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authorWarpten <vertozor@gmail.com>2013-01-16 18:33:19 +0100
committerWarpten <vertozor@gmail.com>2013-01-16 18:34:10 +0100
commita8652baaa437cca3eced2d533c0dde3ca3184d1b (patch)
treef94795ddf8b648c191b31680995eb2a6bcd85c88 /src
parent117268e514d9973cefe791abf80e5674e1d4ad03 (diff)
Core/Auras: Removed an unnecessary check.
mode is already checked in the first lines of SPELL_AURA_PHASE's handler.
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Spells/Auras/SpellAuraEffects.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Spells/Auras/SpellAuraEffects.cpp b/src/server/game/Spells/Auras/SpellAuraEffects.cpp
index e2b3bf391b1..da38a519917 100644
--- a/src/server/game/Spells/Auras/SpellAuraEffects.cpp
+++ b/src/server/game/Spells/Auras/SpellAuraEffects.cpp
@@ -1859,7 +1859,7 @@ void AuraEffect::HandlePhase(AuraApplication const* aurApp, uint8 mode, bool app
// call functions which may have additional effects after chainging state of unit
// phase auras normally not expected at BG but anyway better check
- if (apply && (mode & AURA_EFFECT_HANDLE_REAL))
+ if (apply)
{
// drop flag at invisibiliy in bg
target->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION);