aboutsummaryrefslogtreecommitdiff
path: root/src
diff options
context:
space:
mode:
authorariel- <ariel-@users.noreply.github.com>2017-04-23 20:36:46 -0300
committerariel- <ariel-@users.noreply.github.com>2017-04-23 21:48:05 -0300
commitb6b0353bff151d180d98f4f7a67414cfca4bd585 (patch)
tree51440e4de35fb8bd4fd07a565b7e864c6bf9db10 /src
parent7c87ef5088c16539cd08c6da748e59dab0c4df67 (diff)
Core/AI: prevent launching a new MoveChase if victim didn't change
Thanks ccrs for feedback :P
Diffstat (limited to 'src')
-rw-r--r--src/server/game/AI/CreatureAI.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp
index b152773509b..11f6f8d0f36 100644
--- a/src/server/game/AI/CreatureAI.cpp
+++ b/src/server/game/AI/CreatureAI.cpp
@@ -240,7 +240,7 @@ bool CreatureAI::UpdateVictim()
if (!me->HasReactState(REACT_PASSIVE))
{
if (Unit* victim = me->SelectVictim())
- if (!me->IsFocusing(nullptr, true))
+ if (!me->IsFocusing(nullptr, true) && victim != me->GetVictim())
AttackStart(victim);
return me->GetVictim() != nullptr;