diff options
author | Shauren <krzysiek.7.5.4@gmail.com> | 2010-06-08 17:19:36 +0200 |
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committer | Shauren <krzysiek.7.5.4@gmail.com> | 2010-06-08 17:19:36 +0200 |
commit | ae2f8d70a04e2520e0863a2fbeb4079073ba93da (patch) | |
tree | 36fe79042cb374e9997c891cb9c32c3e9ce2e05d /src | |
parent | e5aa4f7be97ca7c03cf9d8f5f3547f01b8c9cd3e (diff) |
Added support for reloading creature_onkill_reputation table
Commented ace in externals/CmakeLists.txt and moved zlib before g3dlite, requested by click
--HG--
branch : trunk
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Chat/Chat.cpp | 1 | ||||
-rw-r--r-- | src/server/game/Chat/Chat.h | 1 | ||||
-rw-r--r-- | src/server/game/Chat/Commands/Level3.cpp | 8 | ||||
-rw-r--r-- | src/server/game/Globals/ObjectMgr.cpp | 9 |
4 files changed, 16 insertions, 3 deletions
diff --git a/src/server/game/Chat/Chat.cpp b/src/server/game/Chat/Chat.cpp index 0d9f1485d20..66d867e4a69 100644 --- a/src/server/game/Chat/Chat.cpp +++ b/src/server/game/Chat/Chat.cpp @@ -460,6 +460,7 @@ ChatCommand * ChatHandler::getCommandTable() { "creature_involvedrelation", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadCreatureQuestInvRelationsCommand,"",NULL }, { "creature_linked_respawn", SEC_GAMEMASTER, true, &ChatHandler::HandleReloadCreatureLinkedRespawnCommand, "", NULL }, { "creature_loot_template", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadLootTemplatesCreatureCommand, "", NULL }, + { "creature_onkill_reputation", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadOnKillReputationCommand, "", NULL }, { "creature_questrelation", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadCreatureQuestRelationsCommand, "", NULL }, { "creature_template", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadCreatureTemplateCommand, "", NULL }, //{ "db_script_string", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadDbScriptStringCommand, "", NULL }, diff --git a/src/server/game/Chat/Chat.h b/src/server/game/Chat/Chat.h index 6aa42995663..8da2979ae82 100644 --- a/src/server/game/Chat/Chat.h +++ b/src/server/game/Chat/Chat.h @@ -364,6 +364,7 @@ class ChatHandler bool HandleReloadEventAISummonsCommand(const char* args); bool HandleReloadEventAIScriptsCommand(const char* args); bool HandleReloadCommandCommand(const char* args); + bool HandleReloadOnKillReputationCommand(const char* args); bool HandleReloadCreatureTemplateCommand(const char* args); bool HandleReloadCreatureQuestRelationsCommand(const char* args); bool HandleReloadCreatureQuestInvRelationsCommand(const char* args); diff --git a/src/server/game/Chat/Commands/Level3.cpp b/src/server/game/Chat/Commands/Level3.cpp index deabbe62871..77d07a6f406 100644 --- a/src/server/game/Chat/Commands/Level3.cpp +++ b/src/server/game/Chat/Commands/Level3.cpp @@ -749,6 +749,14 @@ bool ChatHandler::HandleReloadCommandCommand(const char*) return true; } +bool ChatHandler::HandleReloadOnKillReputationCommand(const char*) +{ + sLog.outString("Re-Loading creature award reputation definitions..."); + objmgr.LoadReputationOnKill(); + SendGlobalGMSysMessage("DB table `creature_onkill_reputation` reloaded."); + return true; +} + bool ChatHandler::HandleReloadCreatureTemplateCommand(const char* args) { if (!*args) diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp index 7290af9d3fa..07e2607d13c 100644 --- a/src/server/game/Globals/ObjectMgr.cpp +++ b/src/server/game/Globals/ObjectMgr.cpp @@ -6488,6 +6488,9 @@ void ObjectMgr::LoadCorpses() void ObjectMgr::LoadReputationOnKill() { + // For reload case + mRepOnKill.clear(); + uint32 count = 0; // 0 1 2 @@ -6529,7 +6532,7 @@ void ObjectMgr::LoadReputationOnKill() if (!GetCreatureTemplate(creature_id)) { - sLog.outErrorDb("Table `creature_onkill_reputation` have data for not existed creature entry (%u), skipped",creature_id); + sLog.outErrorDb("Table `creature_onkill_reputation` have data for not existed creature entry (%u), skipped", creature_id); continue; } @@ -6538,7 +6541,7 @@ void ObjectMgr::LoadReputationOnKill() FactionEntry const *factionEntry1 = sFactionStore.LookupEntry(repOnKill.repfaction1); if (!factionEntry1) { - sLog.outErrorDb("Faction (faction.dbc) %u does not exist but is used in `creature_onkill_reputation`",repOnKill.repfaction1); + sLog.outErrorDb("Faction (faction.dbc) %u does not exist but is used in `creature_onkill_reputation`", repOnKill.repfaction1); continue; } } @@ -6548,7 +6551,7 @@ void ObjectMgr::LoadReputationOnKill() FactionEntry const *factionEntry2 = sFactionStore.LookupEntry(repOnKill.repfaction2); if (!factionEntry2) { - sLog.outErrorDb("Faction (faction.dbc) %u does not exist but is used in `creature_onkill_reputation`",repOnKill.repfaction2); + sLog.outErrorDb("Faction (faction.dbc) %u does not exist but is used in `creature_onkill_reputation`", repOnKill.repfaction2); continue; } } |