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authorn0n4m3 <none@none>2009-12-26 16:47:40 +0100
committern0n4m3 <none@none>2009-12-26 16:47:40 +0100
commitaadbff5903ce9e4fb38acb7939bb426bc9e0e340 (patch)
tree9d47f1b2ba66c06d742eee7718dda362132082ae /src
parent37d255d70f4b0e70bc06eb35b2657138102663b1 (diff)
Revert not needed changes(this implemented soon)
--HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/bindings/scripts/scripts/kalimdor/onyxias_lair/boss_onyxia.cpp436
-rw-r--r--src/game/SpellAuras.cpp5
-rw-r--r--src/game/Unit.cpp6
3 files changed, 185 insertions, 262 deletions
diff --git a/src/bindings/scripts/scripts/kalimdor/onyxias_lair/boss_onyxia.cpp b/src/bindings/scripts/scripts/kalimdor/onyxias_lair/boss_onyxia.cpp
index 653fc94ce02..1ce22f7d2d7 100644
--- a/src/bindings/scripts/scripts/kalimdor/onyxias_lair/boss_onyxia.cpp
+++ b/src/bindings/scripts/scripts/kalimdor/onyxias_lair/boss_onyxia.cpp
@@ -16,346 +16,277 @@
/* ScriptData
SDName: Boss_Onyxia
-Editedby LordVanLuther
-SD%Complete: 65
-SDComment: Phase 3 need additianal code. Phase 2 requires entries in spell_target_position with specific locations. See bottom of file.
+SD%Complete: 90
+SDComment: Spell Heated Ground is wrong, flying animation, visual for area effect
SDCategory: Onyxia's Lair
EndScriptData */
#include "precompiled.h"
-enum
-{
- SAY_AGGRO = -1249000,
- SAY_KILL = -1249001,
- SAY_PHASE_2_TRANS = -1249002,
- SAY_PHASE_3_TRANS = -1249003,
- EMOTE_BREATH = -1249004,
-
- SPELL_WINGBUFFET = 18500,
- SPELL_FLAMEBREATH = 18435,
- SPELL_CLEAVE = 19983,
- SPELL_TAILSWEEP = 15847,
- SPELL_KNOCK_AWAY = 19633,
-
- SPELL_ENGULFINGFLAMES = 20019,
- SPELL_DEEPBREATH = 23461,
- SPELL_FIREBALL = 18392,
-
- //Not much choise about these. We have to make own defintion on the direction/start-end point
- //SPELL_BREATH_NORTH_TO_SOUTH = 17086, // 20x in "array"
- //SPELL_BREATH_SOUTH_TO_NORTH = 18351, // 11x in "array"
-
- SPELL_BREATH_EAST_TO_WEST = 18576, // 7x in "array"
- SPELL_BREATH_WEST_TO_EAST = 18609, // 7x in "array"
-
- SPELL_BREATH_SE_TO_NW = 18564, // 12x in "array"
- SPELL_BREATH_NW_TO_SE = 18584, // 12x in "array"
- SPELL_BREATH_SW_TO_NE = 18596, // 12x in "array"
- SPELL_BREATH_NE_TO_SW = 18617, // 12x in "array"
-
- //SPELL_BREATH = 21131, // 8x in "array", different initial cast than the other arrays
-
- SPELL_BELLOWINGROAR = 18431,
- SPELL_HEATED_GROUND = 22191,
-
- SPELL_SUMMONWHELP = 17646,
- NPC_WHELP = 11262,
- MAX_WHELP = 16,
-
- PHASE_START = 1,
- PHASE_BREATH = 2,
- PHASE_END = 3
-};
+#define SAY_AGGRO -1249000
+#define SAY_KILL -1249001
+#define SAY_PHASE_2_TRANS -1249002
+#define SAY_PHASE_3_TRANS -1249003
+#define EMOTE_BREATH -1249004
-struct sOnyxMove
-{
- uint32 uiLocId;
- uint32 uiLocIdEnd;
- uint32 uiSpellId;
- float fX, fY, fZ;
-};
