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authorSpp <none@none>2010-05-02 01:06:29 +0200
committerSpp <none@none>2010-05-02 01:06:29 +0200
commitb7e1570e87f7411706ff779685ae6cbbf3e80bd7 (patch)
tree16e5daaf1fb5241bb303e42d74dd2dae3ab899eb /src
parentfe26dcc278247d21eb8964bd28e47ae4aa3d913e (diff)
Remove unused defines.
Closes issue 1947. Alternative solution added --HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/game/ScriptedGossip.h4
1 files changed, 0 insertions, 4 deletions
diff --git a/src/game/ScriptedGossip.h b/src/game/ScriptedGossip.h
index 038d3a2ca23..6f1da291c45 100644
--- a/src/game/ScriptedGossip.h
+++ b/src/game/ScriptedGossip.h
@@ -172,10 +172,6 @@ extern uint32 GetSkillLevel(Player *player,uint32 skill);
// Fuctions to send NPC lists, a - is always the npc guid(uint64)
#define SEND_VENDORLIST(a) GetSession()->SendListInventory(a)
#define SEND_TRAINERLIST(a) GetSession()->SendTrainerList(a)
-#define SEND_BANKERLIST(a) GetSession()->SendShowBank(a)
-#define SEND_TABARDLIST(a) GetSession()->SendTabardVendorActivate(a)
-#define SEND_AUCTIONLIST(a) GetSession()->SendAuctionHello(a)
-#define SEND_TAXILIST(a) GetSession()->SendTaxiStatus(a)
// Ressurect's the player if is dead.
#define SEND_SPRESURRECT() GetSession()->SendSpiritResurrect()