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authorSpp <spp@jorge.gr>2012-08-22 13:38:55 +0200
committerSpp <spp@jorge.gr>2012-08-22 13:38:55 +0200
commitbb559072ee39ea3900ea86188a9032d03c8c7465 (patch)
treec314f97fa25136089f80564a8b8ff894cadb046c /src
parent1f162fb7c03d354afc07e99ef6ea588a24a0fdb9 (diff)
Core/Opcodes: Remove some opcodes that no longer exist on cata and fix a couple of log messages
Diffstat (limited to 'src')
-rwxr-xr-xsrc/server/game/Handlers/GuildHandler.cpp17
-rw-r--r--src/server/game/Server/Protocol/Opcodes.cpp3302
-rwxr-xr-xsrc/server/game/Server/Protocol/Opcodes.h6
-rw-r--r--src/server/game/Server/WorldSession.cpp14
-rwxr-xr-xsrc/server/game/Server/WorldSession.h1
-rw-r--r--src/server/game/Server/WorldSocket.cpp5
6 files changed, 1665 insertions, 1680 deletions
diff --git a/src/server/game/Handlers/GuildHandler.cpp b/src/server/game/Handlers/GuildHandler.cpp
index 89a53be3e24..6ace7782de6 100755
--- a/src/server/game/Handlers/GuildHandler.cpp
+++ b/src/server/game/Handlers/GuildHandler.cpp
@@ -58,23 +58,6 @@ void WorldSession::HandleGuildQueryOpcode(WorldPacket& recvPacket)
Guild::SendCommandResult(this, GUILD_CREATE_S, ERR_GUILD_PLAYER_NOT_IN_GUILD);
}
-void WorldSession::HandleGuildCreateOpcode(WorldPacket& recvPacket)
-{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GUILD_CREATE");
-
- std::string name;
- recvPacket >> name;
-
- if (!GetPlayer()->GetGuildId()) // Player cannot be in guild
- {
- Guild* guild = new Guild();
- if (guild->Create(GetPlayer(), name))
- sGuildMgr->AddGuild(guild);
- else
- delete guild;
- }
-}
-
void WorldSession::HandleGuildInviteOpcode(WorldPacket& recvPacket)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GUILD_INVITE");
diff --git a/src/server/game/Server/Protocol/Opcodes.cpp b/src/server/game/Server/Protocol/Opcodes.cpp
index dc3e1b88f39..9f83f984cba 100644
--- a/src/server/game/Server/Protocol/Opcodes.cpp
+++ b/src/server/game/Server/Protocol/Opcodes.cpp
@@ -42,1661 +42,1661 @@ void InitOpcodes()
memset(opcodeTable, 0, sizeof(opcodeTable));
- DEFINE_OPCODE_HANDLER(CMSG_ACCEPT_LEVEL_GRANT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAcceptGrantLevel );
- DEFINE_OPCODE_HANDLER(CMSG_ACCEPT_TRADE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAcceptTradeOpcode );
- DEFINE_OPCODE_HANDLER(CMSG_ACTIVATETAXI, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleActivateTaxiOpcode );
- DEFINE_OPCODE_HANDLER(CMSG_ACTIVATETAXIEXPRESS, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleActivateTaxiExpressOpcode );
- DEFINE_OPCODE_HANDLER(CMSG_ADDON_REGISTERED_PREFIXES, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAddonRegisteredPrefixesOpcode);
- DEFINE_OPCODE_HANDLER(CMSG_ADD_FRIEND, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAddFriendOpcode );
- DEFINE_OPCODE_HANDLER(CMSG_ADD_IGNORE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAddIgnoreOpcode );
- //DEFINE_OPCODE_HANDLER(CMSG_ADD_VOICE_IGNORE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- DEFINE_OPCODE_HANDLER(CMSG_ALTER_APPEARANCE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAlterAppearance );
- DEFINE_OPCODE_HANDLER(CMSG_AREATRIGGER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAreaTriggerOpcode );
- DEFINE_OPCODE_HANDLER(CMSG_AREA_SPIRIT_HEALER_QUERY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAreaSpiritHealerQueryOpcode);
- DEFINE_OPCODE_HANDLER(CMSG_AREA_SPIRIT_HEALER_QUEUE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAreaSpiritHealerQueueOpcode);
- DEFINE_OPCODE_HANDLER(CMSG_ARENA_TEAM_ACCEPT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleArenaTeamAcceptOpcode );
- //DEFINE_OPCODE_HANDLER(CMSG_ARENA_TEAM_CREATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- DEFINE_OPCODE_HANDLER(CMSG_ARENA_TEAM_DECLINE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleArenaTeamDeclineOpcode );
- DEFINE_OPCODE_HANDLER(CMSG_ARENA_TEAM_DISBAND, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleArenaTeamDisbandOpcode );
- DEFINE_OPCODE_HANDLER(CMSG_ARENA_TEAM_INVITE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleArenaTeamInviteOpcode );
- DEFINE_OPCODE_HANDLER(CMSG_ARENA_TEAM_LEADER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleArenaTeamLeaderOpcode );
- DEFINE_OPCODE_HANDLER(CMSG_ARENA_TEAM_LEAVE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleArenaTeamLeaveOpcode );
- DEFINE_OPCODE_HANDLER(CMSG_ARENA_TEAM_QUERY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleArenaTeamQueryOpcode );
- DEFINE_OPCODE_HANDLER(CMSG_ARENA_TEAM_REMOVE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleArenaTeamRemoveOpcode );
- DEFINE_OPCODE_HANDLER(CMSG_ARENA_TEAM_ROSTER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleArenaTeamRosterOpcode );
- DEFINE_OPCODE_HANDLER(CMSG_ATTACKSTOP, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleAttackStopOpcode );
- DEFINE_OPCODE_HANDLER(CMSG_ATTACKSWING, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleAttackSwingOpcode );
- //DEFINE_OPCODE_HANDLER(CMSG_AUCTION_LIST_BIDDER_ITEMS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAuctionListBidderItems );
- //DEFINE_OPCODE_HANDLER(CMSG_AUCTION_LIST_ITEMS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAuctionListItems );
- //DEFINE_OPCODE_HANDLER(CMSG_AUCTION_LIST_OWNER_ITEMS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAuctionListOwnerItems );
- //DEFINE_OPCODE_HANDLER(CMSG_AUCTION_LIST_PENDING_SALES, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAuctionListPendingSales );
- //DEFINE_OPCODE_HANDLER(CMSG_AUCTION_PLACE_BID, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAuctionPlaceBid );
- //DEFINE_OPCODE_HANDLER(CMSG_AUCTION_REMOVE_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAuctionRemoveItem );
- //DEFINE_OPCODE_HANDLER(CMSG_AUCTION_SELL_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAuctionSellItem );
- DEFINE_OPCODE_HANDLER(CMSG_AUTH_SESSION, STATUS_NEVER, PROCESS_THREADUNSAFE, &WorldSession::Handle_EarlyProccess );
- DEFINE_OPCODE_HANDLER(CMSG_AUTOBANK_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAutoBankItemOpcode );
- DEFINE_OPCODE_HANDLER(CMSG_AUTOEQUIP_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAutoEquipItemOpcode );
- DEFINE_OPCODE_HANDLER(CMSG_AUTOEQUIP_ITEM_SLOT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAutoEquipItemSlotOpcode );
- DEFINE_OPCODE_HANDLER(CMSG_AUTOSTORE_BAG_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAutoStoreBagItemOpcode );
- DEFINE_OPCODE_HANDLER(CMSG_AUTOSTORE_BANK_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAutoStoreBankItemOpcode );
- DEFINE_OPCODE_HANDLER(CMSG_AUTOSTORE_LOOT_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAutostoreLootItemOpcode );
- //DEFINE_OPCODE_HANDLER(CMSG_AUTO_DECLINE_GUILD_INVITES, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- DEFINE_OPCODE_HANDLER(CMSG_BANKER_ACTIVATE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBankerActivateOpcode );
- //DEFINE_OPCODE_HANDLER(CMSG_BATTLEFIELD_LEAVE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- DEFINE_OPCODE_HANDLER(CMSG_BATTLEFIELD_LIST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBattlefieldListOpcode );
- //DEFINE_OPCODE_HANDLER(CMSG_BATTLEFIELD_MGR_ENTRY_INVITE_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_BATTLEFIELD_MGR_EXIT_REQUEST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_BATTLEFIELD_MGR_QUEUE_INVITE_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_BATTLEFIELD_MGR_QUEUE_REQUEST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_BATTLEFIELD_PORT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBattleFieldPortOpcode );
- DEFINE_OPCODE_HANDLER(CMSG_BATTLEFIELD_STATUS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBattlefieldStatusOpcode );
- //DEFINE_OPCODE_HANDLER(CMSG_BATTLEGROUND_PLAYER_POSITIONS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_BATTLEMASTER_JOIN, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBattlemasterJoinOpcode );
- //DEFINE_OPCODE_HANDLER(CMSG_BATTLEMASTER_JOIN_ARENA, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBattlemasterJoinArena );
- //DEFINE_OPCODE_HANDLER(CMSG_BATTLEMASTER_JOIN_RATED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- DEFINE_OPCODE_HANDLER(CMSG_BEGIN_TRADE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBeginTradeOpcode );
- DEFINE_OPCODE_HANDLER(CMSG_BINDER_ACTIVATE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBinderActivateOpcode );
- //DEFINE_OPCODE_HANDLER(CMSG_BUG, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBugOpcode );
- DEFINE_OPCODE_HANDLER(CMSG_BUSY_TRADE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBusyTradeOpcode );
- DEFINE_OPCODE_HANDLER(CMSG_BUYBACK_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBuybackItem );
- DEFINE_OPCODE_HANDLER(CMSG_BUY_BANK_SLOT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBuyBankSlotOpcode );
- DEFINE_OPCODE_HANDLER(CMSG_BUY_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBuyItemOpcode );
- //DEFINE_OPCODE_HANDLER(CMSG_CALENDAR_ADD_EVENT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarAddEvent );
- //DEFINE_OPCODE_HANDLER(CMSG_CALENDAR_ARENA_TEAM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarArenaTeam );
- //DEFINE_OPCODE_HANDLER(CMSG_CALENDAR_COMPLAIN, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarComplain );
- //DEFINE_OPCODE_HANDLER(CMSG_CALENDAR_COPY_EVENT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarCopyEvent );
- //DEFINE_OPCODE_HANDLER(CMSG_CALENDAR_EVENT_INVITE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarEventInvite );
- //DEFINE_OPCODE_HANDLER(CMSG_CALENDAR_EVENT_MODERATOR_STATUS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarEventModeratorStatus);
- //DEFINE_OPCODE_HANDLER(CMSG_CALENDAR_EVENT_REMOVE_INVITE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarEventRemoveInvite );
- //DEFINE_OPCODE_HANDLER(CMSG_CALENDAR_EVENT_RSVP, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarEventRsvp );
- //DEFINE_OPCODE_HANDLER(CMSG_CALENDAR_EVENT_SIGNUP, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_CALENDAR_EVENT_STATUS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarEventStatus );
- //DEFINE_OPCODE_HANDLER(CMSG_CALENDAR_GET_CALENDAR, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarGetCalendar );
- //DEFINE_OPCODE_HANDLER(CMSG_CALENDAR_GET_EVENT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarGetEvent );
- DEFINE_OPCODE_HANDLER(CMSG_CALENDAR_GET_NUM_PENDING, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarGetNumPending );
- //DEFINE_OPCODE_HANDLER(CMSG_CALENDAR_GUILD_FILTER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarGuildFilter );
- //DEFINE_OPCODE_HANDLER(CMSG_CALENDAR_REMOVE_EVENT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarRemoveEvent );
- //DEFINE_OPCODE_HANDLER(CMSG_CALENDAR_UPDATE_EVENT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarUpdateEvent );
- DEFINE_OPCODE_HANDLER(CMSG_CANCEL_AURA, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCancelAuraOpcode );
- //DEFINE_OPCODE_HANDLER(CMSG_CANCEL_AUTO_REPEAT_SPELL, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCancelAutoRepeatSpellOpcode);
- DEFINE_OPCODE_HANDLER(CMSG_CANCEL_CAST, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleCancelCastOpcode );
- //DEFINE_OPCODE_HANDLER(CMSG_CANCEL_CHANNELLING, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCancelChanneling );
- DEFINE_OPCODE_HANDLER(CMSG_CANCEL_MOUNT_AURA, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCancelMountAuraOpcode );
- //DEFINE_OPCODE_HANDLER(CMSG_CANCEL_QUEUED_SPELL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_CANCEL_TEMP_ENCHANTMENT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCancelTempEnchantmentOpcode);
+ DEFINE_OPCODE_HANDLER(CMSG_ACCEPT_LEVEL_GRANT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAcceptGrantLevel );
+ DEFINE_OPCODE_HANDLER(CMSG_ACCEPT_TRADE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAcceptTradeOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_ACTIVATETAXI, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleActivateTaxiOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_ACTIVATETAXIEXPRESS, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleActivateTaxiExpressOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_ADDON_REGISTERED_PREFIXES, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAddonRegisteredPrefixesOpcode);
+ DEFINE_OPCODE_HANDLER(CMSG_ADD_FRIEND, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAddFriendOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_ADD_IGNORE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAddIgnoreOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_ADD_VOICE_IGNORE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_ALTER_APPEARANCE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAlterAppearance );
+ DEFINE_OPCODE_HANDLER(CMSG_AREATRIGGER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAreaTriggerOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_AREA_SPIRIT_HEALER_QUERY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAreaSpiritHealerQueryOpcode);
+ DEFINE_OPCODE_HANDLER(CMSG_AREA_SPIRIT_HEALER_QUEUE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAreaSpiritHealerQueueOpcode);
+ DEFINE_OPCODE_HANDLER(CMSG_ARENA_TEAM_ACCEPT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleArenaTeamAcceptOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_ARENA_TEAM_CREATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_ARENA_TEAM_DECLINE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleArenaTeamDeclineOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_ARENA_TEAM_DISBAND, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleArenaTeamDisbandOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_ARENA_TEAM_INVITE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleArenaTeamInviteOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_ARENA_TEAM_LEADER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleArenaTeamLeaderOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_ARENA_TEAM_LEAVE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleArenaTeamLeaveOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_ARENA_TEAM_QUERY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleArenaTeamQueryOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_ARENA_TEAM_REMOVE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleArenaTeamRemoveOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_ARENA_TEAM_ROSTER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleArenaTeamRosterOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_ATTACKSTOP, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleAttackStopOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_ATTACKSWING, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleAttackSwingOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_AUCTION_LIST_BIDDER_ITEMS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAuctionListBidderItems );
+ //DEFINE_OPCODE_HANDLER(CMSG_AUCTION_LIST_ITEMS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAuctionListItems );
+ //DEFINE_OPCODE_HANDLER(CMSG_AUCTION_LIST_OWNER_ITEMS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAuctionListOwnerItems );
+ //DEFINE_OPCODE_HANDLER(CMSG_AUCTION_LIST_PENDING_SALES, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAuctionListPendingSales );
+ //DEFINE_OPCODE_HANDLER(CMSG_AUCTION_PLACE_BID, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAuctionPlaceBid );
+ //DEFINE_OPCODE_HANDLER(CMSG_AUCTION_REMOVE_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAuctionRemoveItem );
+ //DEFINE_OPCODE_HANDLER(CMSG_AUCTION_SELL_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAuctionSellItem );
+ DEFINE_OPCODE_HANDLER(CMSG_AUTH_SESSION, STATUS_NEVER, PROCESS_THREADUNSAFE, &WorldSession::Handle_EarlyProccess );
+ DEFINE_OPCODE_HANDLER(CMSG_AUTOBANK_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAutoBankItemOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_AUTOEQUIP_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAutoEquipItemOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_AUTOEQUIP_ITEM_SLOT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAutoEquipItemSlotOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_AUTOSTORE_BAG_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAutoStoreBagItemOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_AUTOSTORE_BANK_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAutoStoreBankItemOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_AUTOSTORE_LOOT_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAutostoreLootItemOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_AUTO_DECLINE_GUILD_INVITES, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_BANKER_ACTIVATE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBankerActivateOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_BATTLEFIELD_LEAVE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_BATTLEFIELD_LIST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBattlefieldListOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_BATTLEFIELD_MGR_ENTRY_INVITE_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_BATTLEFIELD_MGR_EXIT_REQUEST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_BATTLEFIELD_MGR_QUEUE_INVITE_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_BATTLEFIELD_MGR_QUEUE_REQUEST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_BATTLEFIELD_PORT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBattleFieldPortOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_BATTLEFIELD_STATUS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBattlefieldStatusOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_BATTLEGROUND_PLAYER_POSITIONS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_BATTLEMASTER_JOIN, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBattlemasterJoinOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_BATTLEMASTER_JOIN_ARENA, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBattlemasterJoinArena );
+ //DEFINE_OPCODE_HANDLER(CMSG_BATTLEMASTER_JOIN_RATED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_BEGIN_TRADE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBeginTradeOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_BINDER_ACTIVATE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBinderActivateOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_BUG, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBugOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_BUSY_TRADE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBusyTradeOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_BUYBACK_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBuybackItem );
+ DEFINE_OPCODE_HANDLER(CMSG_BUY_BANK_SLOT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBuyBankSlotOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_BUY_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBuyItemOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_CALENDAR_ADD_EVENT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarAddEvent );
+ //DEFINE_OPCODE_HANDLER(CMSG_CALENDAR_ARENA_TEAM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarArenaTeam );
+ //DEFINE_OPCODE_HANDLER(CMSG_CALENDAR_COMPLAIN, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarComplain );
+ //DEFINE_OPCODE_HANDLER(CMSG_CALENDAR_COPY_EVENT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarCopyEvent );
+ //DEFINE_OPCODE_HANDLER(CMSG_CALENDAR_EVENT_INVITE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarEventInvite );
+ //DEFINE_OPCODE_HANDLER(CMSG_CALENDAR_EVENT_MODERATOR_STATUS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarEventModeratorStatus);
+ //DEFINE_OPCODE_HANDLER(CMSG_CALENDAR_EVENT_REMOVE_INVITE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarEventRemoveInvite );
+ //DEFINE_OPCODE_HANDLER(CMSG_CALENDAR_EVENT_RSVP, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarEventRsvp );
+ //DEFINE_OPCODE_HANDLER(CMSG_CALENDAR_EVENT_SIGNUP, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_CALENDAR_EVENT_STATUS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarEventStatus );
+ //DEFINE_OPCODE_HANDLER(CMSG_CALENDAR_GET_CALENDAR, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarGetCalendar );
+ //DEFINE_OPCODE_HANDLER(CMSG_CALENDAR_GET_EVENT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarGetEvent );
+ DEFINE_OPCODE_HANDLER(CMSG_CALENDAR_GET_NUM_PENDING, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarGetNumPending );
+ //DEFINE_OPCODE_HANDLER(CMSG_CALENDAR_GUILD_FILTER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarGuildFilter );
+ //DEFINE_OPCODE_HANDLER(CMSG_CALENDAR_REMOVE_EVENT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarRemoveEvent );
+ //DEFINE_OPCODE_HANDLER(CMSG_CALENDAR_UPDATE_EVENT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarUpdateEvent );
+ DEFINE_OPCODE_HANDLER(CMSG_CANCEL_AURA, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCancelAuraOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_CANCEL_AUTO_REPEAT_SPELL, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCancelAutoRepeatSpellOpcode);
+ DEFINE_OPCODE_HANDLER(CMSG_CANCEL_CAST, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleCancelCastOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_CANCEL_CHANNELLING, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCancelChanneling );
+ DEFINE_OPCODE_HANDLER(CMSG_CANCEL_MOUNT_AURA, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCancelMountAuraOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_CANCEL_QUEUED_SPELL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_CANCEL_TEMP_ENCHANTMENT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCancelTempEnchantmentOpcode);
DEFINE_OPCODE_HANDLER(CMSG_CANCEL_TRADE, STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT, PROCESS_THREADUNSAFE, &WorldSession::HandleCancelTradeOpcode);
- DEFINE_OPCODE_HANDLER(CMSG_CAST_SPELL, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleCastSpellOpcode );
- //DEFINE_OPCODE_HANDLER(CMSG_CHANGEPLAYER_DIFFICULTY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_CHANGE_SEATS_ON_CONTROLLED_VEHICLE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChangeSeatsOnControlledVehicle);
- DEFINE_OPCODE_HANDLER(CMSG_CHANNEL_ANNOUNCEMENTS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelAnnouncements );
- DEFINE_OPCODE_HANDLER(CMSG_CHANNEL_BAN, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelBan );
- DEFINE_OPCODE_HANDLER(CMSG_CHANNEL_DISPLAY_LIST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelDisplayListQuery );
- DEFINE_OPCODE_HANDLER(CMSG_CHANNEL_INVITE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelInvite );
- DEFINE_OPCODE_HANDLER(CMSG_CHANNEL_KICK, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelKick );
- DEFINE_OPCODE_HANDLER(CMSG_CHANNEL_LIST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelList );
- //DEFINE_OPCODE_HANDLER(CMSG_CHANNEL_MODERATE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::Handle_NULL );
- DEFINE_OPCODE_HANDLER(CMSG_CHANNEL_MODERATOR, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelModerator );
- DEFINE_OPCODE_HANDLER(CMSG_CHANNEL_MUTE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelMute );
- DEFINE_OPCODE_HANDLER(CMSG_CHANNEL_OWNER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelOwner );
- DEFINE_OPCODE_HANDLER(CMSG_CHANNEL_PASSWORD, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelPassword );
- //DEFINE_OPCODE_HANDLER(CMSG_CHANNEL_ROSTER_INFO, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- DEFINE_OPCODE_HANDLER(CMSG_CHANNEL_SET_OWNER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelSetOwner );
- //DEFINE_OPCODE_HANDLER(CMSG_CHANNEL_SILENCE_ALL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_CHANNEL_SILENCE_VOICE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- DEFINE_OPCODE_HANDLER(CMSG_CHANNEL_UNBAN, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelUnban );
- DEFINE_OPCODE_HANDLER(CMSG_CHANNEL_UNMODERATOR, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelUnmoderator );
- DEFINE_OPCODE_HANDLER(CMSG_CHANNEL_UNMUTE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelUnmute );
- //DEFINE_OPCODE_HANDLER(CMSG_CHANNEL_UNSILENCE_ALL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_CHANNEL_UNSILENCE_VOICE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_CHANNEL_VOICE_OFF, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_CHANNEL_VOICE_ON, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelVoiceOnOpcode );
- DEFINE_OPCODE_HANDLER(CMSG_CHAR_CREATE, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleCharCreateOpcode );
- DEFINE_OPCODE_HANDLER(CMSG_CHAR_CUSTOMIZE, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleCharCustomize );
- DEFINE_OPCODE_HANDLER(CMSG_CHAR_DELETE, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleCharDeleteOpcode );
- DEFINE_OPCODE_HANDLER(CMSG_CHAR_ENUM, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleCharEnumOpcode );
- DEFINE_OPCODE_HANDLER(CMSG_CHAR_FACTION_CHANGE, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleCharFactionOrRaceChange );
- DEFINE_OPCODE_HANDLER(CMSG_CHAR_RACE_CHANGE, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleCharFactionOrRaceChange );
- DEFINE_OPCODE_HANDLER(CMSG_CHAR_RENAME, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleCharRenameOpcode );
- //DEFINE_OPCODE_HANDLER(CMSG_CHAT_FILTERED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_CHAT_IGNORED, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChatIgnoredOpcode );
- //DEFINE_OPCODE_HANDLER(CMSG_CLEAR_CHANNEL_WATCH, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_CLEAR_RAID_MARKER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- DEFINE_OPCODE_HANDLER(CMSG_CLEAR_TRADE_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleClearTradeItemOpcode );
- //DEFINE_OPCODE_HANDLER(CMSG_COMMENTATOR_ENABLE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_COMMENTATOR_ENTER_INSTANCE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_COMMENTATOR_EXIT_INSTANCE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_COMMENTATOR_GET_MAP_INFO, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_COMMENTATOR_GET_PARTY_INFO, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_COMMENTATOR_GET_PLAYER_INFO, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_COMMENTATOR_INSTANCE_COMMAND, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_COMMENTATOR_SKIRMISH_QUEUE_COMMAND, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_COMMENTATOR_START_WARGAME, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_COMPLAIN, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleComplainOpcode );
- DEFINE_OPCODE_HANDLER(CMSG_COMPLETE_CINEMATIC, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCompleteCinematic );
- //DEFINE_OPCODE_HANDLER(CMSG_COMPLETE_MOVIE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_CONNECT_TO_FAILED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- DEFINE_OPCODE_HANDLER(CMSG_CONTACT_LIST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleContactListOpcode );
- //DEFINE_OPCODE_HANDLER(CMSG_CORPSE_MAP_POSITION_QUERY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCorpseMapPositionQuery );
- DEFINE_OPCODE_HANDLER(CMSG_CREATURE_QUERY, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleCreatureQueryOpcode );
- //DEFINE_OPCODE_HANDLER(CMSG_DANCE_QUERY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_DELETEEQUIPMENT_SET, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- DEFINE_OPCODE_HANDLER(CMSG_DEL_FRIEND, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleDelFriendOpcode );
- //DEFINE_OPCODE_HANDLER(CMSG_DEL_IGNORE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleDelIgnoreOpcode );
- //DEFINE_OPCODE_HANDLER(CMSG_DEL_VOICE_IGNORE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- DEFINE_OPCODE_HANDLER(CMSG_DESTROY_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleDestroyItemOpcode );
- //DEFINE_OPCODE_HANDLER(CMSG_DISMISS_CONTROLLED_VEHICLE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleDismissControlledVehicle );
