.h b/src/server/collision/Management/VMapManager2.h index 03de6951d5d..3e08fc8ee85 100644 --- a/src/server/collision/Management/VMapManager2.h +++ b/src/server/collision/Management/VMapManager2.h @@ -86,32 +86,32 @@ namespace VMAP VMapManager2(); ~VMapManager2(void); - int loadMap(const char* pBasePath, unsigned int mapId, int x, int y); + int loadMap(const char* pBasePath, unsigned int mapId, int x, int y) override; - void unloadMap(unsigned int mapId, int x, int y); - void unloadMap(unsigned int mapId); + void unloadMap(unsigned int mapId, int x, int y) override; + void unloadMap(unsigned int mapId) override; - bool isInLineOfSight(unsigned int mapId, float x1, float y1, float z1, float x2, float y2, float z2) ; + bool isInLineOfSight(unsigned int mapId, float x1, float y1, float z1, float x2, float y2, float z2) override ; /** fill the hit pos and return true, if an object was hit */ - bool getObjectHitPos(unsigned int mapId, float x1, float y1, float z1, float x2, float y2, float z2, float& rx, float& ry, float& rz, float modifyDist); - float getHeight(unsigned int mapId, float x, float y, float z, float maxSearchDist); + bool getObjectHitPos(unsigned int mapId, float x1, float y1, float z1, float x2, float y2, float z2, float& rx, float& ry, float& rz, float modifyDist) override; + float getHeight(unsigned int mapId, float x, float y, float z, float maxSearchDist) override; - bool processCommand(char* /*command*/) { return false; } // for debug and extensions + bool processCommand(char* /*command*/) override { return false; } // for debug and extensions - bool getAreaInfo(unsigned int pMapId, float x, float y, float& z, uint32& flags, int32& adtId, int32& rootId, int32& groupId) const; - bool GetLiquidLevel(uint32 pMapId, float x, float y, float z, uint8 reqLiquidType, float& level, float& floor, uint32& type) const; + bool getAreaInfo(unsigned int pMapId, float x, float y, float& z, uint32& flags, int32& adtId, int32& rootId, int32& groupId) const override; + bool GetLiquidLevel(uint32 pMapId, float x, float y, float z, uint8 reqLiquidType, float& level, float& floor, uint32& type) const override; WorldModel* acquireModelInstance(const std::string& basepath, const std::string& filename); void releaseModelInstance(const std::string& filename); // what's the use of this? o.O - virtual std::string getDirFileName(unsigned int mapId, int /*x*/, int /*y*/) const + virtual std::string getDirFileName(unsigned int mapId, int /*x*/, int /*y*/) const override { return getMapFileName(mapId); } - virtual bool existsMap(const char* basePath, unsigned int mapId, int x, int y); + virtual bool existsMap(const char* basePath, unsigned int mapId, int x, int y) override; public: void getInstanceMapTree(InstanceTreeMap &instanceMapTree); }; diff --git a/src/server/game/AI/CoreAI/CombatAI.h b/src/server/game/AI/CoreAI/CombatAI.h index f73daa2d720..4b6af3cbdda 100644 --- a/src/server/game/AI/CoreAI/CombatAI.h +++ b/src/server/game/AI/CoreAI/CombatAI.h @@ -30,7 +30,7 @@ class AggressorAI : public CreatureAI public: explicit AggressorAI(Creature* c) : CreatureAI(c) { } - void UpdateAI(uint32); + void UpdateAI(uint32) override; static int Permissible(const Creature*); }; @@ -41,12 +41,12 @@ class CombatAI : public CreatureAI public: explicit CombatAI(Creature* c) : CreatureAI(c) { } - void InitializeAI(); - void Reset(); - void EnterCombat(Unit* who); - void JustDied(Unit* killer); - void UpdateAI(uint32 diff); - void SpellInterrupted(uint32 spellId, uint32 unTimeMs); + void InitializeAI() override; + void Reset() override; + void EnterCombat(Unit* who) override; + void JustDied(Unit* killer) override; + void UpdateAI(uint32 diff) override; + void SpellInterrupted(uint32 spellId, uint32 unTimeMs) override; static int Permissible(Creature const* /*creature*/) { return PERMIT_BASE_NO; } @@ -59,10 +59,10 @@ class CasterAI : public CombatAI { public: explicit CasterAI(Creature* c) : CombatAI(c) { m_attackDist = MELEE_RANGE; } - void InitializeAI(); - void AttackStart(Unit* victim) { AttackStartCaster(victim, m_attackDist); } - void UpdateAI(uint32 diff); - void EnterCombat(Unit* /*who*/); + void InitializeAI() override; + void AttackStart(Unit* victim) override { AttackStartCaster(victim, m_attackDist); } + void UpdateAI(uint32 diff) override; + void EnterCombat(Unit* /*who*/) override; private: float m_attackDist; }; @@ -71,8 +71,8 @@ struct ArcherAI : public CreatureAI { public: explicit ArcherAI(Creature* c); - void AttackStart(Unit* who); - void UpdateAI(uint32 diff); + void AttackStart(Unit* who) override; + void UpdateAI(uint32 diff) override; static int Permissible(Creature const* /*creature*/) { return PERMIT_BASE_NO; } @@ -84,9 +84,9 @@ struct TurretAI : public CreatureAI { public: explicit TurretAI(Creature* c); - bool CanAIAttack(Unit const* who) const; - void AttackStart(Unit* who); - void UpdateAI(uint32 diff); + bool CanAIAttack(Unit const* who) const override; + void AttackStart(Unit* who) override; + void UpdateAI(uint32 diff) override; static int Permissible(Creature const* /*creature*/) { return PERMIT_BASE_NO; } @@ -102,10 +102,10 @@ struct VehicleAI : public CreatureAI public: explicit VehicleAI(Creature* creature); - void UpdateAI(uint32 diff); - void MoveInLineOfSight(Unit*) { } - void AttackStart(Unit*) { } - void OnCharmed(bool apply); + void UpdateAI(uint32 diff) override; + void MoveInLineOfSight(Unit*) override { } + void AttackStart(Unit*) override { } + void OnCharmed(bool apply) override; static int Permissible(Creature const* /*creature*/) { return PERMIT_BASE_NO; } diff --git a/src/server/game/AI/CoreAI/GameObjectAI.h b/src/server/game/AI/CoreAI/GameObjectAI.h index 36ca2c3253f..6e03103e269 100644 --- a/src/server/game/AI/CoreAI/GameObjectAI.h +++ b/src/server/game/AI/CoreAI/GameObjectAI.h @@ -68,7 +68,7 @@ class NullGameObjectAI : public GameObjectAI public: explicit NullGameObjectAI(GameObject* g); - void UpdateAI(uint32 /*diff*/) { } + void UpdateAI(uint32 /*diff*/) override { } static int Permissible(GameObject const* /*go*/) { return PERMIT_BASE_IDLE; } }; diff --git a/src/server/game/AI/CoreAI/GuardAI.h b/src/server/game/AI/CoreAI/GuardAI.h index 9af047e8906..c2b05d71e03 100644 --- a/src/server/game/AI/CoreAI/GuardAI.h +++ b/src/server/game/AI/CoreAI/GuardAI.h @@ -29,10 +29,10 @@ class GuardAI : public ScriptedAI explicit GuardAI(Creature* creature); static int Permissible(Creature const* creature); - bool CanSeeAlways(WorldObject const* obj); + bool CanSeeAlways(WorldObject const* obj) override; - void EnterEvadeMode(); - void JustDied(Unit* killer); + void EnterEvadeMode() override; + void JustDied(Unit* killer) override; }; #endif diff --git a/src/server/game/AI/CoreAI/PassiveAI.h b/src/server/game/AI/CoreAI/PassiveAI.h index 33bfde4f9f2..7f5ab5f29a2 100644 --- a/src/server/game/AI/CoreAI/PassiveAI.h +++ b/src/server/game/AI/CoreAI/PassiveAI.h @@ -26,9 +26,9 @@ class PassiveAI : public CreatureAI public: explicit PassiveAI(Creature* c); - void MoveInLineOfSight(Unit*) { } - void AttackStart(Unit*) { } - void UpdateAI(uint32); + void MoveInLineOfSight(Unit*) override { } + void AttackStart(Unit*) override { } + void UpdateAI(uint32) override; static int Permissible(const Creature*) { return PERMIT_BASE_IDLE; } }; @@ -38,13 +38,13 @@ class PossessedAI : public CreatureAI public: explicit PossessedAI(Creature* c); - void MoveInLineOfSight(Unit*) { } - void AttackStart(Unit* target); - void UpdateAI(uint32); - void EnterEvadeMode() { } + void MoveInLineOfSight(Unit*) override { } + void AttackStart(Unit* target) override; + void UpdateAI(uint32) override; + void EnterEvadeMode() override { } - void JustDied(Unit*); - void KilledUnit(Unit* victim); + void JustDied(Unit*) override; + void KilledUnit(Unit* victim) override; static int Permissible(const Creature*) { return PERMIT_BASE_IDLE; } }; @@ -54,11 +54,11 @@ class NullCreatureAI : public CreatureAI public: explicit NullCreatureAI(Creature* c); - void MoveInLineOfSight(Unit*) { } - void AttackStart(Unit*) { } - void UpdateAI(uint32) { } - void EnterEvadeMode() { } - void OnCharmed(bool /*apply*/) { } + void MoveInLineOfSight(Unit*) override { } + void AttackStart(Unit*) override { } + void UpdateAI(uint32) override { } + void EnterEvadeMode() override { } + void OnCharmed(bool /*apply*/) override { } static int Permissible(const Creature*) { return PERMIT_BASE_IDLE; } }; @@ -68,15 +68,15 @@ class CritterAI : public PassiveAI public: explicit CritterAI(Creature* c) : PassiveAI(c) { } - void DamageTaken(Unit* done_by, uint32& /*damage*/); - void EnterEvadeMode(); + void DamageTaken(Unit* done_by, uint32& /*damage*/) override; + void EnterEvadeMode() override; }; class TriggerAI : public NullCreatureAI { public: explicit TriggerAI(Creature* c) : NullCreatureAI(c) { } - void IsSummonedBy(Unit* summoner); + void IsSummonedBy(Unit* summoner) override; }; #endif diff --git a/src/server/game/AI/CoreAI/PetAI.h b/src/server/game/AI/CoreAI/PetAI.h index 450f68443f0..c24bf3a0c1b 100644 --- a/src/server/game/AI/CoreAI/PetAI.h +++ b/src/server/game/AI/CoreAI/PetAI.h @@ -31,23 +31,23 @@ class PetAI : public CreatureAI explicit PetAI(Creature* c); - void UpdateAI(uint32); + void UpdateAI(uint32) override; static int Permissible(const Creature*); - void KilledUnit(Unit* /*victim*/); - void AttackStart(Unit* target); - void MovementInform(uint32 moveType, uint32 data); - void OwnerAttackedBy(Unit* attacker); - void OwnerAttacked(Unit* target); - void AttackedBy(Unit* attacker); - void ReceiveEmote(Player* player, uint32 textEmote); + void KilledUnit(Unit* /*victim*/) override; + void AttackStart(Unit* target) override; + void MovementInform(uint32 moveType, uint32 data) override; + void OwnerAttackedBy(Unit* attacker) override; + void OwnerAttacked(Unit* target) override; + void AttackedBy(Unit* attacker) override; + void ReceiveEmote(Player* player, uint32 textEmote) override; // The following aren't used by the PetAI but need to be defined to override // default CreatureAI functions which interfere with the PetAI // - void MoveInLineOfSight(Unit* /*who*/) { } // CreatureAI interferes with returning pets + void MoveInLineOfSight(Unit* /*who*/) override { } // CreatureAI interferes with returning pets void MoveInLineOfSight_Safe(Unit* /*who*/) { } // CreatureAI interferes with returning pets - void EnterEvadeMode() { } // For fleeing, pets don't use this type of Evade mechanic + void EnterEvadeMode() override { } // For fleeing, pets don't use this type of Evade mechanic private: bool _isVisible(Unit*) const; diff --git a/src/server/game/AI/CoreAI/ReactorAI.h b/src/server/game/AI/CoreAI/ReactorAI.h index 417944f9ba2..2fdccac802d 100644 --- a/src/server/game/AI/CoreAI/ReactorAI.h +++ b/src/server/game/AI/CoreAI/ReactorAI.h @@ -29,8 +29,8 @@ class ReactorAI : public CreatureAI explicit ReactorAI(Creature* c) : CreatureAI(c) { } - void MoveInLineOfSight(Unit*) { } - void UpdateAI(uint32 diff); + void MoveInLineOfSight(Unit*) override { } + void UpdateAI(uint32 diff) override; static int Permissible(const Creature*); }; diff --git a/src/server/game/AI/CoreAI/TotemAI.h b/src/server/game/AI/CoreAI/TotemAI.h index 4d5f03566ba..93106b91492 100644 --- a/src/server/game/AI/CoreAI/TotemAI.h +++ b/src/server/game/AI/CoreAI/TotemAI.h @@ -31,11 +31,11 @@ class TotemAI : public CreatureAI explicit TotemAI(Creature* c); - void MoveInLineOfSight(Unit* who); - void AttackStart(Unit* victim); - void EnterEvadeMode(); + void MoveInLineOfSight(Unit* who) override; + void AttackStart(Unit* victim) override; + void EnterEvadeMode() override; - void UpdateAI(uint32 diff); + void UpdateAI(uint32 diff) override; static int Permissible(Creature const* creature); private: diff --git a/src/server/game/AI/CoreAI/UnitAI.h b/src/server/game/AI/CoreAI/UnitAI.h index 6ca79dc0a49..b6743b572cb 100644 --- a/src/server/game/AI/CoreAI/UnitAI.h +++ b/src/server/game/AI/CoreAI/UnitAI.h @@ -275,13 +275,13 @@ class PlayerAI : public UnitAI public: explicit PlayerAI(Player* player) : UnitAI((Unit*)player), me(player) { } - void OnCharmed(bool apply); + void OnCharmed(bool apply) override; }; class SimpleCharmedAI : public PlayerAI { public: - void UpdateAI(uint32 diff); + void UpdateAI(uint32 diff) override; SimpleCharmedAI(Player* player): PlayerAI(player) { } }; diff --git a/src/server/game/AI/CreatureAI.h b/src/server/game/AI/CreatureAI.h index 209995d359d..b79dd6abbc8 100644 --- a/src/server/game/AI/CreatureAI.h +++ b/src/server/game/AI/CreatureAI.h @@ -127,7 +127,7 @@ class CreatureAI : public UnitAI // Called at waypoint reached or point movement finished virtual void MovementInform(uint32 /*type*/, uint32 /*id*/) { } - void OnCharmed(bool apply); + void OnCharmed(bool apply) override; // Called at reaching home after evade virtual void JustReachedHome() { } diff --git a/src/server/game/AI/CreatureAIFactory.h b/src/server/game/AI/CreatureAIFactory.h index f2854f1a9ce..61e3cd2b240 100644 --- a/src/server/game/AI/CreatureAIFactory.h +++ b/src/server/game/AI/CreatureAIFactory.h @@ -34,9 +34,9 @@ struct CreatureAIFactory : public SelectableAI { CreatureAIFactory(const char* name) : SelectableAI(name) { } - CreatureAI* Create(void*) const; + CreatureAI* Create(void*) const override; - int Permit(const Creature* c) const { return REAL_AI::Permissible(c); } + int Permit(const Creature* c) const override { return REAL_AI::Permissible(c); } }; template<class REAL_AI> @@ -61,9 +61,9 @@ struct GameObjectAIFactory : public SelectableGameObjectAI { GameObjectAIFactory(const char* name) : SelectableGameObjectAI(name) { } - GameObjectAI* Create(void*) const; + GameObjectAI* Create(void*) const override; - int Permit(const GameObject* g) const { return REAL_GO_AI::Permissible(g); } + int Permit(const GameObject* g) const override { return REAL_GO_AI::Permissible(g); } }; template<class REAL_GO_AI> diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.h b/src/server/game/AI/ScriptedAI/ScriptedCreature.h index 42a849354ef..788da26ea4a 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedCreature.h +++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.h @@ -150,31 +150,31 @@ struct ScriptedAI : public CreatureAI void AttackStartNoMove(Unit* target); // Called at any Damage from any attacker (before damage apply) - void DamageTaken(Unit* /*attacker*/, uint32& /*damage*/) { } + void DamageTaken(Unit* /*attacker*/, uint32& /*damage*/) override { } //Called at World update tick - virtual void UpdateAI(uint32 diff); + virtual void UpdateAI(uint32 diff) override; //Called at creature death - void JustDied(Unit* /*killer*/) { } + void JustDied(Unit* /*killer*/) override { } //Called at creature killing another unit - void KilledUnit(Unit* /*victim*/) { } + void KilledUnit(Unit* /*victim*/) override { } // Called when the creature summon successfully other creature - void JustSummoned(Creature* /*summon*/) { } + void JustSummoned(Creature* /*summon*/) override { } // Called when a summoned creature is despawned - void SummonedCreatureDespawn(Creature* /*summon*/) { } + void SummonedCreatureDespawn(Creature* /*summon*/) override { } // Called when hit by a spell - void SpellHit(Unit* /*caster*/, SpellInfo const* /*spell*/) { } + void SpellHit(Unit* /*caster*/, SpellInfo const* /*spell*/) override { } // Called when spell hits a target - void SpellHitTarget(Unit* /*target*/, SpellInfo const* /*spell*/) { } + void SpellHitTarget(Unit* /*target*/, SpellInfo const* /*spell*/) override { } //Called at waypoint reached or PointMovement end - void MovementInform(uint32 /*type*/, uint32 /*id*/) { } + void MovementInform(uint32 /*type*/, uint32 /*id*/) override { } // Called when AI is temporarily replaced or put back when possess is applied or removed void OnPossess(bool /*apply*/) { } @@ -194,13 +194,13 @@ struct ScriptedAI : public CreatureAI // ************* //Called at creature reset either by death or evade - void Reset() { } + void Reset() override { } //Called at creature aggro either by MoveInLOS or Attack Start - void EnterCombat(Unit* /*victim*/) { } + void EnterCombat(Unit* /*victim*/) override { } // Called before EnterCombat even before the creature is in combat. - void AttackStart(Unit* /*target*/); + void AttackStart(Unit* /*target*/) override; // ************* //AI Helper Functions @@ -348,10 +348,10 @@ class BossAI : public ScriptedAI InstanceScript* const instance; BossBoundaryMap const* GetBoundary() const { return _boundary; } - void JustSummoned(Creature* summon); - void SummonedCreatureDespawn(Creature* summon); + void JustSummoned(Creature* summon) override; + void SummonedCreatureDespawn(Creature* summon) override; - virtual void UpdateAI(uint32 diff); + virtual void UpdateAI(uint32 diff) override; // Hook used to execute events scheduled into EventMap without the need // to override UpdateAI @@ -359,10 +359,10 @@ class BossAI : public ScriptedAI // is supposed to run more than once virtual void ExecuteEvent(uint32 /*eventId*/) { } - void Reset() { _Reset(); } - void EnterCombat(Unit* /*who*/) { _EnterCombat(); } - void JustDied(Unit* /*killer*/) { _JustDied(); } - void JustReachedHome() { _JustReachedHome(); } + void Reset() override { _Reset(); } + void EnterCombat(Unit* /*who*/) override { _EnterCombat(); } + void JustDied(Unit* /*killer*/) override { _JustDied(); } + void JustReachedHome() override { _JustReachedHome(); } protected: void _Reset(); @@ -396,10 +396,10 @@ class WorldBossAI : public ScriptedAI WorldBossAI(Creature* creature); virtual ~WorldBossAI() { } - void JustSummoned(Creature* summon); - void SummonedCreatureDespawn(Creature* summon); + void JustSummoned(Creature* summon) override; + void SummonedCreatureDespawn(Creature* summon) override; - virtual void UpdateAI(uint32 diff); + virtual void