diff options
author | jackpoz <giacomopoz@gmail.com> | 2019-06-09 16:25:00 +0200 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2021-12-11 11:38:24 +0100 |
commit | ab3edebb5d824f7cb0d030daba168e2bb7900511 (patch) | |
tree | bac871ffdfabba80d3c1b7f12efc0a0bd05cf902 /src | |
parent | d01906b76cba4257b23394539da92315b06cb70d (diff) |
Core/Player: Remove all Motion Masters when teleporting
Fix #22859
(cherry picked from commit 72fc79a9e63d77754699a3da90d81219b2defb0d)
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index efe991c3d0c..413bea41cac 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -1369,6 +1369,7 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati SetUnitMovementFlags(GetUnitMovementFlags() & MOVEMENTFLAG_MASK_HAS_PLAYER_STATUS_OPCODE); m_movementInfo.ResetJump(); DisableSpline(); + GetMotionMaster()->Clear(); if (Transport* transport = GetTransport()) { |