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authorOvahlord <dreadkiller@gmx.de>2024-03-12 22:35:49 +0100
committerOvahlord <dreadkiller@gmx.de>2024-03-12 22:35:49 +0100
commitb569dad56becca665d85aac24304c9eea1fb475f (patch)
treeb7798972a45a73de5a07517da5068ed86aecbddf /src
parent8dea56b9dbf3146463aedb1472d952db33276847 (diff)
Core/Datastores: hardcode the return value of DB2Manager::GetEmptyAnimStateID() to match the expected client value
Diffstat (limited to 'src')
-rw-r--r--src/server/game/DataStores/DB2Stores.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/server/game/DataStores/DB2Stores.cpp b/src/server/game/DataStores/DB2Stores.cpp
index 9e825441ba8..1e37aa6c243 100644
--- a/src/server/game/DataStores/DB2Stores.cpp
+++ b/src/server/game/DataStores/DB2Stores.cpp
@@ -1820,7 +1820,8 @@ std::vector<DB2Manager::HotfixOptionalData> const* DB2Manager::GetHotfixOptional
uint32 DB2Manager::GetEmptyAnimStateID() const
{
- return sAnimationDataStore.GetNumRows();
+ //return sAnimationDataStore.GetNumRows();
+ return 1776; // the Classic client expects the retail storage size so we have to hardcode the value
}
void DB2Manager::InsertNewHotfix(uint32 tableHash, uint32 recordId)