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authorleak <leakzx@googlemail.com>2011-12-27 16:31:10 +0100
committerleak <leakzx@googlemail.com>2011-12-27 16:31:10 +0100
commitb4ecd85da46302ca05d9779537a3a709739bcdd9 (patch)
tree94b8f470aaa8281b7ce9c415781e853a1b3779d5 /src
parentd183add1320c26f05fa59a797df0c1767f53c902 (diff)
Core/DBLayer: Convert PExecute() queries to prepared statements No. 2 (fixup)
Diffstat (limited to 'src')
-rwxr-xr-xsrc/server/game/Server/WorldSocket.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Server/WorldSocket.cpp b/src/server/game/Server/WorldSocket.cpp
index e0ba9eaaaa4..58f62396ac9 100755
--- a/src/server/game/Server/WorldSocket.cpp
+++ b/src/server/game/Server/WorldSocket.cpp
@@ -992,12 +992,12 @@ int WorldSocket::HandleAuthSession (WorldPacket& recvPacket)
// Update the last_ip in the database
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(LOGIN_UPDATE_LAST_IP);
+ PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPDATE_LAST_IP);
stmt->setString(0, address);
stmt->setString(1, account);
- CharacterDatabase.Execute(stmt);
+ LoginDatabase.Execute(stmt);
// NOTE ATM the socket is single-threaded, have this in mind ...
ACE_NEW_RETURN (m_Session, WorldSession (id, this, AccountTypes(security), expansion, mutetime, locale, recruiter, isRecruiter), -1);