+#define SPELL_WINGBUFFET 18500
+#define SPELL_FLAMEBREATH 18435
+#define SPELL_CLEAVE 19983
+#define SPELL_TAILSWEEP 15847
+#define SPELL_KNOCK_AWAY 19633
+
+#define SPELL_ENGULFINGFLAMES 20019
+#define SPELL_DEEPBREATH 23461
+#define SPELL_FIREBALL 18392
+
+#define SPELL_BELLOWINGROAR 18431
+#define SPELL_HEATED_GROUND 22191 //Wrong Spell
-static sOnyxMove aMoveData[]=
+#define SPELL_SUMMONWHELP 17646
+
+#define CREATURE_WHELP 11262
+
+static float MovementLocations[4][3]=
{
- {0, 1, SPELL_BREATH_WEST_TO_EAST, -33.5561f, -182.682f, -60.9457f},//west
- {1, 0, SPELL_BREATH_EAST_TO_WEST, -31.4963f, -250.123f, -60.1278f},//east
- {2, 4, SPELL_BREATH_NW_TO_SE, 6.8951f, -180.246f, -60.896f},//north-west
- {3, 5, SPELL_BREATH_NE_TO_SW, 10.2191f, -247.912f, -60.896f},//north-east
- {4, 2, SPELL_BREATH_SE_TO_NW, -63.5156f, -240.096f, -60.477f},//south-east
- {5, 3, SPELL_BREATH_SW_TO_NE, -58.2509f, -189.020f, -60.790f},//south-west
- //{6, 7, SPELL_BREATH_SOUTH_TO_NORTH, -65.8444f, -213.809f, -60.2985f},//south
- //{7, 6, SPELL_BREATH_NORTH_TO_SOUTH, 22.8763f, -217.152f, -60.0548f},//north
+ {-64.0523, -213.0619, -68.2985},
+ {12.4636, -220.01490, -68.0548},
+ {-38.8391, -182.3220, -68.9457},
+ {-37.0390, -244.8760, -68.1278}
};
-static float afSpawnLocations[2][3]=
+static float SpawnLocations[4][3]=
{
{-30.127, -254.463, -89.440},
- {-30.817, -177.106, -89.258}
+ {-30.817, -177.106, -89.258},
+ {14.480, -241.560, -85.6300},
+ {17.372, -190.840, -85.2810},
};
struct TRINITY_DLL_DECL boss_onyxiaAI : public ScriptedAI
{
- boss_onyxiaAI(Creature* pCreature) : ScriptedAI(pCreature) {Reset();}
-
- uint32 m_uiPhase;
+ boss_onyxiaAI(Creature* c) : ScriptedAI(c) {}
- uint32 m_uiFlameBreathTimer;
- uint32 m_uiCleaveTimer;
- uint32 m_uiTailSweepTimer;
- uint32 m_uiWingBuffetTimer;
+ uint32 Phase;
- uint32 m_uiMovePoint;
- uint32 m_uiMovementTimer;
- sOnyxMove* m_pPointData;
+ uint32 FlameBreathTimer;
+ uint32 CleaveTimer;
+ uint32 TailSweepTimer;
+ uint32 MovementTimer;
+ uint32 EngulfingFlamesTimer;
+ uint32 SummonWhelpsTimer;
+ uint32 BellowingRoarTimer;
+ uint32 WingBuffetTimer;
+ uint32 KnockAwayTimer;
+ uint32 FireballTimer;
- uint32 m_uiEngulfingFlamesTimer;
- uint32 m_uiSummonWhelpsTimer;
- uint32 m_uiBellowingRoarTimer;
- uint32 m_uiWhelpTimer;
-
- uint8 m_uiSummonCount;
- bool m_bIsSummoningWhelps;
+ bool InitialSpawn;
void Reset()
{
- if (!IsCombatMovement())
- SetCombatMovement(true);
-
- m_uiPhase = PHASE_START;
-
- m_uiFlameBreathTimer = urand(10000, 20000);
- m_uiTailSweepTimer = urand(15000, 20000);
- m_uiCleaveTimer = urand(2000, 5000);
- m_uiWingBuffetTimer = urand(10000, 20000);
-
- m_uiMovePoint = urand(0, 5);
- m_uiMovementTimer = 20000;
- m_pPointData = GetMoveData();
-
- m_uiEngulfingFlamesTimer = 15000;
- m_uiSummonWhelpsTimer = 45000;
