diff options
author | megamage <none@none> | 2009-05-09 19:58:30 -0500 |
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committer | megamage <none@none> | 2009-05-09 19:58:30 -0500 |
commit | a7f663a748f862f15ace6f5468dfb0bac161b7e0 (patch) | |
tree | 7baedd22ecd917ac3cce5c908d5f1f6364224fbc /src | |
parent | e5f93acf31fb3864d19393da003a261cd8881daf (diff) |
*Fix a bug of teleport visual effect.
--HG--
branch : trunk
Diffstat (limited to 'src')
-rw-r--r-- | src/game/Unit.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index 39e23db5fb9..6bd9c52c7d5 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -13937,7 +13937,7 @@ void Unit::NearTeleportTo( float x, float y, float z, float orientation, bool ca DestroyForNearbyPlayers(); GetMap()->CreatureRelocation((Creature*)this, x, y, z, orientation); - ObjectAccessor::UpdateObjectVisibility(this); + //ObjectAccessor::UpdateObjectVisibility(this); //WorldPacket data; // Work strange for many spells: triggered active mover set for targeted player to creature |