diff options
author | ariel- <ariel-@users.noreply.github.com> | 2017-03-19 18:19:14 -0300 |
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committer | ariel- <ariel-@users.noreply.github.com> | 2017-03-19 18:19:14 -0300 |
commit | b53d0530cd9be97d549993a6b6c46e2cb7a4e779 (patch) | |
tree | 68a1d551c1fc72c2ec46e4eca172e6a0fa6bf9cc /src | |
parent | d209aaa00fdf0ca5fd3939b4b830d8948141900b (diff) |
Core/Entities: don't finalize movesplines before deleting.
- The whole MotionMaster will be destroyed along with the unit, freeing the allocated memory.
Closes #19324
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 78f4179086e..154a04584b5 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -10665,7 +10665,6 @@ void Unit::CleanupBeforeRemoveFromMap(bool finalCleanup) ClearComboPointHolders(); DeleteThreatList(); getHostileRefManager().deleteReferences(); - GetMotionMaster()->Clear(false); // remove different non-standard movement generators. } void Unit::CleanupsBeforeDelete(bool finalCleanup) |