diff options
author | Kudlaty <none@none> | 2009-10-31 01:16:48 +0100 |
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committer | Kudlaty <none@none> | 2009-10-31 01:16:48 +0100 |
commit | a5937d9d13f5071c1b54dc1c3fa9530a2494e778 (patch) | |
tree | 5a5c8c127f8270eda40aa15e6342bff9c5ce2500 /src | |
parent | e44c123184700bacb5b9074fa0809541424d367a (diff) |
Fix typo, sorry
--HG--
branch : trunk
Diffstat (limited to 'src')
-rw-r--r-- | src/game/Player.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp index 14e5aa03f86..858d4591e5f 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -20356,7 +20356,6 @@ uint32 Player::GetBaseWeaponSkillValue (WeaponAttackType attType) const return 0; // weapon skill or (unarmed for base attack and for fist weapons) - uint32 skill = item ? item->GetSkill() : uint32(SKILL_UNARMED); uint32 skill = (item && item->GetSkill() != SKILL_FIST_WEAPONS) ? item->GetSkill() : uint32(SKILL_UNARMED); return GetBaseSkillValue(skill); } |