diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/Vehicle/Vehicle.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/server/game/Entities/Vehicle/Vehicle.cpp b/src/server/game/Entities/Vehicle/Vehicle.cpp index 92b93255018..e8366a48c79 100644 --- a/src/server/game/Entities/Vehicle/Vehicle.cpp +++ b/src/server/game/Entities/Vehicle/Vehicle.cpp @@ -208,6 +208,11 @@ void Vehicle::ApplyAllImmunities() // why we need to apply this? we can simple add immunities to slow mechanic in DB _me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_DECREASE_SPEED, true); break; + case 335: // Salvaged Chopper + case 336: // Salvaged Siege Engine + case 338: // Salvaged Demolisher + _me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN, false); // Battering Ram + break; default: break; } |