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authorjackpoz <giacomopoz@gmail.com>2019-05-04 19:36:00 +0200
committerjackpoz <giacomopoz@gmail.com>2019-05-04 19:36:00 +0200
commita76d01278a8f7986414edd0eaefaa42344926dbd (patch)
treecc4c18adffbff3229b0c7315964f068f38b8734d /src
parentfe311260f7fab3b6fb4d7dd2ee88826820379d94 (diff)
Core/Misc: Apply fatigue when flying too
Fix #22856
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Entities/Player/Player.cpp3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 9d6bc88d17c..98f0f1d7323 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -24106,9 +24106,6 @@ void Player::SetOriginalGroup(Group* group, int8 subgroup)
void Player::ProcessTerrainStatusUpdate(ZLiquidStatus status, Optional<LiquidData> const& liquidData)
{
- if (IsFlying())
- return;
-
// process liquid auras using generic unit code
Unit::ProcessTerrainStatusUpdate(status, liquidData);