UpdateAI(uint32 diff) override; // Hook used to execute events scheduled into EventMap without the need // to override UpdateAI @@ -407,9 +407,9 @@ class WorldBossAI : public ScriptedAI // is supposed to run more than once virtual void ExecuteEvent(uint32 /*eventId*/) { } - void Reset() { _Reset(); } - void EnterCombat(Unit* /*who*/) { _EnterCombat(); } - void JustDied(Unit* /*killer*/) { _JustDied(); } + void Reset() override { _Reset(); } + void EnterCombat(Unit* /*who*/) override { _EnterCombat(); } + void JustDied(Unit* /*killer*/) override { _JustDied(); } protected: void _Reset(); diff --git a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.h b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.h index 177810bbbfd..b8c9ee57aeb 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.h +++ b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.h @@ -56,22 +56,22 @@ struct npc_escortAI : public ScriptedAI ~npc_escortAI() { } // CreatureAI functions - void AttackStart(Unit* who); + void AttackStart(Unit* who) override; - void MoveInLineOfSight(Unit* who); + void MoveInLineOfSight(Unit* who) override; - void JustDied(Unit*); + void JustDied(Unit*) override; - void JustRespawned(); + void JustRespawned() override; void ReturnToLastPoint(); - void EnterEvadeMode(); + void EnterEvadeMode() override; - void UpdateAI(uint32 diff); //the "internal" update, calls UpdateEscortAI() + void UpdateAI(uint32 diff) override; //the "internal" update, calls UpdateEscortAI() virtual void UpdateEscortAI(uint32 const diff); //used when it's needed to add code in update (abilities, scripted events, etc) - void MovementInform(uint32, uint32); + void MovementInform(uint32, uint32) override; // EscortAI functions void AddWaypoint(uint32 id, float x, float y, float z, uint32 waitTime = 0); // waitTime is in ms @@ -94,7 +94,7 @@ struct npc_escortAI : public ScriptedAI void SetEscortPaused(bool on); bool HasEscortState(uint32 escortState) { return (m_uiEscortState & escortState) != 0; } - virtual bool IsEscorted() { return (m_uiEscortState & STATE_ESCORT_ESCORTING); } + virtual bool IsEscorted() override { return (m_uiEscortState & STATE_ESCORT_ESCORTING); } void SetMaxPlayerDistance(float newMax) { MaxPlayerDistance = newMax; } float GetMaxPlayerDistance() { return MaxPlayerDistance; } diff --git a/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.h b/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.h index af7508441b9..adb17ef76b1 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.h +++ b/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.h @@ -40,19 +40,19 @@ class FollowerAI : public ScriptedAI //virtual void WaypointReached(uint32 uiPointId) = 0; - void MovementInform(uint32 motionType, uint32 pointId); + void MovementInform(uint32 motionType, uint32 pointId) override; - void AttackStart(Unit*); + void AttackStart(Unit*) override; - void MoveInLineOfSight(Unit*); + void MoveInLineOfSight(Unit*) override; - void EnterEvadeMode(); + void EnterEvadeMode() override; - void JustDied(Unit*); + void JustDied(Unit*) override; - void JustRespawned(); + void JustRespawned() override; - void UpdateAI(uint32); //the "internal" update, calls UpdateFollowerAI() + void UpdateAI(uint32) override; //the "internal" update, calls UpdateFollowerAI() virtual void UpdateFollowerAI(uint32); //used when it's needed to add code in update (abilities, scripted events, etc) void StartFollow(Player* player, uint32 factionForFollower = 0, const Quest* quest = NULL); diff --git a/src/server/game/AI/SmartScripts/SmartAI.h b/src/server/game/AI/SmartScripts/SmartAI.h index 4d66b976746..e674bbfdaac 100644 --- a/src/server/game/AI/SmartScripts/SmartAI.h +++ b/src/server/game/AI/SmartScripts/SmartAI.h @@ -70,94 +70,94 @@ class SmartAI : public CreatureAI bool IsEscortInvokerInRange(); // Called when creature is spawned or respawned - void JustRespawned(); + void JustRespawned() override; // Called at reaching home after evade, InitializeAI(), EnterEvadeMode() for resetting variables - void JustReachedHome(); + void JustReachedHome() override; // Called for reaction at enter to combat if not in combat yet (enemy can be NULL) - void EnterCombat(Unit* enemy); + void EnterCombat(Unit* enemy) override; // Called for reaction at stopping attack at no attackers or targets - void EnterEvadeMode(); + void EnterEvadeMode() override; // Called when the creature is killed - void JustDied(Unit* killer); + void JustDied(Unit* killer) override; // Called when the creature kills a unit - void KilledUnit(Unit* victim); + void KilledUnit(Unit* victim) override; // Called when the creature summon successfully other creature - void JustSummoned(Creature* creature); + void JustSummoned(Creature* creature) override; // Tell creature to attack and follow the victim - void AttackStart(Unit* who); + void AttackStart(Unit* who) override; // Called if IsVisible(Unit* who) is true at each *who move, reaction at visibility zone enter - void MoveInLineOfSight(Unit* who); + void MoveInLineOfSight(Unit* who) override; // Called when hit by a spell - void SpellHit(Unit* unit, const SpellInfo* spellInfo); + void SpellHit(Unit* unit, const SpellInfo* spellInfo) override; // Called when spell hits a target - void SpellHitTarget(Unit* target, const SpellInfo* spellInfo); + void SpellHitTarget(Unit* target, const SpellInfo* spellInfo) override; // Called at any Damage from any attacker (before damage apply) - void DamageTaken(Unit* doneBy, uint32& damage); + void DamageTaken(Unit* doneBy, uint32& damage) override; // Called when the creature receives heal - void HealReceived(Unit* doneBy, uint32& addhealth); + void HealReceived(Unit* doneBy, uint32& addhealth) override; // Called at World update tick - void UpdateAI(uint32 diff); + void UpdateAI(uint32 diff) override; // Called at text emote receive from player - void ReceiveEmote(Player* player, uint32 textEmote); + void ReceiveEmote(Player* player, uint32 textEmote) override; // Called at waypoint reached or point movement finished - void MovementInform(uint32 MovementType, uint32 Data); + void MovementInform(uint32 MovementType, uint32 Data) override; // Called when creature is summoned by another unit - void IsSummonedBy(Unit* summoner); + void IsSummonedBy(Unit* summoner) override; // Called at any Damage to any victim (before damage apply) - void DamageDealt(Unit* doneTo, uint32& damage, DamageEffectType /*damagetype*/); + void DamageDealt(Unit* doneTo, uint32& damage, DamageEffectType /*damagetype*/) override; // Called when a summoned creature dissapears (UnSommoned) - void SummonedCreatureDespawn(Creature* unit); + void SummonedCreatureDespawn(Creature* unit) override; // called when the corpse of this creature gets removed - void CorpseRemoved(uint32& respawnDelay); + void CorpseRemoved(uint32& respawnDelay) override; // Called at World update tick if creature is charmed void UpdateAIWhileCharmed(const uint32 diff); // Called when a Player/Creature enters the creature (vehicle) - void PassengerBoarded(Unit* who, int8 seatId, bool apply); + void PassengerBoarded(Unit* who, int8 seatId, bool apply) override; // Called when gets initialized, when creature is added to world - void InitializeAI(); + void InitializeAI() override; // Called when creature gets charmed by another unit - void OnCharmed(bool apply); + void OnCharmed(bool apply) override; // Called when victim is in line of sight - bool CanAIAttack(const Unit* who) const; + bool CanAIAttack(const Unit* who) const override; // Used in scripts to share variables - void DoAction(int32 param = 0); + void DoAction(int32 param = 0) override; // Used in scripts to share variables - uint32 GetData(uint32 id = 0) const; + uint32 GetData(uint32 id = 0) const override; // Used in scripts to share variables - void SetData(uint32 id, uint32 value); + void SetData(uint32 id, uint32 value) override; // Used in scripts to share variables - void SetGUID(uint64 guid, int32 id = 0); + void SetGUID(uint64 guid, int32 id = 0) override; // Used in scripts to share variables - uint64 GetGUID(int32 id = 0) const; + uint64 GetGUID(int32 id = 0) const override; //core related static int Permissible(const Creature*); @@ -174,15 +174,15 @@ class SmartAI : public CreatureAI void SetInvincibilityHpLevel(uint32 level) { mInvincibilityHpLevel = level; } - void sGossipHello(Player* player); - void sGossipSelect(Player* player, uint32 sender, uint32 action); - void sGossipSelectCode(Player* player, uint32 sender, uint32 action, const char* code); - void sQuestAccept(Player* player, Quest const* quest); + void sGossipHello(Player* player) override; + void sGossipSelect(Player* player, uint32 sender, uint32 action) override; + void sGossipSelectCode(Player* player, uint32 sender, uint32 action, const char* code) override; + void sQuestAccept(Player* player, Quest const* quest) override; //void sQuestSelect(Player* player, Quest const* quest); //void sQuestComplete(Player* player, Quest const* quest); - void sQuestReward(Player* player, Quest const* quest, uint32 opt); - bool sOnDummyEffect(Unit* caster, uint32 spellId, SpellEffIndex effIndex); - void sOnGameEvent(bool start, uint16 eventId); + void sQuestReward(Player* player, Quest const* quest, uint32 opt) override; + bool sOnDummyEffect(Unit* caster, uint32 spellId, SpellEffIndex effIndex) override; + void sOnGameEvent(bool start, uint16 eventId) override; uint32 mEscortQuestID; @@ -193,7 +193,7 @@ class SmartAI : public CreatureAI } void StartDespawn() { mDespawnState = 2; } - void OnSpellClick(Unit* clicker, bool& result); + void OnSpellClick(Unit* clicker, bool& result) override; private: uint32 mFollowCreditType; @@ -237,23 +237,23 @@ class SmartGameObjectAI : public GameObjectAI SmartGameObjectAI(GameObject* g) : GameObjectAI(g) { } ~SmartGameObjectAI() { } - void UpdateAI(uint32 diff); - void InitializeAI(); - void Reset(); + void UpdateAI(uint32 diff) override; + void InitializeAI() override; + void Reset() override; SmartScript* GetScript() { return &mScript; } static int Permissible(const GameObject* g); - bool GossipHello(Player* player); - bool GossipSelect(Player* player, uint32 sender, uint32 action); - bool GossipSelectCode(Player* /*player*/, uint32 /*sender*/, uint32 /*action*/, const char* /*code*/); - bool QuestAccept(Player* player, Quest const* quest); - bool QuestReward(Player* player, Quest const* quest, uint32 opt); - void Destroyed(Player* player, uint32 eventId); - void SetData(uint32 id, uint32 value); + bool GossipHello(Player* player) override; + bool GossipSelect(Player* player, uint32 sender, uint32 action) override; + bool GossipSelectCode(Player* /*player*/, uint32 /*sender*/, uint32 /*action*/, const char* /*code*/) override; + bool QuestAccept(Player* player, Quest const* quest) override; + bool QuestReward(Player* player, Quest const* quest, uint32 opt) override; + void Destroyed(Player* player, uint32 eventId) override; + void SetData(uint32 id, uint32 value) override; void SetScript9(SmartScriptHolder& e, uint32 entry, Unit* invoker); - void OnGameEvent(bool start, uint16 eventId); - void OnStateChanged(uint32 state, Unit* unit); - void EventInform(uint32 eventId); + void OnGameEvent(bool start, uint16 eventId) override; + void OnStateChanged(uint32 state, Unit* unit) override; + void EventInform(uint32 eventId) override; private: SmartScript mScript; diff --git a/src/server/game/Battlefield/Battlefield.h b/src/server/game/Battlefield/Battlefield.h index 15498d1f045..c6bfee40cd2 100644 --- a/src/server/game/Battlefield/Battlefield.h +++ b/src/server/game/Battlefield/Battlefield.h @@ -245,12 +245,12 @@ class Battlefield : public ZoneScript void HandlePlayerLeaveZone(Player* player, uint32 zone); // All-purpose data storage 64 bit - virtual uint64 GetData64(uint32 dataId) const { return m_Data64[dataId]; } - virtual void SetData64(uint32 dataId, uint64 value) { m_Data64[dataId] = value; } + virtual uint64 GetData64(uint32 dataId) const override { return m_Data64[dataId]; } + virtual void SetData64(uint32 dataId, uint64 value) override { m_Data64[dataId] = value; } // All-purpose data storage 32 bit - virtual uint32 GetData(uint32 dataId) const { return m_Data32[dataId]; } - virtual void SetData(uint32 dataId, uint32 value) { m_Data32[dataId] = value; } + virtual uint32 GetData(uint32 dataId) const override { return m_Data32[dataId]; } + virtual void SetData(uint32 dataId, uint32 value) override { m_Data32[dataId] = value; } virtual void UpdateData(uint32 index, int32 pad) { m_Data32[index] += pad; } // Battlefield - generic methods diff --git a/src/server/game/Battlefield/Zones/BattlefieldWG.h b/src/server/game/Battlefield/Zones/BattlefieldWG.h index 0ba9e816b2e..341ccdeb44c 100644 --- a/src/server/game/Battlefield/Zones/BattlefieldWG.h +++ b/src/server/game/Battlefield/Zones/BattlefieldWG.h @@ -255,7 +255,7 @@ class WintergraspCapturePoint : public BfCapturePoint void LinkToWorkshop(WGWorkshop* workshop) { m_Workshop = workshop; } - void ChangeTeam(TeamId oldteam); + void ChangeTeam(TeamId oldteam) override; TeamId GetTeam() const { return m_team; } protected: @@ -276,7 +276,7 @@ class BattlefieldWG : public Battlefield * - Rebuild tower and wall * - Invite player to war */ - void OnBattleStart(); + void OnBattleStart() override; /** * \brief Called when battle end @@ -287,13 +287,13 @@ class BattlefieldWG : public Battlefield * - Remove vehicle * \param endByTimer : true if battle ended when timer is at 00:00, false if battle ended by clicking on relic */ - void OnBattleEnd(bool endByTimer); + void OnBattleEnd(bool endByTimer) override; /** * \brief Called when grouping starts (15 minutes before battlestart) * - Invite all player in zone to join queue */ - void OnStartGrouping(); + void OnStartGrouping() override; /** * \brief Called when player accept invite to join battle @@ -303,20 +303,20 @@ class BattlefieldWG : public Battlefield * - Update tenacity * \param player: Player who accepted invite */ - void OnPlayerJoinWar(Player* player); + void OnPlayerJoinWar(Player* player) override; /** * \brief Called when player left the battle * - Update player aura * \param player : Player who left the battle */ - void OnPlayerLeaveWar(Player* player); + void OnPlayerLeaveWar(Player* player) override; /** * \brief Called when player left the WG zone * \param player : Player who left the zone */ - void OnPlayerLeaveZone(Player* player); + void OnPlayerLeaveZone(Player* player) override; /** * \brief Called when player enters in WG zone @@ -324,7 +324,7 @@ class BattlefieldWG : public Battlefield * - Update worldstate * \param player : Player who enters the zone */ - void OnPlayerEnterZone(Player* player); + void OnPlayerEnterZone(Player* player) override; /** * \brief Called for update battlefield data @@ -332,24 +332,24 @@ class BattlefieldWG : public Battlefield * - Update imunity aura from graveyard * \param diff : time elapsed since the last call (in ms) */ - bool Update(uint32 diff); + bool Update(uint32 diff) override; /** * \brief Called when a creature is created * - Update vehicle count */ - void OnCreatureCreate(Creature* creature); + void OnCreatureCreate(Creature* creature) override; /** * \brief Called when a creature is removed * - Update vehicle count */ - void OnCreatureRemove(Creature* creature); + void OnCreatureRemove(Creature* creature) override; /** * \brief Called when a gameobject is created */ - void OnGameObjectCreate(GameObject* go); + void OnGameObjectCreate(GameObject* go) override; /** * \brief Called when a wall/tower is broken @@ -370,14 +370,14 @@ class BattlefieldWG : public Battlefield */ void UpdatedDestroyedTowerCount(TeamId team); - void DoCompleteOrIncrementAchievement(uint32 achievement, Player* player, uint8 incrementNumber = 1); + void DoCompleteOrIncrementAchievement(uint32 achievement, Player* player, uint8 incrementNumber = 1) override; void RemoveAurasFromPlayer(Player* player); /** * \brief Called when battlefield is setup, at server start */ - bool SetupBattlefield(); + bool SetupBattlefield() override; /// Return pointer to relic object GameObject* GetRelic() { return GetGameObject(m_titansRelicGUID); } @@ -395,22 +395,22 @@ class BattlefieldWG : public Battlefield void UpdateCounterVehicle(bool init); void SendInitWorldStatesTo(Player* player); - void SendInitWorldStatesToAll(); - void FillInitialWorldStates(WorldPacket& data); + void SendInitWorldStatesToAll() override; + void FillInitialWorldStates(WorldPacket& data) override; - void HandleKill(Player* killer, Unit* victim); - void OnUnitDeath(Unit* unit); + void HandleKill(Player* killer, Unit* victim) override; + void OnUnitDeath(Unit* unit) override; void PromotePlayer(Player* killer); void UpdateTenacity(); - void ProcessEvent(WorldObject* obj, uint32 eventId); + void ProcessEvent(WorldObject* obj, uint32 eventId) override; bool FindAndRemoveVehicleFromList(Unit* vehicle); // returns the graveyardId in the specified area. uint8 GetSpiritGraveyardId(uint32 areaId) const; - uint32 GetData(uint32 data) const; + uint32 GetData(uint32 data) const override; protected: bool m_isRelicInteractible; diff --git a/src/server/game/Battlegrounds/ArenaScore.h b/src/server/game/Battlegrounds/ArenaScore.h index 638275b1833..bd0ea6b02e9 100644 --- a/src/server/game/Battlegrounds/ArenaScore.h +++ b/src/server/game/Battlegrounds/ArenaScore.h @@ -28,7 +28,7 @@ struct ArenaScore : public BattlegroundScore protected: ArenaScore(uint64 playerGuid, uint32 team) : BattlegroundScore(playerGuid), TeamId(team == ALLIANCE ? BG_TEAM_ALLIANCE : BG_TEAM_HORDE) { } - void AppendToPacket(WorldPacket& data) final + void AppendToPacket(WorldPacket& data) final override { data << uint64(PlayerGuid); @@ -40,7 +40,7 @@ struct ArenaScore : public BattlegroundScore