diff options
author | Vincent_Michael <Vincent_Michael@gmx.de> | 2014-01-23 19:23:17 +0100 |
---|---|---|
committer | Vincent_Michael <Vincent_Michael@gmx.de> | 2014-01-23 19:23:17 +0100 |
commit | b61bf8f01f6ec9298df6b94eb31cadbde72c4b57 (patch) | |
tree | bff89cba8127f8a353b9bed8b700acaf4c1f064f /src | |
parent | f1e1a5cad0fb32fea2aebdc864eb72005594c60c (diff) | |
parent | f731116766268a38a58572e57cc8abbac400c5ca (diff) |
Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4
Conflicts:
src/server/scripts/EasternKingdoms/ZulGurub/boss_jeklik.cpp
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Spells/Spell.cpp | 220 | ||||
-rw-r--r-- | src/server/game/Spells/Spell.h | 8 | ||||
-rw-r--r-- | src/server/game/Spells/SpellScript.cpp | 26 | ||||
-rw-r--r-- | src/server/game/Spells/SpellScript.h | 27 | ||||
-rw-r--r-- | src/server/scripts/EasternKingdoms/ZulGurub/zulgurub.h | 8 | ||||
-rw-r--r-- | src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_prince_taldaram.cpp | 389 | ||||
-rw-r--r-- | src/server/shared/Cryptography/OpenSSLCrypto.cpp | 5 |
7 files changed, 422 insertions, 261 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index 0d5ba60df65..a526be904a3 100644 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -87,9 +87,26 @@ SpellDestination::SpellDestination(WorldObject const& wObj) _transportGUID = wObj.GetTransGUID(); _transportOffset.Relocate(wObj.GetTransOffsetX(), wObj.GetTransOffsetY(), wObj.GetTransOffsetZ(), wObj.GetTransOffsetO()); _position.Relocate(wObj); - _position.SetOrientation(wObj.GetOrientation()); } +void SpellDestination::Relocate(Position const& pos) +{ + if (_transportGUID) + { + Position offset; + _position.GetPositionOffsetTo(pos, offset); + _transportOffset.RelocateOffset(offset); + } + _position.Relocate(pos); +} + +void SpellDestination::RelocateOffset(Position const& offset) +{ + if (_transportGUID) + _transportOffset.RelocateOffset(offset); + + _position.RelocateOffset(offset); +} SpellCastTargets::SpellCastTargets() : m_elevation(0), m_speed(0), m_strTarget() { @@ -352,14 +369,7 @@ void SpellCastTargets::SetSrc(WorldObject const& wObj) void SpellCastTargets::ModSrc(Position const& pos) { ASSERT(m_targetMask & TARGET_FLAG_SOURCE_LOCATION); - - if (m_src._transportGUID) - { - Position offset; - m_src._position.GetPositionOffsetTo(pos, offset); - m_src._transportOffset.RelocateOffset(offset); - } - m_src._position.Relocate(pos); + m_src.Relocate(pos); } void SpellCastTargets::RemoveSrc() @@ -395,6 +405,12 @@ void SpellCastTargets::SetDst(WorldObject const& wObj) m_targetMask |= TARGET_FLAG_DEST_LOCATION; } +void SpellCastTargets::SetDst(SpellDestination const& spellDest) +{ + m_dst = spellDest; + m_targetMask |= TARGET_FLAG_DEST_LOCATION; +} + void SpellCastTargets::SetDst(SpellCastTargets const& spellTargets) { m_dst = spellTargets.m_dst; @@ -404,14 +420,13 @@ void SpellCastTargets::SetDst(SpellCastTargets const& spellTargets) void SpellCastTargets::ModDst(Position const& pos) { ASSERT(m_targetMask & TARGET_FLAG_DEST_LOCATION); + m_dst.Relocate(pos); +} - if (m_dst._transportGUID) - { - Position offset; - m_dst._position.GetPositionOffsetTo(pos, offset); - m_dst._transportOffset.RelocateOffset(offset); - } - m_dst._position.Relocate(pos); +void SpellCastTargets::ModDst(SpellDestination const& spellDest) +{ + ASSERT(m_targetMask & TARGET_FLAG_DEST_LOCATION); + m_dst = spellDest; } void SpellCastTargets::RemoveDst() @@ -1088,24 +1103,13 @@ void Spell::SelectImplicitConeTargets(SpellEffIndex effIndex, SpellImplicitTarge if (uint32 maxTargets = m_spellValue->MaxAffectedTargets) Trinity::Containers::RandomResizeList(targets, maxTargets); - // for compability with older code - add only unit and go targets - /// @todo remove this - std::list<Unit*> unitTargets; - std::list<GameObject*> gObjTargets; - for (std::list<WorldObject*>::iterator itr = targets.begin(); itr != targets.end(); ++itr) { if (Unit* unitTarget = (*itr)->ToUnit()) - unitTargets.push_back(unitTarget); + AddUnitTarget(unitTarget, effMask, false); else if (GameObject* gObjTarget = (*itr)->ToGameObject()) - gObjTargets.push_back(gObjTarget); + AddGOTarget(gObjTarget, effMask); } - - for (std::list<Unit*>::iterator itr = unitTargets.begin(); itr != unitTargets.end(); ++itr) - AddUnitTarget(*itr, effMask, false); - - for (std::list<GameObject*>::iterator itr = gObjTargets.begin(); itr != gObjTargets.end(); ++itr) - AddGOTarget(*itr, effMask); } } } @@ -1379,31 +1383,32 @@ void Spell::SelectImplicitAreaTargets(SpellEffIndex effIndex, SpellImplicitTarge void Spell::SelectImplicitCasterDestTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const& targetType) { + SpellDestination dest(*m_caster); + switch (targetType.GetTarget()) { case TARGET_DEST_CASTER: - m_targets.SetDst(*m_caster); - return; + break; case TARGET_DEST_HOME: if (Player* playerCaster = m_caster->ToPlayer()) - m_targets.SetDst(playerCaster->m_homebindX, playerCaster->m_homebindY, playerCaster->m_homebindZ, playerCaster->GetOrientation(), playerCaster->m_homebindMapId); - return; + dest = SpellDestination(playerCaster->m_homebindX, playerCaster->m_homebindY, playerCaster->m_homebindZ, playerCaster->GetOrientation(), playerCaster->m_homebindMapId); + break; case TARGET_DEST_DB: if (SpellTargetPosition const* st = sSpellMgr->GetSpellTargetPosition(m_spellInfo->Id, effIndex)) { /// @todo