diff options
author | megamage <none@none> | 2008-12-04 16:17:13 -0600 |
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committer | megamage <none@none> | 2008-12-04 16:17:13 -0600 |
commit | afc6dc7c48ef00f68996dc3643b6936f91aa401b (patch) | |
tree | 65e5d5e5b98e40cc1c5490bb00c983f626b1f223 /src | |
parent | bd25d2a33b847cbf4fa3a5d3afb381da8baa3802 (diff) |
*Fix a bug that mobs do not stop chasing players.
--HG--
branch : trunk
Diffstat (limited to 'src')
-rw-r--r-- | src/game/Unit.cpp | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index d43527d0f0b..257b3dffd8d 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -10448,8 +10448,11 @@ bool Unit::SelectHostilTarget() // search nearby enemy before enter evade mode if(Unit *target = ((Creature*)this)->SelectNearestTarget()) { - ((Creature*)this)->AI()->AttackStart(target); - return true; + if(!((Creature*)this)->IsOutOfThreatArea(target)) + { + ((Creature*)this)->AI()->AttackStart(target); + return true; + } } if(m_invisibilityMask) |