BuildObjectivesBlock(data); } - void BuildObjectivesBlock(WorldPacket& data) final + void BuildObjectivesBlock(WorldPacket& data) final override { data << uint32(0); // Objectives Count } diff --git a/src/server/game/Battlegrounds/BattlegroundQueue.h b/src/server/game/Battlegrounds/BattlegroundQueue.h index af283cb825f..f95e8bafd06 100644 --- a/src/server/game/Battlegrounds/BattlegroundQueue.h +++ b/src/server/game/Battlegrounds/BattlegroundQueue.h @@ -143,8 +143,8 @@ class BGQueueInviteEvent : public BasicEvent { } virtual ~BGQueueInviteEvent() { } - virtual bool Execute(uint64 e_time, uint32 p_time); - virtual void Abort(uint64 e_time); + virtual bool Execute(uint64 e_time, uint32 p_time) override; + virtual void Abort(uint64 e_time) override; private: uint64 m_PlayerGuid; uint32 m_BgInstanceGUID; @@ -167,8 +167,8 @@ class BGQueueRemoveEvent : public BasicEvent virtual ~BGQueueRemoveEvent() { } - virtual bool Execute(uint64 e_time, uint32 p_time); - virtual void Abort(uint64 e_time); + virtual bool Execute(uint64 e_time, uint32 p_time) override; + virtual void Abort(uint64 e_time) override; private: uint64 m_PlayerGuid; uint32 m_BgInstanceGUID; diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundAB.h b/src/server/game/Battlegrounds/Zones/BattlegroundAB.h index a6b4be10fdf..7655880117f 100644 --- a/src/server/game/Battlegrounds/Zones/BattlegroundAB.h +++ b/src/server/game/Battlegrounds/Zones/BattlegroundAB.h @@ -260,7 +260,7 @@ struct BattlegroundABScore final : public BattlegroundScore } } - void BuildObjectivesBlock(WorldPacket& data) final + void BuildObjectivesBlock(WorldPacket& data) final override { data << uint32(2); data << uint32(BasesAssaulted); @@ -277,31 +277,31 @@ class BattlegroundAB : public Battleground BattlegroundAB(); ~BattlegroundAB(); - void AddPlayer(Player* player); - void StartingEventCloseDoors(); - void StartingEventOpenDoors(); - void RemovePlayer(Player* player, uint64 guid, uint32 team); - void HandleAreaTrigger(Player* Source, uint32 Trigger); - bool SetupBattleground(); - void Reset(); - void EndBattleground(uint32 winner); - WorldSafeLocsEntry const* GetClosestGraveYard(Player* player); + void AddPlayer(Player* player) override; + void StartingEventCloseDoors() override; + void StartingEventOpenDoors() override; + void RemovePlayer(Player* player, uint64 guid, uint32 team) override; + void HandleAreaTrigger(Player* Source, uint32 Trigger) override; + bool SetupBattleground() override; + void Reset() override; + void EndBattleground(uint32 winner) override; + WorldSafeLocsEntry const* GetClosestGraveYard(Player* player) override; /* Scorekeeping */ bool UpdatePlayerScore(Player* player, uint32 type, uint32 value, bool doAddHonor = true) override; - void FillInitialWorldStates(WorldPacket& data); + void FillInitialWorldStates(WorldPacket& data) override; /* Nodes occupying */ - void EventPlayerClickedOnFlag(Player* source, GameObject* target_obj); + void EventPlayerClickedOnFlag(Player* source, GameObject* target_obj) override; /* achievement req. */ - bool IsAllNodesControlledByTeam(uint32 team) const; - bool CheckAchievementCriteriaMeet(uint32 /*criteriaId*/, Player const* /*player*/, Unit const* /*target*/ = NULL, uint32 /*miscvalue1*/ = 0); + bool IsAllNodesControlledByTeam(uint32 team) const override; + bool CheckAchievementCriteriaMeet(uint32 /*criteriaId*/, Player const* /*player*/, Unit const* /*target*/ = nullptr, uint32 /*miscvalue1*/ = 0) override; - uint32 GetPrematureWinner(); + uint32 GetPrematureWinner() override; private: - void PostUpdateImpl(uint32 diff); + void PostUpdateImpl(uint32 diff) override; /* Gameobject spawning/despawning */ void _CreateBanner(uint8 node, uint8 type, uint8 teamIndex, bool delay); void _DelBanner(uint8 node, uint8 type, uint8 teamIndex); diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundAV.h b/src/server/game/Battlegrounds/Zones/BattlegroundAV.h index feb3c016e55..882d729c1e8 100644 --- a/src/server/game/Battlegrounds/Zones/BattlegroundAV.h +++ b/src/server/game/Battlegrounds/Zones/BattlegroundAV.h @@ -1558,7 +1558,7 @@ struct BattlegroundAVScore final : public BattlegroundScore } } - void BuildObjectivesBlock(WorldPacket& data) final + void BuildObjectivesBlock(WorldPacket& data) final override { data << uint32(5); // Objectives Count data << uint32(GraveyardsAssaulted); @@ -1582,37 +1582,37 @@ class BattlegroundAV : public Battleground ~BattlegroundAV(); /* inherited from BattlegroundClass */ - void AddPlayer(Player* player); - void StartingEventCloseDoors(); - void StartingEventOpenDoors(); + void AddPlayer(Player* player) override; + void StartingEventCloseDoors() override; + void StartingEventOpenDoors() override; - void RemovePlayer(Player* player, uint64 guid, uint32 team); - void HandleAreaTrigger(Player* player, uint32 trigger); - bool SetupBattleground(); - void ResetBGSubclass(); + void RemovePlayer(Player* player, uint64 guid, uint32 team) override; + void HandleAreaTrigger(Player* player, uint32 trigger) override; + bool SetupBattleground() override; + void ResetBGSubclass() override; /*general stuff*/ void UpdateScore(uint16 team, int16 points); bool UpdatePlayerScore(Player* player, uint32 type, uint32 value, bool doAddHonor = true) override; /*handlestuff*/ //these are functions which get called from extern - void EventPlayerClickedOnFlag(Player* source, GameObject* target_obj); - void HandleKillPlayer(Player* player, Player* killer); - void HandleKillUnit(Creature* unit, Player* killer); - void HandleQuestComplete(uint32 questid, Player* player); - bool CanActivateGO(int32 GOId, uint32 team) const; + void EventPlayerClickedOnFlag(Player* source, GameObject* target_obj) override; + void HandleKillPlayer(Player* player, Player* killer) override; + void HandleKillUnit(Creature* unit, Player* killer) override; + void HandleQuestComplete(uint32 questid, Player* player) override; + bool CanActivateGO(int32 GOId, uint32 team) const override; - void EndBattleground(uint32 winner); + void EndBattleground(uint32 winner) override; - WorldSafeLocsEntry const* GetClosestGraveYard(Player* player); + WorldSafeLocsEntry const* GetClosestGraveYard(Player* player) override; // Achievement: Av perfection and Everything counts - bool CheckAchievementCriteriaMeet(uint32 criteriaId, Player const* source, Unit const* target = NULL, uint32 miscvalue1 = 0); + bool CheckAchievementCriteriaMeet(uint32 criteriaId, Player const* source, Unit const* target = nullptr, uint32 miscvalue1 = 0) override; - uint32 GetPrematureWinner(); + uint32 GetPrematureWinner() override; private: - void PostUpdateImpl(uint32 diff); + void PostUpdateImpl(uint32 diff) override; /* Nodes occupying */ void EventPlayerAssaultsPoint(Player* player, uint32 object); @@ -1636,7 +1636,7 @@ class BattlegroundAV : public Battleground void ChangeMineOwner(uint8 mine, uint32 team, bool initial=false); /*worldstates*/ - void FillInitialWorldStates(WorldPacket& data); + void FillInitialWorldStates(WorldPacket& data) override; uint8 GetWorldStateType(uint8 state, uint16 team); void SendMineWorldStates(uint32 mine); void UpdateNodeWorldState(BG_AV_Nodes node); diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundBE.h b/src/server/game/Battlegrounds/Zones/BattlegroundBE.h index f391edbf747..6aa3e56ca13 100644 --- a/src/server/game/Battlegrounds/Zones/BattlegroundBE.h +++ b/src/server/game/Battlegrounds/Zones/BattlegroundBE.h @@ -48,11 +48,11 @@ class BattlegroundBE : public Arena BattlegroundBE(); /* inherited from BattlegroundClass */ - void StartingEventCloseDoors(); - void StartingEventOpenDoors(); + void StartingEventCloseDoors() override; + void StartingEventOpenDoors() override; - void HandleAreaTrigger(Player* Source, uint32 Trigger); - bool SetupBattleground(); - void FillInitialWorldStates(WorldPacket &d); + void HandleAreaTrigger(Player* Source, uint32 Trigger) override; + bool SetupBattleground() override; + void FillInitialWorldStates(WorldPacket &d) override; }; #endif diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundDS.h b/src/server/game/Battlegrounds/Zones/BattlegroundDS.h index 4c763316d83..7b91996ed0e 100644 --- a/src/server/game/Battlegrounds/Zones/BattlegroundDS.h +++ b/src/server/game/Battlegrounds/Zones/BattlegroundDS.h @@ -94,15 +94,15 @@ class BattlegroundDS : public Arena BattlegroundDS(); /* inherited from BattlegroundClass */ - void StartingEventCloseDoors(); - void StartingEventOpenDoors(); + void StartingEventCloseDoors() override; + void StartingEventOpenDoors() override; - void HandleAreaTrigger(Player* Source, uint32 Trigger); - bool SetupBattleground(); - void FillInitialWorldStates(WorldPacket &d); + void HandleAreaTrigger(Player* Source, uint32 Trigger) override; + bool SetupBattleground() override; + void FillInitialWorldStates(WorldPacket &d) override; private: - void PostUpdateImpl(uint32 diff); + void PostUpdateImpl(uint32 diff) override; EventMap _events; diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundEY.h b/src/server/game/Battlegrounds/Zones/BattlegroundEY.h index 056deb3498b..4a146a17917 100644 --- a/src/server/game/Battlegrounds/Zones/BattlegroundEY.h +++ b/src/server/game/Battlegrounds/Zones/BattlegroundEY.h @@ -343,7 +343,7 @@ struct BattlegroundEYScore final : public BattlegroundScore } } - void BuildObjectivesBlock(WorldPacket& data) final + void BuildObjectivesBlock(WorldPacket& data) final override { data << uint32(1); // Objectives Count data << uint32(FlagCaptures); @@ -359,42 +359,42 @@ class BattlegroundEY : public Battleground ~BattlegroundEY(); /* inherited from BattlegroundClass */ - void AddPlayer(Player* player); - void StartingEventCloseDoors(); - void StartingEventOpenDoors(); + void AddPlayer(Player* player) override; + void StartingEventCloseDoors() override; + void StartingEventOpenDoors() override; /* BG Flags */ - uint64 GetFlagPickerGUID(int32 /*team*/ = -1) const { return m_FlagKeeper; } + uint64 GetFlagPickerGUID(int32 /*team*/ = -1) const override { return m_FlagKeeper; } void SetFlagPicker(uint64 guid) { m_FlagKeeper = guid; } bool IsFlagPickedup() const { return m_FlagKeeper != 0; } uint8 GetFlagState() const { return m_FlagState; } void RespawnFlag(bool send_message); void RespawnFlagAfterDrop(); - void RemovePlayer(Player* player, uint64 guid, uint32 team); + void RemovePlayer(Player* player, uint64 guid, uint32 team) override; void HandleBuffUse(uint64 buff_guid); - void HandleAreaTrigger(Player* Source, uint32 Trigger); - void HandleKillPlayer(Player* player, Player* killer); - WorldSafeLocsEntry const* GetClosestGraveYard(Player* player); - bool SetupBattleground(); - void Reset(); + void HandleAreaTrigger(Player* Source, uint32 Trigger) override; + void HandleKillPlayer(Player* player, Player* killer) override; + WorldSafeLocsEntry const* GetClosestGraveYard(Player* player) override; + bool SetupBattleground() override; + void Reset() override; void UpdateTeamScore(uint32 Team); - void EndBattleground(uint32 winner); + void EndBattleground(uint32 winner) override; bool UpdatePlayerScore(Player* player, uint32 type, uint32 value, bool doAddHonor = true) override; - void FillInitialWorldStates(WorldPacket& data); - void SetDroppedFlagGUID(uint64 guid, int32 /*TeamID*/ = -1) { m_DroppedFlagGUID = guid;} + void FillInitialWorldStates(WorldPacket& data) override; + void SetDroppedFlagGUID(uint64 guid, int32 /*TeamID*/ = -1) override { m_DroppedFlagGUID = guid;} uint64 GetDroppedFlagGUID() const { return m_DroppedFlagGUID;} /* Battleground Events */ - void EventPlayerClickedOnFlag(Player* Source, GameObject* target_obj); - void EventPlayerDroppedFlag(Player* Source); + void EventPlayerClickedOnFlag(Player* Source, GameObject* target_obj) override; + void EventPlayerDroppedFlag(Player* Source) override; /* achievement req. */ - bool IsAllNodesControlledByTeam(uint32 team) const; + bool IsAllNodesControlledByTeam(uint32 team) const override; - uint32 GetPrematureWinner(); + uint32 GetPrematureWinner() override; private: - void PostUpdateImpl(uint32 diff); + void PostUpdateImpl(uint32 diff) override; void EventPlayerCapturedFlag(Player* Source, uint32 BgObjectType); void EventTeamCapturedPoint(Player* Source, uint32 Point); diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundIC.h b/src/server/game/Battlegrounds/Zones/BattlegroundIC.h index 0b317cabef3..5a9b47ec9b5 100644 --- a/src/server/game/Battlegrounds/Zones/BattlegroundIC.h +++ b/src/server/game/Battlegrounds/Zones/BattlegroundIC.h @@ -871,7 +871,7 @@ struct BattlegroundICScore final : public BattlegroundScore } } - void BuildObjectivesBlock(WorldPacket& data) final + void BuildObjectivesBlock(WorldPacket& data) final override { data << uint32(2); // Objectives Count data << uint32(BasesAssaulted); @@ -889,36 +889,36 @@ class BattlegroundIC : public Battleground ~BattlegroundIC(); /* inherited from BattlegroundClass */ - void AddPlayer(Player* player); - void StartingEventCloseDoors(); - void StartingEventOpenDoors(); - void PostUpdateImpl(uint32 diff); - - void RemovePlayer(Player* player, uint64 guid, uint32 team); - void HandleAreaTrigger(Player* player, uint32 trigger); - bool SetupBattleground(); + void AddPlayer(Player* player) override; + void StartingEventCloseDoors() override; + void StartingEventOpenDoors() override; + void PostUpdateImpl(uint32 diff) override; + + void RemovePlayer(Player* player, uint64 guid, uint32 team) override; + void HandleAreaTrigger(Player* player, uint32 trigger) override; + bool SetupBattleground() override; void SpawnLeader(uint32 teamid); - void HandleKillUnit(Creature* unit, Player* killer); - void HandleKillPlayer(Player* player, Player* killer); - void EndBattleground(uint32 winner); - void EventPlayerClickedOnFlag(Player* source, GameObject* /*target_obj*/); + void HandleKillUnit(Creature* unit, Player* killer) override; + void HandleKillPlayer(Player* player, Player* killer) override; + void EndBattleground(uint32 winner) override; + void EventPlayerClickedOnFlag(Player* source, GameObject* /*target_obj*/) override; - void DestroyGate(Player* player, GameObject* go); + void DestroyGate(Player* player, GameObject* go) override; - WorldSafeLocsEntry const* GetClosestGraveYard(Player* player); + WorldSafeLocsEntry const* GetClosestGraveYard(Player* player) override; /* Scorekeeping */ - void FillInitialWorldStates(WorldPacket& data); + void FillInitialWorldStates(WorldPacket& data) override; - void DoAction(uint32 action, uint64 var); + void DoAction(uint32 action, uint64 var) override; - void HandlePlayerResurrect(Player* player); + void HandlePlayerResurrect(Player* player) override; uint32 GetNodeState(uint8 nodeType) const { return (uint8)nodePoint[nodeType].nodeState; } - bool IsAllNodesControlledByTeam(uint32 team) const; + bool IsAllNodesControlledByTeam(uint32 team) const override; - bool IsSpellAllowed(uint32 spellId, Player const* player) const; + bool IsSpellAllowed(uint32 spellId, Player const* player) const override; private: uint32 closeFortressDoorsTimer; diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundRL.h b/src/server/game/Battlegrounds/Zones/BattlegroundRL.h index ad4fe18a3c7..e96129b05f0 100644 --- a/src/server/game/Battlegrounds/Zones/BattlegroundRL.h +++ b/src/server/game/Battlegrounds/Zones/BattlegroundRL.h @@ -43,11 +43,11 @@ class BattlegroundRL : public Arena BattlegroundRL(); /* inherited from BattlegroundClass */ - void FillInitialWorldStates(WorldPacket &d); - void StartingEventCloseDoors(); - void StartingEventOpenDoors(); + void FillInitialWorldStates(WorldPacket &d) override; + void StartingEventCloseDoors() override; + void StartingEventOpenDoors() override; - void HandleAreaTrigger(Player* Source, uint32 Trigger); - bool SetupBattleground(); + void HandleAreaTrigger(Player* Source, uint32 Trigger) override; + bool SetupBattleground() override; }; #endif diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundRV.h b/src/server/game/Battlegrounds/Zones/BattlegroundRV.h index d23f6757b83..eda4bf7fa00 100644 --- a/src/server/game/Battlegrounds/Zones/BattlegroundRV.h +++ b/src/server/game/Battlegrounds/Zones/BattlegroundRV.h @@ -96,14 +96,14 @@ class BattlegroundRV : public Arena BattlegroundRV(); /* inherited from BattlegroundClass */ - void StartingEventOpenDoors(); - void FillInitialWorldStates(WorldPacket &d); + void StartingEventOpenDoors() override; + void FillInitialWorldStates(WorldPacket &d) override; - void HandleAreaTrigger(Player* Source, uint32 Trigger); - bool SetupBattleground(); + void HandleAreaTrigger(Player* Source, uint32 Trigger) override; + bool SetupBattleground() override; private: - void PostUpdateImpl(uint32 diff); + void PostUpdateImpl(uint32 diff) override; void TogglePillarCollision(); diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundSA.h b/src/server/game/Battlegrounds/Zones/BattlegroundSA.h index a3947334417..4ba6e09fd27 100644 --- a/src/server/game/Battlegrounds/Zones/BattlegroundSA.h +++ b/src/server/game/Battlegrounds/Zones/BattlegroundSA.h @@ -554,27 +554,27 @@ class BattlegroundSA : public Battleground * -Update timer * -Round switch */ - void PostUpdateImpl(uint32 diff); + void PostUpdateImpl(uint32 diff) override; /* inherited from BattlegroundClass */ /// Called when a player join battle - void AddPlayer(Player* player); + void AddPlayer(Player* player) override; /// Called when battle start - void StartingEventCloseDoors(); - void StartingEventOpenDoors(); + void StartingEventCloseDoors() override; + void StartingEventOpenDoors() override; /// Called for ini battleground, after that the first player be entered - bool SetupBattleground(); - void Reset(); + bool SetupBattleground() override; + void Reset() override; /// Called for generate packet contain worldstate data - void FillInitialWorldStates(WorldPacket& data); + void