- //DEFINE_OPCODE_HANDLER(CMSG_DISMISS_CRITTER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleDismissCritter );
- DEFINE_OPCODE_HANDLER(CMSG_DUEL_ACCEPTED, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleDuelAcceptedOpcode );
- DEFINE_OPCODE_HANDLER(CMSG_DUEL_CANCELLED, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleDuelCancelledOpcode );
- //DEFINE_OPCODE_HANDLER(CMSG_DUNGEON_FINDER_GET_SYSTEM_INFO, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_EJECT_PASSENGER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- DEFINE_OPCODE_HANDLER(CMSG_EMOTE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleEmoteOpcode );
- DEFINE_OPCODE_HANDLER(CMSG_ENABLETAXI, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleTaxiQueryAvailableNodes );
- DEFINE_OPCODE_HANDLER(CMSG_ENABLE_NAGLE, STATUS_NEVER , PROCESS_INPLACE, &WorldSession::Handle_EarlyProccess );
- DEFINE_OPCODE_HANDLER(CMSG_EQUIPMENT_SET_SAVE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleEquipmentSetSave );
- DEFINE_OPCODE_HANDLER(CMSG_EQUIPMENT_SET_USE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleEquipmentSetUse );
- DEFINE_OPCODE_HANDLER(CMSG_FAR_SIGHT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleFarSightOpcode );
- //DEFINE_OPCODE_HANDLER(CMSG_FORCE_MOVE_ROOT_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMoveRootAck );
- //DEFINE_OPCODE_HANDLER(CMSG_FORCE_MOVE_UNROOT_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMoveUnRootAck );
- DEFINE_OPCODE_HANDLER(CMSG_GAMEOBJECT_QUERY, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleGameObjectQueryOpcode );
- DEFINE_OPCODE_HANDLER(CMSG_GAMEOBJ_REPORT_USE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGameobjectReportUse );
- DEFINE_OPCODE_HANDLER(CMSG_GAMEOBJ_USE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGameObjectUseOpcode );
- DEFINE_OPCODE_HANDLER(CMSG_GET_MAIL_LIST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGetMailList );
- DEFINE_OPCODE_HANDLER(CMSG_GET_MIRRORIMAGE_DATA, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMirrorImageDataRequest );
- DEFINE_OPCODE_HANDLER(CMSG_GMRESPONSE_RESOLVE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGMResponseResolve );
- //DEFINE_OPCODE_HANDLER(CMSG_GMSURVEY_SUBMIT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGMSurveySubmit );
- //DEFINE_OPCODE_HANDLER(CMSG_GMTICKET_CREATE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGMTicketCreateOpcode );
- //DEFINE_OPCODE_HANDLER(CMSG_GMTICKET_DELETETICKET, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGMTicketDeleteOpcode );
- DEFINE_OPCODE_HANDLER(CMSG_GMTICKET_GETTICKET, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGMTicketGetTicketOpcode );
- //DEFINE_OPCODE_HANDLER(CMSG_GMTICKET_SYSTEMSTATUS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGMTicketSystemStatusOpcode);
- //DEFINE_OPCODE_HANDLER(CMSG_GMTICKET_UPDATETEXT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGMTicketUpdateOpcode );
- //DEFINE_OPCODE_HANDLER(CMSG_GM_REPORT_LAG, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleReportLag );
- DEFINE_OPCODE_HANDLER(CMSG_GOSSIP_HELLO, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGossipHelloOpcode );
- DEFINE_OPCODE_HANDLER(CMSG_GOSSIP_SELECT_OPTION, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGossipSelectOptionOpcode );
- DEFINE_OPCODE_HANDLER(CMSG_GRANT_LEVEL, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGrantLevel );
- DEFINE_OPCODE_HANDLER(CMSG_GROUP_ASSISTANT_LEADER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGroupAssistantLeaderOpcode);
- DEFINE_OPCODE_HANDLER(CMSG_GROUP_CHANGE_SUB_GROUP, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGroupChangeSubGroupOpcode );
- DEFINE_OPCODE_HANDLER(CMSG_GROUP_DISBAND, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGroupDisbandOpcode );
- DEFINE_OPCODE_HANDLER(CMSG_GROUP_INVITE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGroupInviteOpcode );
- DEFINE_OPCODE_HANDLER(CMSG_GROUP_INVITE_RESPONSE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGroupInviteResponseOpcode );
- //DEFINE_OPCODE_HANDLER(CMSG_GROUP_RAID_CONVERT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGroupRaidConvertOpcode );
- //DEFINE_OPCODE_HANDLER(CMSG_GROUP_REQUEST_JOIN_UPDATES, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- DEFINE_OPCODE_HANDLER(CMSG_GROUP_SET_LEADER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGroupSetLeaderOpcode );
- //DEFINE_OPCODE_HANDLER(CMSG_GROUP_SET_ROLES, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_GROUP_SWAP_SUB_GROUP, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGroupSwapSubGroupOpcode );
- DEFINE_OPCODE_HANDLER(CMSG_GROUP_UNINVITE_GUID, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGroupUninviteGuidOpcode );
- DEFINE_OPCODE_HANDLER(CMSG_GUILD_ACCEPT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildAcceptOpcode );
- //DEFINE_OPCODE_HANDLER(CMSG_GUILD_ACHIEVEMENT_MEMBERS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- DEFINE_OPCODE_HANDLER(CMSG_GUILD_ACHIEVEMENT_PROGRESS_QUERY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildAchievementProgressQuery);
- DEFINE_OPCODE_HANDLER(CMSG_GUILD_ADD_RANK, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildAddRankOpcode );
- DEFINE_OPCODE_HANDLER(CMSG_GUILD_ASSIGN_MEMBER_RANK, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildAssignRankOpcode );
- DEFINE_OPCODE_HANDLER(CMSG_GUILD_BANKER_ACTIVATE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildBankerActivate );
- DEFINE_OPCODE_HANDLER(CMSG_GUILD_BANK_BUY_TAB, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildBankBuyTab );
- DEFINE_OPCODE_HANDLER(CMSG_GUILD_BANK_DEPOSIT_MONEY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildBankDepositMoney );
- //DEFINE_OPCODE_HANDLER(CMSG_GUILD_BANK_LOG_QUERY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- DEFINE_OPCODE_HANDLER(CMSG_GUILD_BANK_QUERY_TAB, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildBankQueryTab );
- //DEFINE_OPCODE_HANDLER(CMSG_GUILD_BANK_QUERY_TEXT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_GUILD_BANK_REM_MONEY_WITHDRAW_QUERY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_GUILD_BANK_SET_TAB_TEXT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- DEFINE_OPCODE_HANDLER(CMSG_GUILD_BANK_SWAP_ITEMS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildBankSwapItems );
- DEFINE_OPCODE_HANDLER(CMSG_GUILD_BANK_UPDATE_TAB, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildBankUpdateTab );
- //DEFINE_OPCODE_HANDLER(CMSG_GUILD_BANK_WITHDRAW_MONEY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildBankWithdrawMoney );
- //DEFINE_OPCODE_HANDLER(CMSG_GUILD_CHANGE_NAME_REQUEST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- DEFINE_OPCODE_HANDLER(CMSG_GUILD_DECLINE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildDeclineOpcode );
- DEFINE_OPCODE_HANDLER(CMSG_GUILD_DEL_RANK, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildDelRankOpcode );
- DEFINE_OPCODE_HANDLER(CMSG_GUILD_DEMOTE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildDemoteOpcode );
- //DEFINE_OPCODE_HANDLER(CMSG_GUILD_DISBAND, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildDisbandOpcode );
- //DEFINE_OPCODE_HANDLER(CMSG_GUILD_EVENT_LOG_QUERY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- DEFINE_OPCODE_HANDLER(CMSG_GUILD_INFO_TEXT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildChangeInfoTextOpcode );
- DEFINE_OPCODE_HANDLER(CMSG_GUILD_INVITE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildInviteOpcode );
- DEFINE_OPCODE_HANDLER(CMSG_GUILD_LEAVE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildLeaveOpcode );
- //DEFINE_OPCODE_HANDLER(CMSG_GUILD_MEMBER_SEND_SOR_REQUEST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- DEFINE_OPCODE_HANDLER(CMSG_GUILD_MOTD, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildMOTDOpcode );
- //DEFINE_OPCODE_HANDLER(CMSG_GUILD_NEWS_UPDATE_STICKY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- DEFINE_OPCODE_HANDLER(CMSG_GUILD_PERMISSIONS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildPermissions );
- DEFINE_OPCODE_HANDLER(CMSG_GUILD_PROMOTE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildPromoteOpcode );
- DEFINE_OPCODE_HANDLER(CMSG_GUILD_QUERY, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildQueryOpcode );
- //DEFINE_OPCODE_HANDLER(CMSG_GUILD_QUERY_NEWS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- DEFINE_OPCODE_HANDLER(CMSG_GUILD_QUERY_RANKS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildQueryRanksOpcode );
- DEFINE_OPCODE_HANDLER(CMSG_GUILD_REMOVE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildRemoveOpcode );
- //DEFINE_OPCODE_HANDLER(CMSG_GUILD_REPLACE_GUILD_MASTER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_GUILD_REQUEST_CHALLENGE_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_GUILD_REQUEST_MAX_DAILY_XP, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- DEFINE_OPCODE_HANDLER(CMSG_GUILD_REQUEST_PARTY_STATE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildRequestPartyState );
- DEFINE_OPCODE_HANDLER(CMSG_GUILD_ROSTER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildRosterOpcode );
- DEFINE_OPCODE_HANDLER(CMSG_GUILD_SET_ACHIEVEMENT_TRACKING, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_GUILD_SET_GUILD_MASTER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- DEFINE_OPCODE_HANDLER(CMSG_GUILD_SET_NOTE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildSetNoteOpcode );
- DEFINE_OPCODE_HANDLER(CMSG_GUILD_SET_RANK_PERMISSIONS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildSetRankPermissionsOpcode);
- //DEFINE_OPCODE_HANDLER(CMSG_GUILD_SWITCH_RANK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_HEARTH_AND_RESURRECT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleHearthAndResurrect );
- DEFINE_OPCODE_HANDLER(CMSG_IGNORE_TRADE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleIgnoreTradeOpcode );
- DEFINE_OPCODE_HANDLER(CMSG_INITIATE_TRADE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleInitiateTradeOpcode );
- DEFINE_OPCODE_HANDLER(CMSG_INSPECT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleInspectOpcode );
- //DEFINE_OPCODE_HANDLER(CMSG_INSTANCE_LOCK_WARNING_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- DEFINE_OPCODE_HANDLER(CMSG_ITEM_REFUND, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleItemRefund );
- DEFINE_OPCODE_HANDLER(CMSG_ITEM_REFUND_INFO, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleItemRefundInfoRequest );
- DEFINE_OPCODE_HANDLER(CMSG_ITEM_TEXT_QUERY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleItemTextQuery );
- DEFINE_OPCODE_HANDLER(CMSG_JOIN_CHANNEL, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleJoinChannel );
- DEFINE_OPCODE_HANDLER(CMSG_KEEP_ALIVE, STATUS_NEVER, PROCESS_THREADUNSAFE, &WorldSession::Handle_EarlyProccess );
- DEFINE_OPCODE_HANDLER(CMSG_LEARN_PREVIEW_TALENTS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLearnPreviewTalents );
- DEFINE_OPCODE_HANDLER(CMSG_LEARN_PREVIEW_TALENTS_PET, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLearnPreviewTalentsPet );
- DEFINE_OPCODE_HANDLER(CMSG_LEARN_TALENT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLearnTalentOpcode );
- DEFINE_OPCODE_HANDLER(CMSG_LEAVE_CHANNEL, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLeaveChannel );
- //DEFINE_OPCODE_HANDLER(CMSG_LFG_GET_STATUS, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_LFG_JOIN, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLfgJoinOpcode );
- //DEFINE_OPCODE_HANDLER(CMSG_LFG_LEAVE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLfgLeaveOpcode );
- //DEFINE_OPCODE_HANDLER(CMSG_LFG_LFR_JOIN, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_LFG_LFR_LEAVE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_LFG_PROPOSAL_RESULT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLfgProposalResultOpcode );
- //DEFINE_OPCODE_HANDLER(CMSG_LFG_SET_BOOT_VOTE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLfgSetBootVoteOpcode );
- //DEFINE_OPCODE_HANDLER(CMSG_LFG_SET_COMMENT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_LFG_SET_ROLES, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLfgSetRolesOpcode );
- //DEFINE_OPCODE_HANDLER(CMSG_LFG_TELEPORT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLfgTeleportOpcode );
- //DEFINE_OPCODE_HANDLER(CMSG_LF_GUILD_ADD_RECRUIT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_LF_GUILD_BROWSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_LF_GUILD_DECLINE_RECRUIT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_LF_GUILD_GET_APPLICATIONS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_LF_GUILD_GET_RECRUITS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_LF_GUILD_POST_REQUEST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_LF_GUILD_REMOVE_RECRUIT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_LF_GUILD_SET_GUILD_POST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- DEFINE_OPCODE_HANDLER(CMSG_LIST_INVENTORY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleListInventoryOpcode );
- DEFINE_OPCODE_HANDLER(CMSG_LOAD_SCREEN, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleLoadScreenOpcode );
- DEFINE_OPCODE_HANDLER(CMSG_LOGOUT_CANCEL, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLogoutCancelOpcode );
- DEFINE_OPCODE_HANDLER(CMSG_LOGOUT_REQUEST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLogoutRequestOpcode );
- DEFINE_OPCODE_HANDLER(CMSG_LOG_DISCONNECT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_EarlyProccess );
- DEFINE_OPCODE_HANDLER(CMSG_LOOT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLootOpcode );
- //DEFINE_OPCODE_HANDLER(CMSG_LOOT_CURRENCY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- DEFINE_OPCODE_HANDLER(CMSG_LOOT_MASTER_GIVE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLootMasterGiveOpcode );
- DEFINE_OPCODE_HANDLER(CMSG_LOOT_METHOD, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLootMethodOpcode );
- DEFINE_OPCODE_HANDLER(CMSG_LOOT_MONEY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLootMoneyOpcode );
