diff options
author | joschiwald <joschiwald@online.de> | 2014-01-23 18:21:17 +0100 |
---|---|---|
committer | joschiwald <joschiwald@online.de> | 2014-01-23 18:21:17 +0100 |
commit | f731116766268a38a58572e57cc8abbac400c5ca (patch) | |
tree | ec91af48ae91426c9c46cf59f68e636bbc049850 /src | |
parent | a5b04e06f77cd436e5a16deddcb2f218cb5319b4 (diff) |
Scripts/AhnKahet: fix some issues on prince taldaram script
Diffstat (limited to 'src')
-rw-r--r-- | src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_prince_taldaram.cpp | 389 |
1 files changed, 237 insertions, 152 deletions
diff --git a/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_prince_taldaram.cpp b/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_prince_taldaram.cpp index 77d3ce21d0c..efe439de440 100644 --- a/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_prince_taldaram.cpp +++ b/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_prince_taldaram.cpp @@ -17,76 +17,75 @@ #include "ScriptMgr.h" #include "ScriptedCreature.h" +#include "SpellScript.h" #include "Player.h" #include "ahnkahet.h" enum Spells { - SPELL_BLOODTHIRST = 55968, // Trigger Spell + add aura - SPELL_CONJURE_FLAME_SPHERE = 55931, - SPELL_FLAME_SPHERE_SUMMON_1 = 55895, // 1x 30106 - H_SPELL_FLAME_SPHERE_SUMMON_1 = 59511, // 1x 31686 - H_SPELL_FLAME_SPHERE_SUMMON_2 = 59512, // 1x 31687 - SPELL_FLAME_SPHERE_SPAWN_EFFECT = 55891, - SPELL_FLAME_SPHERE_VISUAL = 55928, - SPELL_FLAME_SPHERE_PERIODIC = 55926, - SPELL_FLAME_SPHERE_DEATH_EFFECT = 55947, - SPELL_BEAM_VISUAL = 60342, - SPELL_EMBRACE_OF_THE_VAMPYR = 55959, - SPELL_VANISH = 55964, - CREATURE_FLAME_SPHERE = 30106, - H_CREATURE_FLAME_SPHERE_1 = 31686, - H_CREATURE_FLAME_SPHERE_2 = 31687, - SPELL_HOVER_FALL = 60425 + SPELL_BLOODTHIRST = 55968, // Trigger Spell + add aura + SPELL_CONJURE_FLAME_SPHERE = 55931, + SPELL_FLAME_SPHERE_SUMMON_1 = 55895, // 1x 30106 + SPELL_FLAME_SPHERE_SUMMON_2 = 59511, // 1x 31686 + SPELL_FLAME_SPHERE_SUMMON_3 = 59512, // 1x 31687 + SPELL_FLAME_SPHERE_SPAWN_EFFECT = 55891, + SPELL_FLAME_SPHERE_VISUAL = 55928, + SPELL_FLAME_SPHERE_PERIODIC = 55926, + SPELL_FLAME_SPHERE_DEATH_EFFECT = 55947, + SPELL_EMBRACE_OF_THE_VAMPYR = 55959, + SPELL_VANISH = 55964, + + NPC_FLAME_SPHERE_1 = 30106, + NPC_FLAME_SPHERE_2 = 31686, + NPC_FLAME_SPHERE_3 = 31687, + + SPELL_BEAM_VISUAL = 60342, + SPELL_HOVER_FALL = 60425 }; enum Misc { - DATA_EMBRACE_DMG = 20000, - H_DATA_EMBRACE_DMG = 40000, - DATA_SPHERE_DISTANCE = 15 + DATA_EMBRACE_DMG = 20000, + H_DATA_EMBRACE_DMG = 40000 }; -#define DATA_SPHERE_ANGLE_OFFSET 0.7f -#define DATA_GROUND_POSITION_Z 11.30809f +#define DATA_SPHERE_DISTANCE 25.0f +#define DATA_SPHERE_ANGLE_OFFSET M_PI / 2 +#define DATA_GROUND_POSITION_Z 11.30809f enum Yells { - SAY_1 = 0, - SAY_WARNING = 1, - SAY_AGGRO = 2, - SAY_SLAY = 3, - SAY_DEATH = 4, - SAY_FEED = 5, - SAY_VANISH = 6 + SAY_1 = 0, + SAY_WARNING = 1, + SAY_AGGRO = 2, + SAY_SLAY = 3, + SAY_DEATH = 4, + SAY_FEED = 5, + SAY_VANISH = 6 }; enum Events { - EVENT_CASTING_FLAME_SPHERES = 1, + EVENT_CONJURE_FLAME_SPHERES = 1, + EVENT_BLOODTHIRST, + EVENT_VANISH, EVENT_JUST_VANISHED, EVENT_VANISHED, EVENT_FEEDING, - EVENT_BLOODTHIRST, - EVENT_FLAME_SPHERE, - EVENT_VANISH -}; - -enum Phase -{ - PHASE_NORMAL = 1, - PHASE_SPECIAL = 2 + // Flame Sphere + EVENT_START_MOVE, + EVENT_DESPAWN }; -class boss_taldaram : public CreatureScript +class