FillInitialWorldStates(WorldPacket& data) override; /// Called when a player kill a unit in bg - void HandleKillUnit(Creature* creature, Player* killer); + void HandleKillUnit(Creature* creature, Player* killer) override; /// Return the nearest graveyard where player can respawn - WorldSafeLocsEntry const* GetClosestGraveYard(Player* player); + WorldSafeLocsEntry const* GetClosestGraveYard(Player* player) override; /// Called when someone activates an event void ProcessEvent(WorldObject* /*obj*/, uint32 /*eventId*/, WorldObject* /*invoker*/ = NULL) override; /// Called when a player click on flag (graveyard flag) - void EventPlayerClickedOnFlag(Player* source, GameObject* go); + void EventPlayerClickedOnFlag(Player* source, GameObject* go) override; /// Called when a player clicked on relic void TitanRelicActivated(Player* clicker); @@ -588,11 +588,11 @@ class BattlegroundSA : public Battleground } /// Called on battleground ending - void EndBattleground(uint32 winner); + void EndBattleground(uint32 winner) override; /// Called when a player leave battleground - void RemovePlayer(Player* player, uint64 guid, uint32 team); - void HandleAreaTrigger(Player* Source, uint32 Trigger); + void RemovePlayer(Player* player, uint64 guid, uint32 team) override; + void HandleAreaTrigger(Player* Source, uint32 Trigger) override; /* Scorekeeping */ @@ -630,7 +630,7 @@ class BattlegroundSA : public Battleground * -Update worldstate * -Delete gameobject in front of door (lighting object, with different colours for each door) */ - void DestroyGate(Player* player, GameObject* go); + void DestroyGate(Player* player, GameObject* go) override; /// Update timer worldstate void SendTime(); /** diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundWS.h b/src/server/game/Battlegrounds/Zones/BattlegroundWS.h index 3d449580fb9..d29715c982b 100644 --- a/src/server/game/Battlegrounds/Zones/BattlegroundWS.h +++ b/src/server/game/Battlegrounds/Zones/BattlegroundWS.h @@ -170,7 +170,7 @@ struct BattlegroundWGScore final : public BattlegroundScore } } - void BuildObjectivesBlock(WorldPacket& data) final + void BuildObjectivesBlock(WorldPacket& data) final override { data << uint32(2); // Objectives Count data << uint32(FlagCaptures); @@ -189,12 +189,12 @@ class BattlegroundWS : public Battleground ~BattlegroundWS(); /* inherited from BattlegroundClass */ - void AddPlayer(Player* player); - void StartingEventCloseDoors(); - void StartingEventOpenDoors(); + void AddPlayer(Player* player) override; + void StartingEventCloseDoors() override; + void StartingEventOpenDoors() override; /* BG Flags */ - uint64 GetFlagPickerGUID(int32 team) const + uint64 GetFlagPickerGUID(int32 team) const override { if (team == TEAM_ALLIANCE || team == TEAM_HORDE) return m_FlagKeepers[team]; @@ -209,40 +209,40 @@ class BattlegroundWS : public Battleground uint8 GetFlagState(uint32 team) { return _flagState[GetTeamIndexByTeamId(team)]; } /* Battleground Events */ - void EventPlayerDroppedFlag(Player* player); - void EventPlayerClickedOnFlag(Player* player, GameObject* target_obj); + void EventPlayerDroppedFlag(Player* player) override; + void EventPlayerClickedOnFlag(Player* player, GameObject* target_obj) override; void EventPlayerCapturedFlag(Player* player); - void RemovePlayer(Player* player, uint64 guid, uint32 team); - void HandleAreaTrigger(Player* player, uint32 trigger); - void HandleKillPlayer(Player* player, Player* killer); - bool SetupBattleground(); - void Reset(); - void EndBattleground(uint32 winner); - WorldSafeLocsEntry const* GetClosestGraveYard(Player* player); + void RemovePlayer(Player* player, uint64 guid, uint32 team) override; + void HandleAreaTrigger(Player* player, uint32 trigger) override; + void HandleKillPlayer(Player* player, Player* killer) override; + bool SetupBattleground() override; + void Reset() override; + void EndBattleground(uint32 winner) override; + WorldSafeLocsEntry const* GetClosestGraveYard(Player* player) override; void UpdateFlagState(uint32 team, uint32 value); void SetLastFlagCapture(uint32 team) { _lastFlagCaptureTeam = team; } void UpdateTeamScore(uint32 team); bool UpdatePlayerScore(Player* player, uint32 type, uint32 value, bool doAddHonor = true) override; - void SetDroppedFlagGUID(uint64 guid, int32 team = -1) + void SetDroppedFlagGUID(uint64 guid, int32 team = -1) override { if (team == TEAM_ALLIANCE || team == TEAM_HORDE) m_DroppedFlagGUID[team] = guid; } uint64 GetDroppedFlagGUID(uint32 TeamID) { return m_DroppedFlagGUID[GetTeamIndexByTeamId(TeamID)];} - void FillInitialWorldStates(WorldPacket& data); + void FillInitialWorldStates(WorldPacket& data) override; /* Scorekeeping */ void AddPoint(uint32 TeamID, uint32 Points = 1) { m_TeamScores[GetTeamIndexByTeamId(TeamID)] += Points; } void SetTeamPoint(uint32 TeamID, uint32 Points = 0) { m_TeamScores[GetTeamIndexByTeamId(TeamID)] = Points; } void RemovePoint(uint32 TeamID, uint32 Points = 1) { m_TeamScores[GetTeamIndexByTeamId(TeamID)] -= Points; } - uint32 GetPrematureWinner(); + uint32 GetPrematureWinner() override; /* Achievements*/ - bool CheckAchievementCriteriaMeet(uint32 criteriaId, Player const* source, Unit const* target = NULL, uint32 miscvalue1 = 0); + bool CheckAchievementCriteriaMeet(uint32 criteriaId, Player const* source, Unit const* target = nullptr, uint32 miscvalue1 = 0) override; private: uint64 m_FlagKeepers[2]; // 0 - alliance, 1 - horde @@ -260,6 +260,6 @@ class BattlegroundWS : public Battleground uint8 _flagDebuffState; // 0 - no debuffs, 1 - focused assault, 2 - brutal assault uint8 _minutesElapsed; - void PostUpdateImpl(uint32 diff); + void PostUpdateImpl(uint32 diff) override; }; #endif diff --git a/src/server/game/Chat/Chat.h b/src/server/game/Chat/Chat.h index a56b79077d7..32820de0fc2 100644 --- a/src/server/game/Chat/Chat.h +++ b/src/server/game/Chat/Chat.h @@ -147,14 +147,14 @@ class CliHandler : public ChatHandler explicit CliHandler(void* callbackArg, Print* zprint) : m_callbackArg(callbackArg), m_print(zprint) { } // overwrite functions - const char *GetTrinityString(int32 entry) const; - bool isAvailable(ChatCommand const& cmd) const; - bool HasPermission(uint32 /*permission*/) const { return true; } - void SendSysMessage(const char *str); - std::string GetNameLink() const; - bool needReportToTarget(Player* chr) const; - LocaleConstant GetSessionDbcLocale() const; - int GetSessionDbLocaleIndex() const; + const char *GetTrinityString(int32 entry) const override; + bool isAvailable(ChatCommand const& cmd) const override; + bool HasPermission(uint32 /*permission*/) const override { return true; } + void SendSysMessage(const char *str) override; + std::string GetNameLink() const override; + bool needReportToTarget(Player* chr) const override; + LocaleConstant GetSessionDbcLocale() const override; + int GetSessionDbLocaleIndex() const override; private: void* m_callbackArg; diff --git a/src/server/game/Chat/ChatLink.h b/src/server/game/Chat/ChatLink.h index 4cfa9c34bf7..6abf9395d82 100644 --- a/src/server/game/Chat/ChatLink.h +++ b/src/server/game/Chat/ChatLink.h @@ -61,8 +61,8 @@ public: { memset(_data, 0, sizeof(_data)); } - virtual bool Initialize(std::istringstream& iss); - virtual bool ValidateName(char* buffer, const char* context); + virtual bool Initialize(std::istringstream& iss) override; + virtual bool ValidateName(char* buffer, const char* context) override; protected: std::string FormatName(uint8 index, ItemLocale const* locale, char* const* suffixStrings) const; @@ -77,9 +77,9 @@ protected: class QuestChatLink : public ChatLink { public: - QuestChatLink() : ChatLink(), _quest(NULL), _questLevel(0) { } - virtual bool Initialize(std::istringstream& iss); - virtual bool ValidateName(char* buffer, const char* context); + QuestChatLink() : ChatLink(), _quest(nullptr), _questLevel(0) { } + virtual bool Initialize(std::istringstream& iss) override; + virtual bool ValidateName(char* buffer, const char* context) override; protected: Quest const* _quest; @@ -90,9 +90,9 @@ protected: class SpellChatLink : public ChatLink { public: - SpellChatLink() : ChatLink(), _spell(NULL) { } - virtual bool Initialize(std::istringstream& iss); - virtual bool ValidateName(char* buffer, const char* context); + SpellChatLink() : ChatLink(), _spell(nullptr) { } + virtual bool Initialize(std::istringstream& iss) override; + virtual bool ValidateName(char* buffer, const char* context) override; protected: SpellInfo const* _spell; @@ -133,7 +133,7 @@ class TalentChatLink : public SpellChatLink { public: TalentChatLink() : SpellChatLink(), _talentId(0), _rankId(0) { } - virtual bool Initialize(std::istringstream& iss); + virtual bool Initialize(std::istringstream& iss) override; private: uint32 _talentId; @@ -145,7 +145,7 @@ class EnchantmentChatLink : public SpellChatLink { public: EnchantmentChatLink() : SpellChatLink() { } - virtual bool Initialize(std::istringstream& iss); + virtual bool Initialize(std::istringstream& iss) override; }; // GlyphChatLink - link to glyph @@ -153,7 +153,7 @@ class GlyphChatLink : public SpellChatLink { public: GlyphChatLink() : SpellChatLink(), _slotId(0), _glyph(NULL) { } - virtual bool Initialize(std::istringstream& iss); + virtual bool Initialize(std::istringstream& iss) override; private: uint32 _slotId; GlyphPropertiesEntry const* _glyph; diff --git a/src/server/game/Combat/ThreatManager.h b/src/server/game/Combat/ThreatManager.h index dd5904ae2ec..f0741f81067 100644 --- a/src/server/game/Combat/ThreatManager.h +++ b/src/server/game/Combat/ThreatManager.h @@ -117,13 +117,13 @@ class HostileReference : public Reference<Unit, ThreatManager> //================================================= // Tell our refTo (target) object that we have a link - void targetObjectBuildLink(); + void targetObjectBuildLink() override; // Tell our refTo (taget) object, that the link is cut - void targetObjectDestroyLink(); + void targetObjectDestroyLink() override; // Tell our refFrom (source) object, that the link is cut (Target destroyed) - void sourceObjectDestroyLink(); + void sourceObjectDestroyLink() override; private: // Inform the source, that the status of that reference was changed void fireStatusChanged(ThreatRefStatusChangeEvent& threatRefStatusChangeEvent); diff --git a/src/server/game/DungeonFinding/LFGScripts.h b/src/server/game/DungeonFinding/LFGScripts.h index 1ed37bd9d05..3f1dcbb218b 100644 --- a/src/server/game/DungeonFinding/LFGScripts.h +++ b/src/server/game/DungeonFinding/LFGScripts.h @@ -35,9 +35,9 @@ class LFGPlayerScript : public PlayerScript LFGPlayerScript(); // Player Hooks - void OnLogout(Player* player); - void OnLogin(Player* player, bool loginFirst); - void OnMapChanged(Player* player); + void OnLogout(Player* player) override; + void OnLogin(Player* player, bool loginFirst) override; + void OnMapChanged(Player* player) override; }; class LFGGroupScript : public GroupScript @@ -46,11 +46,11 @@ class LFGGroupScript : public GroupScript LFGGroupScript(); // Group Hooks - void OnAddMember(Group* group, uint64 guid); - void OnRemoveMember(Group* group, uint64 guid, RemoveMethod method, uint64 kicker, char const* reason); - void OnDisband(Group* group); - void OnChangeLeader(Group* group, uint64 newLeaderGuid, uint64 oldLeaderGuid); - void OnInviteMember(Group* group, uint64 guid); + void OnAddMember(Group* group, uint64 guid) override; + void OnRemoveMember(Group* group, uint64 guid, RemoveMethod method, uint64 kicker, char const* reason) override; + void OnDisband(Group* group) override; + void OnChangeLeader(Group* group, uint64 newLeaderGuid, uint64 oldLeaderGuid) override; + void OnInviteMember(Group* group, uint64 guid) override; }; } // namespace lfg diff --git a/src/server/game/Entities/Corpse/Corpse.h b/src/server/game/Entities/Corpse/Corpse.h index def84dd93a9..5039c85bcb9 100644 --- a/src/server/game/Entities/Corpse/Corpse.h +++ b/src/server/game/Entities/Corpse/Corpse.h @@ -52,8 +52,8 @@ class Corpse : public WorldObject, public GridObject<Corpse> explicit Corpse(CorpseType type = CORPSE_BONES); ~Corpse(); - void AddToWorld(); - void RemoveFromWorld(); + void AddToWorld() override; + void RemoveFromWorld() override; bool Create(uint32 guidlow, Map* map); bool Create(uint32 guidlow, Player* owner); diff --git a/src/server/game/Entities/Creature/Creature.h b/src/server/game/Entities/Creature/Creature.h index 1154bc17d1f..ea4da5d5611 100644 --- a/src/server/game/Entities/Creature/Creature.h +++ b/src/server/game/Entities/Creature/Creature.h @@ -428,11 +428,11 @@ class Creature : public Unit, public GridObject<Creature>, public MapObject explicit Creature(bool isWorldObject = false); virtual ~Creature(); - void AddToWorld(); - void RemoveFromWorld(); + void AddToWorld() override; + void RemoveFromWorld() override; - void SetObjectScale(float scale); - void SetDisplayId(uint32 modelId); + void SetObjectScale(float scale) override; + void SetDisplayId(uint32 modelId) override; void DisappearAndDie(); @@ -443,8 +443,8 @@ class Creature : public Unit, public GridObject<Creature>, public MapObject uint32 GetDBTableGUIDLow() const { return m_DBTableGuid; } - void Update(uint32 time); // overwrited Unit::Update - void GetRespawnPosition(float &x, float &y, float &z, float* ori = NULL, float* dist =NULL) const; + void Update(uint32 time) override; // overwrited Unit::Update + void GetRespawnPosition(float &x, float &y, float &z, float* ori = nullptr, float* dist =nullptr) const; void SetCorpseDelay(uint32 delay) { m_corpseDelay = delay; } uint32 GetCorpseDelay() const { return m_corpseDelay; } @@ -454,7 +454,7 @@ class Creature : public Unit, public GridObject<Creature>, public MapObject bool IsGuard() const { return (GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_GUARD) != 0; } bool CanWalk() const { return (GetCreatureTemplate()->InhabitType & INHABIT_GROUND) != 0; } bool CanSwim() const { return (GetCreatureTemplate()->InhabitType & INHABIT_WATER) != 0 || IsPet(); } - bool CanFly() const { return (GetCreatureTemplate()->InhabitType & INHABIT_AIR) != 0; } + bool CanFly() const override { return (GetCreatureTemplate()->InhabitType & INHABIT_AIR) != 0; } void SetReactState(ReactStates st) { m_reactState = st; } ReactStates GetReactState() { return m_reactState; } @@ -465,14 +465,14 @@ class Creature : public Unit, public GridObject<Creature>, public MapObject bool isCanInteractWithBattleMaster(Player* player, bool msg) const; bool isCanTrainingAndResetTalentsOf(Player* player) const; bool CanCreatureAttack(Unit const* victim, bool force = true) const; - bool IsImmunedToSpell(SpellInfo const* spellInfo) const; // override Unit::IsImmunedToSpell - bool IsImmunedToSpellEffect(SpellInfo const* spellInfo, uint32 index) const; // override Unit::IsImmunedToSpellEffect + bool IsImmunedToSpell(SpellInfo const* spellInfo) const override; // override Unit::IsImmunedToSpell + bool IsImmunedToSpellEffect(SpellInfo const* spellInfo, uint32 index) const override; // override Unit::IsImmunedToSpellEffect bool isElite() const; bool isWorldBoss() const; bool IsDungeonBoss() const; - uint8 getLevelForTarget(WorldObject const* target) const; // overwrite Unit::getLevelForTarget for boss level support + uint8 getLevelForTarget(WorldObject const* target) const override; // overwrite Unit::getLevelForTarget for boss level support bool IsInEvadeMode() const { return HasUnitState(UNIT_STATE_EVADE); } @@ -481,17 +481,17 @@ class Creature : public Unit, public GridObject<Creature>, public MapObject CreatureAI* AI() const { return (CreatureAI*)i_AI; } - bool SetWalk(bool enable); - bool SetDisableGravity(bool disable, bool packetOnly = false); - bool SetSwim(bool enable); - bool SetCanFly(bool enable); - bool SetWaterWalking(bool enable, bool packetOnly = false); - bool SetFeatherFall(bool enable, bool packetOnly = false); - bool SetHover(bool enable, bool packetOnly = false); + bool SetWalk(bool enable) override; + bool SetDisableGravity(bool disable, bool packetOnly = false) override; + bool SetSwim(bool enable) override; + bool SetCanFly(bool enable) override; + bool SetWaterWalking(bool enable, bool packetOnly = false) override; + bool SetFeatherFall(bool enable, bool packetOnly = false) override; + bool SetHover(bool enable, bool packetOnly = false) override; - uint32 GetShieldBlockValue() const; + uint32 GetShieldBlockValue() const override; - SpellSchoolMask GetMeleeDamageSchoolMask() const { return m_meleeDamageSchoolMask; } + SpellSchoolMask GetMeleeDamageSchoolMask() const override { return m_meleeDamageSchoolMask; } void SetMeleeDamageSchool(SpellSchools school) { m_meleeDamageSchoolMask = SpellSchoolMask(1 << school); } void _AddCreatureSpellCooldown(uint32 spell_id, time_t end_time); @@ -500,21 +500,21 @@ class Creature : public Unit, public GridObject<Creature>, public MapObject bool HasSpellCooldown(uint32 spell_id) const; bool HasCategoryCooldown(uint32 spell_id) const; uint32 GetCreatureSpellCooldownDelay(uint32 spellId) const; - virtual void ProhibitSpellSchool(SpellSchoolMask idSchoolMask, uint32 unTimeMs); + virtual void ProhibitSpellSchool(SpellSchoolMask idSchoolMask, uint32 unTimeMs) override; - bool HasSpell(uint32 spellID) const; + bool HasSpell(uint32 spellID) const override; bool UpdateEntry(uint32 entry, CreatureData const* data = nullptr); void UpdateMovementFlags(); - bool UpdateStats(Stats stat); - bool UpdateAllStats(); - void UpdateResistances(uint32 school); - void UpdateArmor(); - void UpdateMaxHealth(); - void UpdateMaxPower(Powers power); - void UpdateAttackPowerAndDamage(bool ranged = false); + bool UpdateStats(Stats stat) override; + bool UpdateAllStats() override; + void UpdateResistances(uint32 school) override; + void UpdateArmor() override; + void UpdateMaxHealth() override; + void