- m_uiBellowingRoarTimer = 30000;
- m_uiWhelpTimer = 1000;
-
- m_uiSummonCount = 0;
- m_bIsSummoningWhelps = false;
+ Phase = 1;
+
+ FlameBreathTimer = 20000;
+ TailSweepTimer = 2000;
+ CleaveTimer = 15000;
+ MovementTimer = 3000;
+ EngulfingFlamesTimer = 15000;
+ SummonWhelpsTimer = 45000;
+ BellowingRoarTimer = 30000;
+ WingBuffetTimer = 17000;
+ KnockAwayTimer = 15000;
+ FireballTimer = 18000;
+
+ InitialSpawn = true;
}
- void Aggro(Unit* pWho)
+ void EnterCombat(Unit* who)
{
DoScriptText(SAY_AGGRO, m_creature);
- m_creature->SetInCombatWithZone();
+ DoZoneInCombat();
}
- void JustSummoned(Creature *pSummoned)
+ void JustDied(Unit* Killer)
{
- if (Unit* pTarget = SelectUnit(SELECT_TARGET_RANDOM,0))
- pSummoned->AI()->AttackStart(pTarget);
-
- ++m_uiSummonCount;
}
- void KilledUnit(Unit* pVictim)
+ void KilledUnit(Unit *victim)
{
DoScriptText(SAY_KILL, m_creature);
}
- void SpellHit(Unit *pCaster, const SpellEntry* pSpell)
+ void UpdateAI(const uint32 diff)
{
- if (pSpell->Id == SPELL_BREATH_EAST_TO_WEST ||
- pSpell->Id == SPELL_BREATH_WEST_TO_EAST ||
- pSpell->Id == SPELL_BREATH_SE_TO_NW ||
- pSpell->Id == SPELL_BREATH_NW_TO_SE ||
- pSpell->Id == SPELL_BREATH_SW_TO_NE ||
- pSpell->Id == SPELL_BREATH_NE_TO_SW)
+ if (!UpdateVictim())
+ return;
+
+ if (((m_creature->GetHealth()*100 / m_creature->GetMaxHealth()) < 60) && (Phase == 1))
{
- if (m_pPointData)
- {
- m_creature->GetMap()->CreatureRelocation(m_creature, m_pPointData->fX, m_pPointData->fY, m_pPointData->fZ, 0.0f);
- m_creature->GetMotionMaster()->MovePoint(0, -10.6155, -219.357, -87.7344);
-
- }
+ Phase = 2;
+ m_creature->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING);
+ m_creature->SetHover(true);
+ m_creature->GetMotionMaster()->Clear(false);
+ m_creature->GetMotionMaster()->MoveIdle();
+ DoScriptText(SAY_PHASE_2_TRANS, m_creature);
}
- }
-
- sOnyxMove* GetMoveData()
- {
- uint32 uiMaxCount = sizeof(aMoveData)/sizeof(sOnyxMove);
- for (uint32 i = 0; i < uiMaxCount; ++i)
+ if (((m_creature->GetHealth()*100 / m_creature->GetMaxHealth()) < 40) && (Phase == 2))
{
- if (aMoveData[i].uiLocId == m_uiMovePoint)
- return &aMoveData[i];
+ Phase = 3;
+ m_creature->RemoveUnitMovementFlag(MOVEMENTFLAG_LEVITATING);
+ m_creature->SetHover(false);
+ m_creature->GetMotionMaster()->MovePoint(0, -10.6155, -219.357, -87.7344);
+ DoStartMovement(m_creature->getVictim());
+ m_creature->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
+ DoScriptText(SAY_PHASE_3_TRANS, m_creature);
+ m_creature->GetMotionMaster()->MoveChase(m_creature->getVictim());
}
- return NULL;
- }
-
- void SetNextRandomPoint()
- {
- uint32 uiMaxCount = sizeof(aMoveData)/sizeof(sOnyxMove);
-
- int iTemp = rand()%(uiMaxCount-1);
-
- if (iTemp >= m_uiMovePoint)
- ++iTemp;
-
- m_uiMovePoint = iTemp;
- }
-
- void UpdateAI(const uint32 uiDiff)