boss_prince_taldaram : public CreatureScript { public: - boss_taldaram() : CreatureScript("boss_taldaram") { } + boss_prince_taldaram() : CreatureScript("boss_prince_taldaram") { } - struct boss_taldaramAI : public BossAI + struct boss_prince_taldaramAI : public BossAI { - boss_taldaramAI(Creature* creature) : BossAI(creature, DATA_PRINCE_TALDARAM) + boss_prince_taldaramAI(Creature* creature) : BossAI(creature, DATA_PRINCE_TALDARAM) { me->SetDisableGravity(true); } @@ -94,6 +93,7 @@ class boss_taldaram : public CreatureScript void Reset() OVERRIDE { _Reset(); + _flameSphereTargetGUID = 0; _embraceTargetGUID = 0; _embraceTakenDamage = 0; } @@ -102,10 +102,24 @@ class boss_taldaram : public CreatureScript { _EnterCombat(); Talk(SAY_AGGRO); - events.SetPhase(PHASE_NORMAL); events.ScheduleEvent(EVENT_BLOODTHIRST, 10000); events.ScheduleEvent(EVENT_VANISH, urand(25000, 35000)); - events.ScheduleEvent(EVENT_FLAME_SPHERE, 5000); + events.ScheduleEvent(EVENT_CONJURE_FLAME_SPHERES, 5000); + } + + void JustSummoned(Creature* summon) + { + BossAI::JustSummoned(summon); + + switch (summon->GetEntry()) + { + case NPC_FLAME_SPHERE_1: + case NPC_FLAME_SPHERE_2: + case NPC_FLAME_SPHERE_3: + summon->AI()->SetGUID(_flameSphereTargetGUID); + default: + return; + } } void UpdateAI(uint32 diff) OVERRIDE @@ -122,80 +136,40 @@ class boss_taldaram : public CreatureScript { switch (eventId) { - if (events.IsInPhase(PHASE_NORMAL)) - { - case EVENT_BLOODTHIRST: - DoCast(me, SPELL_BLOODTHIRST); - events.ScheduleEvent(EVENT_BLOODTHIRST, 10000); - break; - case EVENT_FLAME_SPHERE: - DoCastVictim(SPELL_CONJURE_FLAME_SPHERE); - events.SetPhase(PHASE_SPECIAL); - events.ScheduleEvent(EVENT_CASTING_FLAME_SPHERES, 3000); - events.ScheduleEvent(EVENT_FLAME_SPHERE, 15000); - break; - case EVENT_VANISH: + case EVENT_BLOODTHIRST: + DoCast(me, SPELL_BLOODTHIRST); + events.ScheduleEvent(EVENT_BLOODTHIRST, 10000); + break; + case EVENT_CONJURE_FLAME_SPHERES: + // random target? + if (Unit* victim = me->GetVictim()) { - Map::PlayerList const& players = me->GetMap()->GetPlayers(); - uint32 targets = 0; - for (Map::PlayerList::const_iterator i = players.begin(); i != players.end(); ++i) - { - Player* player = i->GetSource(); - if (player && player->IsAlive()) - ++targets; - } - - if (targets > 2) - { - Talk(SAY_VANISH); - DoCast(me, SPELL_VANISH); - events.SetPhase(PHASE_SPECIAL); - events.ScheduleEvent(EVENT_JUST_VANISHED, 500); - if (Unit* embraceTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true)) - _embraceTargetGUID = embraceTarget->GetGUID(); - } - events.ScheduleEvent(EVENT_VANISH, urand(25000, 35000)); - break; + _flameSphereTargetGUID = victim->GetGUID(); + DoCast(victim, SPELL_CONJURE_FLAME_SPHERE); } - } - case EVENT_CASTING_FLAME_SPHERES: + events.ScheduleEvent(EVENT_CONJURE_FLAME_SPHERES, 15000); + break; + case EVENT_VANISH: { - events.SetPhase(PHASE_NORMAL); - Unit* sphereTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true); - if (!sphereTarget) - break; - - float angle, x, y; - - //DoCast(me, SPELL_FLAME_SPHERE_SUMMON_1); - if (Creature* sphere = DoSpawnCreature(CREATURE_FLAME_SPHERE, 0, 0, 5, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 10 * IN_MILLISECONDS)) + Map::PlayerList const& players = me->GetMap()->GetPlayers(); + uint32 targets = 0; + for (Map::PlayerList::const_iterator i = players.begin(); i != players.end(); ++i) { - angle = sphere->GetAngle(sphereTarget); - x = sphere->GetPositionX() + DATA_SPHERE_DISTANCE * std::cos(angle); - y = sphere->GetPositionY() + DATA_SPHERE_DISTANCE * std::sin(angle); - sphere->GetMotionMaster()->MovePoint(0, x, y, sphere->GetPositionZ()); + Player* player = i->GetSource(); + if (player && player->IsAlive()) + ++targets; } - if (IsHeroic()) + if (targets > 2) { - //DoCast(me, H_SPELL_FLAME_SPHERE_SUMMON_1); - if (Creature* sphere = DoSpawnCreature(H_CREATURE_FLAME_SPHERE_1, 0, 0, 5, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 10 * IN_MILLISECONDS)) - { - angle = sphere->GetAngle(sphereTarget) + DATA_SPHERE_ANGLE_OFFSET; - x = sphere->GetPositionX() + DATA_SPHERE_DISTANCE/2 * std::cos(angle); - y = sphere->GetPositionY() + DATA_SPHERE_DISTANCE/2 * std::sin(angle); - sphere->GetMotionMaster()->MovePoint(0, x, y, sphere->GetPositionZ()); - } - - //DoCast(me, H_SPELL_FLAME_SPHERE_SUMMON_2); - if (Creature* sphere = DoSpawnCreature(H_CREATURE_FLAME_SPHERE_2, 0, 0, 5, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 10 * IN_MILLISECONDS)) - { - angle = sphere->GetAngle(sphereTarget) - DATA_SPHERE_ANGLE_OFFSET; - x = sphere->GetPositionX() + DATA_SPHERE_DISTANCE/2 * std::cos(angle); - y = sphere->GetPositionY() + DATA_SPHERE_DISTANCE/2 * std::sin(angle); - sphere->GetMotionMaster()->MovePoint(0, x, y, sphere->GetPositionZ()); - } + Talk(SAY_VANISH); + DoCast(me, SPELL_VANISH); + events.DelayEvents(500); + events.ScheduleEvent(EVENT_JUST_VANISHED, 500); + if (Unit* embraceTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100.0f, true)) + _embraceTargetGUID = embraceTarget->GetGUID(); } + events.ScheduleEvent(EVENT_VANISH, urand(25000, 35000)); break; } case EVENT_JUST_VANISHED: @@ -218,7 +192,6 @@ class boss_taldaram : public CreatureScript break; case EVENT_FEEDING: _embraceTargetGUID = 0; - events.SetPhase(PHASE_NORMAL); break; default: break; @@ -232,13 +205,12 @@ class boss_taldaram : public CreatureScript { Unit* embraceTarget = GetEmbraceTarget(); - if (events.IsInPhase(PHASE_SPECIAL) && embraceTarget && embraceTarget->IsAlive()) + if (embraceTarget && embraceTarget->IsAlive()) { _embraceTakenDamage += damage; if (_embraceTakenDamage > DUNGEON_MODE<uint32>(DATA_EMBRACE_DMG, H_DATA_EMBRACE_DMG)) { _embraceTargetGUID = 0; - events.SetPhase(PHASE_NORMAL); me->CastStop(); } } @@ -255,12 +227,9 @@ class boss_taldaram : public CreatureScript if (victim->GetTypeId() != TYPEID_PLAYER) return; - Unit* embraceTarget = GetEmbraceTarget(); - if (events.IsInPhase(PHASE_SPECIAL) && embraceTarget && victim == embraceTarget) - { + if (victim->GetGUID() == _embraceTargetGUID) _embraceTargetGUID = 0; - events.SetPhase(PHASE_NORMAL); - } + Talk(SAY_SLAY); } @@ -289,76 +258,120 @@ class boss_taldaram : public CreatureScript me->SetHomePosition(me->GetPositionX(), me->GetPositionY(), DATA_GROUND_POSITION_Z, me->GetOrientation()); DoCast(SPELL_HOVER_FALL); me->SetDisableGravity(false); - me->GetMotionMaster()->MovePoint(0, me->GetHomePosition()); + me->GetMotionMaster()->MoveLand(0, me->GetHomePosition()); Talk(SAY_WARNING); instance->HandleGameObject(instance->GetData64(DATA_PRINCE_TALDARAM_PLATFORM), true); } private: + uint64 _flameSphereTargetGUID; uint64 _embraceTargetGUID; uint32 _embraceTakenDamage; }; CreatureAI* GetAI(Creature* creature) const OVERRIDE { - return