diff options
author | jackpoz <giacomopoz@gmail.com> | 2019-05-04 19:36:00 +0200 |
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committer | jackpoz <giacomopoz@gmail.com> | 2019-05-04 19:36:00 +0200 |
commit | a76d01278a8f7986414edd0eaefaa42344926dbd (patch) | |
tree | cc4c18adffbff3229b0c7315964f068f38b8734d /src | |
parent | fe311260f7fab3b6fb4d7dd2ee88826820379d94 (diff) |
Core/Misc: Apply fatigue when flying too
Fix #22856
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 9d6bc88d17c..98f0f1d7323 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -24106,9 +24106,6 @@ void Player::SetOriginalGroup(Group* group, int8 subgroup) void Player::ProcessTerrainStatusUpdate(ZLiquidStatus status, Optional<LiquidData> const& liquidData) { - if (IsFlying()) - return; - // process liquid auras using generic unit code Unit::ProcessTerrainStatusUpdate(status, liquidData); |