- DEFINE_OPCODE_HANDLER(CMSG_LOOT_RELEASE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLootReleaseOpcode );
- DEFINE_OPCODE_HANDLER(CMSG_LOOT_ROLL, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLootRoll );
- DEFINE_OPCODE_HANDLER(CMSG_MAIL_CREATE_TEXT_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMailCreateTextItem );
- DEFINE_OPCODE_HANDLER(CMSG_MAIL_DELETE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMailDelete );
- DEFINE_OPCODE_HANDLER(CMSG_MAIL_MARK_AS_READ, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMailMarkAsRead );
- DEFINE_OPCODE_HANDLER(CMSG_MAIL_RETURN_TO_SENDER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMailReturnToSender );
- DEFINE_OPCODE_HANDLER(CMSG_MAIL_TAKE_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMailTakeItem );
- DEFINE_OPCODE_HANDLER(CMSG_MAIL_TAKE_MONEY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMailTakeMoney );
- DEFINE_OPCODE_HANDLER(CMSG_MESSAGECHAT_ADDON_BATTLEGROUND, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAddonMessagechatOpcode );
- DEFINE_OPCODE_HANDLER(CMSG_MESSAGECHAT_ADDON_GUILD, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAddonMessagechatOpcode );
- DEFINE_OPCODE_HANDLER(CMSG_MESSAGECHAT_ADDON_OFFICER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAddonMessagechatOpcode );
- DEFINE_OPCODE_HANDLER(CMSG_MESSAGECHAT_ADDON_PARTY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAddonMessagechatOpcode );
- DEFINE_OPCODE_HANDLER(CMSG_MESSAGECHAT_ADDON_RAID, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAddonMessagechatOpcode );
- DEFINE_OPCODE_HANDLER(CMSG_MESSAGECHAT_ADDON_WHISPER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAddonMessagechatOpcode );
- DEFINE_OPCODE_HANDLER(CMSG_MESSAGECHAT_AFK, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMessagechatOpcode );
- DEFINE_OPCODE_HANDLER(CMSG_MESSAGECHAT_BATTLEGROUND, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMessagechatOpcode );
- DEFINE_OPCODE_HANDLER(CMSG_MESSAGECHAT_CHANNEL, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMessagechatOpcode );
- DEFINE_OPCODE_HANDLER(CMSG_MESSAGECHAT_DND, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMessagechatOpcode );
- DEFINE_OPCODE_HANDLER(CMSG_MESSAGECHAT_EMOTE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMessagechatOpcode );
- DEFINE_OPCODE_HANDLER(CMSG_MESSAGECHAT_GUILD, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMessagechatOpcode );
- DEFINE_OPCODE_HANDLER(CMSG_MESSAGECHAT_OFFICER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMessagechatOpcode );
- DEFINE_OPCODE_HANDLER(CMSG_MESSAGECHAT_PARTY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMessagechatOpcode );
- DEFINE_OPCODE_HANDLER(CMSG_MESSAGECHAT_RAID, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMessagechatOpcode );
- DEFINE_OPCODE_HANDLER(CMSG_MESSAGECHAT_RAID_WARNING, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMessagechatOpcode );
- DEFINE_OPCODE_HANDLER(CMSG_MESSAGECHAT_SAY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMessagechatOpcode );
- DEFINE_OPCODE_HANDLER(CMSG_MESSAGECHAT_WHISPER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMessagechatOpcode );
- DEFINE_OPCODE_HANDLER(CMSG_MESSAGECHAT_YELL, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMessagechatOpcode );
- //DEFINE_OPCODE_HANDLER(CMSG_MINIGAME_MOVE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- DEFINE_OPCODE_HANDLER(CMSG_MOUNTSPECIAL_ANIM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMountSpecialAnimOpcode );
- DEFINE_OPCODE_HANDLER(CMSG_MOVE_CHNG_TRANSPORT, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes );
- //DEFINE_OPCODE_HANDLER(CMSG_MOVE_FALL_RESET, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes );
- //DEFINE_OPCODE_HANDLER(CMSG_MOVE_FEATHER_FALL_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleFeatherFallAck );
- //DEFINE_OPCODE_HANDLER(CMSG_MOVE_FORCE_FLIGHT_BACK_SPEED_CHANGE_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleForceSpeedChangeAck );
- //DEFINE_OPCODE_HANDLER(CMSG_MOVE_FORCE_FLIGHT_SPEED_CHANGE_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleForceSpeedChangeAck );
- //DEFINE_OPCODE_HANDLER(CMSG_MOVE_FORCE_PITCH_RATE_CHANGE_ACK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_MOVE_FORCE_RUN_BACK_SPEED_CHANGE_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleForceSpeedChangeAck );
- //DEFINE_OPCODE_HANDLER(CMSG_MOVE_FORCE_RUN_SPEED_CHANGE_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleForceSpeedChangeAck );
- //DEFINE_OPCODE_HANDLER(CMSG_MOVE_FORCE_SWIM_BACK_SPEED_CHANGE_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleForceSpeedChangeAck );
- //DEFINE_OPCODE_HANDLER(CMSG_MOVE_FORCE_SWIM_SPEED_CHANGE_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleForceSpeedChangeAck );
- //DEFINE_OPCODE_HANDLER(CMSG_MOVE_FORCE_TURN_RATE_CHANGE_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleForceSpeedChangeAck );
- //DEFINE_OPCODE_HANDLER(CMSG_MOVE_FORCE_WALK_SPEED_CHANGE_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleForceSpeedChangeAck );
- //DEFINE_OPCODE_HANDLER(CMSG_MOVE_GRAVITY_DISABLE_ACK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_MOVE_GRAVITY_ENABLE_ACK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_MOVE_HOVER_ACK, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMoveHoverAck );
- //DEFINE_OPCODE_HANDLER(CMSG_MOVE_KNOCK_BACK_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMoveKnockBackAck );
- //DEFINE_OPCODE_HANDLER(CMSG_MOVE_NOT_ACTIVE_MOVER, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMoveNotActiveMover );
- //DEFINE_OPCODE_HANDLER(CMSG_MOVE_SET_CAN_FLY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_MOVE_SET_CAN_FLY_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMoveSetCanFlyAckOpcode );
- //DEFINE_OPCODE_HANDLER(CMSG_MOVE_SET_CAN_TRANSITION_BETWEEN_SWIM_AND_FLY_ACK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_MOVE_SET_COLLISION_HEIGHT_ACK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- DEFINE_OPCODE_HANDLER(CMSG_MOVE_SPLINE_DONE, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMoveSplineDoneOpcode );
- DEFINE_OPCODE_HANDLER(CMSG_MOVE_TIME_SKIPPED, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleMoveTimeSkippedOpcode );
- //DEFINE_OPCODE_HANDLER(CMSG_MOVE_WATER_WALK_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMoveWaterWalkAck );
- DEFINE_OPCODE_HANDLER(CMSG_NAME_QUERY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleNameQueryOpcode );
- DEFINE_OPCODE_HANDLER(CMSG_NEXT_CINEMATIC_CAMERA, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleNextCinematicCamera );
- DEFINE_OPCODE_HANDLER(CMSG_NPC_TEXT_QUERY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleNpcTextQueryOpcode );
- DEFINE_OPCODE_HANDLER(CMSG_OBJECT_UPDATE_FAILED, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleObjectUpdateFailedOpcode );
- //DEFINE_OPCODE_HANDLER(CMSG_OBJECT_UPDATE_RESCUED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- DEFINE_OPCODE_HANDLER(CMSG_OFFER_PETITION, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleOfferPetitionOpcode );
- //DEFINE_OPCODE_HANDLER(CMSG_OPENING_CINEMATIC, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- DEFINE_OPCODE_HANDLER(CMSG_OPEN_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleOpenItemOpcode );
- DEFINE_OPCODE_HANDLER(CMSG_OPT_OUT_OF_LOOT, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleOptOutOfLootOpcode );
- DEFINE_OPCODE_HANDLER(CMSG_PAGE_TEXT_QUERY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePageTextQueryOpcode );
- //DEFINE_OPCODE_HANDLER(CMSG_PARTY_SILENCE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_PARTY_UNSILENCE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- DEFINE_OPCODE_HANDLER(CMSG_PETITION_BUY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetitionBuyOpcode );
- DEFINE_OPCODE_HANDLER(CMSG_PETITION_QUERY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetitionQueryOpcode );
- DEFINE_OPCODE_HANDLER(CMSG_PETITION_SHOWLIST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetitionShowListOpcode );
- DEFINE_OPCODE_HANDLER(CMSG_PETITION_SHOW_SIGNATURES, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetitionShowSignOpcode );
- DEFINE_OPCODE_HANDLER(CMSG_PETITION_SIGN, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetitionSignOpcode );
- DEFINE_OPCODE_HANDLER(CMSG_PET_ABANDON, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetAbandon );
- DEFINE_OPCODE_HANDLER(CMSG_PET_ACTION, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetAction );
- DEFINE_OPCODE_HANDLER(CMSG_PET_CANCEL_AURA, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetCancelAuraOpcode );
- DEFINE_OPCODE_HANDLER(CMSG_PET_CAST_SPELL, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetCastSpellOpcode );
- DEFINE_OPCODE_HANDLER(CMSG_PET_LEARN_TALENT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetLearnTalent );
- DEFINE_OPCODE_HANDLER(CMSG_PET_NAME_QUERY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetNameQuery );
- DEFINE_OPCODE_HANDLER(CMSG_PET_RENAME, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetRename );
- DEFINE_OPCODE_HANDLER(CMSG_PET_SET_ACTION, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetSetAction );
- DEFINE_OPCODE_HANDLER(CMSG_PET_SPELL_AUTOCAST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetSpellAutocastOpcode );
- DEFINE_OPCODE_HANDLER(CMSG_PET_STOP_ATTACK, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetStopAttack );
- DEFINE_OPCODE_HANDLER(CMSG_PING, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_EarlyProccess );
- DEFINE_OPCODE_HANDLER(CMSG_PLAYED_TIME, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePlayedTime );
- DEFINE_OPCODE_HANDLER(CMSG_PLAYER_LOGIN, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandlePlayerLoginOpcode );
- DEFINE_OPCODE_HANDLER(CMSG_PLAYER_VEHICLE_ENTER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleEnterPlayerVehicle );
- //DEFINE_OPCODE_HANDLER(CMSG_PLAY_DANCE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- DEFINE_OPCODE_HANDLER(CMSG_PUSHQUESTTOPARTY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePushQuestToParty );
- //DEFINE_OPCODE_HANDLER(CMSG_PVP_LOG_DATA, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_QUERY_BATTLEFIELD_STATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_QUERY_COMPLETION_NPC_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_QUERY_GUILD_MEMBERS_FOR_RECIPE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_QUERY_GUILD_MEMBER_RECIPES, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_QUERY_GUILD_RECIPES, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_QUERY_GUILD_REWARDS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_QUERY_GUILD_XP, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildQueryXPOpcode );
- DEFINE_OPCODE_HANDLER(CMSG_QUERY_INSPECT_ACHIEVEMENTS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQueryInspectAchievements );
- DEFINE_OPCODE_HANDLER(CMSG_QUERY_QUESTS_COMPLETED, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQueryQuestsCompleted );
- DEFINE_OPCODE_HANDLER(CMSG_QUERY_TIME, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQueryTimeOpcode );
- DEFINE_OPCODE_HANDLER(CMSG_QUESTGIVER_ACCEPT_QUEST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestgiverAcceptQuestOpcode);
- DEFINE_OPCODE_HANDLER(CMSG_QUESTGIVER_CHOOSE_REWARD, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestgiverChooseRewardOpcode);
- DEFINE_OPCODE_HANDLER(CMSG_QUESTGIVER_COMPLETE_QUEST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestgiverCompleteQuest );
- DEFINE_OPCODE_HANDLER(CMSG_QUESTGIVER_HELLO, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestgiverHelloOpcode );
- DEFINE_OPCODE_HANDLER(CMSG_QUESTGIVER_QUERY_QUEST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestgiverQueryQuestOpcode);
- DEFINE_OPCODE_HANDLER(CMSG_QUESTGIVER_REQUEST_REWARD, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestgiverRequestRewardOpcode);
- DEFINE_OPCODE_HANDLER(CMSG_QUESTGIVER_STATUS_MULTIPLE_QUERY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestgiverStatusMultipleQuery);
- DEFINE_OPCODE_HANDLER(CMSG_QUESTGIVER_STATUS_QUERY, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleQuestgiverStatusQueryOpcode);
- DEFINE_OPCODE_HANDLER(CMSG_QUESTLOG_REMOVE_QUEST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestLogRemoveQuest );
- DEFINE_OPCODE_HANDLER(CMSG_QUEST_CONFIRM_ACCEPT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestConfirmAccept );
- DEFINE_OPCODE_HANDLER(CMSG_QUEST_POI_QUERY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestPOIQuery );
- DEFINE_OPCODE_HANDLER(CMSG_QUEST_QUERY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestQueryOpcode );
- DEFINE_OPCODE_HANDLER(CMSG_RANDOMIZE_CHAR_NAME, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleRandomizeCharNameOpcode );
- DEFINE_OPCODE_HANDLER(CMSG_READY_FOR_ACCOUNT_DATA_TIMES, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleReadyForAccountDataTimes );
- DEFINE_OPCODE_HANDLER(CMSG_READ_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleReadItem );
- DEFINE_OPCODE_HANDLER(CMSG_REALM_SPLIT, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleRealmSplitOpcode );
- DEFINE_OPCODE_HANDLER(CMSG_RECLAIM_CORPSE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleReclaimCorpseOpcode );
- //DEFINE_OPCODE_HANDLER(CMSG_REDIRECTION_AUTH_PROOF, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- DEFINE_OPCODE_HANDLER(CMSG_REFORGE_ITEM, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleReforgeItemOpcode );
- //DEFINE_OPCODE_HANDLER(CMSG_REORDER_CHARACTERS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- DEFINE_OPCODE_HANDLER(CMSG_REPAIR_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleRepairItemOpcode );
- DEFINE_OPCODE_HANDLER(CMSG_REPOP_REQUEST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleRepopRequestOpcode );
- DEFINE_OPCODE_HANDLER(CMSG_REPORT_PVP_AFK, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleReportPvPAFK );
- DEFINE_OPCODE_HANDLER(CMSG_REQUEST_ACCOUNT_DATA, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleRequestAccountData );
- //DEFINE_OPCODE_HANDLER(CMSG_REQUEST_CATEGORY_COOLDOWNS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_REQUEST_CEMETERY_LIST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_REQUEST_GUILD_PARTY_STATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_REQUEST_HONOR_STATS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- DEFINE_OPCODE_HANDLER(CMSG_REQUEST_HOTFIX, STATUS_AUTHED, PROCESS_INPLACE, &WorldSession::HandleRequestHotfix );
- //DEFINE_OPCODE_HANDLER(CMSG_REQUEST_INSPECT_RATED_BG_STATS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_REQUEST_PARTY_MEMBER_STATS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleRequestPartyMemberStatsOpcode);
- //DEFINE_OPCODE_HANDLER(CMSG_REQUEST_PET_INFO, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleRequestPetInfoOpcode );
- DEFINE_OPCODE_HANDLER(CMSG_REQUEST_PVP_OPTIONS_ENABLED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_REQUEST_PVP_REWARDS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- DEFINE_OPCODE_HANDLER(CMSG_REQUEST_RAID_INFO, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleRequestRaidInfoOpcode );
- //DEFINE_OPCODE_HANDLER(CMSG_REQUEST_RATED_BG_INFO, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_REQUEST_RATED_BG_STATS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_REQUEST_RESEARCH_HISTORY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- DEFINE_OPCODE_HANDLER(CMSG_REQUEST_VEHICLE_EXIT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleRequestVehicleExit );
- DEFINE_OPCODE_HANDLER(CMSG_REQUEST_VEHICLE_NEXT_SEAT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChangeSeatsOnControlledVehicle);
- DEFINE_OPCODE_HANDLER(CMSG_REQUEST_VEHICLE_PREV_SEAT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChangeSeatsOnControlledVehicle);
- //DEFINE_OPCODE_HANDLER(CMSG_REQUEST_VEHICLE_SWITCH_SEAT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChangeSeatsOnControlledVehicle);
- DEFINE_OPCODE_HANDLER(CMSG_RESET_FACTION_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- DEFINE_OPCODE_HANDLER(CMSG_RESET_INSTANCES, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleResetInstancesOpcode );
- DEFINE_OPCODE_HANDLER(CMSG_RESURRECT_RESPONSE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleResurrectResponseOpcode );
- DEFINE_OPCODE_HANDLER(CMSG_RETURN_TO_GRAVEYARD, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleReturnToGraveyard );
- //DEFINE_OPCODE_HANDLER(CMSG_ROLE_POLL_BEGIN, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_SAVE_CUF_PROFILES, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- DEFINE_OPCODE_HANDLER(CMSG_SELF_RES, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSelfResOpcode );
- DEFINE_OPCODE_HANDLER(CMSG_SELL_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSellItemOpcode );
- DEFINE_OPCODE_HANDLER(CMSG_SEND_MAIL, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSendMail );
- //DEFINE_OPCODE_HANDLER(CMSG_SEND_SOR_REQUEST_VIA_ADDRESS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_SEND_SOR_REQUEST_VIA_BNET_ACCOUNT_ID, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- DEFINE_OPCODE_HANDLER(CMSG_SETSHEATHED, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleSetSheathedOpcode );
- DEFINE_OPCODE_HANDLER(CMSG_SET_ACTIONBAR_TOGGLES, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleSetActionBarToggles );
- DEFINE_OPCODE_HANDLER(CMSG_SET_ACTION_BUTTON, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetActionButtonOpcode );
- DEFINE_OPCODE_HANDLER(CMSG_SET_ACTIVE_MOVER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetActiveMoverOpcode );
- //DEFINE_OPCODE_HANDLER(CMSG_SET_ACTIVE_VOICE_CHANNEL, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleSetActiveVoiceChannel );
- //DEFINE_OPCODE_HANDLER(CMSG_SET_ALLOW_LOW_LEVEL_RAID1, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_SET_ALLOW_LOW_LEVEL_RAID2, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- DEFINE_OPCODE_HANDLER(CMSG_SET_CHANNEL_WATCH, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetChannelWatch );
- DEFINE_OPCODE_HANDLER(CMSG_SET_CONTACT_NOTES, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetContactNotesOpcode );
- //DEFINE_OPCODE_HANDLER(CMSG_SET_CURRENCY_FLAGS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_SET_EVERYONE_IS_ASSISTANT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- DEFINE_OPCODE_HANDLER(CMSG_SET_FACTION_ATWAR, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetFactionAtWar );
- DEFINE_OPCODE_HANDLER(CMSG_SET_FACTION_INACTIVE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetFactionInactiveOpcode );
- //DEFINE_OPCODE_HANDLER(CMSG_SET_PET_SLOT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- DEFINE_OPCODE_HANDLER(CMSG_SET_PLAYER_DECLINED_NAMES, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleSetPlayerDeclinedNames );
- //DEFINE_OPCODE_HANDLER(CMSG_SET_PREFERED_CEMETERY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_SET_PRIMARY_TALENT_TREE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_SET_RELATIVE_POSITION, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_SET_SAVED_INSTANCE_EXTEND, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- DEFINE_OPCODE_HANDLER(CMSG_SET_SELECTION, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleSetSelectionOpcode );
- DEFINE_OPCODE_HANDLER(CMSG_SET_TAXI_BENCHMARK_MODE, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleSetTaxiBenchmarkOpcode );
- DEFINE_OPCODE_HANDLER(CMSG_SET_TITLE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetTitleOpcode );
- //DEFINE_OPCODE_HANDLER(CMSG_SET_TRADE_CURRENCY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- DEFINE_OPCODE_HANDLER(CMSG_SET_TRADE_GOLD, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetTradeGoldOpcode );
- DEFINE_OPCODE_HANDLER(CMSG_SET_TRADE_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetTradeItemOpcode );
- //DEFINE_OPCODE_HANDLER(CMSG_SET_VEHICLE_REC_ID_ACK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- DEFINE_OPCODE_HANDLER(CMSG_SET_WATCHED_FACTION, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetWatchedFactionOpcode );
- DEFINE_OPCODE_HANDLER(CMSG_SHOWING_CLOAK, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleShowingCloakOpcode );
- DEFINE_OPCODE_HANDLER(CMSG_SHOWING_HELM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleShowingHelmOpcode );
- DEFINE_OPCODE_HANDLER(CMSG_SOCKET_GEMS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSocketOpcode );
- DEFINE_OPCODE_HANDLER(CMSG_SPELLCLICK, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSpellClick );
- DEFINE_OPCODE_HANDLER(CMSG_SPIRIT_HEALER_ACTIVATE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSpiritHealerActivateOpcode);
- DEFINE_OPCODE_HANDLER(CMSG_SPLIT_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSplitItemOpcode );
- DEFINE_OPCODE_HANDLER(CMSG_STANDSTATECHANGE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleStandStateChangeOpcode );
- //DEFINE_OPCODE_HANDLER(CMSG_STOP_DANCE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_SUBMIT_BUG, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_SUBMIT_COMPLAIN, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_SUGGESTION_SUBMIT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- DEFINE_OPCODE_HANDLER(CMSG_SUMMON_RESPONSE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSummonResponseOpcode );
- //DEFINE_OPCODE_HANDLER(CMSG_SUSPEND_TOKEN, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- DEFINE_OPCODE_HANDLER(CMSG_SWAP_INV_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSwapInvItemOpcode );
- DEFINE_OPCODE_HANDLER(CMSG_SWAP_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSwapItem );
- //DEFINE_OPCODE_HANDLER(CMSG_SYNC_DANCE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- DEFINE_OPCODE_HANDLER(CMSG_TAXINODE_STATUS_QUERY, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleTaxiNodeStatusQueryOpcode );
- DEFINE_OPCODE_HANDLER(CMSG_TAXIQUERYAVAILABLENODES, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleTaxiQueryAvailableNodes );
- //DEFINE_OPCODE_HANDLER(CMSG_TELEPORT_TO_UNIT, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- DEFINE_OPCODE_HANDLER(CMSG_TEXT_EMOTE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleTextEmoteOpcode );
- //DEFINE_OPCODE_HANDLER(CMSG_TIME_ADJUSTMENT_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- DEFINE_OPCODE_HANDLER(CMSG_TIME_SYNC_RESP, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleTimeSyncResp );
- //DEFINE_OPCODE_HANDLER(CMSG_TIME_SYNC_RESP_FAILED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- DEFINE_OPCODE_HANDLER(CMSG_TOGGLE_PVP, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleTogglePvP );
- //DEFINE_OPCODE_HANDLER(CMSG_TOTEM_DESTROYED, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleTotemDestroyed );
- DEFINE_OPCODE_HANDLER(CMSG_TRAINER_BUY_SPELL, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleTrainerBuySpellOpcode );
- DEFINE_OPCODE_HANDLER(CMSG_TRAINER_LIST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleTrainerListOpcode );
- DEFINE_OPCODE_HANDLER(CMSG_TRANSMOGRIFY_ITEMS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleTransmogrifyItems );
- DEFINE_OPCODE_HANDLER(CMSG_TURN_IN_PETITION, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleTurnInPetitionOpcode );
- DEFINE_OPCODE_HANDLER(CMSG_TUTORIAL_CLEAR, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleTutorialClear );
- DEFINE_OPCODE_HANDLER(CMSG_TUTORIAL_FLAG, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleTutorialFlag );
- DEFINE_OPCODE_HANDLER(CMSG_TUTORIAL_RESET, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleTutorialReset );
- DEFINE_OPCODE_HANDLER(CMSG_UNACCEPT_TRADE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleUnacceptTradeOpcode );
- DEFINE_OPCODE_HANDLER(CMSG_UNLEARN_SKILL, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleUnlearnSkillOpcode );
- //DEFINE_OPCODE_HANDLER(CMSG_UNLEARN_SPECIALIZATION, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- DEFINE_OPCODE_HANDLER(CMSG_UNREGISTER_ALL_ADDON_PREFIXES, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleUnregisterAddonPrefixesOpcode);
- DEFINE_OPCODE_HANDLER(CMSG_UPDATE_ACCOUNT_DATA, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleUpdateAccountData );
- //DEFINE_OPCODE_HANDLER(CMSG_UPDATE_MISSILE_TRAJECTORY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleUpdateMissileTrajectory );
- //DEFINE_OPCODE_HANDLER(CMSG_UPDATE_PROJECTILE_POSITION, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleUpdateProjectilePosition );
- //DEFINE_OPCODE_HANDLER(CMSG_USED_FOLLOW, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- DEFINE_OPCODE_HANDLER(CMSG_USE_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleUseItemOpcode );
- DEFINE_OPCODE_HANDLER(CMSG_VIOLENCE_LEVEL, STATUS_AUTHED, PROCESS_INPLACE, &WorldSession::HandleViolenceLevel );
- DEFINE_OPCODE_HANDLER(CMSG_VOICE_SESSION_ENABLE, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleVoiceSessionEnableOpcode );
- DEFINE_OPCODE_HANDLER(CMSG_VOID_STORAGE_QUERY, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleVoidStorageQuery );
- DEFINE_OPCODE_HANDLER(CMSG_VOID_STORAGE_TRANSFER, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleVoidStorageTransfer );
- DEFINE_OPCODE_HANDLER(CMSG_VOID_STORAGE_UNLOCK, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleVoidStorageUnlock );
- DEFINE_OPCODE_HANDLER(CMSG_VOID_SWAP_ITEM, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleVoidSwapItem );
- //DEFINE_OPCODE_HANDLER(CMSG_WARDEN_DATA, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleWardenDataOpcode );
- //DEFINE_OPCODE_HANDLER(CMSG_WARGAME_ACCEPT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_WARGAME_START, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- DEFINE_OPCODE_HANDLER(CMSG_WHO, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleWhoOpcode );
- DEFINE_OPCODE_HANDLER(CMSG_WHOIS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleWhoisOpcode );
- DEFINE_OPCODE_HANDLER(CMSG_WORLD_STATE_UI_TIMER_UPDATE, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleWorldStateUITimerUpdate );
- //DEFINE_OPCODE_HANDLER(CMSG_WORLD_TELEPORT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleWorldTeleportOpcode );
- //DEFINE_OPCODE_HANDLER(CMSG_WRAP_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleWrapItemOpcode );
- DEFINE_OPCODE_HANDLER(CMSG_ZONEUPDATE, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleZoneUpdateOpcode );
- DEFINE_OPCODE_HANDLER(MSG_AUCTION_HELLO, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAuctionHelloOpcode );
- DEFINE_OPCODE_HANDLER(MSG_CHANNEL_START, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- DEFINE_OPCODE_HANDLER(MSG_CHANNEL_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- DEFINE_OPCODE_HANDLER(MSG_CORPSE_QUERY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCorpseQueryOpcode );
- DEFINE_OPCODE_HANDLER(MSG_INSPECT_ARENA_TEAMS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleInspectArenaTeamsOpcode );
- //DEFINE_OPCODE_HANDLER(MSG_LIST_STABLED_PETS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleListStabledPetsOpcode );
- DEFINE_OPCODE_HANDLER(MSG_MINIMAP_PING, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMinimapPingOpcode );
- //DEFINE_OPCODE_HANDLER(MSG_MOVE_CHARM_TELEPORT_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- DEFINE_OPCODE_HANDLER(MSG_MOVE_FALL_LAND, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes );
- DEFINE_OPCODE_HANDLER(MSG_MOVE_HEARTBEAT, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes );
- DEFINE_OPCODE_HANDLER(MSG_MOVE_JUMP, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes );
- DEFINE_OPCODE_HANDLER(MSG_MOVE_SET_FACING, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes );
- DEFINE_OPCODE_HANDLER(MSG_MOVE_SET_PITCH, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes );
- //DEFINE_OPCODE_HANDLER(MSG_MOVE_SET_RUN_MODE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(MSG_MOVE_SET_WALK_MODE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- DEFINE_OPCODE_HANDLER(MSG_MOVE_START_ASCEND, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes );
- DEFINE_OPCODE_HANDLER(MSG_MOVE_START_BACKWARD, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes );
- DEFINE_OPCODE_HANDLER(MSG_MOVE_START_DESCEND, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes );
- DEFINE_OPCODE_HANDLER(MSG_MOVE_START_FORWARD, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes );
- DEFINE_OPCODE_HANDLER(MSG_MOVE_START_PITCH_DOWN, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes );
- DEFINE_OPCODE_HANDLER(MSG_MOVE_START_PITCH_UP, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes );
- DEFINE_OPCODE_HANDLER(MSG_MOVE_START_STRAFE_LEFT, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes );
- DEFINE_OPCODE_HANDLER(MSG_MOVE_START_STRAFE_RIGHT, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes );
- DEFINE_OPCODE_HANDLER(MSG_MOVE_START_SWIM, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes );
- DEFINE_OPCODE_HANDLER(MSG_MOVE_START_TURN_LEFT, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes );
- DEFINE_OPCODE_HANDLER(MSG_MOVE_START_TURN_RIGHT, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes );
- DEFINE_OPCODE_HANDLER(MSG_MOVE_STOP, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes );
- DEFINE_OPCODE_HANDLER(MSG_MOVE_STOP_ASCEND, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes );
- DEFINE_OPCODE_HANDLER(MSG_MOVE_STOP_PITCH, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes );
- DEFINE_OPCODE_HANDLER(MSG_MOVE_STOP_STRAFE, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes );
- DEFINE_OPCODE_HANDLER(MSG_MOVE_STOP_SWIM, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes );
- DEFINE_OPCODE_HANDLER(MSG_MOVE_STOP_TURN, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes );
- DEFINE_OPCODE_HANDLER(MSG_MOVE_TELEPORT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- DEFINE_OPCODE_HANDLER(MSG_MOVE_TELEPORT_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMoveTeleportAck );
- //DEFINE_OPCODE_HANDLER(MSG_MOVE_TELEPORT_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(MSG_MOVE_TIME_SKIPPED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(MSG_MOVE_TOGGLE_COLLISION_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(MSG_MOVE_UPDATE_FLIGHT_SPEED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(MSG_MOVE_UPDATE_RUN_SPEED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(MSG_MOVE_UPDATE_TELEPORT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- DEFINE_OPCODE_HANDLER(MSG_MOVE_WORLDPORT_ACK, STATUS_TRANSFER, PROCESS_THREADUNSAFE, &WorldSession::HandleMoveWorldportAckOpcode );
- //DEFINE_OPCODE_HANDLER(MSG_NOTIFY_PARTY_SQUELCH, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(MSG_PARTY_ASSIGNMENT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePartyAssignmentOpcode );
- DEFINE_OPCODE_HANDLER(MSG_PETITION_DECLINE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetitionDeclineOpcode );
- DEFINE_OPCODE_HANDLER(MSG_PETITION_RENAME, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetitionRenameOpcode );
- DEFINE_OPCODE_HANDLER(MSG_QUERY_NEXT_MAIL_TIME, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQueryNextMailTime );
- DEFINE_OPCODE_HANDLER(MSG_QUEST_PUSH_RESULT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestPushResult );
- DEFINE_OPCODE_HANDLER(MSG_RAID_READY_CHECK, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleRaidReadyCheckOpcode );
- //DEFINE_OPCODE_HANDLER(MSG_RAID_READY_CHECK_CONFIRM, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- DEFINE_OPCODE_HANDLER(MSG_RAID_READY_CHECK_FINISHED, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleRaidReadyCheckFinishedOpcode);
- DEFINE_OPCODE_HANDLER(MSG_RAID_TARGET_UPDATE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleRaidTargetUpdateOpcode );
- DEFINE_OPCODE_HANDLER(MSG_RANDOM_ROLL, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleRandomRollOpcode );
- DEFINE_OPCODE_HANDLER(MSG_SAVE_GUILD_EMBLEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSaveGuildEmblemOpcode );
- DEFINE_OPCODE_HANDLER(MSG_SET_DUNGEON_DIFFICULTY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetDungeonDifficultyOpcode);
- DEFINE_OPCODE_HANDLER(MSG_SET_RAID_DIFFICULTY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetRaidDifficultyOpcode );
- DEFINE_OPCODE_HANDLER(MSG_TABARDVENDOR_ACTIVATE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleTabardVendorActivateOpcode);
- DEFINE_OPCODE_HANDLER(MSG_TALENT_WIPE_CONFIRM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleTalentWipeConfirmOpcode );
- DEFINE_OPCODE_HANDLER(MSG_VERIFY_CONNECTIVITY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_EarlyProccess );
- DEFINE_OPCODE_HANDLER(SMSG_ACCOUNT_DATA_TIMES, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_ACCOUNT_INFO_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_ACCOUNT_RESTRICTED_WARNING, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_ACHIEVEMENT_DELETED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_ACHIEVEMENT_EARNED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_ACTION_BUTTONS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_ACTIVATETAXIREPLY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_ADDON_INFO, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_ADD_RUNE_POWER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_AI_REACTION, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_ALL_ACHIEVEMENT_DATA, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_AREA_SPIRIT_HEALER_TIME, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_AREA_TRIGGER_MESSAGE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_AREA_TRIGGER_MOVEMENT_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_ARENA_ERROR, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_ARENA_OPPONENT_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_ARENA_TEAM_CHANGE_FAILED_QUEUED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_ARENA_TEAM_COMMAND_RESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_ARENA_TEAM_EVENT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_ARENA_TEAM_INVITE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_ARENA_TEAM_QUERY_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_ARENA_TEAM_ROSTER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_ARENA_TEAM_STATS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_ATTACKERSTATEUPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_ATTACKSTART, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_ATTACKSTOP, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_ATTACKSWING_BADFACING, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_ATTACKSWING_CANT_ATTACK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_ATTACKSWING_DEADTARGET, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_ATTACKSWING_NOTINRANGE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_AUCTION_BIDDER_LIST_RESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_AUCTION_BIDDER_NOTIFICATION, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_AUCTION_COMMAND_RESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_AUCTION_LIST_PENDING_SALES, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_AUCTION_LIST_RESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_AUCTION_OWNER_LIST_RESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_AUCTION_OWNER_NOTIFICATION, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_AUCTION_REMOVED_NOTIFICATION, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_AURA_POINTS_DEPLETED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_AURA_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_AURA_UPDATE_ALL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_AUTH_CHALLENGE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_AUTH_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_AVAILABLE_VOICE_CHANNEL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_AVERAGE_ITEM_LEVEL_INFORM, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_BARBER_SHOP_RESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_BATTLEFIELD_LIST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_BATTLEFIELD_MGR_EJECTED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_BATTLEFIELD_MGR_EJECT_PENDING, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_BATTLEFIELD_MGR_ENTERED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_BATTLEFIELD_MGR_ENTRY_INVITE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_BATTLEFIELD_MGR_EXIT_REQUEST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_BATTLEFIELD_MGR_QUEUE_INVITE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_BATTLEFIELD_MGR_QUEUE_REQUEST_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_BATTLEFIELD_MGR_STATE_CHANGE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_BATTLEFIELD_PLAYER_POSITIONS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_BATTLEFIELD_PORT_DENIED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_BATTLEFIELD_RATED_INFO, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_BATTLEFIELD_STATUS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_BATTLEFIELD_STATUS2, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_BATTLEFIELD_STATUS3, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_BATTLEFIELD_STATUS4, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_BATTLEFIELD_STATUS_FAILED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_BATTLEGROUND_INFO_THROTTLED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_BATTLEGROUND_PLAYER_JOINED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_BATTLEGROUND_PLAYER_LEFT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_BINDER_CONFIRM, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_BINDPOINTUPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_BREAK_TARGET, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_BUY_FAILED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_BUY_ITEM, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_CALENDAR_ARENA_TEAM, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_CALENDAR_CLEAR_PENDING_ACTION, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_CALENDAR_COMMAND_RESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_CALENDAR_EVENT_INVITE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_CALENDAR_EVENT_INVITE_ALERT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_CALENDAR_EVENT_INVITE_NOTES, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_CALENDAR_EVENT_INVITE_NOTES_ALERT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_CALENDAR_EVENT_INVITE_REMOVED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_CALENDAR_EVENT_INVITE_REMOVED_ALERT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_CALENDAR_EVENT_INVITE_STATUS_ALERT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_CALENDAR_EVENT_MODERATOR_STATUS_ALERT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_CALENDAR_EVENT_REMOVED_ALERT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_CALENDAR_EVENT_STATUS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_CALENDAR_EVENT_UPDATED_ALERT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_CALENDAR_FILTER_GUILD, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_CALENDAR_RAID_LOCKOUT_ADDED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_CALENDAR_RAID_LOCKOUT_REMOVED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_CALENDAR_RAID_LOCKOUT_UPDATED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_CALENDAR_SEND_CALENDAR, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_CALENDAR_SEND_EVENT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_CALENDAR_SEND_NUM_PENDING, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_CAMERA_SHAKE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_CANCEL_AUTO_REPEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_CANCEL_COMBAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_CAST_FAILED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_CHANNEL_LIST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_CHANNEL_MEMBER_COUNT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_CHANNEL_NOTIFY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_CHARACTER_LOGIN_FAILED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_CHAR_CREATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_CHAR_CUSTOMIZE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_CHAR_DELETE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_CHAR_ENUM, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_CHAR_FACTION_CHANGE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_CHAR_RENAME, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_CHAT_IGNORED_ACCOUNT_MUTED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_CHAT_NOT_IN_PARTY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_CHAT_PLAYER_AMBIGUOUS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_CHAT_PLAYER_NOT_FOUND, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_CHAT_RESTRICTED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_CHAT_SERVER_DISCONNECTED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_CHAT_SERVER_RECONNECTED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_CHAT_WRONG_FACTION, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_CLEAR_BOSS_EMOTES, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_CLEAR_COOLDOWNS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_CLEAR_FAR_SIGHT_IMMEDIATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_CLEAR_TARGET, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_CLIENTCACHE_VERSION, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_CLIENT_CONTROL_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_COMBAT_EVENT_FAILED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_COMMENTATOR_MAP_INFO, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_COMMENTATOR_PARTY_INFO, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_COMMENTATOR_PLAYER_INFO, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_COMMENTATOR_SKIRMISH_QUEUE_RESULT1, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_COMMENTATOR_SKIRMISH_QUEUE_RESULT2, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_COMMENTATOR_STATE_CHANGED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_COMPLAIN_RESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_COMPLETION_NPC_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_COMPRESSED_MOVES, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_COMSAT_CONNECT_FAIL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_COMSAT_DISCONNECT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_COMSAT_RECONNECT_TRY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_CONTACT_LIST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_CONVERT_RUNE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_COOLDOWN_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_COOLDOWN_EVENT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_CORPSE_MAP_POSITION_QUERY_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_CORPSE_NOT_IN_INSTANCE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_CORPSE_RECLAIM_DELAY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_CREATURE_QUERY_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_CRITERIA_DELETED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_CRITERIA_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_CROSSED_INEBRIATION_THRESHOLD, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_CURRENCY_LOOT_REMOVED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_CURRENCY_LOOT_RESTORED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_CUSTOM_LOAD_SCREEN, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_DAMAGE_CALC_LOG, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_DANCE_QUERY_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_DB_REPLY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_DEATH_RELEASE_LOC, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_DEBUG_RUNE_REGEN, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_DEFENSE_MESSAGE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_DESTROY_OBJECT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_DESTRUCTIBLE_BUILDING_DAMAGE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_DIFFERENT_INSTANCE_FROM_PARTY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_DISENCHANT_CREDIT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_DISMOUNT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_DISMOUNTRESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_DISPEL_FAILED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_DISPLAY_GAME_ERROR, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_DONT_AUTO_PUSH_SPELLS_TO_ACTION_BAR, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_DROP_NEW_CONNECTION, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_DUEL_COMPLETE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_DUEL_COUNTDOWN, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_DUEL_INBOUNDS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_DUEL_OUTOFBOUNDS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_DUEL_REQUESTED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_DUEL_WINNER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_DUMP_RIDE_TICKETS_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_DURABILITY_DAMAGE_DEATH, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_ECHO_PARTY_SQUELCH, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_EMOTE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_ENABLE_BARBER_SHOP, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_ENCHANTMENTLOG, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_ENVIRONMENTALDAMAGELOG, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_EQUIPMENT_SET_LIST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_EQUIPMENT_SET_SAVED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_EQUIPMENT_SET_USE_RESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_EXPECTED_SPAM_RECORDS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_EXPLORATION_EXPERIENCE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_FAILED_PLAYER_CONDITION, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_FEATURE_SYSTEM_STATUS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_FEIGN_DEATH_RESISTED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_FISH_ESCAPED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_FISH_NOT_HOOKED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_FLIGHT_SPLINE_SYNC, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_FLOOD_DETECTED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_FORCED_DEATH_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_FORCE_SEND_QUEUED_PACKETS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_FORCE_SET_VEHICLE_REC_ID, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_FORGE_MASTER_SET, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_FRIEND_STATUS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_GAMEOBJECT_CUSTOM_ANIM, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_GAMEOBJECT_DESPAWN_ANIM, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_GAMEOBJECT_PAGETEXT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_GAMEOBJECT_QUERY_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_GAMEOBJECT_RESET_STATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_GAMESPEED_SET, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_GAMETIME_SET, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_GAMETIME_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_GAME_EVENT_DEBUG_LOG, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_GAME_OBJECT_ACTIVATE_ANIM_KIT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_GMRESPONSE_DB_ERROR, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_GMRESPONSE_RECEIVED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_GMRESPONSE_STATUS_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_GMTICKET_CREATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_GMTICKET_DELETETICKET, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_GMTICKET_GETTICKET, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_GMTICKET_SYSTEMSTATUS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_GMTICKET_UPDATETEXT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_GM_MESSAGECHAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_GM_PLAYER_INFO, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_GM_TICKET_STATUS_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_GODMODE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_GOSSIP_COMPLETE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_GOSSIP_MESSAGE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_GOSSIP_POI, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_GROUPACTION_THROTTLED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_GROUP_CANCEL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_GROUP_DECLINE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_GROUP_DESTROYED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_GROUP_INVITE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_GROUP_JOINED_BATTLEGROUND, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_GROUP_LIST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_GROUP_SET_LEADER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_GROUP_SET_ROLE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_GROUP_UNINVITE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_GUILD_ACHIEVEMENT_DATA, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_GUILD_ACHIEVEMENT_DELETED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_GUILD_ACHIEVEMENT_EARNED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_GUILD_ACHIEVEMENT_MEMBERS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_GUILD_BANK_LIST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_GUILD_BANK_LOG_QUERY_RESULTS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_GUILD_BANK_QUERY_TEXT_RESULTS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_GUILD_BANK_REM_MONEY_WITHDRAW_QUERY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_GUILD_CHALLENGE_COMPLETED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_GUILD_CHALLENGE_UPDATED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_GUILD_CHANGE_NAME_RESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_GUILD_COMMAND_RESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_GUILD_COMMAND_RESULT_2, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_GUILD_CRITERIA_DATA, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_GUILD_CRITERIA_DELETED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_GUILD_DECLINE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_GUILD_EVENT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_GUILD_EVENT_LOG_QUERY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_GUILD_FLAGGED_FOR_RENAME, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_GUILD_INVITE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_GUILD_INVITE_CANCEL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_GUILD_MAX_DAILY_XP, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_GUILD_MEMBERS_FOR_RECIPE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_GUILD_MEMBER_DAILY_RESET, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_GUILD_MEMBER_RECIPES, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_GUILD_MEMBER_UPDATE_NOTE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_GUILD_MOVE_COMPLETE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_GUILD_MOVE_STARTING, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_GUILD_NEWS_DELETED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_GUILD_NEWS_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_GUILD_PARTY_STATE_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_GUILD_PERMISSIONS_QUERY_RESULTS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_GUILD_QUERY_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_GUILD_RANK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_GUILD_RANKS_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_GUILD_RECIPES, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_GUILD_RENAMED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_GUILD_REPUTATION_REACTION_CHANGED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_GUILD_REPUTATION_WEEKLY_CAP, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_GUILD_RESET, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_GUILD_REWARDS_LIST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_GUILD_ROSTER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_GUILD_UPDATE_ROSTER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_GUILD_XP, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_GUILD_XP_GAIN, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_HEALTH_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_HIGHEST_THREAT_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_HOTFIX_INFO, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_HOTFIX_NOTIFY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_INITIALIZE_FACTIONS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_INITIAL_SPELLS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_INIT_CURRENCY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_INIT_WORLD_STATES, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_INSPECT_HONOR_STATS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_INSPECT_RATED_BG_STATS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_INSPECT_RESULTS_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_INSPECT_TALENT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_INSTANCE_LOCK_WARNING_QUERY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_INSTANCE_RESET, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_INSTANCE_RESET_FAILED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_INSTANCE_SAVE_CREATED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_INVALIDATE_DANCE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_INVALIDATE_PLAYER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_INVALID_PROMOTION_CODE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_INVENTORY_CHANGE_FAILURE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_ITEM_ADD_PASSIVE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_ITEM_COOLDOWN, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_ITEM_ENCHANT_TIME_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_ITEM_EXPIRE_PURCHASE_REFUND, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_ITEM_PUSH_RESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_ITEM_REFUND_INFO_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_ITEM_REFUND_RESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_ITEM_REMOVE_PASSIVE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_ITEM_SEND_PASSIVE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_ITEM_TEXT_QUERY_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_ITEM_TIME_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_LEARNED_DANCE_MOVES, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_LEARNED_SPELL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_LEVELUP_INFO, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_LFG_BOOT_PROPOSAL_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_LFG_DISABLED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_LFG_JOIN_RESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_LFG_OFFER_CONTINUE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_LFG_PARTY_INFO, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_LFG_PLAYER_INFO, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_LFG_PLAYER_REWARD, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_LFG_PROPOSAL_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_LFG_QUEUE_STATUS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_LFG_ROLE_CHECK_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_LFG_ROLE_CHOSEN, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_LFG_SLOT_INVALID, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_LFG_TELEPORT_DENIED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_LFG_UPDATE_SEARCH, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_LFG_UPDATE_STATUS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_LFG_UPDATE_STATUS_NONE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_LF_GUILD_APPLICANT_LIST_UPDATED