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authorShauren <shauren.trinity@gmail.com>2025-05-17 01:09:37 +0200
committerShauren <shauren.trinity@gmail.com>2025-05-17 01:09:37 +0200
commitab456bfd31c96abfd3b00efee2f6f274ebd525c6 (patch)
tree351d206c654e173502377ce0d08692005768635a /src
parentad9984b8a36f8bdcbdd2a0c168acb56be44287a7 (diff)
Core/Spells: Remove NYI labels from implemented spell effect attributes
Diffstat (limited to 'src')
-rw-r--r--src/server/game/DataStores/DBCEnums.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/DataStores/DBCEnums.h b/src/server/game/DataStores/DBCEnums.h
index 62d0d6de59c..b5537b643ba 100644
--- a/src/server/game/DataStores/DBCEnums.h
+++ b/src/server/game/DataStores/DBCEnums.h
@@ -2134,8 +2134,8 @@ enum class SpellEffectAttributes
AreaEffectsUseTargetRadius = 0x00020000, /*NYI*/
TeleportWithVehicle = 0x00040000, /*NYI*/
ScalePointsByChallengeModeDamageScaler = 0x00080000, /*NYI*/
- DontFailSpellOnTargetingFailure = 0x00100000, /*NYI*/
- IgnoreDuringCooldownTimeRateCalculation = 0x00800000, /*NYI*/
+ DontFailSpellOnTargetingFailure = 0x00100000,
+ IgnoreDuringCooldownTimeRateCalculation = 0x00800000,
DamageOnlyAbsorbShields = 0x04000000, /*NYI*/ // Effects with this attribute only reduce absorbs on targets hit without actually dealing damage
};