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-rw-r--r--src/server/game/Entities/Vehicle/Vehicle.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/server/game/Entities/Vehicle/Vehicle.cpp b/src/server/game/Entities/Vehicle/Vehicle.cpp
index 92b93255018..e8366a48c79 100644
--- a/src/server/game/Entities/Vehicle/Vehicle.cpp
+++ b/src/server/game/Entities/Vehicle/Vehicle.cpp
@@ -208,6 +208,11 @@ void Vehicle::ApplyAllImmunities()
// why we need to apply this? we can simple add immunities to slow mechanic in DB
_me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_DECREASE_SPEED, true);
break;
+ case 335: // Salvaged Chopper
+ case 336: // Salvaged Siege Engine
+ case 338: // Salvaged Demolisher
+ _me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN, false); // Battering Ram
+ break;
default:
break;
}