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authortobmaps <spambot42@yandex.ru>2011-05-14 16:02:16 +0700
committertobmaps <spambot42@yandex.ru>2011-05-14 16:02:16 +0700
commitb71b2896b6dde4a3a2690675b5afab3f54f1a294 (patch)
treebf3852c2be1c53fdc35331a2fb78edd85195bff5 /src
parent19bf53a0cbd3e6843b1aa6fc43cebacfd051eee3 (diff)
Core/Achievements: Prevent gaining kill credit achievements from suicides
Closes #862
Diffstat (limited to 'src')
-rwxr-xr-xsrc/server/game/Entities/Unit/Unit.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index c1f32587078..ba883e20c95 100755
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -713,7 +713,7 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa
{
sLog->outStaticDebug("DealDamage: victim just died");
- if (pVictim->GetTypeId() == TYPEID_PLAYER)
+ if (pVictim->GetTypeId() == TYPEID_PLAYER && pVictim != this)
{
pVictim->ToPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED, health);