fix this check if (m_spellInfo->HasEffect(SPELL_EFFECT_TELEPORT_UNITS) || m_spellInfo->HasEffect(SPELL_EFFECT_BIND)) - m_targets.SetDst(st->target_X, st->target_Y, st->target_Z, st->target_Orientation, (int32)st->target_mapId); + dest = SpellDestination(st->target_X, st->target_Y, st->target_Z, st->target_Orientation, (int32)st->target_mapId); else if (st->target_mapId == m_caster->GetMapId()) - m_targets.SetDst(st->target_X, st->target_Y, st->target_Z, st->target_Orientation); + dest = SpellDestination(st->target_X, st->target_Y, st->target_Z, st->target_Orientation); } else { TC_LOG_DEBUG("spells", "SPELL: unknown target coordinates for spell ID %u", m_spellInfo->Id); - WorldObject* target = m_targets.GetObjectTarget(); - m_targets.SetDst(target ? *target : *m_caster); + if (WorldObject* target = m_targets.GetObjectTarget()) + dest = SpellDestination(*target); } - return; + break; case TARGET_DEST_CASTER_FISHING: { float min_dis = m_spellInfo->GetMinRange(true); @@ -1431,60 +1436,70 @@ void Spell::SelectImplicitCasterDestTargets(SpellEffIndex effIndex, SpellImplici return; } - m_targets.SetDst(x, y, liquidLevel, m_caster->GetOrientation()); - return; + dest = SpellDestination(x, y, liquidLevel, m_caster->GetOrientation()); + break; } default: - break; - } + { + float dist; + float angle = targetType.CalcDirectionAngle(); + float objSize = m_caster->GetObjectSize(); + if (targetType.GetTarget() == TARGET_DEST_CASTER_SUMMON) + dist = PET_FOLLOW_DIST; + else + dist = m_spellInfo->Effects[effIndex].CalcRadius(m_caster); - float dist; - float angle = targetType.CalcDirectionAngle(); - float objSize = m_caster->GetObjectSize(); - if (targetType.GetTarget() == TARGET_DEST_CASTER_SUMMON) - dist = PET_FOLLOW_DIST; - else - dist = m_spellInfo->Effects[effIndex].CalcRadius(m_caster); + if (dist < objSize) + dist = objSize; + else if (targetType.GetTarget() == TARGET_DEST_CASTER_RANDOM) + dist = objSize + (dist - objSize) * float(rand_norm()); - if (dist < objSize) - dist = objSize; - else if (targetType.GetTarget() == TARGET_DEST_CASTER_RANDOM) - dist = objSize + (dist - objSize) * (float)rand_norm(); + Position pos = dest._position; + if (targetType.GetTarget() == TARGET_DEST_CASTER_FRONT_LEAP) + m_caster->MovePositionToFirstCollision(pos, dist, angle); + else + m_caster->MovePosition(pos, dist, angle); - Position pos; - if (targetType.GetTarget() == TARGET_DEST_CASTER_FRONT_LEAP) - m_caster->GetFirstCollisionPosition(pos, dist, angle); - else - m_caster->GetNearPosition(pos, dist, angle); - m_targets.SetDst(*m_caster); - m_targets.ModDst(pos); + dest.Relocate(pos); + break; + } + } + + CallScriptDestinationTargetSelectHandlers(dest, effIndex); + m_targets.SetDst(dest); } void Spell::SelectImplicitTargetDestTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const& targetType) { WorldObject* target = m_targets.GetObjectTarget(); + + SpellDestination dest(*target); + switch (targetType.GetTarget()) { case TARGET_DEST_TARGET_ENEMY: case TARGET_DEST_TARGET_ANY: - m_targets.SetDst(*target); - return; + break; default: + { + float angle = targetType.CalcDirectionAngle(); + float objSize = target->GetObjectSize(); + float dist = m_spellInfo->Effects[effIndex].CalcRadius(m_caster); + if (dist < objSize) + dist = objSize; + else if (targetType.GetTarget() == TARGET_DEST_TARGET_RANDOM) + dist = objSize + (dist - objSize) * float(rand_norm()); + + Position pos = dest._position; + target->MovePosition(pos, dist, angle); + + dest.Relocate(pos); break; + } } - float angle = targetType.CalcDirectionAngle(); - float objSize = target->GetObjectSize(); - float dist = m_spellInfo->Effects[effIndex].CalcRadius(m_caster); - if (dist < objSize) - dist = objSize; - else if (targetType.GetTarget() == TARGET_DEST_TARGET_RANDOM) - dist = objSize + (dist - objSize) * (float)rand_norm(); - - Position pos; - target->GetNearPosition(pos, dist, angle); - m_targets.SetDst(*target); - m_targets.ModDst(pos); + CallScriptDestinationTargetSelectHandlers(dest, effIndex); + m_targets.SetDst(dest); } void Spell::SelectImplicitDestDestTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const& targetType) @@ -1493,8 +1508,9 @@ void Spell::SelectImplicitDestDestTargets(SpellEffIndex effIndex, SpellImplicitT // can only happen if previous destination target could not be set for some reason // (not found nearby target, or channel target for example // maybe we should abort the spell in such case? - if (!m_targets.HasDst()) - m_targets.SetDst(*m_caster); + CheckDst(); + + SpellDestination dest(*m_targets.GetDst()); switch (targetType.GetTarget()) { @@ -1504,20 +1520,25 @@ void Spell::SelectImplicitDestDestTargets(SpellEffIndex effIndex, SpellImplicitT case TARGET_DEST_DEST: return; case TARGET_DEST_TRAJ: - SelectImplicitTrajTargets(); + SelectImplicitTrajTargets(effIndex); return; default: + { + float angle = targetType.CalcDirectionAngle(); + float dist = m_spellInfo->Effects[effIndex].CalcRadius(m_caster); + if (targetType.GetTarget() == TARGET_DEST_DEST_RANDOM) + dist *= float(rand_norm()); + + Position pos = dest._position; + m_caster->MovePosition(pos, dist, angle); + + dest.Relocate(pos); break; + } } - float angle = targetType.CalcDirectionAngle(); - float dist = m_spellInfo->Effects[effIndex].CalcRadius(m_caster); - if (targetType.GetTarget() == TARGET_DEST_DEST_RANDOM) - dist *= (float)rand_norm(); - - Position pos = *m_targets.GetDstPos(); - m_caster->MovePosition(pos, dist, angle); - m_targets.ModDst(pos); + CallScriptDestinationTargetSelectHandlers(dest, effIndex); + m_targets.ModDst(dest); } void Spell::SelectImplicitCasterObjectTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const& targetType) @@ -1608,14 +1629,9 @@ void Spell::SelectImplicitChainTargets(SpellEffIndex effIndex, SpellImplicitTarg // Chain primary target is added earlier CallScriptObjectAreaTargetSelectHandlers(targets, effIndex); - // for backward compability - std::list<Unit*> unitTargets; for (std::list<WorldObject*>::iterator itr = targets.begin(); itr != targets.end(); ++itr) if (Unit* unitTarget = (*itr)->ToUnit()) - unitTargets.push_back(unitTarget); - - for (std::list<Unit*>::iterator itr = unitTargets.begin(); itr != unitTargets.end(); ++itr) - AddUnitTarget(*itr, effMask, false); + AddUnitTarget(unitTarget, effMask, false); } } @@ -1633,7 +1649,7 @@ float tangent(float x) #define DEBUG_TRAJ(a) //a -void Spell::SelectImplicitTrajTargets() +void Spell::SelectImplicitTrajTargets(SpellEffIndex effIndex) { if (!m_targets.HasTraj()) return; @@ -1762,7 +1778,11 @@ void Spell::SelectImplicitTrajTargets() Position trajDst; trajDst.Relocate(x, y, z, m_caster->GetOrientation()); - m_targets.ModDst(trajDst); + SpellDestination dest(*m_targets.GetDst()); + dest.Relocate(trajDst); + + CallScriptDestinationTargetSelectHandlers(dest, effIndex); + m_targets.ModDst(dest); } if (Vehicle* veh = m_caster->GetVehicleKit()) @@ -7197,6 +7217,20 @@ void Spell::CallScriptObjectTargetSelectHandlers(WorldObject*& target, SpellEffI } } +void Spell::CallScriptDestinationTargetSelectHandlers(SpellDestination& target, SpellEffIndex effIndex) +{ + for (std::list<SpellScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr) + { + (*scritr)->_PrepareScriptCall(SPELL_SCRIPT_HOOK_DESTINATION_TARGET_SELECT); + std::list<SpellScript::DestinationTargetSelectHandler>::iterator hookItrEnd = (*scritr)->OnDestinationTargetSelect.end(), hookItr = (*scritr)->OnDestinationTargetSelect.begin(); + for (; hookItr != hookItrEnd; ++hookItr) + if (hookItr->IsEffectAffected(m_spellInfo, effIndex)) + hookItr->Call(*scritr, target); + + (*scritr)->_FinishScriptCall(); + } +} + bool Spell::CheckScriptEffectImplicitTargets(uint32 effIndex, uint32 effIndexToCheck) { // Skip if there are not any script diff --git a/src/server/game/Spells/Spell.h b/src/server/game/Spells/Spell.h index e8bc084b835..1b415cd6cb8 100644 --- a/src/server/game/Spells/Spell.h +++ b/src/server/game/Spells/Spell.h @@ -87,6 +87,9 @@ struct SpellDestination SpellDestination(Position const& pos); SpellDestination(WorldObject const& wObj); + void Relocate(Position const& pos); + void RelocateOffset(Position const& offset); + WorldLocation _position; uint64 _transportGUID; Position _transportOffset; @@ -141,8 +144,10 @@ class SpellCastTargets void SetDst(float x, float y, float z, float orientation, uint32 mapId = MAPID_INVALID); void SetDst(Position const& pos); void SetDst(WorldObject const& wObj); + void SetDst(SpellDestination const& spellDest); void SetDst(SpellCastTargets const& spellTargets); void ModDst(Position const& pos); + void ModDst(SpellDestination const& spellDest); void RemoveDst(); bool HasSrc() const { return GetTargetMask() & TARGET_FLAG_SOURCE_LOCATION; } @@ -364,7 +369,7 @@ class Spell void SelectImplicitCasterObjectTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const& targetType); void SelectImplicitTargetObjectTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const& targetType); void SelectImplicitChainTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const& targetType, WorldObject* target, uint32 effMask); - void SelectImplicitTrajTargets(); + void SelectImplicitTrajTargets(SpellEffIndex effIndex); void SelectEffectTypeImplicitTargets(uint8 effIndex); @@ -641,6 +646,7 @@ class Spell void CallScriptAfterHitHandlers(); void CallScriptObjectAreaTargetSelectHandlers(std::list<WorldObject*>& targets, SpellEffIndex effIndex); void CallScriptObjectTargetSelectHandlers(WorldObject*& target, SpellEffIndex effIndex); + void CallScriptDestinationTargetSelectHandlers(SpellDestination& target, SpellEffIndex effIndex); bool CheckScriptEffectImplicitTargets(uint32 effIndex, uint32 effIndexToCheck); std::list<SpellScript*> m_loadedScripts; diff --git a/src/server/game/Spells/SpellScript.cpp b/src/server/game/Spells/SpellScript.cpp index 7301e693978..c7eebb495c0 100644 --- a/src/server/game/Spells/SpellScript.cpp +++ b/src/server/game/Spells/SpellScript.cpp @@ -203,8 +203,8 @@ void SpellScript::HitHandler::Call(SpellScript* spellScript) (spellScript->*pHitHandlerScript)(); } -SpellScript::TargetHook::TargetHook(uint8 _effectIndex, uint16 _targetType, bool _area) - : _SpellScript::EffectHook(_effectIndex), targetType(_targetType), area(_area) { } +SpellScript::TargetHook::TargetHook(uint8 _effectIndex, uint16 _targetType, bool _area, bool _dest) + : _SpellScript::EffectHook(_effectIndex), targetType(_targetType), area(_area), dest(_dest) { } std::string SpellScript::TargetHook::ToString() { @@ -236,8 +236,9 @@ bool SpellScript::TargetHook::CheckEffect(SpellInfo const* spellEntry, uint8 eff switch (targetInfo.GetObjectType()) { case TARGET_OBJECT_TYPE_SRC: // EMPTY - case TARGET_OBJECT_TYPE_DEST: // EMPTY return false; + case TARGET_OBJECT_TYPE_DEST: // DEST + return dest; default: switch (targetInfo.GetReferenceType()) { @@ -259,7 +260,7 @@ bool SpellScript::TargetHook::CheckEffect(SpellInfo const* spellEntry, uint8 eff } SpellScript::ObjectAreaTargetSelectHandler::ObjectAreaTargetSelectHandler(SpellObjectAreaTargetSelectFnType _pObjectAreaTargetSelectHandlerScript, uint8 _effIndex, uint16 _targetType) - : TargetHook(_effIndex, _targetType, true) + : TargetHook(_effIndex, _targetType, true, false) { pObjectAreaTargetSelectHandlerScript = _pObjectAreaTargetSelectHandlerScript; } @@ -270,7 +271,7 @@ void SpellScript::ObjectAreaTargetSelectHandler::Call(SpellScript* spellScript, } SpellScript::ObjectTargetSelectHandler::ObjectTargetSelectHandler(SpellObjectTargetSelectFnType _pObjectTargetSelectHandlerScript, uint8 _effIndex, uint16 _targetType) - : TargetHook(_effIndex, _targetType, false) + : TargetHook(_effIndex, _targetType, false, false) { pObjectTargetSelectHandlerScript = _pObjectTargetSelectHandlerScript; } @@ -280,6 +281,17 @@ void SpellScript::ObjectTargetSelectHandler::Call(SpellScript* spellScript, Worl (spellScript->*pObjectTargetSelectHandlerScript)(target); } +SpellScript::DestinationTargetSelectHandler::DestinationTargetSelectHandler(SpellDestinationTargetSelectFnType _DestinationTargetSelectHandlerScript, uint8 _effIndex, uint16 _targetType) + : TargetHook(_effIndex, _targetType, false, true) +{ + DestinationTargetSelectHandlerScript = _DestinationTargetSelectHandlerScript; +} + +void SpellScript::DestinationTargetSelectHandler::Call(SpellScript* spellScript, SpellDestination& target) +{ + (spellScript->*DestinationTargetSelectHandlerScript)(target); +} + bool SpellScript::_Validate(SpellInfo const* entry) { for (std::list<EffectHandler>::iterator itr = OnEffectLaunch.begin(); itr != OnEffectLaunch.end(); ++itr) @@ -306,6 +318,10 @@ bool SpellScript::_Validate(SpellInfo const* entry) if (!(*itr).GetAffectedEffectsMask(entry)) TC_LOG_ERROR("scripts", "Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `OnObjectTargetSelect` of SpellScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str()); + for (std::list<DestinationTargetSelectHandler>::iterator itr = OnDestinationTargetSelect.begin(); itr != OnDestinationTargetSelect.end(); ++itr) + if (!(*itr).GetAffectedEffectsMask(entry)) + TC_LOG_ERROR("scripts", "Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `OnDestinationTargetSelect` of SpellScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str()); + return _SpellScript::_Validate(entry); } diff --git a/src/server/game/Spells/SpellScript.h b/src/server/game/Spells/SpellScript.h index 75cf63b495b..dfa494e38e6 100644 --- a/src/server/game/Spells/SpellScript.h +++ b/src/server/game/Spells/SpellScript.h @@ -135,6 +135,7 @@ enum SpellScriptHookType SPELL_SCRIPT_HOOK_AFTER_HIT, SPELL_SCRIPT_HOOK_OBJECT_AREA_TARGET_SELECT, SPELL_SCRIPT_HOOK_OBJECT_TARGET_SELECT, + SPELL_SCRIPT_HOOK_DESTINATION_TARGET_SELECT, SPELL_SCRIPT_HOOK_CHECK_CAST, SPELL_SCRIPT_HOOK_BEFORE_CAST, SPELL_SCRIPT_HOOK_ON_CAST, @@ -158,7 +159,8 @@ class SpellScript : public _SpellScript typedef void(CLASSNAME::*SpellHitFnType)(); \ typedef void(CLASSNAME::*SpellCastFnType)(); \ typedef void(CLASSNAME::*SpellObjectAreaTargetSelectFnType)(std::list<WorldObject*>&); \ - typedef void(CLASSNAME::*SpellObjectTargetSelectFnType)(WorldObject*&); + typedef void(CLASSNAME::*SpellObjectTargetSelectFnType)(WorldObject*&); \ + typedef void(CLASSNAME::*SpellDestinationTargetSelectFnType)(SpellDestination&); SPELLSCRIPT_FUNCTION_TYPE_DEFINES(SpellScript) @@ -203,12 +205,13 @@ class SpellScript : public _SpellScript class TargetHook : public _SpellScript::EffectHook { public: - TargetHook(uint8 _effectIndex, uint16 _targetType, bool _area); + TargetHook(uint8 _effectIndex, uint16 _targetType, bool _area, bool _dest); bool CheckEffect(SpellInfo const* spellInfo, uint8 effIndex); std::string ToString(); protected: uint16 targetType; bool area; + bool dest; }; class ObjectAreaTargetSelectHandler : public TargetHook @@ -224,18 +227,28 @@ class SpellScript : public _SpellScript { public: ObjectTargetSelectHandler(SpellObjectTargetSelectFnType _pObjectTargetSelectHandlerScript, uint8 _effIndex, uint16 _targetType); - void Call(SpellScript* spellScript, WorldObject*& targets); + void Call(SpellScript* spellScript, WorldObject*& target); private: SpellObjectTargetSelectFnType pObjectTargetSelectHandlerScript; }; + class DestinationTargetSelectHandler : public TargetHook + { + public: + DestinationTargetSelectHandler(SpellDestinationTargetSelectFnType _DestinationTargetSelectHandlerScript, uint8 _effIndex, uint16 _targetType); + void Call(SpellScript* spellScript, SpellDestination& target); + private: + SpellDestinationTargetSelectFnType DestinationTargetSelectHandlerScript; + }; + #define SPELLSCRIPT_FUNCTION_CAST_DEFINES(CLASSNAME) \ class CastHandlerFunction : public SpellScript::CastHandler { public: CastHandlerFunction(SpellCastFnType _pCastHandlerScript) : SpellScript::CastHandler((SpellScript::SpellCastFnType)_pCastHandlerScript) { } }; \ class CheckCastHandlerFunction : public SpellScript::CheckCastHandler { public: CheckCastHandlerFunction(SpellCheckCastFnType _checkCastHandlerScript) : SpellScript::CheckCastHandler((SpellScript::SpellCheckCastFnType)_checkCastHandlerScript) { } }; \ class EffectHandlerFunction : public SpellScript::EffectHandler { public: EffectHandlerFunction(SpellEffectFnType _pEffectHandlerScript, uint8 _effIndex, uint16 _effName) : SpellScript::EffectHandler((SpellScript::SpellEffectFnType)_pEffectHandlerScript, _effIndex, _effName) { } }; \ class HitHandlerFunction : public SpellScript::HitHandler { public: HitHandlerFunction(SpellHitFnType _pHitHandlerScript) : SpellScript::HitHandler((SpellScript::SpellHitFnType)_pHitHandlerScript) { } }; \ class ObjectAreaTargetSelectHandlerFunction : public SpellScript::ObjectAreaTargetSelectHandler { public: ObjectAreaTargetSelectHandlerFunction(SpellObjectAreaTargetSelectFnType _pObjectAreaTargetSelectHandlerScript, uint8 _effIndex, uint16 _targetType) : SpellScript::ObjectAreaTargetSelectHandler((SpellScript::SpellObjectAreaTargetSelectFnType)_pObjectAreaTargetSelectHandlerScript, _effIndex, _targetType) { } }; \ - class ObjectTargetSelectHandlerFunction : public SpellScript::ObjectTargetSelectHandler { public: ObjectTargetSelectHandlerFunction(SpellObjectTargetSelectFnType _pObjectTargetSelectHandlerScript, uint8 _effIndex, uint16 _targetType) : SpellScript::ObjectTargetSelectHandler((SpellScript::SpellObjectTargetSelectFnType)_pObjectTargetSelectHandlerScript, _effIndex, _targetType) { } }; + class ObjectTargetSelectHandlerFunction : public SpellScript::ObjectTargetSelectHandler { public: ObjectTargetSelectHandlerFunction(SpellObjectTargetSelectFnType _pObjectTargetSelectHandlerScript, uint8 _effIndex, uint16 _targetType) : SpellScript::ObjectTargetSelectHandler((SpellScript::SpellObjectTargetSelectFnType)_pObjectTargetSelectHandlerScript, _effIndex, _targetType) { } }; \ + class DestinationTargetSelectHandlerFunction : public SpellScript::DestinationTargetSelectHandler { public: DestinationTargetSelectHandlerFunction(SpellDestinationTargetSelectFnType _DestinationTargetSelectHandlerScript, uint8 _effIndex, uint16 _targetType) : SpellScript::DestinationTargetSelectHandler((SpellScript::SpellDestinationTargetSelectFnType)_DestinationTargetSelectHandlerScript, _effIndex, _targetType) { } }; #define PrepareSpellScript(CLASSNAME) SPELLSCRIPT_FUNCTION_TYPE_DEFINES(CLASSNAME) SPELLSCRIPT_FUNCTION_CAST_DEFINES(CLASSNAME) public: @@ -299,11 +312,17 @@ class SpellScript : public _SpellScript HookList<ObjectTargetSelectHandler> OnObjectTargetSelect; #define SpellObjectTargetSelectFn(F, I, N) ObjectTargetSelectHandlerFunction(&F, I, N) + // example: OnDestinationTargetSelect += SpellDestinationTargetSelectFn(class::function, EffectIndexSpecifier, TargetsNameSpecifier); + // where function is void function(SpellDestination& target) + HookList<DestinationTargetSelectHandler> OnDestinationTargetSelect; + #define SpellDestinationTargetSelectFn(F, I, N) DestinationTargetSelectHandlerFunction(&F, I, N) + // hooks are executed in following order, at specified event of spell: // 1. BeforeCast - executed when spell preparation is finished (when cast bar becomes full) before cast is handled // 2. OnCheckCast - allows to override result of CheckCast function // 3a. OnObjectAreaTargetSelect - executed just before adding selected targets to final target list (for area targets) // 3b. OnObjectTargetSelect - executed just before adding selected target to final target list (for single unit targets) + // 3c. OnDestinationTargetSelect - executed just before adding selected target to final target list (for destination targets) // 4. OnCast - executed just before spell is launched (creates missile) or executed // 5. AfterCast - executed after spell missile is launched and immediate spell actions are done // 6. OnEffectLaunch - executed just before specified effect handler call - when spell missile is launched diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/zulgurub.h b/src/server/scripts/EasternKingdoms/ZulGurub/zulgurub.h index 7543a1bb597..5fbd18b7590 100644 --- a/src/server/scripts/EasternKingdoms/ZulGurub/zulgurub.h +++ b/src/server/scripts/EasternKingdoms/ZulGurub/zulgurub.h @@ -88,13 +88,9 @@ enum GameObjectIds }; template<class AI> -CreatureAI* GetZulGurubAI(Creature* creature) +AI* GetZulGurubAI(Creature* creature) { - if (InstanceMap* instance = creature->GetMap()->ToInstanceMap()) - if (instance->GetInstanceScript()) - if (instance->GetScriptId() == sObjectMgr->GetScriptId(ZGScriptName)) - return new AI(creature); - return NULL; + return GetInstanceAI<AI>(creature, ZGScriptName); } #endif diff --git a/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_prince_taldaram.cpp b/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_prince_taldaram.cpp index 77d3ce21d0c..efe439de440 100644 --- a/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_prince_taldaram.cpp +++ b/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_prince_taldaram.cpp @@ -17,76 +17,75 @@ #include "ScriptMgr.h" #include "ScriptedCreature.h" +#include "SpellScript.h" #include "Player.h" #include "ahnkahet.h" enum Spells { - SPELL_BLOODTHIRST = 55968, // Trigger Spell + add aura - SPELL_CONJURE_FLAME_SPHERE = 55931, - SPELL_FLAME_SPHERE_SUMMON_1 = 55895, // 1x 30106 - H_SPELL_FLAME_SPHERE_SUMMON_1 = 59511, // 1x 31686 - H_SPELL_FLAME_SPHERE_SUMMON_2 = 59512, // 1x 31687 - SPELL_FLAME_SPHERE_SPAWN_EFFECT = 55891, - SPELL_FLAME_SPHERE_VISUAL = 55928, - SPELL_FLAME_SPHERE_PERIODIC = 