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author | Rushor <Rushor@users.noreply.github.com> | 2017-01-05 18:33:53 +0100 |
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committer | Shauren <shauren.trinity@gmail.com> | 2018-12-09 14:18:42 +0100 |
commit | b5174339aec22f1d2c1ec3f2615eeb13d0f06b34 (patch) | |
tree | 45444870477960acd637ba456b5e6bf1c069eedd /src | |
parent | 27f8f896a45bde1ca22b52ee89130462daf437c1 (diff) |
Core/Vehicle: Remove immunity to Battering Ram for Ulduar vehicles (#18562)
Closes: #15185
(cherry-picked from 193e51a80bbd31848a09d1e22bf8b7f05957b9f9)
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/Vehicle/Vehicle.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/server/game/Entities/Vehicle/Vehicle.cpp b/src/server/game/Entities/Vehicle/Vehicle.cpp index 92b93255018..e8366a48c79 100644 --- a/src/server/game/Entities/Vehicle/Vehicle.cpp +++ b/src/server/game/Entities/Vehicle/Vehicle.cpp @@ -208,6 +208,11 @@ void Vehicle::ApplyAllImmunities() // why we need to apply this? we can simple add immunities to slow mechanic in DB _me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_DECREASE_SPEED, true); break; + case 335: // Salvaged Chopper + case 336: // Salvaged Siege Engine + case 338: // Salvaged Demolisher + _me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN, false); // Battering Ram + break; default: break; } |