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authorjackpoz <giacomopoz@gmail.com>2019-03-03 19:51:42 +0100
committerShauren <shauren.trinity@gmail.com>2021-11-24 20:34:56 +0100
commitace33a464fa442d7d8dc331839d4e3efbaf63d57 (patch)
tree48f7e4399a6a80b5979e4ead05696b7f9156f8fd /src
parentc312b926b409686a15f0279013e621415ea5df8a (diff)
Core/Misc: Code cleanup
(cherry picked from commit 6c5d9971619ad1f3982defd67342571561dddb62)
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Movement/MovementGenerators/ChaseMovementGenerator.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/server/game/Movement/MovementGenerators/ChaseMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/ChaseMovementGenerator.cpp
index b7bf75e4a7d..56a7ebc8448 100644
--- a/src/server/game/Movement/MovementGenerators/ChaseMovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/ChaseMovementGenerator.cpp
@@ -207,8 +207,7 @@ bool ChaseMovementGenerator::Update(Unit* owner, uint32 diff)
switch (cOwner->GetMovementTemplate().GetChase())
{
case CreatureChaseMovementType::CanWalk:
- if (owner->IsWalking())
- walk = true;
+ walk = owner->IsWalking();
break;
case CreatureChaseMovementType::AlwaysWalk:
walk = true;