GetAhnKahetAI<boss_taldaramAI>(creature); + return GetAhnKahetAI<boss_prince_taldaramAI>(creature); } }; -class npc_taldaram_flamesphere : public CreatureScript +// 30106, 31686, 31687 - Flame Sphere +class npc_prince_taldaram_flame_sphere : public CreatureScript { public: - npc_taldaram_flamesphere() : CreatureScript("npc_taldaram_flamesphere") { } + npc_prince_taldaram_flame_sphere() : CreatureScript("npc_prince_taldaram_flame_sphere") { } - struct npc_taldaram_flamesphereAI : public ScriptedAI + struct npc_prince_taldaram_flame_sphereAI : public ScriptedAI { - npc_taldaram_flamesphereAI(Creature* creature) : ScriptedAI(creature) + npc_prince_taldaram_flame_sphereAI(Creature* creature) : ScriptedAI(creature) { } + + void Reset() OVERRIDE { + DoCast(me, SPELL_FLAME_SPHERE_SPAWN_EFFECT, true); + DoCast(me, SPELL_FLAME_SPHERE_VISUAL, true); + + _flameSphereTargetGUID = 0; + _events.Reset(); + _events.ScheduleEvent(EVENT_START_MOVE, 3 * IN_MILLISECONDS); + _events.ScheduleEvent(EVENT_DESPAWN, 13 * IN_MILLISECONDS); } - void Reset() OVERRIDE + void SetGUID(uint64 guid, int32 /*id = 0*/) OVERRIDE { - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); - //! HACK: Creature's can't have MOVEMENTFLAG_FLYING - me->AddUnitMovementFlag(MOVEMENTFLAG_FLYING); - me->setFaction(16); - me->SetObjectScale(1.0f); - DoCast(me, SPELL_FLAME_SPHERE_VISUAL); - DoCast(me, SPELL_FLAME_SPHERE_SPAWN_EFFECT); - DoCast(me, SPELL_FLAME_SPHERE_PERIODIC); - _despawnTimer = 10 * IN_MILLISECONDS; + _flameSphereTargetGUID = guid; } void EnterCombat(Unit* /*who*/) OVERRIDE { } void MoveInLineOfSight(Unit* /*who*/) OVERRIDE { } - void JustDied(Unit* /*killer*/) OVERRIDE - { - DoCast(me, SPELL_FLAME_SPHERE_DEATH_EFFECT); - } - void UpdateAI(uint32 diff) OVERRIDE { - if (_despawnTimer <= diff) - me->DisappearAndDie(); - else - _despawnTimer -= diff; + _events.Update(diff); + + while (uint32 eventId = _events.ExecuteEvent()) + { + switch (eventId) + { + case EVENT_START_MOVE: + { + DoCast(me, SPELL_FLAME_SPHERE_PERIODIC, true); + + /// @todo: find correct values + float angleOffset = 0.0f; + float distOffset = DATA_SPHERE_DISTANCE; + + switch (me->GetEntry()) + { + case NPC_FLAME_SPHERE_1: + break; + case NPC_FLAME_SPHERE_2: + angleOffset = DATA_SPHERE_ANGLE_OFFSET; + break; + case NPC_FLAME_SPHERE_3: + angleOffset = -DATA_SPHERE_ANGLE_OFFSET; + break; + default: + return; + } + + Unit* sphereTarget = ObjectAccessor::GetUnit(*me, _flameSphereTargetGUID); + if (!sphereTarget) + return; + + float angle = me->GetAngle(sphereTarget) + angleOffset; + float x = me->GetPositionX() + distOffset * std::cos(angle); + float y = me->GetPositionY() + distOffset * std::sin(angle); + + /// @todo: correct speed + me->GetMotionMaster()->MovePoint(0, x, y, me->GetPositionZ()); + break; + } + case EVENT_DESPAWN: + DoCast(me, SPELL_FLAME_SPHERE_DEATH_EFFECT, true); + me->DespawnOrUnsummon(1000); + break; + default: + break; + } + } } private: - uint32 _despawnTimer; + EventMap _events; + uint64 _flameSphereTargetGUID; }; CreatureAI* GetAI(Creature* creature) const OVERRIDE { - return new npc_taldaram_flamesphereAI(creature); + return new npc_prince_taldaram_flame_sphereAI(creature); } }; -class prince_taldaram_sphere : public GameObjectScript +// 193093, 193094 - Ancient Nerubian Device +class go_prince_taldaram_sphere : public GameObjectScript { public: - prince_taldaram_sphere() : GameObjectScript("prince_taldaram_sphere") { } + go_prince_taldaram_sphere() : GameObjectScript("go_prince_taldaram_sphere") { } bool OnGossipHello(Player* /*player*/, GameObject* go) OVERRIDE { @@ -369,7 +382,6 @@ class prince_taldaram_sphere : public GameObjectScript Creature* PrinceTaldaram = ObjectAccessor::GetCreature(*go, instance->GetData64(DATA_PRINCE_TALDARAM)); if (PrinceTaldaram && PrinceTaldaram->IsAlive()) { - // maybe these are hacks :( go->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE); go->SetGoState(GO_STATE_ACTIVE); @@ -385,15 +397,88 @@ class prince_taldaram_sphere : public GameObjectScript break; } - CAST_AI(boss_taldaram::boss_taldaramAI, PrinceTaldaram->AI())->CheckSpheres(); + CAST_AI(boss_prince_taldaram::boss_prince_taldaramAI, PrinceTaldaram->AI())->CheckSpheres(); } return true; } }; +// 55931 - Conjure Flame Sphere +class spell_prince_taldaram_conjure_flame_sphere : public SpellScriptLoader +{ + public: + spell_prince_taldaram_conjure_flame_sphere() : SpellScriptLoader("spell_prince_taldaram_conjure_flame_sphere") { } + + class spell_prince_taldaram_conjure_flame_sphere_SpellScript : public SpellScript + { + PrepareSpellScript(spell_prince_taldaram_conjure_flame_sphere_SpellScript); + + bool Validate(SpellInfo const* /*spellInfo*/) OVERRIDE + { + if (!sSpellMgr->GetSpellInfo(SPELL_FLAME_SPHERE_SUMMON_1) + || !sSpellMgr->GetSpellInfo(SPELL_FLAME_SPHERE_SUMMON_2) + || !sSpellMgr->GetSpellInfo(SPELL_FLAME_SPHERE_SUMMON_3)) + return false; + return true; + } + + void HandleScript(SpellEffIndex /*effIndex*/) + { + Unit* caster = GetCaster(); + caster->CastSpell(caster, SPELL_FLAME_SPHERE_SUMMON_1, true); + + if (caster->GetMap()->IsHeroic()) + { + caster->CastSpell(caster, SPELL_FLAME_SPHERE_SUMMON_2, true); + caster->CastSpell(caster, SPELL_FLAME_SPHERE_SUMMON_3, true); + } + } + + void Register() OVERRIDE + { + OnEffectHitTarget += SpellEffectFn(spell_prince_taldaram_conjure_flame_sphere_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_DUMMY); + } + }; + + SpellScript* GetSpellScript() const OVERRIDE + { + return new spell_prince_taldaram_conjure_flame_sphere_SpellScript(); + } +}; + +// 55895, 59511, 59512 - Flame Sphere Summon +class spell_prince_taldaram_flame_sphere_summon : public SpellScriptLoader +{ + public: + spell_prince_taldaram_flame_sphere_summon() : SpellScriptLoader("spell_prince_taldaram_flame_sphere_summon") { } + + class spell_prince_taldaram_flame_sphere_summon_SpellScript : public SpellScript + { + PrepareSpellScript(spell_prince_taldaram_flame_sphere_summon_SpellScript); + + void SetDest(SpellDestination& dest) + { + Position offset = { 0.0f, 0.0f, 5.5f, 0.0f }; + dest.RelocateOffset(offset); + } + + void Register() OVERRIDE + { + OnDestinationTargetSelect += SpellDestinationTargetSelectFn(spell_prince_taldaram_flame_sphere_summon_SpellScript::SetDest, EFFECT_0, TARGET_DEST_CASTER); + } + }; + + SpellScript* GetSpellScript() const OVERRIDE + { + return new spell_prince_taldaram_flame_sphere_summon_SpellScript(); + } +}; + void AddSC_boss_taldaram() { - new boss_taldaram(); - new npc_taldaram_flamesphere(); - new prince_taldaram_sphere(); + new boss_prince_taldaram(); + new npc_prince_taldaram_flame_sphere(); + new go_prince_taldaram_sphere(); + new spell_prince_taldaram_conjure_flame_sphere(); + new spell_prince_taldaram_flame_sphere_summon(); } |