diff options
author | Machiavelli <none@none> | 2009-08-17 08:41:20 +0200 |
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committer | Machiavelli <none@none> | 2009-08-17 08:41:20 +0200 |
commit | a96c31c95d062f89d6d1088aa5d4ecbb9080437a (patch) | |
tree | 174eb9b850d0df00127000d70aa40564f1c2c13b /src | |
parent | c5287ba58e0e95dd3b090e1b87d1559a8e05230e (diff) |
* Correct some calculation in Unit::CalcAbsorb resist, prevents players being killed because absorbed value was negative.
--HG--
branch : trunk
Diffstat (limited to 'src')
-rw-r--r-- | src/game/Unit.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index e3350940692..fc8ac129644 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -2149,7 +2149,7 @@ void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffe } } - *absorb = damage - RemainingDamage - *resist; + *absorb = RemainingDamage > 0 ? (damage - RemainingDamage - *resist) : (damage - *resist); if (*absorb) { |