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authorShauren <shauren.trinity@gmail.com>2011-07-22 21:42:17 +0200
committerShauren <shauren.trinity@gmail.com>2011-07-22 21:42:17 +0200
commitba4c4d89435206761c6688274eac95830d900b11 (patch)
tree46497381d0b28e0276d6ca8ff8159b13cfa89fd6 /src
parent74e2d981ac1af4b0e9101c9e5e8a5bf23fd60566 (diff)
Core/GameObject: Added missed change to destructible health setting
Diffstat (limited to 'src')
-rwxr-xr-xsrc/server/game/Entities/GameObject/GameObject.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp
index 2f827f08585..e1b37f73928 100755
--- a/src/server/game/Entities/GameObject/GameObject.cpp
+++ b/src/server/game/Entities/GameObject/GameObject.cpp
@@ -1763,6 +1763,8 @@ void GameObject::ModifyHealth(int32 change, Unit* attackerOrHealer /*= NULL*/, u
SetDestructibleState(GO_DESTRUCTIBLE_DESTROYED, player, false);
else if (GetGOValue()->Building.Health <= GetGOInfo()->building.damagedNumHits)
SetDestructibleState(GO_DESTRUCTIBLE_DAMAGED, player, false);
+ else if (GetGOValue()->Building.Health == GetGOValue()->Building.MaxHealth)
+ SetDestructibleState(GO_DESTRUCTIBLE_INTACT, player, false);
}
void GameObject::SetDestructibleState(GameObjectDestructibleState state, Player* eventInvoker /*= NULL*/, bool setHealth /*= false*/)