55926, - SPELL_FLAME_SPHERE_DEATH_EFFECT = 55947, - SPELL_BEAM_VISUAL = 60342, - SPELL_EMBRACE_OF_THE_VAMPYR = 55959, - SPELL_VANISH = 55964, - CREATURE_FLAME_SPHERE = 30106, - H_CREATURE_FLAME_SPHERE_1 = 31686, - H_CREATURE_FLAME_SPHERE_2 = 31687, - SPELL_HOVER_FALL = 60425 + SPELL_BLOODTHIRST = 55968, // Trigger Spell + add aura + SPELL_CONJURE_FLAME_SPHERE = 55931, + SPELL_FLAME_SPHERE_SUMMON_1 = 55895, // 1x 30106 + SPELL_FLAME_SPHERE_SUMMON_2 = 59511, // 1x 31686 + SPELL_FLAME_SPHERE_SUMMON_3 = 59512, // 1x 31687 + SPELL_FLAME_SPHERE_SPAWN_EFFECT = 55891, + SPELL_FLAME_SPHERE_VISUAL = 55928, + SPELL_FLAME_SPHERE_PERIODIC = 55926, + SPELL_FLAME_SPHERE_DEATH_EFFECT = 55947, + SPELL_EMBRACE_OF_THE_VAMPYR = 55959, + SPELL_VANISH = 55964, + + NPC_FLAME_SPHERE_1 = 30106, + NPC_FLAME_SPHERE_2 = 31686, + NPC_FLAME_SPHERE_3 = 31687, + + SPELL_BEAM_VISUAL = 60342, + SPELL_HOVER_FALL = 60425 }; enum Misc { - DATA_EMBRACE_DMG = 20000, - H_DATA_EMBRACE_DMG = 40000, - DATA_SPHERE_DISTANCE = 15 + DATA_EMBRACE_DMG = 20000, + H_DATA_EMBRACE_DMG = 40000 }; -#define DATA_SPHERE_ANGLE_OFFSET 0.7f -#define DATA_GROUND_POSITION_Z 11.30809f +#define DATA_SPHERE_DISTANCE 25.0f +#define DATA_SPHERE_ANGLE_OFFSET M_PI / 2 +#define DATA_GROUND_POSITION_Z 11.30809f enum Yells { - SAY_1 = 0, - SAY_WARNING = 1, - SAY_AGGRO = 2, - SAY_SLAY = 3, - SAY_DEATH = 4, - SAY_FEED = 5, - SAY_VANISH = 6 + SAY_1 = 0, + SAY_WARNING = 1, + SAY_AGGRO = 2, + SAY_SLAY = 3, + SAY_DEATH = 4, + SAY_FEED = 5, + SAY_VANISH = 6 }; enum Events { - EVENT_CASTING_FLAME_SPHERES = 1, + EVENT_CONJURE_FLAME_SPHERES = 1, + EVENT_BLOODTHIRST, + EVENT_VANISH, EVENT_JUST_VANISHED, EVENT_VANISHED, EVENT_FEEDING, - EVENT_BLOODTHIRST, - EVENT_FLAME_SPHERE, - EVENT_VANISH -}; - -enum Phase -{ - PHASE_NORMAL = 1, - PHASE_SPECIAL = 2 + // Flame Sphere + EVENT_START_MOVE, + EVENT_DESPAWN }; -class boss_taldaram : public CreatureScript +class boss_prince_taldaram : public CreatureScript { public: - boss_taldaram() : CreatureScript("boss_taldaram") { } + boss_prince_taldaram() : CreatureScript("boss_prince_taldaram") { } - struct boss_taldaramAI : public BossAI + struct boss_prince_taldaramAI : public BossAI { - boss_taldaramAI(Creature* creature) : BossAI(creature, DATA_PRINCE_TALDARAM) + boss_prince_taldaramAI(Creature* creature) : BossAI(creature, DATA_PRINCE_TALDARAM) { me->SetDisableGravity(true); } @@ -94,6 +93,7 @@ class boss_taldaram : public CreatureScript void Reset() OVERRIDE { _Reset(); + _flameSphereTargetGUID = 0; _embraceTargetGUID = 0; _embraceTakenDamage = 0; } @@ -102,10 +102,24 @@ class boss_taldaram : public CreatureScript { _EnterCombat(); Talk(SAY_AGGRO); - events.SetPhase(PHASE_NORMAL); events.ScheduleEvent(EVENT_BLOODTHIRST, 10000); events.ScheduleEvent(EVENT_VANISH, urand(25000, 35000)); - events.ScheduleEvent(EVENT_FLAME_SPHERE, 5000); + events.ScheduleEvent(EVENT_CONJURE_FLAME_SPHERES, 5000); + } + + void JustSummoned(Creature* summon) + { + BossAI::JustSummoned(summon); + + switch (summon->GetEntry()) + { + case NPC_FLAME_SPHERE_1: + case NPC_FLAME_SPHERE_2: + case NPC_FLAME_SPHERE_3: + summon->AI()->SetGUID(_flameSphereTargetGUID); + default: + return; + } } void UpdateAI(uint32 diff) OVERRIDE @@ -122,80 +136,40 @@ class boss_taldaram : public CreatureScript { switch (eventId) { - if (events.IsInPhase(PHASE_NORMAL)) - { - case EVENT_BLOODTHIRST: - DoCast(me, SPELL_BLOODTHIRST); - events.ScheduleEvent(EVENT_BLOODTHIRST, 10000); - break; - case EVENT_FLAME_SPHERE: - DoCastVictim(SPELL_CONJURE_FLAME_SPHERE); - events.SetPhase(PHASE_SPECIAL); - events.ScheduleEvent(EVENT_CASTING_FLAME_SPHERES, 3000); - events.ScheduleEvent(EVENT_FLAME_SPHERE, 15000); - break; - case EVENT_VANISH: + case EVENT_BLOODTHIRST: + DoCast(me, SPELL_BLOODTHIRST); + events.ScheduleEvent(EVENT_BLOODTHIRST, 10000); + break; + case EVENT_CONJURE_FLAME_SPHERES: + // random target? + if (Unit* victim = me->GetVictim()) { - Map::PlayerList const& players = me->GetMap()->GetPlayers(); - uint32 targets = 0; - for (Map::PlayerList::const_iterator i = players.begin(); i != players.end(); ++i) - { - Player* player = i->GetSource(); - if (player && player->IsAlive()) - ++targets; - } - - if (targets > 2) - { - Talk(SAY_VANISH); - DoCast(me, SPELL_VANISH); - events.SetPhase(PHASE_SPECIAL); - events.ScheduleEvent(EVENT_JUST_VANISHED, 500); - if (Unit* embraceTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true)) - _embraceTargetGUID = embraceTarget->GetGUID(); - } - events.ScheduleEvent(EVENT_VANISH, urand(25000, 35000)); - break; + _flameSphereTargetGUID = victim->GetGUID(); + DoCast(victim, SPELL_CONJURE_FLAME_SPHERE); } - } - case EVENT_CASTING_FLAME_SPHERES: + events.ScheduleEvent(EVENT_CONJURE_FLAME_SPHERES, 15000); + break; + case EVENT_VANISH: { - events.SetPhase(PHASE_NORMAL); - Unit* sphereTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true); - if (!sphereTarget) - break; - - float angle, x, y; - - //DoCast(me, SPELL_FLAME_SPHERE_SUMMON_1); - if (Creature* sphere = DoSpawnCreature(CREATURE_FLAME_SPHERE, 0, 0, 5, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 10 * IN_MILLISECONDS)) + Map::PlayerList const& players = me->GetMap()->GetPlayers(); + uint32 targets = 0; + for (Map::PlayerList::const_iterator i = players.begin(); i != players.end(); ++i) { - angle = sphere->GetAngle(sphereTarget); - x = sphere->GetPositionX() + DATA_SPHERE_DISTANCE * std::cos(angle); - y = sphere->GetPositionY() + DATA_SPHERE_DISTANCE * std::sin(angle); - sphere->GetMotionMaster()->MovePoint(0, x, y, sphere->GetPositionZ()); + Player* player = i->GetSource(); + if (player && player->IsAlive()) + ++targets; } - if (IsHeroic()) + if (targets > 2) { - //DoCast(me, H_SPELL_FLAME_SPHERE_SUMMON_1); - if (Creature* sphere = DoSpawnCreature(H_CREATURE_FLAME_SPHERE_1, 0, 0, 5, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 10 * IN_MILLISECONDS)) - { - angle = sphere->GetAngle(sphereTarget) + DATA_SPHERE_ANGLE_OFFSET; - x = sphere->GetPositionX() + DATA_SPHERE_DISTANCE/2 * std::cos(angle); - y = sphere->GetPositionY() + DATA_SPHERE_DISTANCE/2 * std::sin(angle); - sphere->GetMotionMaster()->MovePoint(0, x, y, sphere->GetPositionZ()); - } - - //DoCast(me, H_SPELL_FLAME_SPHERE_SUMMON_2); - if (Creature* sphere = DoSpawnCreature(H_CREATURE_FLAME_SPHERE_2, 0, 0, 5, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 10 * IN_MILLISECONDS)) - { - angle = sphere->GetAngle(sphereTarget) - DATA_SPHERE_ANGLE_OFFSET; - x = sphere->GetPositionX() + DATA_SPHERE_DISTANCE/2 * std::cos(angle); - y = sphere->GetPositionY() + DATA_SPHERE_DISTANCE/2 * std::sin(angle); - sphere->GetMotionMaster()->MovePoint(0, x, y, sphere->GetPositionZ()); - } + Talk(SAY_VANISH); + DoCast(me, SPELL_VANISH); + events.DelayEvents(500); + events.ScheduleEvent(EVENT_JUST_VANISHED, 500); + if (Unit* embraceTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100.0f, true)) + _embraceTargetGUID = embraceTarget->GetGUID(); } + events.ScheduleEvent(EVENT_VANISH, urand(25000, 35000)); break; } case EVENT_JUST_VANISHED: @@ -218,7 +192,6 @@ class boss_taldaram : public CreatureScript break; case EVENT_FEEDING: _embraceTargetGUID = 0; - events.SetPhase(PHASE_NORMAL); break; default: break; @@ -232,13 +205,12 @@ class boss_taldaram : public CreatureScript { Unit* embraceTarget = GetEmbraceTarget(); - if (events.IsInPhase(PHASE_SPECIAL) && embraceTarget && embraceTarget->IsAlive()) + if (embraceTarget && embraceTarget->IsAlive()) { _embraceTakenDamage += damage; if (_embraceTakenDamage > DUNGEON_MODE<uint32>(DATA_EMBRACE_DMG, H_DATA_EMBRACE_DMG)) { _embraceTargetGUID = 0; - events.SetPhase(PHASE_NORMAL); me->CastStop(); } } @@ -255,12 +227,9 @@ class boss_taldaram : public CreatureScript if (victim->GetTypeId() != TYPEID_PLAYER) return; - Unit* embraceTarget = GetEmbraceTarget(); - if (events.IsInPhase(PHASE_SPECIAL) && embraceTarget && victim == embraceTarget) - { + if (victim->GetGUID() == _embraceTargetGUID) _embraceTargetGUID = 0; - events.SetPhase(PHASE_NORMAL); - } + Talk(SAY_SLAY); } @@ -289,76 +258,120 @@ class boss_taldaram : public CreatureScript me->SetHomePosition(me->GetPositionX(), me->GetPositionY(), DATA_GROUND_POSITION_Z, me->GetOrientation()); DoCast(SPELL_HOVER_FALL); me->SetDisableGravity(false); - me->GetMotionMaster()->MovePoint(0, me->GetHomePosition()); + me->GetMotionMaster()->MoveLand(0, me->GetHomePosition()); Talk(SAY_WARNING); instance->HandleGameObject(instance->GetData64(DATA_PRINCE_TALDARAM_PLATFORM), true); } private: + uint64 _flameSphereTargetGUID; uint64 _embraceTargetGUID; uint32 _embraceTakenDamage; }; CreatureAI* GetAI(Creature* creature) const OVERRIDE { - return GetAhnKahetAI<boss_taldaramAI>(creature); + return GetAhnKahetAI<boss_prince_taldaramAI>(creature); } }; -class npc_taldaram_flamesphere : public CreatureScript +// 30106, 31686, 31687 - Flame Sphere +class npc_prince_taldaram_flame_sphere : public CreatureScript { public: - npc_taldaram_flamesphere() : CreatureScript("npc_taldaram_flamesphere") { } + npc_prince_taldaram_flame_sphere() : CreatureScript("npc_prince_taldaram_flame_sphere") { } - struct npc_taldaram_flamesphereAI : public ScriptedAI + struct npc_prince_taldaram_flame_sphereAI : public ScriptedAI { - npc_taldaram_flamesphereAI(Creature* creature) : ScriptedAI(creature) + npc_prince_taldaram_flame_sphereAI(Creature* creature) : ScriptedAI(creature) { } + + void Reset() OVERRIDE { + DoCast(me, SPELL_FLAME_SPHERE_SPAWN_EFFECT, true); + DoCast(me, SPELL_FLAME_SPHERE_VISUAL, true); + + _flameSphereTargetGUID = 0; + _events.Reset(); + _events.ScheduleEvent(EVENT_START_MOVE, 3 * IN_MILLISECONDS); + _events.ScheduleEvent(EVENT_DESPAWN, 13 * IN_MILLISECONDS); } - void Reset() OVERRIDE + void SetGUID(uint64 guid, int32 /*id = 0*/) OVERRIDE { - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); - //! HACK: Creature's can't have MOVEMENTFLAG_FLYING - me->AddUnitMovementFlag(MOVEMENTFLAG_FLYING); - me->setFaction(16); - me->SetObjectScale(1.0f); - DoCast(me, SPELL_FLAME_SPHERE_VISUAL); - DoCast(me, SPELL_FLAME_SPHERE_SPAWN_EFFECT); - DoCast(me, SPELL_FLAME_SPHERE_PERIODIC); - _despawnTimer = 10 * IN_MILLISECONDS; + _flameSphereTargetGUID = guid; } void EnterCombat(Unit* /*who*/) OVERRIDE { } void MoveInLineOfSight(Unit* /*who*/) OVERRIDE { } - void JustDied(Unit* /*killer*/) OVERRIDE - { - DoCast(me, SPELL_FLAME_SPHERE_DEATH_EFFECT); - } - void UpdateAI(uint32 diff) OVERRIDE { - if (_despawnTimer <= diff) - me->DisappearAndDie(); - else - _despawnTimer -= diff; + _events.Update(diff); + + while (uint32 eventId = _events.ExecuteEvent()) + { + switch (eventId) + { + case EVENT_START_MOVE: + { + DoCast(me, SPELL_FLAME_SPHERE_PERIODIC, true); + + /// @todo: find correct values + float angleOffset = 0.0f; + float distOffset = DATA_SPHERE_DISTANCE; + + switch (me->GetEntry()) + { + case NPC_FLAME_SPHERE_1: + break; + case NPC_FLAME_SPHERE_2: + angleOffset = DATA_SPHERE_ANGLE_OFFSET; + break; + case NPC_FLAME_SPHERE_3: + angleOffset = -DATA_SPHERE_ANGLE_OFFSET; + break; + default: + return; + } + + Unit* sphereTarget = ObjectAccessor::GetUnit(*me, _flameSphereTargetGUID); + if (!sphereTarget) + return; + + float angle = me->GetAngle(sphereTarget) + angleOffset; + float x = me->GetPositionX() + distOffset * std::cos(angle); + float y = me->GetPositionY() + distOffset * std::sin(angle); + + /// @todo: correct speed + me->GetMotionMaster()->MovePoint(0, x, y, me->GetPositionZ()); + break; + } + case EVENT_DESPAWN: + DoCast(me, SPELL_FLAME_SPHERE_DEATH_EFFECT, true); + me->DespawnOrUnsummon(1000); + break; + default: + break; + } + } } private: - uint32 _despawnTimer; + EventMap _events; + uint64 _flameSphereTargetGUID; }; CreatureAI* GetAI(Creature* creature) const OVERRIDE { - return new npc_taldaram_flamesphereAI(creature); + return new npc_prince_taldaram_flame_sphereAI(creature); } }; -class prince_taldaram_sphere : public GameObjectScript +// 193093, 193094 - Ancient Nerubian Device +class go_prince_taldaram_sphere : public GameObjectScript { public: - prince_taldaram_sphere() : GameObjectScript("prince_taldaram_sphere") { } + go_prince_taldaram_sphere() : GameObjectScript("go_prince_taldaram_sphere") { } bool OnGossipHello(Player* /*player*/, GameObject* go) OVERRIDE { @@ -369,7 +382,6 @@ class prince_taldaram_sphere : public GameObjectScript Creature* PrinceTaldaram = ObjectAccessor::GetCreature(*go, instance->GetData64(DATA_PRINCE_TALDARAM)); if (PrinceTaldaram && PrinceTaldaram->IsAlive()) { - // maybe these are hacks :( go->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE); go->SetGoState(GO_STATE_ACTIVE); @@ -385,15 +397,88 @@ class prince_taldaram_sphere : public GameObjectScript break; } - CAST_AI(boss_taldaram::boss_taldaramAI, PrinceTaldaram->AI())->CheckSpheres(); + CAST_AI(boss_prince_taldaram::boss_prince_taldaramAI, PrinceTaldaram->AI())->CheckSpheres(); } return true; } }; +// 55931 - Conjure Flame Sphere +class spell_prince_taldaram_conjure_flame_sphere : public SpellScriptLoader +{ + public: + spell_prince_taldaram_conjure_flame_sphere() : SpellScriptLoader("spell_prince_taldaram_conjure_flame_sphere") { } + + class spell_prince_taldaram_conjure_flame_sphere_SpellScript : public SpellScript + { + PrepareSpellScript(spell_prince_taldaram_conjure_flame_sphere_SpellScript); + + bool Validate(SpellInfo const* /*spellInfo*/) OVERRIDE + { + if (!sSpellMgr->GetSpellInfo(SPELL_FLAME_SPHERE_SUMMON_1) + || !sSpellMgr->GetSpellInfo(SPELL_FLAME_SPHERE_SUMMON_2) + || !sSpellMgr->GetSpellInfo(SPELL_FLAME_SPHERE_SUMMON_3)) + return false; + return true; + } + + void HandleScript(SpellEffIndex /*effIndex*/) + { + Unit* caster = GetCaster(); + caster->CastSpell(caster, SPELL_FLAME_SPHERE_SUMMON_1, true); + + if (caster->GetMap()->IsHeroic()) + { + caster->CastSpell(caster, SPELL_FLAME_SPHERE_SUMMON_2, true); + caster->CastSpell(caster, SPELL_FLAME_SPHERE_SUMMON_3, true); + } + } + + void Register() OVERRIDE + { + OnEffectHitTarget += SpellEffectFn(spell_prince_taldaram_conjure_flame_sphere_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_DUMMY); + } + }; + + SpellScript* GetSpellScript() const OVERRIDE + { + return new spell_prince_taldaram_conjure_flame_sphere_SpellScript(); + } +}; + +// 55895, 59511, 59512 - Flame Sphere Summon +class spell_prince_taldaram_flame_sphere_summon : public SpellScriptLoader +{ + public: + spell_prince_taldaram_flame_sphere_summon() : SpellScriptLoader("spell_prince_taldaram_flame_sphere_summon") { } + + class spell_prince_taldaram_flame_sphere_summon_SpellScript : public SpellScript + { + PrepareSpellScript(spell_prince_taldaram_flame_sphere_summon_SpellScript); + + void SetDest(SpellDestination& dest) + { + Position offset = { 0.0f, 0.0f, 5.5f, 0.0f }; + dest.RelocateOffset(offset); + } + + void Register() OVERRIDE + { + OnDestinationTargetSelect += SpellDestinationTargetSelectFn(spell_prince_taldaram_flame_sphere_summon_SpellScript::SetDest, EFFECT_0, TARGET_DEST_CASTER); + } + }; + + SpellScript* GetSpellScript() const OVERRIDE + { + return new spell_prince_taldaram_flame_sphere_summon_SpellScript(); + } +}; + void AddSC_boss_taldaram() { - new boss_taldaram(); - new npc_taldaram_flamesphere(); - new prince_taldaram_sphere(); + new boss_prince_taldaram(); + new npc_prince_taldaram_flame_sphere(); + new go_prince_taldaram_sphere(); + new spell_prince_taldaram_conjure_flame_sphere(); + new spell_prince_taldaram_flame_sphere_summon(); } diff --git a/src/server/shared/Cryptography/OpenSSLCrypto.cpp b/src/server/shared/Cryptography/OpenSSLCrypto.cpp index 10ea595640a..bd72459e9df 100644 --- a/src/server/shared/Cryptography/OpenSSLCrypto.cpp +++ b/src/server/shared/Cryptography/OpenSSLCrypto.cpp @@ -33,7 +33,12 @@ static void lockingCallback(int mode, int type, const char* /*file*/, int /*line static void threadIdCallback(CRYPTO_THREADID * id) { +/// ACE_thread_t turns out to be a struct under Mac OS. +#ifndef __APPLE__ CRYPTO_THREADID_set_numeric(id, ACE_Thread::self()); +#else + CRYPTO_THREADID_set_pointer(id, ACE_Thread::self()); +#endif } void OpenSSLCrypto::threadsSetup() |