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author | Killyana <6587064+Killyana@users.noreply.github.com> | 2019-03-18 01:04:38 +0100 |
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committer | Shauren <shauren.trinity@gmail.com> | 2021-11-24 22:27:03 +0100 |
commit | a99a60bcf36614c038efd33a1bd9e057935b3aaf (patch) | |
tree | 8468752aeb3ce80613715681fe6738dd883727b5 /src | |
parent | 36feb3bfe7680973bcee39a2e73d73b113ff197c (diff) |
Core/GameObject: Remove summoned game objects from the map after calling SetSpawnedByDefault(false) (#23120)
Closes #23115
(cherry picked from commit 5f04c829a861da7d5a4f0ac955d6c1fbcd917af9)
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/GameObject/GameObject.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index 63a77e39ebc..41858e5414f 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -919,11 +919,10 @@ void GameObject::Update(uint32 diff) if (!m_respawnDelayTime) return; - // ToDo: Decide if we should properly despawn these. Maybe they expect to be able to manually respawn from script? if (!m_spawnedByDefault) { m_respawnTime = 0; - DestroyForNearbyPlayers(); // old UpdateObjectVisibility() + Delete(); return; } |