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authorBiglad <none@none>2009-02-09 08:06:43 -0500
committerBiglad <none@none>2009-02-09 08:06:43 -0500
commitb0694d7e5e794b361fa178d55fefdb98cf47e9ca (patch)
tree305b9478b01af3cc5dd6c899fcf42d9825467abb /src
parent55177e392c4c596c1968b8e90d2e464901e1442c (diff)
Fix exploit, dont allow possessed NPCs to gossip to player
--HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/game/Creature.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/game/Creature.cpp b/src/game/Creature.cpp
index e8d48b55f38..efad9c5e484 100644
--- a/src/game/Creature.cpp
+++ b/src/game/Creature.cpp
@@ -795,6 +795,11 @@ bool Creature::isCanTrainingAndResetTalentsOf(Player* pPlayer) const
void Creature::prepareGossipMenu( Player *pPlayer,uint32 gossipid )
{
+ //Prevent gossip from NPCs that are possessed.
+ Unit* Charmed = Unit::GetCharmer();
+ if (Charmed)
+ return;
+
PlayerMenu* pm=pPlayer->PlayerTalkClass;
pm->ClearMenus();