UpdateMaxPower(Powers power) override; + void UpdateAttackPowerAndDamage(bool ranged = false) override; void CalculateMinMaxDamage(WeaponAttackType attType, bool normalized, bool addTotalPct, float& minDamage, float& maxDamage) override; void SetCanDualWield(bool value) override; @@ -539,9 +539,9 @@ class Creature : public Unit, public GridObject<Creature>, public MapObject uint32 GetScriptId() const; // override WorldObject function for proper name localization - std::string const& GetNameForLocaleIdx(LocaleConstant locale_idx) const; + std::string const& GetNameForLocaleIdx(LocaleConstant locale_idx) const override; - void setDeathState(DeathState s); // override virtual Unit::setDeathState + void setDeathState(DeathState s) override; // override virtual Unit::setDeathState bool LoadFromDB(uint32 guid, Map* map) { return LoadCreatureFromDB(guid, map, false); } bool LoadCreatureFromDB(uint32 guid, Map* map, bool addToMap = true); @@ -609,7 +609,7 @@ class Creature : public Unit, public GridObject<Creature>, public MapObject time_t GetRespawnTimeEx() const; void SetRespawnTime(uint32 respawn) { m_respawnTime = respawn ? time(NULL) + respawn : 0; } void Respawn(bool force = false); - void SaveRespawnTime(); + void SaveRespawnTime() override; uint32 GetRespawnDelay() const { return m_respawnDelay; } void SetRespawnDelay(uint32 delay) { m_respawnDelay = delay; } @@ -624,8 +624,8 @@ class Creature : public Unit, public GridObject<Creature>, public MapObject void SetInCombatWithZone(); - bool hasQuest(uint32 quest_id) const; - bool hasInvolvedQuest(uint32 quest_id) const; + bool hasQuest(uint32 quest_id) const override; + bool hasInvolvedQuest(uint32 quest_id) const override; bool isRegeneratingHealth() { return m_regenHealth; } void setRegeneratingHealth(bool regenHealth) { m_regenHealth = regenHealth; } @@ -676,7 +676,7 @@ class Creature : public Unit, public GridObject<Creature>, public MapObject bool m_isTempWorldObject; //true when possessed // Handling caster facing during spellcast - void SetTarget(uint64 guid); + void SetTarget(uint64 guid) override; void FocusTarget(Spell const* focusSpell, WorldObject const* target); void ReleaseFocus(Spell const* focusSpell); @@ -728,8 +728,8 @@ class Creature : public Unit, public GridObject<Creature>, public MapObject uint16 m_LootMode; // Bitmask (default: LOOT_MODE_DEFAULT) that determines what loot will be lootable - bool IsInvisibleDueToDespawn() const; - bool CanAlwaysSee(WorldObject const* obj) const; + bool IsInvisibleDueToDespawn() const override; + bool CanAlwaysSee(WorldObject const* obj) const override; private: void ForcedDespawn(uint32 timeMSToDespawn = 0); @@ -750,7 +750,7 @@ class AssistDelayEvent : public BasicEvent public: AssistDelayEvent(uint64 victim, Unit& owner) : BasicEvent(), m_victim(victim), m_owner(owner) { } - bool Execute(uint64 e_time, uint32 p_time); + bool Execute(uint64 e_time, uint32 p_time) override; void AddAssistant(uint64 guid) { m_assistants.push_back(guid); } private: AssistDelayEvent(); @@ -764,7 +764,7 @@ class ForcedDespawnDelayEvent : public BasicEvent { public: ForcedDespawnDelayEvent(Creature& owner) : BasicEvent(), m_owner(owner) { } - bool Execute(uint64 e_time, uint32 p_time); + bool Execute(uint64 e_time, uint32 p_time) override; private: Creature& m_owner; diff --git a/src/server/game/Entities/Creature/TemporarySummon.h b/src/server/game/Entities/Creature/TemporarySummon.h index 1cee6361172..58cc6eb7d0b 100644 --- a/src/server/game/Entities/Creature/TemporarySummon.h +++ b/src/server/game/Entities/Creature/TemporarySummon.h @@ -42,13 +42,13 @@ class TempSummon : public Creature public: explicit TempSummon(SummonPropertiesEntry const* properties, Unit* owner, bool isWorldObject); virtual ~TempSummon() { } - void Update(uint32 time); + void Update(uint32 time) override; virtual void InitStats(uint32 lifetime); virtual void InitSummon(); virtual void UnSummon(uint32 msTime = 0); - void RemoveFromWorld(); + void RemoveFromWorld() override; void SetTempSummonType(TempSummonType type); - void SaveToDB(uint32 /*mapid*/, uint8 /*spawnMask*/, uint32 /*phaseMask*/) { } + void SaveToDB(uint32 /*mapid*/, uint8 /*spawnMask*/, uint32 /*phaseMask*/) override { } Unit* GetSummoner() const; Creature* GetSummonerCreatureBase() const; uint64 GetSummonerGUID() const { return m_summonerGUID; } @@ -67,10 +67,10 @@ class Minion : public TempSummon { public: Minion(SummonPropertiesEntry const* properties, Unit* owner, bool isWorldObject); - void InitStats(uint32 duration); - void RemoveFromWorld(); + void InitStats(uint32 duration) override; + void RemoveFromWorld() override; Unit* GetOwner() const { return m_owner; } - float GetFollowAngle() const { return m_followAngle; } + float GetFollowAngle() const override { return m_followAngle; } void SetFollowAngle(float angle) { m_followAngle = angle; } bool IsPetGhoul() const {return GetEntry() == 26125;} // Ghoul may be guardian or pet bool IsSpiritWolf() const {return GetEntry() == 29264;} // Spirit wolf from feral spirits @@ -84,17 +84,17 @@ class Guardian : public Minion { public: Guardian(SummonPropertiesEntry const* properties, Unit* owner, bool isWorldObject); - void InitStats(uint32 duration); + void InitStats(uint32 duration) override; bool InitStatsForLevel(uint8 level); - void InitSummon(); + void InitSummon() override; - bool UpdateStats(Stats stat); - bool UpdateAllStats(); - void UpdateResistances(uint32 school); - void UpdateArmor(); - void UpdateMaxHealth(); - void UpdateMaxPower(Powers power); - void UpdateAttackPowerAndDamage(bool ranged = false); + bool UpdateStats(Stats stat) override; + bool UpdateAllStats() override; + void UpdateResistances(uint32 school) override; + void UpdateArmor() override; + void UpdateMaxHealth() override; + void UpdateMaxPower(Powers power) override; + void UpdateAttackPowerAndDamage(bool ranged = false) override; void UpdateDamagePhysical(WeaponAttackType attType) override; int32 GetBonusDamage() const { return m_bonusSpellDamage; } @@ -108,17 +108,17 @@ class Puppet : public Minion { public: Puppet(SummonPropertiesEntry const* properties, Unit* owner); - void InitStats(uint32 duration); - void InitSummon(); - void Update(uint32 time); - void RemoveFromWorld(); + void InitStats(uint32 duration) override; + void InitSummon() override; + void Update(uint32 time) override; + void RemoveFromWorld() override; }; class ForcedUnsummonDelayEvent : public BasicEvent { public: ForcedUnsummonDelayEvent(TempSummon& owner) : BasicEvent(), m_owner(owner) { } - bool Execute(uint64 e_time, uint32 p_time); + bool Execute(uint64 e_time, uint32 p_time) override; private: TempSummon& m_owner; diff --git a/src/server/game/Entities/DynamicObject/DynamicObject.h b/src/server/game/Entities/DynamicObject/DynamicObject.h index c9fd1d29f8b..7816600b7a4 100644 --- a/src/server/game/Entities/DynamicObject/DynamicObject.h +++ b/src/server/game/Entities/DynamicObject/DynamicObject.h @@ -38,11 +38,11 @@ class DynamicObject : public WorldObject, public GridObject<DynamicObject>, publ DynamicObject(bool isWorldObject); ~DynamicObject(); - void AddToWorld(); - void RemoveFromWorld(); + void AddToWorld() override; + void RemoveFromWorld() override; bool CreateDynamicObject(uint32 guidlow, Unit* caster, uint32 spellId, Position const& pos, float radius, DynamicObjectType type); - void Update(uint32 p_time); + void Update(uint32 p_time) override; void Remove(); void SetDuration(int32 newDuration); int32 GetDuration() const; diff --git a/src/server/game/Entities/GameObject/GameObject.h b/src/server/game/Entities/GameObject/GameObject.h index f5074e202e9..f551ab2046c 100644 --- a/src/server/game/Entities/GameObject/GameObject.h +++ b/src/server/game/Entities/GameObject/GameObject.h @@ -635,14 +635,14 @@ class GameObject : public WorldObject, public GridObject<GameObject>, public Map explicit GameObject(); ~GameObject(); - void BuildValuesUpdate(uint8 updatetype, ByteBuffer* data, Player* target) const; + void BuildValuesUpdate(uint8 updatetype, ByteBuffer* data, Player* target) const override; - void AddToWorld(); - void RemoveFromWorld(); - void CleanupsBeforeDelete(bool finalCleanup = true); + void AddToWorld() override; + void RemoveFromWorld() override; + void CleanupsBeforeDelete(bool finalCleanup = true) override; bool Create(uint32 guidlow, uint32 name_id, Map* map, uint32 phaseMask, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 animprogress, GOState go_state, uint32 artKit = 0); - void Update(uint32 p_time); + void Update(uint32 p_time) override; static GameObject* GetGameObject(WorldObject& object, uint64 guid); GameObjectTemplate const* GetGOInfo() const { return m_goInfo; } GameObjectData const* GetGOData() const { return m_goData; } @@ -657,7 +657,7 @@ class GameObject : public WorldObject, public GridObject<GameObject>, public Map void UpdateRotationFields(float rotation2 = 0.0f, float rotation3 = 0.0f); // overwrite WorldObject function for proper name localization - std::string const& GetNameForLocaleIdx(LocaleConstant locale_idx) const; + std::string const& GetNameForLocaleIdx(LocaleConstant locale_idx) const override; void SaveToDB(); void SaveToDB(uint32 mapid, uint8 spawnMask, uint32 phaseMask); @@ -757,7 +757,7 @@ class GameObject : public WorldObject, public GridObject<GameObject>, public Map uint32 GetUseCount() const { return m_usetimes; } uint32 GetUniqueUseCount() const { return m_unique_users.size(); } - void SaveRespawnTime(); + void SaveRespawnTime() override; Loot loot; @@ -769,8 +769,8 @@ class GameObject : public WorldObject, public GridObject<GameObject>, public Map uint32 m_groupLootTimer; // (msecs)timer used for group loot uint32 lootingGroupLowGUID; // used to find group which is looting - bool hasQuest(uint32 quest_id) const; - bool hasInvolvedQuest(uint32 quest_id) const; + bool hasQuest(uint32 quest_id) const override; + bool hasInvolvedQuest(uint32 quest_id) const override; bool ActivateToQuest(Player* target) const; void UseDoorOrButton(uint32 time_to_restore = 0, bool alternative = false, Unit* user = NULL); // 0 = use `gameobject`.`spawntimesecs` @@ -780,10 +780,10 @@ class GameObject : public WorldObject, public GridObject<GameObject>, public Map bool IsNeverVisible() const override; - bool IsAlwaysVisibleFor(WorldObject const* seer) const; - bool IsInvisibleDueToDespawn() const; + bool IsAlwaysVisibleFor(WorldObject const* seer) const override; + bool IsInvisibleDueToDespawn() const override; - uint8 getLevelForTarget(WorldObject const* target) const + uint8 getLevelForTarget(WorldObject const* target) const override { if (Unit* owner = GetOwner()) return owner->getLevelForTarget(target); @@ -828,10 +828,10 @@ class GameObject : public WorldObject, public GridObject<GameObject>, public Map Transport* ToTransport() { if (GetGOInfo()->type == GAMEOBJECT_TYPE_MO_TRANSPORT) return reinterpret_cast<Transport*>(this); else return NULL; } Transport const* ToTransport() const { if (GetGOInfo()->type == GAMEOBJECT_TYPE_MO_TRANSPORT) return reinterpret_cast<Transport const*>(this); else return NULL; } - float GetStationaryX() const { if (GetGOInfo()->type != GAMEOBJECT_TYPE_MO_TRANSPORT) return m_stationaryPosition.GetPositionX(); return GetPositionX(); } - float GetStationaryY() const { if (GetGOInfo()->type != GAMEOBJECT_TYPE_MO_TRANSPORT) return m_stationaryPosition.GetPositionY(); return GetPositionY(); } - float GetStationaryZ() const { if (GetGOInfo()->type != GAMEOBJECT_TYPE_MO_TRANSPORT) return m_stationaryPosition.GetPositionZ(); return GetPositionZ(); } - float GetStationaryO() const { if (GetGOInfo()->type != GAMEOBJECT_TYPE_MO_TRANSPORT) return m_stationaryPosition.GetOrientation(); return GetOrientation(); } + float GetStationaryX() const override { if (GetGOInfo()->type != GAMEOBJECT_TYPE_MO_TRANSPORT) return m_stationaryPosition.GetPositionX(); return GetPositionX(); } + float GetStationaryY() const override { if (GetGOInfo()->type != GAMEOBJECT_TYPE_MO_TRANSPORT) return m_stationaryPosition.GetPositionY(); return GetPositionY(); } + float GetStationaryZ() const override { if (GetGOInfo()->type != GAMEOBJECT_TYPE_MO_TRANSPORT) return m_stationaryPosition.GetPositionZ(); return GetPositionZ(); } + float GetStationaryO() const override { if (GetGOInfo()->type != GAMEOBJECT_TYPE_MO_TRANSPORT) return m_stationaryPosition.GetOrientation(); return GetOrientation(); } float GetInteractionDistance(); @@ -873,7 +873,7 @@ class GameObject : public WorldObject, public GridObject<GameObject>, public Map void SwitchDoorOrButton(bool activate, bool alternative = false); //! Object distance/size - overridden from Object::_IsWithinDist. Needs to take in account proper GO size. - bool _IsWithinDist(WorldObject const* obj, float dist2compare, bool /*is3D*/) const + bool _IsWithinDist(WorldObject const* obj, float dist2compare, bool /*is3D*/) const override { //! Following check does check 3d distance return IsInRange(obj->GetPositionX(), obj->GetPositionY(), obj->GetPositionZ(), dist2compare); diff --git a/src/server/game/Entities/Item/Container/Bag.h b/src/server/game/Entities/Item/Container/Bag.h index 1e39e5a41ad..db0c8edf556 100644 --- a/src/server/game/Entities/Item/Container/Bag.h +++ b/src/server/game/Entities/Item/Container/Bag.h @@ -32,10 +32,10 @@ class Bag : public Item Bag(); ~Bag(); - void AddToWorld(); - void RemoveFromWorld(); + void AddToWorld() override; + void RemoveFromWorld() override; - bool Create(uint32 guidlow, uint32 itemid, Player const* owner); + bool Create(uint32 guidlow, uint32 itemid, Player const* owner) override; void Clear(); void StoreItem(uint8 slot, Item* pItem, bool update); @@ -52,13 +52,13 @@ class Bag : public Item // DB operations // overwrite virtual Item::SaveToDB - void SaveToDB(SQLTransaction& trans); + void SaveToDB(SQLTransaction& trans) override; // overwrite virtual Item::LoadFromDB - bool LoadFromDB(uint32 guid, uint64 owner_guid, Field* fields, uint32 entry); + bool LoadFromDB(uint32 guid, uint64 owner_guid, Field* fields, uint32 entry) override; // overwrite virtual Item::DeleteFromDB - void DeleteFromDB(SQLTransaction& trans); + void DeleteFromDB(SQLTransaction& trans) override; - void BuildCreateUpdateBlockForPlayer(UpdateData* data, Player* target) const; + void BuildCreateUpdateBlockForPlayer(UpdateData* data, Player* target) const override; protected: diff --git a/src/server/game/Entities/Item/Item.h b/src/server/game/Entities/Item/Item.h index a65579cc134..32fbe9e35fd 100644 --- a/src/server/game/Entities/Item/Item.h +++ b/src/server/game/Entities/Item/Item.h @@ -324,8 +324,8 @@ class Item : public Object uState = state; } - bool hasQuest(uint32 quest_id) const { return GetTemplate()->StartQuest == quest_id; } - bool hasInvolvedQuest(uint32 /*quest_id*/) const { return false; } + bool hasQuest(uint32 quest_id) const override { return GetTemplate()->StartQuest == quest_id; } + bool hasInvolvedQuest(uint32 /*quest_id*/) const override { return false; } bool IsPotion() const { return GetTemplate()->IsPotion(); } bool IsWeaponVellum() const { return GetTemplate()->IsWeaponVellum(); } bool IsArmorVellum() const { return GetTemplate()->IsArmorVellum(); } @@ -350,7 +350,7 @@ class Item : public Object void ClearSoulboundTradeable(Player* currentOwner); bool CheckSoulboundTradeExpire(); - void BuildUpdate(UpdateDataMapType&); + void BuildUpdate(UpdateDataMapType&) override; uint32 GetScriptId() const { return GetTemplate()->ScriptId; } private: diff --git a/src/server/game/Entities/Object/Object.h b/src/server/game/Entities/Object/Object.h index b82ca1cb0b2..dc6007cbfe0 100644 --- a/src/server/game/Entities/Object/Object.h +++ b/src/server/game/Entities/Object/Object.h @@ -580,7 +580,7 @@ class WorldObject : public Object, public WorldLocation virtual void Update (uint32 /*time_diff*/) { } void _Create(uint32 guidlow, HighGuid guidhigh, uint32 phaseMask); - virtual void RemoveFromWorld(); + virtual void RemoveFromWorld() override; void GetNearPoint2D(float &x, float &y, float distance, float absAngle) const; void GetNearPoint(WorldObject const* searcher, float &x, float &y, float &z, float searcher_size, float distance2d, float absAngle) const; @@ -713,7 +713,7 @@ class WorldObject : public Object, public WorldLocation void DestroyForNearbyPlayers(); virtual void UpdateObjectVisibility(bool forced = true); - void BuildUpdate(UpdateDataMapType&); + void BuildUpdate(UpdateDataMapType&) override; //relocation and visibility system functions void AddToNotify(uint16 f) { m_notifyflags |= f;} diff --git a/src/server/game/Entities/Pet/Pet.h b/src/server/game/Entities/Pet/Pet.h index 68465f6b8e7..7d4523be9af 100644 --- a/src/server/game/Entities/Pet/Pet.h +++ b/src/server/game/Entities/Pet/Pet.h @@ -43,10 +43,10 @@ class Pet : public Guardian explicit Pet(Player* owner, PetType type = MAX_PET_TYPE); virtual ~Pet(); - void AddToWorld(); - void RemoveFromWorld(); + void AddToWorld() override; + void RemoveFromWorld() override; - void SetDisplayId(uint32 modelId); + void SetDisplayId(uint32 modelId) override; PetType getPetType() const { return m_petType; } void setPetType(PetType type) { m_petType = type; } @@ -60,16 +60,16 @@ class Pet : public Guardian bool CreateBaseAtCreatureInfo(CreatureTemplate const* cinfo, Unit* owner); bool CreateBaseAtTamed(CreatureTemplate const* cinfo, Map* map, uint32 phaseMask); bool LoadPetFromDB(Player* owner, uint32 petentry = 0, uint32 petnumber = 0, bool current = false); - bool isBeingLoaded() const { return m_loading;} + bool isBeingLoaded() const override { return m_loading;} void SavePetToDB(PetSaveMode mode); void Remove(PetSaveMode mode, bool returnreagent = false); static void DeleteFromDB(uint32 guidlow); - void setDeathState(DeathState s); // overwrite virtual Creature::setDeathState