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authorSpp <none@none>2010-03-10 08:58:22 +0100
committerSpp <none@none>2010-03-10 08:58:22 +0100
commitb957b2736b2fa9f86b9a3fa312c60dd08de0cd7b (patch)
tree3d5db3203f59522a526bb04dba0e5d2c30fe4b14 /src
parent7fd1789109b1203fcc4c477012abacf4e1ed2b81 (diff)
Fix crash in group loading.
--HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/game/Group.cpp16
-rw-r--r--src/game/ObjectMgr.cpp4
2 files changed, 10 insertions, 10 deletions
diff --git a/src/game/Group.cpp b/src/game/Group.cpp
index 1e35411fa13..4fac78bf63f 100644
--- a/src/game/Group.cpp
+++ b/src/game/Group.cpp
@@ -132,7 +132,7 @@ bool Group::LoadGroupFromDB(const uint64 &leaderGuid, QueryResult_AutoPtr result
if(!result)
{
external = false;
- // 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
+ // 0 1 2 3 4 5 6 7 8 9 10 11 12 13
result = CharacterDatabase.PQuery("SELECT lootMethod, looterGuid, lootThreshold, icon1, icon2, icon3, icon4, icon5, icon6, icon7, icon8, isRaid, difficulty, raiddifficulty FROM groups WHERE leaderGuid ='%u'", GUID_LOPART(leaderGuid));
if(!result)
return false;
@@ -144,27 +144,27 @@ bool Group::LoadGroupFromDB(const uint64 &leaderGuid, QueryResult_AutoPtr result
if(!objmgr.GetPlayerNameByGUID(m_leaderGuid, m_leaderName))
return false;
- m_groupType = (*result)[13].GetBool() ? GROUPTYPE_RAID : GROUPTYPE_NORMAL;
+ m_groupType = (*result)[11].GetBool() ? GROUPTYPE_RAID : GROUPTYPE_NORMAL;
if (m_groupType == GROUPTYPE_RAID)
_initRaidSubGroupsCounter();
- uint32 diff = (*result)[14].GetUInt8();
+ uint32 diff = (*result)[12].GetUInt8();
if (diff >= MAX_DUNGEON_DIFFICULTY)
diff = DUNGEON_DIFFICULTY_NORMAL;
m_dungeonDifficulty = Difficulty(diff);
- uint32 r_diff = (*result)[15].GetUInt8();
+ uint32 r_diff = (*result)[13].GetUInt8();
if (r_diff >= MAX_RAID_DIFFICULTY)
r_diff = RAID_DIFFICULTY_10MAN_NORMAL;
m_raidDifficulty = Difficulty(r_diff);
- m_lootMethod = (LootMethod)(*result)[2].GetUInt8();
- m_looterGuid = MAKE_NEW_GUID((*result)[3].GetUInt32(), 0, HIGHGUID_PLAYER);
- m_lootThreshold = (ItemQualities)(*result)[4].GetUInt16();
+ m_lootMethod = (LootMethod)(*result)[0].GetUInt8();
+ m_looterGuid = MAKE_NEW_GUID((*result)[1].GetUInt32(), 0, HIGHGUID_PLAYER);
+ m_lootThreshold = (ItemQualities)(*result)[2].GetUInt16();
for (int i=0; i<TARGETICONCOUNT; ++i)
- m_targetIcons[i] = (*result)[5+i].GetUInt64();
+ m_targetIcons[i] = (*result)[3+i].GetUInt64();
if(loadMembers)
{
diff --git a/src/game/ObjectMgr.cpp b/src/game/ObjectMgr.cpp
index 93da45ae611..a26ea9d80b1 100644
--- a/src/game/ObjectMgr.cpp
+++ b/src/game/ObjectMgr.cpp
@@ -3364,7 +3364,7 @@ void ObjectMgr::LoadGroups()
Group *group = NULL;
uint64 leaderGuid = 0;
uint32 count = 0;
- // 2 3 4 5 6 7 8 9 10 11 12 13 14 15 1
+ // 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
QueryResult_AutoPtr result = CharacterDatabase.Query("SELECT lootMethod, looterGuid, lootThreshold, icon1, icon2, icon3, icon4, icon5, icon6, icon7, icon8, isRaid, difficulty, raiddifficulty, leaderGuid FROM groups");
if( !result )
@@ -3385,7 +3385,7 @@ void ObjectMgr::LoadGroups()
bar.step();
Field *fields = result->Fetch();
++count;
- leaderGuid = MAKE_NEW_GUID(fields[16].GetUInt32(),0,HIGHGUID_PLAYER);
+ leaderGuid = MAKE_NEW_GUID(fields[14].GetUInt32(),0,HIGHGUID_PLAYER);
group = new Group;
if(!group->LoadGroupFromDB(leaderGuid, result, false))