- {
- if (!UpdateVictim())
- return;
-
- if (m_uiPhase == PHASE_START || m_uiPhase == PHASE_END)
+ if (Phase == 1 || Phase == 3)
{
- if (m_uiFlameBreathTimer < uiDiff)
+ if (FlameBreathTimer <= diff)
{
DoCast(m_creature->getVictim(), SPELL_FLAMEBREATH);
- m_uiFlameBreathTimer = urand(10000, 20000);
- }
- else
- m_uiFlameBreathTimer -= uiDiff;
+ FlameBreathTimer = 15000;
+ } else FlameBreathTimer -= diff;
- if (m_uiTailSweepTimer < uiDiff)
+ if (TailSweepTimer <= diff)
{
- DoCast(m_creature, SPELL_TAILSWEEP);
- m_uiTailSweepTimer = urand(15000, 20000);
- }
- else
- m_uiTailSweepTimer -= uiDiff;
+ Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 1);
+ if (pTarget && !m_creature->HasInArc(M_PI, pTarget))
+ DoCast(pTarget, SPELL_TAILSWEEP);
+
+ TailSweepTimer = 10000;
+ } else TailSweepTimer -= diff;
- if (m_uiCleaveTimer < uiDiff)
+ if (CleaveTimer <= diff)
{
DoCast(m_creature->getVictim(), SPELL_CLEAVE);
- m_uiCleaveTimer = urand(2000, 5000);
- }
- else
- m_uiCleaveTimer -= uiDiff;
+ CleaveTimer = 10000;
+ } else CleaveTimer -= diff;
- if (m_uiWingBuffetTimer < uiDiff)
+ if (WingBuffetTimer <= diff)
{
DoCast(m_creature->getVictim(), SPELL_WINGBUFFET);
- m_uiWingBuffetTimer = urand(15000, 30000);
- }
- else
- m_uiWingBuffetTimer -= uiDiff;
+ WingBuffetTimer = 7000 + ((rand()%8)*1000);
+ } else WingBuffetTimer -= diff;
- if (m_uiPhase == PHASE_END)
+ if (KnockAwayTimer <= diff)
{
- if (m_uiBellowingRoarTimer < uiDiff)
+ if (rand() <= 30)
{
- DoCast(m_creature->getVictim(), SPELL_BELLOWINGROAR);
- m_uiBellowingRoarTimer = 30000;
+ DoCast(m_creature->getVictim(), SPELL_KNOCK_AWAY);
}
- else
- m_uiBellowingRoarTimer -= uiDiff;
- }
- else
+ KnockAwayTimer = 15000;
+ } else KnockAwayTimer -= diff;
+
+ if (Phase == 3)
{
- if (m_creature->GetHealth()*100 / m_creature->GetMaxHealth() < 60)
+ if (BellowingRoarTimer <= diff)
{
- m_uiPhase = PHASE_BREATH;
-
- SetCombatMovement(false);
-
- m_creature->GetMotionMaster()->Clear(false);
- m_creature->GetMotionMaster()->MoveIdle();
+ DoCast(m_creature->getVictim(), SPELL_BELLOWINGROAR);
- DoScriptText(SAY_PHASE_2_TRANS, m_creature);
+ BellowingRoarTimer = 30000;
+ } else BellowingRoarTimer -= diff;
- if (m_pPointData)
- m_creature->GetMotionMaster()->MovePoint(m_pPointData->uiLocId, m_pPointData->fX, m_pPointData->fY, m_pPointData->fZ);
+ if (SummonWhelpsTimer <= diff)
+ {
+ SummonWhelps(Phase);
- SetNextRandomPoint();
- return;
- }
+ SummonWhelpsTimer = 45000;
+ } else SummonWhelpsTimer -= diff;
}
DoMeleeAttackIfReady();
}
- else
+
+ if (Phase == 2)
{
- if (m_creature->GetHealth()*100 / m_creature->GetMaxHealth() < 40)
+ if (InitialSpawn)
{
- m_uiPhase = PHASE_END;
- DoScriptText(SAY_PHASE_3_TRANS, m_creature);
-
- SetCombatMovement(true);
- m_creature->GetMotionMaster()->MoveChase(m_creature->getVictim());