and Unit::setDeathState - void Update(uint32 diff); // overwrite virtual Creature::Update and Unit::Update + void setDeathState(DeathState s) override; // overwrite virtual Creature::setDeathState and Unit::setDeathState + void Update(uint32 diff) override; // overwrite virtual Creature::Update and Unit::Update - uint8 GetPetAutoSpellSize() const { return m_autospells.size(); } - uint32 GetPetAutoSpellOnPos(uint8 pos) const + uint8 GetPetAutoSpellSize() const override { return m_autospells.size(); } + uint32 GetPetAutoSpellOnPos(uint8 pos) const override { if (pos >= m_autospells.size()) return 0; @@ -100,7 +100,7 @@ class Pet : public Guardian void ToggleAutocast(SpellInfo const* spellInfo, bool apply); - bool HasSpell(uint32 spell) const; + bool HasSpell(uint32 spell) const override; void LearnPetPassives(); void CastPetAuras(bool current); @@ -121,7 +121,7 @@ class Pet : public Guardian bool unlearnSpell(uint32 spell_id, bool learn_prev, bool clear_ab = true); bool removeSpell(uint32 spell_id, bool learn_prev, bool clear_ab = true); void CleanupActionBar(); - virtual void ProhibitSpellSchool(SpellSchoolMask idSchoolMask, uint32 unTimeMs); + virtual void ProhibitSpellSchool(SpellSchoolMask idSchoolMask, uint32 unTimeMs) override; PetSpellMap m_spells; AutoSpellList m_autospells; @@ -129,7 +129,7 @@ class Pet : public Guardian void InitPetCreateSpells(); bool resetTalents(); - static void resetTalentsForAllPetsOf(Player* owner, Pet* online_pet = NULL); + static void resetTalentsForAllPetsOf(Player* owner, Pet* online_pet = nullptr); void InitTalentForLevel(); uint8 GetMaxTalentPointsForLevel(uint8 level); @@ -159,11 +159,11 @@ class Pet : public Guardian DeclinedName *m_declinedname; private: - void SaveToDB(uint32, uint8, uint32) // override of Creature::SaveToDB - must not be called + void SaveToDB(uint32, uint8, uint32) override // override of Creature::SaveToDB - must not be called { ASSERT(false); } - void DeleteFromDB() // override of Creature::DeleteFromDB - must not be called + void DeleteFromDB() override // override of Creature::DeleteFromDB - must not be called { ASSERT(false); } diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h index 508be730a18..c8d5b270ede 100644 --- a/src/server/game/Entities/Player/Player.h +++ b/src/server/game/Entities/Player/Player.h @@ -1101,12 +1101,12 @@ class Player : public Unit, public GridObject<Player> explicit Player(WorldSession* session); ~Player(); - void CleanupsBeforeDelete(bool finalCleanup = true); + void CleanupsBeforeDelete(bool finalCleanup = true) override; - void AddToWorld(); - void RemoveFromWorld(); + void AddToWorld() override; + void RemoveFromWorld() override; - void SetObjectScale(float scale) + void SetObjectScale(float scale) override { Unit::SetObjectScale(scale); SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS, scale * DEFAULT_WORLD_OBJECT_SIZE); @@ -1122,14 +1122,14 @@ class Player : public Unit, public GridObject<Player> bool Create(uint32 guidlow, CharacterCreateInfo* createInfo); - void Update(uint32 time); + void Update(uint32 time) override; static bool BuildEnumData(PreparedQueryResult result, WorldPacket* data); void SetInWater(bool apply); - bool IsInWater() const { return m_isInWater; } - bool IsUnderWater() const; + bool IsInWater() const override { return m_isInWater; } + bool IsUnderWater() const override; bool IsFalling() { return GetPositionZ() < m_lastFallZ; } void SendInitialPacketsBeforeAddToMap(); @@ -1191,7 +1191,7 @@ class Player : public Unit, public GridObject<Player> uint32 GetTotalPlayedTime() { return m_Played_time[PLAYED_TIME_TOTAL]; } uint32 GetLevelPlayedTime() { return m_Played_time[PLAYED_TIME_LEVEL]; } - void setDeathState(DeathState s); // overwrite Unit::setDeathState + void setDeathState(DeathState s) override; // overwrite Unit::setDeathState void InnEnter(time_t time, uint32 mapid, float x, float y, float z); @@ -1228,7 +1228,7 @@ class Player : public Unit, public GridObject<Player> /*********************************************************/ void SetVirtualItemSlot(uint8 i, Item* item); - void SetSheath(SheathState sheathed); // overwrite Unit version + void SetSheath(SheathState sheathed) override; // overwrite Unit version uint8 FindEquipSlot(ItemTemplate const* proto, uint32 slot, bool swap) const; uint32 GetItemCount(uint32 item, bool inBankAlso = false, Item* skipItem = NULL) const; uint32 GetItemCountWithLimitCategory(uint32 limitCategory, Item* skipItem = NULL) const; @@ -1671,7 +1671,7 @@ class Player : public Unit, public GridObject<Player> void AddSpellCooldown(uint32 spell_id, uint32 itemid, time_t end_time); void ModifySpellCooldown(uint32 spellId, int32 cooldown); void SendCooldownEvent(SpellInfo const* spellInfo, uint32 itemId = 0, Spell* spell = NULL, bool setCooldown = true); - void ProhibitSpellSchool(SpellSchoolMask idSchoolMask, uint32 unTimeMs); + void ProhibitSpellSchool(SpellSchoolMask idSchoolMask, uint32 unTimeMs) override; void RemoveSpellCooldown(uint32 spell_id, bool update = false); void RemoveSpellCategoryCooldown(uint32 cat, bool update = false); void SendClearCooldown(uint32 spell_id, Unit* target); @@ -1779,15 +1779,15 @@ class Player : public Unit, public GridObject<Player> float GetHealthBonusFromStamina(); float GetManaBonusFromIntellect(); - bool UpdateStats(Stats stat); - bool UpdateAllStats(); + bool UpdateStats(Stats stat) override; + bool UpdateAllStats() override; void ApplySpellPenetrationBonus(int32 amount, bool apply); - void UpdateResistances(uint32 school); - void UpdateArmor(); - void UpdateMaxHealth(); - void UpdateMaxPower(Powers power); + void UpdateResistances(uint32 school) override; + void UpdateArmor() override; + void UpdateMaxHealth() override; + void UpdateMaxPower(Powers power) override; void ApplyFeralAPBonus(int32 amount, bool apply); - void UpdateAttackPowerAndDamage(bool ranged = false); + void UpdateAttackPowerAndDamage(bool ranged = false) override; void UpdateShieldBlockValue(); void ApplySpellPowerBonus(int32 amount, bool apply); void UpdateSpellDamageAndHealingBonus(); @@ -1836,8 +1836,8 @@ class Player : public Unit, public GridObject<Player> WorldSession* GetSession() const { return m_session; } - void BuildCreateUpdateBlockForPlayer(UpdateData* data, Player* target) const; - void DestroyForPlayer(Player* target, bool onDeath = false) const; + void BuildCreateUpdateBlockForPlayer(UpdateData* data, Player* target) const override; + void DestroyForPlayer(Player* target, bool onDeath = false) const override; void SendLogXPGain(uint32 GivenXP, Unit* victim, uint32 BonusXP, bool recruitAFriend = false, float group_rate=1.0f); // notifiers @@ -1856,14 +1856,14 @@ class Player : public Unit, public GridObject<Player> void SendResetInstanceFailed(uint32 reason, uint32 MapId); void SendResetFailedNotify(uint32 mapid); - virtual bool UpdatePosition(float x, float y, float z, float orientation, bool teleport = false); + virtual bool UpdatePosition(float x, float y, float z, float orientation, bool teleport = false) override; bool UpdatePosition(const Position &pos, bool teleport = false) { return UpdatePosition(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), pos.GetOrientation(), teleport); } - void UpdateUnderwaterState(Map* m, float x, float y, float z); + void UpdateUnderwaterState(Map* m, float x, float y, float z) override; - void SendMessageToSet(WorldPacket* data, bool self) {SendMessageToSetInRange(data, GetVisibilityRange(), self); };// overwrite Object::SendMessageToSet - void SendMessageToSetInRange(WorldPacket* data, float fist, bool self);// overwrite Object::SendMessageToSetInRange + void SendMessageToSet(WorldPacket* data, bool self) override {SendMessageToSetInRange(data, GetVisibilityRange(), self); };// overwrite Object::SendMessageToSet + void SendMessageToSetInRange(WorldPacket* data, float fist, bool self) override;// overwrite Object::SendMessageToSetInRange void SendMessageToSetInRange(WorldPacket* data, float dist, bool self, bool own_team_only); - void SendMessageToSet(WorldPacket* data, Player const* skipped_rcvr); + void SendMessageToSet(WorldPacket* data, Player const* skipped_rcvr) override; void SendTeleportAckPacket(); @@ -1980,7 +1980,7 @@ class Player : public Unit, public GridObject<Player> int32 CalculateCorpseReclaimDelay(bool load = false); void SendCorpseReclaimDelay(uint32 delay); - uint32 GetShieldBlockValue() const; // overwrite Unit version (virtual) + uint32 GetShieldBlockValue() const override; // overwrite Unit version (virtual) bool CanParry() const { return m_canParry; } void SetCanParry(bool value); bool CanBlock() const { return m_canBlock; } @@ -2169,12 +2169,12 @@ class Player : public Unit, public GridObject<Player> bool HaveAtClient(WorldObject const* u) const; - bool IsNeverVisible() const; + bool IsNeverVisible() const override; bool IsVisibleGloballyFor(Player const* player) const; void SendInitialVisiblePackets(Unit* target); - void UpdateObjectVisibility(bool forced = true); + void UpdateObjectVisibility(bool forced = true) override; void UpdateVisibilityForPlayer(); void UpdateVisibilityOf(WorldObject* target); void UpdateTriggerVisibility(); @@ -2269,8 +2269,8 @@ class Player : public Unit, public GridObject<Player> MapReference &GetMapRef() { return m_mapRef; } // Set map to player and add reference - void SetMap(Map* map); - void ResetMap(); + void SetMap(Map* map) override; + void ResetMap() override; bool isAllowedToLoot(const Creature* creature); @@ -2324,13 +2324,13 @@ class Player : public Unit, public GridObject<Player> bool IsInWhisperWhiteList(uint64 guid); void RemoveFromWhisperWhiteList(uint64 guid) { WhisperList.remove(guid); } - bool SetDisableGravity(bool disable, bool packetOnly /* = false */); - bool SetCanFly(bool apply); - bool SetWaterWalking(bool apply, bool packetOnly = false); - bool SetFeatherFall(bool apply, bool packetOnly = false); - bool SetHover(bool enable, bool packetOnly = false); + bool SetDisableGravity(bool disable, bool packetOnly /* = false */) override; + bool SetCanFly(bool apply) override; + bool SetWaterWalking(bool apply, bool packetOnly = false) override; + bool SetFeatherFall(bool apply, bool packetOnly = false) override; + bool SetHover(bool enable, bool packetOnly = false) override; - bool CanFly() const { return m_movementInfo.HasMovementFlag(MOVEMENTFLAG_CAN_FLY); } + bool CanFly() const override { return m_movementInfo.HasMovementFlag(MOVEMENTFLAG_CAN_FLY); } //! Return collision height sent to client float GetCollisionHeight(bool mounted) const; @@ -2594,9 +2594,9 @@ class Player : public Unit, public GridObject<Player> Runes *m_runes; EquipmentSets m_EquipmentSets; - bool CanAlwaysSee(WorldObject const* obj) const; + bool CanAlwaysSee(WorldObject const* obj) const override; - bool IsAlwaysDetectableFor(WorldObject const* seer) const; + bool IsAlwaysDetectableFor(WorldObject const* seer) const override; uint8 m_grantableLevels; diff --git a/src/server/game/Entities/Totem/Totem.h b/src/server/game/Entities/Totem/Totem.h index da0398f3a96..534e818842e 100644 --- a/src/server/game/Entities/Totem/Totem.h +++ b/src/server/game/Entities/Totem/Totem.h @@ -37,25 +37,25 @@ class Totem : public Minion public: Totem(SummonPropertiesEntry const* properties, Unit* owner); virtual ~Totem() { } - void Update(uint32 time); - void InitStats(uint32 duration); - void InitSummon(); - void UnSummon(uint32 msTime = 0); + void Update(uint32 time) override; + void InitStats(uint32 duration) override; + void InitSummon() override; + void UnSummon(uint32 msTime = 0) override; uint32 GetSpell(uint8 slot = 0) const { return m_spells[slot]; } uint32 GetTotemDuration() const { return m_duration; } void SetTotemDuration(uint32 duration) { m_duration = duration; } TotemType GetTotemType() const { return m_type; } - bool UpdateStats(Stats /*stat*/) { return true; } - bool UpdateAllStats() { return true; } - void UpdateResistances(uint32 /*school*/) { } - void UpdateArmor() { } - void UpdateMaxHealth() { } - void UpdateMaxPower(Powers /*power*/) { } - void UpdateAttackPowerAndDamage(bool /*ranged*/) { } + bool UpdateStats(Stats /*stat*/) override { return true; } + bool UpdateAllStats() override { return true; } + void UpdateResistances(uint32 /*school*/) override { } + void UpdateArmor() override { } + void UpdateMaxHealth() override { } + void UpdateMaxPower(Powers /*power*/) override { } + void UpdateAttackPowerAndDamage(bool /*ranged*/) override { } void UpdateDamagePhysical(WeaponAttackType /*attType*/) override { } - bool IsImmunedToSpellEffect(SpellInfo const* spellInfo, uint32 index) const; + bool IsImmunedToSpellEffect(SpellInfo const* spellInfo, uint32 index) const override; protected: TotemType m_type; diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h index b88ea856c77..b65081ba89e 100644 --- a/src/server/game/Entities/Unit/Unit.h +++ b/src/server/game/Entities/Unit/Unit.h @@ -1284,8 +1284,8 @@ class Unit : public WorldObject UnitAI* GetAI() { return i_AI; } void SetAI(UnitAI* newAI) { i_AI = newAI; } - void AddToWorld(); - void RemoveFromWorld(); + void AddToWorld() override; + void RemoveFromWorld() override; void CleanupBeforeRemoveFromMap(bool finalCleanup); void CleanupsBeforeDelete(bool finalCleanup = true) override; // used in ~Creature/~Player (or before mass creature delete to remove cross-references to already deleted units) @@ -1300,7 +1300,7 @@ class Unit : public WorldObject float GetSpellMaxRangeForTarget(Unit const* target, SpellInfo const* spellInfo) const; float GetSpellMinRangeForTarget(Unit const* target, SpellInfo const* spellInfo) const; - virtual void Update(uint32 time); + virtual void Update(uint32 time) override; void setAttackTimer(WeaponAttackType type, uint32 time) { m_attackTimer[type] = time; } void resetAttackTimer(WeaponAttackType type = BASE_ATTACK); @@ -1356,7 +1356,7 @@ class Unit : public WorldObject bool IsVehicle() const { return (m_unitTypeMask & UNIT_MASK_VEHICLE) != 0; } uint8 getLevel() const { return uint8(GetUInt32Value(UNIT_FIELD_LEVEL)); } - uint8 getLevelForTarget(WorldObject const* /*target*/) const { return getLevel(); } + uint8 getLevelForTarget(WorldObject const* /*target*/) const override { return getLevel(); } void SetLevel(uint8 lvl); uint8 getRace() const { return GetByteValue(UNIT_FIELD_BYTES_0, 0); } uint32 getRaceMask() const { return 1 << (getRace()-1); } @@ -1916,8 +1916,8 @@ class Unit : public WorldObject void SetVisible(bool x); // common function for visibility checks for player/creatures with detection code - void SetPhaseMask(uint32 newPhaseMask, bool update);// overwrite WorldObject::SetPhaseMask - void UpdateObjectVisibility(bool forced = true); + void SetPhaseMask(uint32 newPhaseMask, bool update) override;// overwrite WorldObject::SetPhaseMask + void UpdateObjectVisibility(bool forced = true) override; SpellImmuneList m_spellImmune[MAX_SPELL_IMMUNITY]; uint32 m_lastSanctuaryTime; @@ -2104,7 +2104,7 @@ class Unit : public WorldObject bool IsOnVehicle(const Unit* vehicle) const; Unit* GetVehicleBase() const; Creature* GetVehicleCreatureBase() const; - uint64 GetTransGUID() const; + uint64 GetTransGUID() const override; /// Returns the transport this unit is on directly (if on vehicle and transport, return vehicle) TransportBase* GetDirectTransport() const; @@ -2160,7 +2160,7 @@ class Unit : public WorldObject protected: explicit Unit (bool isWorldObject); - void BuildValuesUpdate(uint8 updatetype, ByteBuffer* data, Player* target) const; + void BuildValuesUpdate(uint8 updatetype, ByteBuffer* data, Player* target) const override; UnitAI* i_AI, *i_disabledAI; @@ -2229,8 +2229,8 @@ class Unit : public WorldObject uint32 m_unitTypeMask; LiquidTypeEntry const* _lastLiquid; - bool IsAlwaysVisibleFor(WorldObject const* seer) const; - bool IsAlwaysDetectableFor(WorldObject const* seer) const; + bool IsAlwaysVisibleFor(WorldObject const* seer) const override; + bool IsAlwaysDetectableFor(WorldObject const* seer) const override; void DisableSpline(); private: diff --git a/src/server/game/Entities/Vehicle/Vehicle.h b/src/server/game/Entities/Vehicle/Vehicle.h index 36119fa0027..be008330f0c 100644 --- a/src/server/game/Entities/Vehicle/Vehicle.h +++ b/src/server/game/Entities/Vehicle/Vehicle.h @@ -89,7 +89,7 @@ class Vehicle : public TransportBase void InitMovementInfoForBase(); /// This method transforms supplied transport offsets into global coordinates - void CalculatePassengerPosition(float& x, float& y, float& z, float* o /*= NULL*/) const + void CalculatePassengerPosition(float& x, float& y, float& z, float* o /*= NULL*/) const override { TransportBase::CalculatePassengerPosition(x, y, z, o, GetBase()->GetPositionX(), GetBase()->GetPositionY(), @@ -97,7 +97,7 @@ class Vehicle : public TransportBase } /// This method transforms supplied global coordinates into local offsets - void CalculatePassengerOffset(float& x, float& y, float& z, float* o /*= NULL*/) const + void CalculatePassengerOffset(float& x, float& y, float& z, float* o /*= NULL*/) const override { TransportBase::CalculatePassengerOffset(x, y, z, o, GetBase()->GetPositionX(), GetBase()->GetPositionY(), @@ -126,8 +126,8 @@ class VehicleJoinEvent : public BasicEvent protected: VehicleJoinEvent(Vehicle* v, Unit* u) : Target(v), Passenger(u), Seat(Target->Seats.end()) { } ~VehicleJoinEvent(); - bool Execute(uint64, uint32); - void Abort(uint64); + bool Execute(uint64, uint32) override; + void Abort(uint64) override; Vehicle* Target; Unit* Passenger; diff --git a/src/server/game/Grids/GridStates.h b/src/server/game/Grids/GridStates.h index af11ab08d5e..330b74ec65e 100644 --- a/src/server/game/Grids/GridStates.h +++ b/src/server/game/Grids/GridStates.h @@ -34,24 +34,24 @@ class GridState class InvalidState : public GridState { public: - void Update(Map &, NGridType &, GridInfo &, uint32 t_diff) const; + void Update(Map &, NGridType &, GridInfo &, uint32 t_diff) const override; }; class ActiveState : public GridState { public: - void Update(Map &, NGridType &, GridInfo &, uint32 t_diff) const; + void Update(Map &, NGridType &, GridInfo &, uint32 t_diff) const override; }; class IdleState : public GridState { public: - void Update(Map &, NGridType &, GridInfo &, uint32 t_diff) const; + void Update(Map &, NGridType &, GridInfo &, uint32 t_diff) const override; }; class RemovalState : public GridState { public: - void Update(Map &, NGridType &, GridInfo &, uint32 t_diff) const; + void Update(Map &, NGridType &, GridInfo &, uint32 t_diff) const override; }; #endif diff --git a/src/server/game/Groups/Group.h b/src/server/game/Groups/Group.h index f0061a70621..08f91ca816a 100644 --- a/src/server/game/Groups/Group.h +++ b/src/server/game/Groups/Group.h @@ -129,7 +129,7 @@ class Roll : public LootValidatorRef ~Roll(); void setLoot(Loot* pLoot); Loot* getLoot(); - void targetObjectBuildLink(); + void targetObjectBuildLink() override; uint64 itemGUID; uint32 itemid; diff --git a/src/server/game/Groups/GroupReference.h b/src/server/game/Groups/GroupReference.h index df5683b3edf..dc8480e9463 100644 --- a/src/server/game/Groups/GroupReference.h +++ b/src/server/game/Groups/GroupReference.h @@ -28,9 +28,9 @@ class GroupReference : public Reference<Group, Player> { protected: uint8 iSubGroup; - void targetObjectBuildLink(); - void targetObjectDestroyLink(); - void sourceObjectDestroyLink(); + void targetObjectBuildLink() override; + void targetObjectDestroyLink() override; + void sourceObjectDestroyLink() override; public: GroupReference() : Reference<Group, Player>(), iSubGroup(0) { } ~GroupReference() { unlink(); } diff --git a/src/server/game/Guilds/Guild.h b/src/server/game/Guilds/Guild.h index ea0b2e44c53..82b126e158f 100644 --- a/src/server/game/Guilds/Guild.h +++ b/src/server/game/Guilds/Guild.h @@ -394,8 +394,8 @@ private: ~EventLogEntry() { } - void SaveToDB(SQLTransaction& trans) const; - void WritePacket(WorldPacket& data) const; + void SaveToDB(SQLTransaction& trans) const override; + void WritePacket(WorldPacket& data) const override; private: GuildEventLogTypes m_eventType; @@ -426,8 +426,8 @@ private: ~BankEventLogEntry() { } - void SaveToDB(SQLTransaction& trans) const; - void WritePacket(WorldPacket& data) const; + void SaveToDB(SQLTransaction& trans) const override; + void WritePacket(WorldPacket& data) const override; private: GuildBankEventLogTypes m_eventType; @@ -604,13 +604,13 @@ private: PlayerMoveItemData(Guild* guild, Player* player, uint8 container, uint8 slotId) : MoveItemData(guild, player, container, slotId) { } - bool IsBank() const { return false; } - bool InitItem(); - void RemoveItem(SQLTransaction& trans, MoveItemData* pOther, uint32 splitedAmount = 0); - Item* StoreItem(SQLTransaction& trans, Item* pItem); - void LogBankEvent(SQLTransaction& trans, MoveItemData* pFrom, uint32 count) const; + bool IsBank() const override { return false; } + bool InitItem() override; + void RemoveItem(SQLTransaction& trans, MoveItemData* pOther, uint32 splitedAmount = 0) override; + Item* StoreItem(SQLTransaction& trans, Item* pItem) override; + void LogBankEvent(SQLTransaction& trans, MoveItemData* pFrom, uint32 count) const override; protected: - InventoryResult CanStore(Item* pItem, bool swap); + InventoryResult CanStore(Item* pItem, bool swap) override; }; class BankMoveItemData : public MoveItemData diff --git a/src/server/game/Loot/LootMgr.h b/src/server/game/Loot/LootMgr.h index 7dc89935a69..09809d50b10 100644 --- a/src/server/game/Loot/LootMgr.h +++ b/src/server/game/Loot/LootMgr.h @@ -280,8 +280,8 @@ class LootValidatorRef : public Reference<Loot, LootValidatorRef> { public: LootValidatorRef() { } - void targetObjectDestroyLink() { } - void sourceObjectDestroyLink() { } + void targetObjectDestroyLink() override { } + void sourceObjectDestroyLink() override { } }; //===================================================== diff --git a/src/server/game/Maps/Map.h b/src/server/game/Maps/Map.h index 70198cb20a3..9245e809daa 100644 --- a/src/server/game/Maps/Map.h +++ b/src/server/game/Maps/Map.h @@ -678,23 +678,23 @@ class InstanceMap : public Map public: InstanceMap(uint32 id, time_t, uint32 InstanceId, uint8 SpawnMode, Map* _parent); ~InstanceMap(); - bool AddPlayerToMap(Player*); - void RemovePlayerFromMap(Player*, bool); - void Update(const uint32); + bool AddPlayerToMap(Player*) override; + void RemovePlayerFromMap(Player*, bool) override; + void Update(const uint32) override; void CreateInstanceData(bool load); bool Reset(uint8 method); uint32 GetScriptId() { return i_script_id; } InstanceScript* GetInstanceScript() { return i_data; } void PermBindAllPlayers(Player* source); - void UnloadAll(); - bool CanEnter(Player* player); + void UnloadAll() override; + bool CanEnter(Player* player) override; void SendResetWarnings(uint32 timeLeft) const; void SetResetSchedule(bool on); uint32 GetMaxPlayers() const; uint32 GetMaxResetDelay() const; - virtual void InitVisibilityDistance(); + virtual void InitVisibilityDistance() override; private: bool m_resetAfterUnload; bool m_unloadWhenEmpty; @@ -708,14 +708,14 @@ class BattlegroundMap : public Map BattlegroundMap(uint32 id, time_t, uint32 InstanceId, Map* _parent, uint8 spawnMode); ~BattlegroundMap(); - bool AddPlayerToMap(Player*); - void RemovePlayerFromMap(Player*, bool); - bool CanEnter(Player* player); + bool AddPlayerToMap(Player*) override; + void RemovePlayerFromMap(Player*, bool) override; + bool CanEnter(Player* player) override; void SetUnload(); //void UnloadAll(bool pForce); - void RemoveAllPlayers(); + void RemoveAllPlayers() override; - virtual void InitVisibilityDistance(); + virtual void InitVisibilityDistance() override; Battleground* GetBG() { return m_bg; } void SetBG(Battleground* bg) { m_bg = bg; } private: diff --git a/src/server/game/Maps/MapInstanced.h b/src/server/game/Maps/MapInstanced.h index 30aec43cc21..614764dbba3 100644 --- a/src/server/game/Maps/MapInstanced.h +++ b/src/server/game/Maps/MapInstanced.h @@ -33,11 +33,11 @@ class MapInstanced : public Map ~MapInstanced() { } // functions overwrite Map versions - void Update(const uint32); - void DelayedUpdate(const uint32 diff); + void Update(const uint32) override; + void DelayedUpdate(const uint32 diff) override; //void RelocationNotify(); - void UnloadAll(); - bool CanEnter(Player* player); + void UnloadAll() override; + bool CanEnter(Player* player) override; Map* CreateInstanceForPlayer(const uint32 mapId, Player* player); Map* FindInstanceMap(uint32 instanceId) const @@ -61,7 +61,7 @@ class MapInstanced : public Map } InstancedMaps &GetInstancedMaps() { return m_InstancedMaps; } - virtual void InitVisibilityDistance(); + virtual void InitVisibilityDistance() override; private: InstanceMap* CreateInstance(uint32 InstanceId, InstanceSave* save, Difficulty difficulty); diff --git a/src/server/game/Maps/MapReference.h b/src/server/game/Maps/MapReference.h index fe5ceb714c5..2742902d558 100644 --- a/src/server/game/Maps/MapReference.h +++ b/src/server/game/Maps/MapReference.h @@ -25,18 +25,18 @@ class MapReference : public Reference<Map, Player> { protected: - void targetObjectBuildLink() + void targetObjectBuildLink() override { // called from link() getTarget()->m_mapRefManager.insertFirst(this); getTarget()->m_mapRefManager.incSize(); } - void targetObjectDestroyLink() + void targetObjectDestroyLink() override { // called from unlink() if (isValid()) getTarget()->m_mapRefManager.decSize(); } - void sourceObjectDestroyLink() + void sourceObjectDestroyLink() override { // called from invalidate() getTarget()->m_mapRefManager.decSize(); diff --git a/src/server/game/Movement/FollowerReference.h b/src/server/game/Movement/FollowerReference.h index a97104ce72c..ee6901dc2d7 100644 --- a/src/server/game/Movement/FollowerReference.h +++ b/src/server/game/Movement/FollowerReference.h @@ -27,8 +27,8 @@ class Unit; class FollowerReference : public Reference<Unit, TargetedMovementGeneratorBase> { protected: - void targetObjectBuildLink(); - void targetObjectDestroyLink(); - void sourceObjectDestroyLink(); + void targetObjectBuildLink() override; + void targetObjectDestroyLink() override; + void sourceObjectDestroyLink() override; }; #endif diff --git a/src/server/game/Movement/MovementGenerator.h b/src/server/game/Movement/MovementGenerator.h index 12116b5505d..d87344ba089 100755 --- a/src/server/game/Movement/MovementGenerator.h +++ b/src/server/game/Movement/MovementGenerator.h @@ -51,25 +51,25 @@ template<class T, class D> class MovementGeneratorMedium : public MovementGenerator { public: - void Initialize(Unit* u) + void Initialize(Unit* u) override { //u->AssertIsType<T>(); (static_cast<D*>(this))->DoInitialize(static_cast<T*>(u)); } - void Finalize(Unit* u) + void Finalize(Unit* u) override { //u->AssertIsType<T>(); (static_cast<D*>(this))->DoFinalize(static_cast<T*>(u)); } - void Reset(Unit* u) + void Reset(Unit* u) override { //u->AssertIsType<T>(); (static_cast<D*>(this))->DoReset(static_cast<T*>(u)); } - bool Update(Unit* u, uint32 time_diff) + bool Update(Unit* u, uint32 time_diff) override { //u->AssertIsType<T>(); return (static_cast<D*>(this))->DoUpdate(static_cast<T*>(u), time_diff); @@ -86,7 +86,7 @@ struct MovementGeneratorFactory : public SelectableMovement { MovementGeneratorFactory(MovementGeneratorType mgt) : SelectableMovement(mgt) { } - MovementGenerator* Create(void *) const; + MovementGenerator* Create(void *) const override; }; typedef FactoryHolder<MovementGenerator, MovementGeneratorType> MovementGeneratorCreator; diff --git a/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.h b/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.h index ba8e228873f..c3bcfffb2a7 100755 --- a/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.h +++ b/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.h @@ -49,9 +49,9 @@ class TimedFleeingMovementGenerator : public FleeingMovementGenerator<Creature> FleeingMovementGenerator<Creature>(fright), i_totalFleeTime(time) { } - MovementGeneratorType GetMovementGeneratorType() { return TIMED_FLEEING_MOTION_TYPE; } - bool Update(Unit*, uint32); - void Finalize(Unit*); + MovementGeneratorType GetMovementGeneratorType() override { return TIMED_FLEEING_MOTION_TYPE; } + bool Update(Unit*, uint32) override; + void Finalize(Unit*) override; private: TimeTracker i_totalFleeTime; diff --git a/src/server/game/Movement/MovementGenerators/HomeMovementGenerator.h b/src/server/game/Movement/MovementGenerators/HomeMovementGenerator.h index abe97e21536..8e0b0e335c4 100644 --- a/src/server/game/Movement/MovementGenerators/HomeMovementGenerator.h +++ b/src/server/game/Movement/MovementGenerators/HomeMovementGenerator.h @@ -38,7 +38,7 @@ class HomeMovementGenerator<Creature> : public MovementGeneratorMedium< Creature void DoFinalize(Creature*); void DoReset(Creature*); bool DoUpdate(Creature*, const uint32); - MovementGeneratorType GetMovementGeneratorType() { return HOME_MOTION_TYPE; } + MovementGeneratorType GetMovementGeneratorType() override { return HOME_MOTION_TYPE; } private: void _setTargetLocation(Creature*); diff --git a/src/server/game/Movement/MovementGenerators/IdleMovementGenerator.h b/src/server/game/Movement/MovementGenerators/IdleMovementGenerator.h index bdf9d52b93a..0cd9b2777b4 100755 --- a/src/server/game/Movement/MovementGenerators/IdleMovementGenerator.h +++ b/src/server/game/Movement/MovementGenerators/IdleMovementGenerator.h @@ -25,11 +25,11 @@ class IdleMovementGenerator : public MovementGenerator { public: - void Initialize(Unit*); - void Finalize(Unit*) { } - void Reset(Unit*); - bool Update(Unit*, uint32) { return true; } - MovementGeneratorType GetMovementGeneratorType() { return IDLE_MOTION_TYPE; } + void Initialize(Unit*) override; + void Finalize(Unit*) override { } + void Reset(Unit*) override; + bool Update(Unit*, uint32) override { return true; } + MovementGeneratorType GetMovementGeneratorType() override { return IDLE_MOTION_TYPE; } }; extern IdleMovementGenerator si_idleMovement; @@ -39,11 +39,11 @@ class RotateMovementGenerator : public MovementGenerator public: explicit RotateMovementGenerator(uint32 time, RotateDirection direction) : m_duration(time), m_maxDuration(time), m_direction(direction) { } - void Initialize(Unit*); - void Finalize(Unit*); - void Reset(Unit* owner) { Initialize(owner); } - bool Update(Unit*, uint32); - MovementGeneratorType GetMovementGeneratorType() { return ROTATE_MOTION_TYPE; } + void Initialize(Unit*) override; + void Finalize(Unit*) override; + void Reset(Unit* owner) override { Initialize(owner); } + bool Update(Unit*, uint32) override; + MovementGeneratorType GetMovementGeneratorType() override { return ROTATE_MOTION_TYPE; } private: uint32 m_duration, m_maxDuration; @@ -55,11 +55,11 @@ class DistractMovementGenerator : public MovementGenerator public: explicit DistractMovementGenerator(uint32 timer) : m_timer(timer) { } - void Initialize(Unit*); - void Finalize(Unit*); - void Reset(Unit* owner) { Initialize(owner); } - bool Update(Unit*, uint32); - MovementGeneratorType GetMovementGeneratorType() { return DISTRACT_MOTION_TYPE; } + void Initialize(Unit*) override; + void Finalize(Unit*) override; + void Reset(Unit* owner) override { Initialize(owner); } + bool Update(Unit*, uint32) override; + MovementGeneratorType GetMovementGeneratorType() override { return DISTRACT_MOTION_TYPE; } private: uint32 m_timer; @@ -71,8 +71,8 @@ class AssistanceDistractMovementGenerator : public DistractMovementGenerator AssistanceDistractMovementGenerator(uint32 timer) : DistractMovementGenerator(timer) { } - MovementGeneratorType GetMovementGeneratorType() { return ASSISTANCE_DISTRACT_MOTION_TYPE; } - void Finalize(Unit*); + MovementGeneratorType GetMovementGeneratorType() override { return ASSISTANCE_DISTRACT_MOTION_TYPE; } + void Finalize(Unit*) override; }; #endif diff --git a/src/server/game/Movement/MovementGenerators/PointMovementGenerator.h b/src/server/game/Movement/MovementGenerators/PointMovementGenerator.h index c596b406cf3..3c5b33f3736 100644 --- a/src/server/game/Movement/MovementGenerators/PointMovementGenerator.h +++ b/src/server/game/Movement/MovementGenerators/PointMovementGenerator.h @@ -55,8 +55,8 @@ class AssistanceMovementGenerator : public PointMovementGenerator<Creature> AssistanceMovementGenerator(float _x, float _y, float _z) : PointMovementGenerator<Creature>(0, _x, _y, _z, true) { } - MovementGeneratorType GetMovementGeneratorType() { return ASSISTANCE_MOTION_TYPE; } - void Finalize(Unit*); + MovementGeneratorType GetMovementGeneratorType() override { return ASSISTANCE_MOTION_TYPE; } + void Finalize(Unit*) override; }; // Does almost nothing - just doesn't allows previous movegen interrupt current effect. @@ -64,11 +64,11 @@ class EffectMovementGenerator : public MovementGenerator { public: explicit EffectMovementGenerator(uint32 Id) : m_Id(Id) { } - void Initialize(Unit*) { } - void Finalize(Unit*); - void Reset(Unit*) { } - bool Update(Unit*, uint32); - MovementGeneratorType GetMovementGeneratorType() { return EFFECT_MOTION_TYPE; } + void Initialize(Unit*) override { } + void Finalize(Unit*) override; + void Reset(Unit*) override { } + bool Update(Unit*, uint32) override; + MovementGeneratorType GetMovementGeneratorType() override { return EFFECT_MOTION_TYPE; } private: uint32 m_Id; }; diff --git a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.h b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.h index 9b5fe14b9d6..85c39fe0830 100755 --- a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.h +++ b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.h @@ -72,7 +72,7 @@ class WaypointMovementGenerator<Creature> : public MovementGeneratorMedium< Crea void MovementInform(Creature*); - MovementGeneratorType GetMovementGeneratorType() { return WAYPOINT_MOTION_TYPE; } + MovementGeneratorType GetMovementGeneratorType() override { return WAYPOINT_MOTION_TYPE; } // now path movement implmementation void LoadPath(Creature*); @@ -126,7 +126,7 @@ class FlightPathMovementGenerator : public MovementGeneratorMedium< Player, Flig void DoReset(Player*); void DoFinalize(Player*); bool DoUpdate(Player*, uint32); - MovementGeneratorType GetMovementGeneratorType() { return FLIGHT_MOTION_TYPE; } + MovementGeneratorType GetMovementGeneratorType() override { return FLIGHT_MOTION_TYPE; } TaxiPathNodeList const& GetPath() { return *i_path; } uint32 GetPathAtMapEnd() const; diff --git a/src/server/game/OutdoorPvP/OutdoorPvP.h b/src/server/game/OutdoorPvP/OutdoorPvP.h index 9b1cfa71f96..4d7d818936e 100644 --- a/src/server/game/OutdoorPvP/OutdoorPvP.h +++ b/src/server/game/OutdoorPvP/OutdoorPvP.h @@ -218,9 +218,9 @@ class OutdoorPvP : public ZoneScript // setup stuff virtual bool SetupOutdoorPvP() {return true;} - void OnGameObjectCreate(GameObject* go); - void OnGameObjectRemove(GameObject* go); - void OnCreatureCreate(Creature*) { } + void OnGameObjectCreate(GameObject* go) override; + void OnGameObjectRemove(GameObject* go) override; + void OnCreatureCreate(Creature*) override { } // send world state update to all players present void SendUpdateWorldState(uint32 field, uint32 value); diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h index 0b5813a7f58..68960d1ac92 100644 --- a/src/server/game/Scripting/ScriptMgr.h +++ b/src/server/game/Scripting/ScriptMgr.h @@ -197,7 +197,7 @@ class SpellScriptLoader : public ScriptObject public: - bool IsDatabaseBound() const final { return true; } + bool IsDatabaseBound() const final override { return true; } // Should return a fully valid SpellScript pointer. virtual