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authorShauren <shauren.trinity@gmail.com>2015-05-16 12:12:47 +0200
committerShauren <shauren.trinity@gmail.com>2015-05-16 12:12:47 +0200
commitb4d044aa13b06ae50b4e468d6647bd7a9eb1cc3e (patch)
treeea7d02da10a8a1f1dc08a4e10cd57fb99e310887 /src
parent554e657ab69a20b271cc7d0cc8ed57902ad362ac (diff)
Core/Commands: Fixed .gobject add command
Diffstat (limited to 'src')
-rw-r--r--src/server/scripts/Commands/cs_gobject.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/server/scripts/Commands/cs_gobject.cpp b/src/server/scripts/Commands/cs_gobject.cpp
index ef52f6ebd95..1af687aef08 100644
--- a/src/server/scripts/Commands/cs_gobject.cpp
+++ b/src/server/scripts/Commands/cs_gobject.cpp
@@ -168,6 +168,8 @@ public:
// fill the gameobject data and save to the db
object->SaveToDB(map->GetId(), (1 << map->GetSpawnMode()), player->GetPhaseMask());
+ guidLow = object->GetSpawnId();
+
// delete the old object and do a clean load from DB with a fresh new GameObject instance.
// this is required to avoid weird behavior and memory leaks
delete object;