+ InitialSpawn = false;
- return;
+ for (uint32 i = 0; i < 10; ++i)
+ {
+ uint32 random = rand()%4;
+ Creature* Whelp = m_creature->SummonCreature(CREATURE_WHELP, SpawnLocations[random][0], SpawnLocations[random][1], SpawnLocations[random][2], 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 30000);
+ if (Whelp)
+ Whelp->AI()->AttackStart(SelectUnit(SELECT_TARGET_RANDOM, 0));
+ }
}
- if (m_uiMovementTimer < uiDiff)
+ if (EngulfingFlamesTimer <= diff)
{
- m_pPointData = GetMoveData();
+ DoCast(SelectUnit(SELECT_TARGET_RANDOM, 0), SPELL_ENGULFINGFLAMES);
+ m_creature->HandleEmoteCommand(ANIM_FLY);
- SetNextRandomPoint();
+ EngulfingFlamesTimer = 10000;
+ }
+ else EngulfingFlamesTimer -= diff;
- m_uiMovementTimer = 25000;
+ if (FireballTimer <= diff)
+ {
+ DoCast(SelectUnit(SELECT_TARGET_RANDOM, 0), SPELL_FIREBALL);
- if (!m_pPointData)
- return;
+ FireballTimer = 18000;
+ }
+ else FireballTimer -= diff;
- if (m_uiMovePoint == m_pPointData->uiLocIdEnd)
+ if (MovementTimer <= diff)
+ {
+ if (rand()%100 < 30)
{
- if (m_creature->IsNonMeleeSpellCasted(false))
- m_creature->InterruptNonMeleeSpells(false);
-
DoScriptText(EMOTE_BREATH, m_creature);
- DoCast(m_creature, m_pPointData->uiSpellId);
+ DoCast(m_creature->getVictim(), SPELL_DEEPBREATH);
}
- else
- {
- m_creature->GetMotionMaster()->MovePoint(m_pPointData->uiLocId, m_pPointData->fX, m_pPointData->fY, m_pPointData->fZ);
- }
- }
- else
- m_uiMovementTimer -= uiDiff;
+ else ChangePosition();
- if (m_uiEngulfingFlamesTimer < uiDiff)
+ MovementTimer = 25000;
+ } else MovementTimer -= diff;
+
+ if (SummonWhelpsTimer <= diff)
{
- if (m_creature->GetMotionMaster()->GetCurrentMovementGeneratorType() != POINT_MOTION_TYPE)
- {
- if (Unit* pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
- DoCast(pTarget, SPELL_FIREBALL);
+ SummonWhelps(Phase);
- m_uiEngulfingFlamesTimer = 8000;
- }
+ SummonWhelpsTimer = 45000;
+ }
+ else SummonWhelpsTimer -= diff;
+ }
+ }
+
+ void ChangePosition()
+ {
+ uint32 random = rand() % 4;
+ if (random<4){
+ m_creature->GetMotionMaster()->MovePoint(0, MovementLocations[random][0], MovementLocations[random][1], MovementLocations[random][2]);}
+ }
+
+ void SummonWhelps(uint32 Phase)
+ {
+ if (Phase == 2)
+ {
+ uint32 max = rand()%10;
+ for (uint32 i = 0; i < max; ++i)
+ {
+ uint32 random = rand()%3;
+ Creature* Whelp = m_creature->SummonCreature(CREATURE_WHELP, SpawnLocations[random][0], SpawnLocations[random][1], SpawnLocations[random][2], 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 30000);
+ if (Whelp)
+ Whelp->AI()->AttackStart(SelectUnit(SELECT_TARGET_RANDOM, 0));
}
- else
- m_uiEngulfingFlamesTimer -= uiDiff; //engulfingflames is supposed to be activated by a fireball but haven't come by
+ }
- if (m_bIsSummoningWhelps)
+ if (Phase == 3)
+ {
+ uint32 max = rand() % 10 +1;