SpellScript* GetSpellScript() const { return NULL; } @@ -355,7 +355,7 @@ class InstanceMapScript : public ScriptObject, public MapScript<InstanceMap> public: - bool IsDatabaseBound() const final { return true; } + bool IsDatabaseBound() const final override { return true; } // Gets an InstanceScript object for this instance. virtual InstanceScript* GetInstanceScript(InstanceMap* /*map*/) const { return NULL; } @@ -376,7 +376,7 @@ class ItemScript : public ScriptObject public: - bool IsDatabaseBound() const final { return true; } + bool IsDatabaseBound() const final override { return true; } // Called when a dummy spell effect is triggered on the item. virtual bool OnDummyEffect(Unit* /*caster*/, uint32 /*spellId*/, SpellEffIndex /*effIndex*/, Item* /*target*/) { return false; } @@ -425,7 +425,7 @@ class CreatureScript : public UnitScript, public UpdatableScript<Creature> public: - bool IsDatabaseBound() const final { return true; } + bool IsDatabaseBound() const final override { return true; } // Called when a dummy spell effect is triggered on the creature. virtual bool OnDummyEffect(Unit* /*caster*/, uint32 /*spellId*/, SpellEffIndex /*effIndex*/, Creature* /*target*/) { return false; } @@ -466,7 +466,7 @@ class GameObjectScript : public ScriptObject, public UpdatableScript<GameObject> public: - bool IsDatabaseBound() const final { return true; } + bool IsDatabaseBound() const final override { return true; } // Called when a dummy spell effect is triggered on the gameobject. virtual bool OnDummyEffect(Unit* /*caster*/, uint32 /*spellId*/, SpellEffIndex /*effIndex*/, GameObject* /*target*/) { return false; } @@ -513,7 +513,7 @@ class AreaTriggerScript : public ScriptObject public: - bool IsDatabaseBound() const final { return true; } + bool IsDatabaseBound() const final override { return true; } // Called when the area trigger is activated by a player. virtual bool OnTrigger(Player* /*player*/, AreaTriggerEntry const* /*trigger*/) { return false; } @@ -527,7 +527,7 @@ class BattlegroundScript : public ScriptObject public: - bool IsDatabaseBound() const final { return true; } + bool IsDatabaseBound() const final override { return true; } // Should return a fully valid Battleground object for the type ID. virtual Battleground* GetBattleground() const = 0; @@ -541,7 +541,7 @@ class OutdoorPvPScript : public ScriptObject public: - bool IsDatabaseBound() const final { return true; } + bool IsDatabaseBound() const final override { return true; } // Should return a fully valid OutdoorPvP object for the type ID. virtual OutdoorPvP* GetOutdoorPvP() const = 0; @@ -567,7 +567,7 @@ class WeatherScript : public ScriptObject, public UpdatableScript<Weather> public: - bool IsDatabaseBound() const final { return true; } + bool IsDatabaseBound() const final override { return true; } // Called when the weather changes in the zone this script is associated with. virtual void OnChange(Weather* /*weather*/, WeatherState /*state*/, float /*grade*/) { } @@ -602,7 +602,7 @@ class ConditionScript : public ScriptObject public: - bool IsDatabaseBound() const final { return true; } + bool IsDatabaseBound() const final override { return true; } // Called when a single condition is checked for a player. virtual bool OnConditionCheck(Condition* /*condition*/, ConditionSourceInfo& /*sourceInfo*/) { return true; } @@ -650,7 +650,7 @@ class TransportScript : public ScriptObject, public UpdatableScript<Transport> public: - bool IsDatabaseBound() const final { return true; } + bool IsDatabaseBound() const final override { return true; } // Called when a player boards the transport. virtual void OnAddPassenger(Transport* /*transport*/, Player* /*player*/) { } @@ -673,7 +673,7 @@ class AchievementCriteriaScript : public ScriptObject public: - bool IsDatabaseBound() const final { return true; } + bool IsDatabaseBound() const final override { return true; } // Called when an additional criteria is checked. virtual bool OnCheck(Player* source, Unit* target) = 0; @@ -805,7 +805,7 @@ class GuildScript : public ScriptObject public: - bool IsDatabaseBound() const final { return false; } + bool IsDatabaseBound() const final override { return false; } // Called when a member is added to the guild. virtual void OnAddMember(Guild* /*guild*/, Player* /*player*/, uint8& /*plRank*/) { } @@ -848,7 +848,7 @@ class GroupScript : public ScriptObject public: - bool IsDatabaseBound() const final { return false; } + bool IsDatabaseBound() const final override { return false; } // Called when a member is added to a group. virtual void OnAddMember(Group* /*group*/, uint64 /*guid*/) { } diff --git a/src/server/game/Server/WorldSession.h b/src/server/game/Server/WorldSession.h index 5cf85596a3a..98633281e19 100644 --- a/src/server/game/Server/WorldSession.h +++ b/src/server/game/Server/WorldSession.h @@ -153,9 +153,9 @@ public: explicit MapSessionFilter(WorldSession* pSession) : PacketFilter(pSession) { } ~MapSessionFilter() { } - virtual bool Process(WorldPacket* packet); + virtual bool Process(WorldPacket* packet) override; //in Map::Update() we do not process player logout! - virtual bool ProcessLogout() const { return false; } + virtual bool ProcessLogout() const override { return false; } }; //class used to filer only thread-unsafe packets from queue @@ -166,7 +166,7 @@ public: explicit WorldSessionFilter(WorldSession* pSession) : PacketFilter(pSession) { } ~WorldSessionFilter() { } - virtual bool Process(WorldPacket* packet); + virtual bool Process(WorldPacket* packet) override; }; // Proxy structure to contain data passed to callback function, diff --git a/src/server/game/Spells/Auras/SpellAuras.h b/src/server/game/Spells/Auras/SpellAuras.h index 19c77c2ac7e..e578c0ffc3a 100644 --- a/src/server/game/Spells/Auras/SpellAuras.h +++ b/src/server/game/Spells/Auras/SpellAuras.h @@ -274,12 +274,12 @@ class UnitAura : public Aura protected: explicit UnitAura(SpellInfo const* spellproto, uint8 effMask, WorldObject* owner, Unit* caster, int32 *baseAmount, Item* castItem, uint64 casterGUID); public: - void _ApplyForTarget(Unit* target, Unit* caster, AuraApplication * aurApp); - void _UnapplyForTarget(Unit* target, Unit* caster, AuraApplication * aurApp); + void _ApplyForTarget(Unit* target, Unit* caster, AuraApplication * aurApp) override; + void _UnapplyForTarget(Unit* target, Unit* caster, AuraApplication * aurApp) override; - void Remove(AuraRemoveMode removeMode = AURA_REMOVE_BY_DEFAULT); + void Remove(AuraRemoveMode removeMode = AURA_REMOVE_BY_DEFAULT) override; - void FillTargetMap(std::map<Unit*, uint8> & targets, Unit* caster); + void FillTargetMap(std::map<Unit*, uint8> & targets, Unit* caster) override; // Allow Apply Aura Handler to modify and access m_AuraDRGroup void SetDiminishGroup(DiminishingGroup group) { m_AuraDRGroup = group; } @@ -295,8 +295,8 @@ class DynObjAura : public Aura protected: explicit DynObjAura(SpellInfo const* spellproto, uint8 effMask, WorldObject* owner, Unit* caster, int32 *baseAmount, Item* castItem, uint64 casterGUID); public: - void Remove(AuraRemoveMode removeMode = AURA_REMOVE_BY_DEFAULT); + void Remove(AuraRemoveMode removeMode = AURA_REMOVE_BY_DEFAULT) override; - void FillTargetMap(std::map<Unit*, uint8> & targets, Unit* caster); + void FillTargetMap(std::map<Unit*, uint8> & targets, Unit* caster) override; }; #endif diff --git a/src/server/game/Spells/Spell.h b/src/server/game/Spells/Spell.h index 0299717fde6..46203f3e7bb 100644 --- a/src/server/game/Spells/Spell.h +++ b/src/server/game/Spells/Spell.h @@ -752,9 +752,9 @@ class SpellEvent : public BasicEvent SpellEvent(Spell* spell); virtual ~SpellEvent(); - virtual bool Execute(uint64 e_time, uint32 p_time); - virtual void Abort(uint64 e_time); - virtual bool IsDeletable() const; + virtual bool Execute(uint64 e_time, uint32 p_time) override; + virtual void Abort(uint64 e_time) override; + virtual bool IsDeletable() const override; protected: Spell* m_Spell; }; diff --git a/src/server/game/Spells/SpellScript.h b/src/server/game/Spells/SpellScript.h index 43d8a577fa3..756644dbd1b 100644 --- a/src/server/game/Spells/SpellScript.h +++ b/src/server/game/Spells/SpellScript.h @@ -187,7 +187,7 @@ class SpellScript : public _SpellScript public: EffectHandler(SpellEffectFnType _pEffectHandlerScript, uint8 _effIndex, uint16 _effName); std::string ToString(); - bool CheckEffect(SpellInfo const* spellInfo, uint8 effIndex); + bool CheckEffect(SpellInfo const* spellInfo, uint8 effIndex) override; void Call(SpellScript* spellScript, SpellEffIndex effIndex); private: SpellEffectFnType pEffectHandlerScript; @@ -206,7 +206,7 @@ class SpellScript : public _SpellScript { public: TargetHook(uint8 _effectIndex, uint16 _targetType, bool _area, bool _dest); - bool CheckEffect(SpellInfo const* spellInfo, uint8 effIndex); + bool CheckEffect(SpellInfo const* spellInfo, uint8 effIndex) override; std::string ToString(); uint16 GetTarget() const { return targetType; } protected: @@ -253,7 +253,7 @@ class SpellScript : public _SpellScript #define PrepareSpellScript(CLASSNAME) SPELLSCRIPT_FUNCTION_TYPE_DEFINES(CLASSNAME) SPELLSCRIPT_FUNCTION_CAST_DEFINES(CLASSNAME) public: - bool _Validate(SpellInfo const* entry); + bool _Validate(SpellInfo const* entry) override; bool _Load(Spell* spell); void _InitHit(); bool _IsEffectPrevented(SpellEffIndex effIndex) { return (m_hitPreventEffectMask & (1 << effIndex)) != 0; } @@ -509,7 +509,7 @@ class AuraScript : public _SpellScript public: EffectBase(uint8 _effIndex, uint16 _effName); std::string ToString(); - bool CheckEffect(SpellInfo const* spellInfo, uint8 effIndex); + bool CheckEffect(SpellInfo const* spellInfo, uint8 effIndex) override; }; class EffectPeriodicHandler : public EffectBase { @@ -630,7 +630,7 @@ class AuraScript : public _SpellScript public: AuraScript() : _SpellScript(), m_aura(NULL), m_auraApplication(NULL), m_defaultActionPrevented(false) { } - bool _Validate(SpellInfo const* entry); + bool _Validate(SpellInfo const* entry) override; bool _Load(Aura* aura); void _PrepareScriptCall(AuraScriptHookType hookType, AuraApplication const* aurApp = NULL); void _FinishScriptCall(); diff --git a/src/server/game/Warden/WardenMac.h b/src/server/game/Warden/WardenMac.h index 3ea509c75ef..e9ccfe55438 100644 --- a/src/server/game/Warden/WardenMac.h +++ b/src/server/game/Warden/WardenMac.h @@ -34,13 +34,13 @@ class WardenMac : public Warden WardenMac(); ~WardenMac(); - void Init(WorldSession* session, BigNumber* k); - ClientWardenModule* GetModuleForClient(); - void InitializeModule(); - void RequestHash(); - void HandleHashResult(ByteBuffer& buff); - void RequestData(); - void HandleData(ByteBuffer& buff); + void Init(WorldSession* session, BigNumber* k) override; + ClientWardenModule* GetModuleForClient() override; + void InitializeModule() override; + void RequestHash() override; + void HandleHashResult(ByteBuffer& buff) override; + void RequestData() override; + void HandleData(ByteBuffer& buff) override; }; #endif diff --git a/src/server/game/Warden/WardenWin.h b/src/server/game/Warden/WardenWin.h index 47487ba65a2..d760d9ee981 100644 --- a/src/server/game/Warden/WardenWin.h +++ b/src/server/game/Warden/WardenWin.h @@ -76,13 +76,13 @@ class WardenWin : public Warden WardenWin(); ~WardenWin(); - void Init(WorldSession* session, BigNumber* K); - ClientWardenModule* GetModuleForClient(); - void InitializeModule(); - void RequestHash(); - void HandleHashResult(ByteBuffer &buff); - void RequestData(); - void HandleData(ByteBuffer &buff); + void Init(WorldSession* session, BigNumber* K) override; + ClientWardenModule* GetModuleForClient() override; + void InitializeModule() override; + void RequestHash() override; + void HandleHashResult(ByteBuffer &buff) override; + void RequestData() override; + void HandleData(ByteBuffer &buff) override; private: uint32 _serverTicks; diff --git a/src/server/shared/Database/DatabaseWorkerPool.h b/src/server/shared/Database/DatabaseWorkerPool.h index 18797b6b12a..39f1a8da3c2 100644 --- a/src/server/shared/Database/DatabaseWorkerPool.h +++ b/src/server/shared/Database/DatabaseWorkerPool.h @@ -35,7 +35,7 @@ class PingOperation : public SQLOperation { //! Operation for idle delaythreads - bool Execute() + bool Execute() override { m_conn->Ping(); return true; diff --git a/src/server/shared/Database/Implementation/CharacterDatabase.h b/src/server/shared/Database/Implementation/CharacterDatabase.h index 61167681b0b..c73f0df8d00 100644 --- a/src/server/shared/Database/Implementation/CharacterDatabase.h +++ b/src/server/shared/Database/Implementation/CharacterDatabase.h @@ -29,7 +29,7 @@ class CharacterDatabaseConnection : public MySQLConnection CharacterDatabaseConnection(ProducerConsumerQueue<SQLOperation*>* q, MySQLConnectionInfo& connInfo) : MySQLConnection(q, connInfo) { } //- Loads database type specific prepared statements - void DoPrepareStatements(); + void DoPrepareStatements() override; }; typedef DatabaseWorkerPool<CharacterDatabaseConnection> CharacterDatabaseWorkerPool; diff --git a/src/server/shared/Database/Implementation/LoginDatabase.h b/src/server/shared/Database/Implementation/LoginDatabase.h index 7fa2ff49324..d37149c6a76 100644 --- a/src/server/shared/Database/Implementation/LoginDatabase.h +++ b/src/server/shared/Database/Implementation/LoginDatabase.h @@ -29,7 +29,7 @@ class LoginDatabaseConnection : public MySQLConnection LoginDatabaseConnection(ProducerConsumerQueue<SQLOperation*>* q, MySQLConnectionInfo& connInfo) : MySQLConnection(q, connInfo) { } //- Loads database type specific prepared statements - void DoPrepareStatements(); + void DoPrepareStatements() override; }; typedef DatabaseWorkerPool<LoginDatabaseConnection> LoginDatabaseWorkerPool; diff --git a/src/server/shared/Database/Implementation/WorldDatabase.h b/src/server/shared/Database/Implementation/WorldDatabase.h index c8c38d8a629..625dfc68ce6 100644 --- a/src/server/shared/Database/Implementation/WorldDatabase.h +++ b/src/server/shared/Database/Implementation/WorldDatabase.h @@ -29,7 +29,7 @@ class WorldDatabaseConnection : public MySQLConnection WorldDatabaseConnection(ProducerConsumerQueue<SQLOperation*>* q, MySQLConnectionInfo& connInfo) : MySQLConnection(q, connInfo) { } //- Loads database type specific prepared statements - void DoPrepareStatements(); + void DoPrepareStatements() override; }; typedef DatabaseWorkerPool<WorldDatabaseConnection> WorldDatabaseWorkerPool; diff --git a/src/server/shared/Database/PreparedStatement.h b/src/server/shared/Database/PreparedStatement.h index 16f7a9141d3..5af52cde016 100644 --- a/src/server/shared/Database/PreparedStatement.h +++ b/src/server/shared/Database/PreparedStatement.h @@ -163,7 +163,7 @@ class PreparedStatementTask : public SQLOperation PreparedStatementTask(PreparedStatement* stmt, bool async = false); ~PreparedStatementTask(); - bool Execute(); + bool Execute() override; PreparedQueryResultFuture GetFuture() { return m_result->get_future(); } protected: diff --git a/src/server/shared/Database/QueryHolder.h b/src/server/shared/Database/QueryHolder.h index 37e23ecd653..273980c3ac5 100644 --- a/src/server/shared/Database/QueryHolder.h +++ b/src/server/shared/Database/QueryHolder.h @@ -52,7 +52,7 @@ class SQLQueryHolderTask : public SQLOperation SQLQueryHolderTask(SQLQueryHolder* holder) : m_holder(holder) { }; - bool Execute(); + bool Execute() override; QueryResultHolderFuture GetFuture() { return m_result.get_future(); } }; diff --git a/src/server/shared/Database/Transaction.h b/src/server/shared/Database/Transaction.h index c7cbbbbe712..3822c2c82c1 100644 --- a/src/server/shared/Database/Transaction.h +++ b/src/server/shared/Database/Transaction.h @@ -63,7 +63,7 @@ class TransactionTask : public SQLOperation ~TransactionTask(){ }; protected: - bool Execute(); + bool Execute() override; SQLTransaction m_trans; }; diff --git a/src/server/shared/Logging/AppenderConsole.h b/src/server/shared/Logging/AppenderConsole.h index b8f15b4fa0f..5b66f86650d 100644 --- a/src/server/shared/Logging/AppenderConsole.h +++ b/src/server/shared/Logging/AppenderConsole.h @@ -51,7 +51,7 @@ class AppenderConsole: public Appender private: void SetColor(bool stdout_stream, ColorTypes color); void ResetColor(bool stdout_stream); - void _write(LogMessage const& message); + void _write(LogMessage const& message) override; bool _colored; ColorTypes _colors[MaxLogLevels]; }; diff --git a/src/server/shared/Logging/AppenderDB.h b/src/server/shared/Logging/AppenderDB.h index 660992261fd..b86252d0d67 100644 --- a/src/server/shared/Logging/AppenderDB.h +++ b/src/server/shared/Logging/AppenderDB.h @@ -31,7 +31,7 @@ class AppenderDB: public Appender private: uint32 realmId; bool enabled; - void _write(LogMessage const& message); + void _write(LogMessage const& message) override; }; #endif diff --git a/src/server/shared/Logging/AppenderFile.h b/src/server/shared/Logging/AppenderFile.h index a600c92d152..37ba2769e19 100644 --- a/src/server/shared/Logging/AppenderFile.h +++ b/src/server/shared/Logging/AppenderFile.h @@ -30,7 +30,7 @@ class AppenderFile: public Appender private: void CloseFile(); - void _write(LogMessage const& message); + void _write(LogMessage const& message) override; FILE* logfile; std::string filename; std::string logDir; diff --git a/src/server/shared/Packets/ByteBuffer.h b/src/server/shared/Packets/ByteBuffer.h index 9744904f0dc..c678e9dce06 100644 --- a/src/server/shared/Packets/ByteBuffer.h +++ b/src/server/shared/Packets/ByteBuffer.h @@ -40,7 +40,7 @@ class ByteBufferException : public std::exception public: ~ByteBufferException() throw() { } - char const* what() const throw() { return msg_.c_str(); } + char const* what() const throw() override { return msg_.c_str(); } protected: std::string & message() throw() { return msg_; } |