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authorRushor <Rushor@users.noreply.github.com>2017-01-05 18:33:53 +0100
committerShauren <shauren.trinity@gmail.com>2018-12-09 14:18:42 +0100
commitb5174339aec22f1d2c1ec3f2615eeb13d0f06b34 (patch)
tree45444870477960acd637ba456b5e6bf1c069eedd /src
parent27f8f896a45bde1ca22b52ee89130462daf437c1 (diff)
Core/Vehicle: Remove immunity to Battering Ram for Ulduar vehicles (#18562)
Closes: #15185 (cherry-picked from 193e51a80bbd31848a09d1e22bf8b7f05957b9f9)
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Entities/Vehicle/Vehicle.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/server/game/Entities/Vehicle/Vehicle.cpp b/src/server/game/Entities/Vehicle/Vehicle.cpp
index 92b93255018..e8366a48c79 100644
--- a/src/server/game/Entities/Vehicle/Vehicle.cpp
+++ b/src/server/game/Entities/Vehicle/Vehicle.cpp
@@ -208,6 +208,11 @@ void Vehicle::ApplyAllImmunities()
// why we need to apply this? we can simple add immunities to slow mechanic in DB
_me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_DECREASE_SPEED, true);
break;
+ case 335: // Salvaged Chopper
+ case 336: // Salvaged Siege Engine
+ case 338: // Salvaged Demolisher
+ _me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN, false); // Battering Ram
+ break;
default:
break;
}