+ if (max < 5)
{
- if (m_uiSummonCount < MAX_WHELP)
+ for (uint32 i = 0; i < max; ++i)
{
- if (m_uiWhelpTimer < uiDiff)
- {
- m_creature->SummonCreature(NPC_WHELP, afSpawnLocations[0][0], afSpawnLocations[0][1], afSpawnLocations[0][2], 0.0f, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 30000);
- m_creature->SummonCreature(NPC_WHELP, afSpawnLocations[1][0], afSpawnLocations[1][1], afSpawnLocations[1][2], 0.0f, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 30000);
- m_uiWhelpTimer = 1000;
- }
- else
- m_uiWhelpTimer -= uiDiff;
- }
- else
- {
- m_bIsSummoningWhelps = false;
- m_uiSummonCount = 0;
- m_uiSummonWhelpsTimer = 30000;
+ uint32 random = rand()%4;
+ Creature* Whelp = m_creature->SummonCreature(CREATURE_WHELP, SpawnLocations[random][0], SpawnLocations[random][1], SpawnLocations[random][2], 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 30000);
+ if (Whelp)
+ Whelp->AI()->AttackStart(SelectUnit(SELECT_TARGET_RANDOM, 0));
}
}
- else
- {
- if (m_uiSummonWhelpsTimer < uiDiff)
- m_bIsSummoningWhelps = true;
- else
- m_uiSummonWhelpsTimer -= uiDiff;
- }
}
}
};
@@ -373,3 +304,4 @@ void AddSC_boss_onyxia()
newscript->GetAI = &GetAI_boss_onyxiaAI;
newscript->RegisterSelf();
}
+
diff --git a/src/game/SpellAuras.cpp b/src/game/SpellAuras.cpp
index bbcf03da9c3..f3352d015a2 100644
--- a/src/game/SpellAuras.cpp
+++ b/src/game/SpellAuras.cpp
@@ -2378,7 +2378,6 @@ void AuraEffect::HandleAddModifier(bool apply, bool Real, bool changeAmount)
// Auras with charges do not mod amount of passive auras
if (GetParentAura()->GetAuraCharges())
return;
-
// reapply some passive spells after add/remove related spellmods
// Warning: it is a dead loop if 2 auras each other amount-shouldn't happen
switch (modOp)
@@ -2426,10 +2425,6 @@ void AuraEffect::HandleAddModifier(bool apply, bool Real, bool changeAmount)
default:
break;
}
- if (m_spellProto->Id == 11129 && !apply)
- {
- m_target->RemoveAurasDueToSpell(28682);
- }
}
void AuraEffect::TriggerSpell()
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 0085ec18ae2..2d9383e53ee 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -5566,10 +5566,6 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
// Combustion
case 11129:
{
- Unit *caster = triggeredByAura->GetCaster();
- if (!caster || !damage)
- return false;
-
//last charge and crit
if (triggeredByAura->GetParentAura()->GetAuraCharges() <= 1 && (procEx & PROC_EX_CRITICAL_HIT) )
{
@@ -5577,7 +5573,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
return true; // charge counting (will removed)
}
- CastSpell(this, 28682, true, castItem, triggeredByAura);
+ CastSpell(this, 11129, true, castItem, triggeredByAura);
return (procEx & PROC_EX_CRITICAL_HIT);// charge update only at crit hits, no hidden cooldowns
}
// Glyph of Ice Block