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_LF_GUILD_APPLICATIONS_LIST_CHANGED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_LF_GUILD_BROWSE_UPDATED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_LF_GUILD_COMMAND_RESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_LF_GUILD_MEMBERSHIP_LIST_UPDATED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_LF_GUILD_POST_UPDATED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_LF_GUILD_RECRUIT_LIST_UPDATED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_LIST_INVENTORY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_LOAD_CUF_PROFILES, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_LOGIN_SETTIMESPEED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_LOGIN_VERIFY_WORLD, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_LOGOUT_CANCEL_ACK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_LOGOUT_COMPLETE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_LOGOUT_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_LOG_XPGAIN, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_LOOT_ALL_PASSED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_LOOT_CLEAR_MONEY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_LOOT_CONTENTS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_LOOT_ITEM_NOTIFY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_LOOT_LIST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_LOOT_MASTER_LIST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_LOOT_MONEY_NOTIFY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_LOOT_RELEASE_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_LOOT_REMOVED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_LOOT_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_LOOT_ROLL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_LOOT_ROLL_WON, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_LOOT_SLOT_CHANGED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_LOOT_START_ROLL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_MAIL_LIST_RESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_MAP_OBJ_EVENTS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_MEETINGSTONE_COMPLETE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_MEETINGSTONE_IN_PROGRESS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_MESSAGECHAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_MESSAGE_BOX, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_MINIGAME_SETUP, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_MINIGAME_STATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_MIRRORIMAGE_DATA, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_MISSILE_CANCEL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_MODIFY_COOLDOWN, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_MONEY_NOTIFY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_MONSTER_MOVE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_MONSTER_MOVE_TRANSPORT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_MOTD, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_MOUNTRESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_MOUNTSPECIAL_ANIM, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_MOVE_COLLISION_DISABLE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_MOVE_COLLISION_ENABLE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_MOVE_FEATHER_FALL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_MOVE_GRAVITY_DISABLE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_MOVE_GRAVITY_ENABLE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_MOVE_KNOCK_BACK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_MOVE_LAND_WALK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_MOVE_NORMAL_FALL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_MOVE_ROOT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_MOVE_SET_ACTIVE_MOVER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_MOVE_SET_CAN_FLY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_MOVE_SET_CAN_TRANSITION_BETWEEN_SWIM_AND_FLY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_MOVE_SET_COLLISION_HEIGHT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_MOVE_SET_COMPOUND_STATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_MOVE_SET_FLIGHT_BACK_SPEED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_MOVE_SET_FLIGHT_SPEED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_MOVE_SET_HOVER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_MOVE_SET_PITCH_RATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_MOVE_SET_RUN_BACK_SPEED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_MOVE_SET_RUN_SPEED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_MOVE_SET_SWIM_BACK_SPEED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_MOVE_SET_SWIM_SPEED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_MOVE_SET_TURN_RATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_MOVE_SET_WALK_SPEED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_MOVE_UNROOT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_MOVE_UNSET_CAN_FLY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_MOVE_UNSET_CAN_TRANSITION_BETWEEN_SWIM_AND_FLY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_MOVE_UNSET_HOVER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_MOVE_UPDATE_COLLISION_HEIGHT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_MOVE_UPDATE_FLIGHT_BACK_SPEED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_MOVE_UPDATE_KNOCK_BACK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_MOVE_UPDATE_PITCH_RATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_MOVE_UPDATE_RUN_BACK_SPEED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_MOVE_UPDATE_SWIM_BACK_SPEED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_MOVE_UPDATE_SWIM_SPEED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_MOVE_UPDATE_TURN_RATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_MOVE_UPDATE_WALK_SPEED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_MOVE_WATER_WALK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_MULTIPLE_PACKETS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_NAME_QUERY_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_NEW_TAXI_PATH, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_NEW_WORLD, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_NEW_WORLD_ABORT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_NOTIFICATION, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_NOTIFY_DANCE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_NOTIFY_DEST_LOC_SPELL_CAST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_NPC_TEXT_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_OFFER_PETITION_ERROR, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_ON_CANCEL_EXPECTED_RIDE_VEHICLE_AURA, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_OPEN_CONTAINER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_OPEN_LFG_DUNGEON_FINDER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_OVERRIDE_LIGHT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_PAGE_TEXT_QUERY_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_PARTYKILLLOG, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_PARTY_COMMAND_RESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_PARTY_MEMBER_STATS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_PARTY_MEMBER_STATS_FULL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_PAUSE_MIRROR_TIMER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_PERIODICAURALOG, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_PETGODMODE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_PETITION_ALREADY_SIGNED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_PETITION_QUERY_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_PETITION_SHOWLIST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_PETITION_SHOW_SIGNATURES, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_PETITION_SIGN_RESULTS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_PET_ACTION_FEEDBACK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_PET_ACTION_SOUND, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_PET_ADDED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_PET_BROKEN, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_PET_CAST_FAILED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_PET_DISMISS_SOUND, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_PET_GUIDS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_PET_LEARNED_SPELL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_PET_MODE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_PET_NAME_INVALID, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_PET_NAME_QUERY_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_PET_REMOVED_SPELL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_PET_RENAMEABLE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_PET_SLOT_UPDATED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_PET_SPELLS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_PET_TAME_FAILURE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_PET_UPDATE_COMBO_POINTS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_PLAYED_TIME, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_PLAYERBINDERROR, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_PLAYERBOUND, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_PLAYER_DIFFICULTY_CHANGE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_PLAYER_MOVE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_PLAYER_SKINNED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_PLAYER_VEHICLE_DATA, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_PLAY_DANCE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_PLAY_MUSIC, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_PLAY_OBJECT_SOUND, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_PLAY_SOUND, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_PLAY_SPELL_VISUAL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_PLAY_SPELL_VISUAL_KIT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_PLAY_TIME_WARNING, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_PONG, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_POWER_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_PRE_RESURRECT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_PROCRESIST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_PROPOSE_LEVEL_GRANT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_PVP_CREDIT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_PVP_LOG_DATA, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_PVP_OPTIONS_ENABLED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_QUERY_QUESTS_COMPLETED_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_QUERY_TIME_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_QUESTGIVER_OFFER_REWARD, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_QUESTGIVER_QUEST_COMPLETE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_QUESTGIVER_QUEST_DETAILS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_QUESTGIVER_QUEST_FAILED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_QUESTGIVER_QUEST_INVALID, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_QUESTGIVER_QUEST_LIST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_QUESTGIVER_REQUEST_ITEMS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_QUESTGIVER_STATUS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_QUESTGIVER_STATUS_MULTIPLE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_QUESTLOG_FULL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_QUESTUPDATE_ADD_KILL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_QUESTUPDATE_ADD_PVP_KILL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_QUESTUPDATE_COMPLETE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_QUESTUPDATE_FAILED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_QUESTUPDATE_FAILEDTIMER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_QUEST_CONFIRM_ACCEPT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_QUEST_FORCE_REMOVE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_QUEST_POI_QUERY_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_QUEST_QUERY_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_RAID_GROUP_ONLY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_RAID_INSTANCE_INFO, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_RAID_INSTANCE_MESSAGE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_RAID_MARKERS_CHANGED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_RAID_READY_CHECK_THROTTLED_ERROR, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_RAID_SUMMON_FAILED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_RANDOMIZE_CHAR_NAME, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_RATED_BG_RATING, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_RATED_BG_STATS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_READ_ITEM_FAILED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_READ_ITEM_OK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_REALM_SPLIT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_REAL_GROUP_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_RECEIVED_MAIL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_REDIRECT_CLIENT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_REFER_A_FRIEND_EXPIRED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_REFER_A_FRIEND_FAILURE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_REFORGE_RESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_REMOVED_SPELL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_REPORT_PVP_AFK_RESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(SMSG_REQUEST_CEMETERY_LIST_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_REQUEST_PVP_REWARDS_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_RESEARCH_COMPLETE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_RESEARCH_SETUP_HISTORY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_RESET_COMPRESSION_CONTEXT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_RESET_FAILED_NOTIFY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_RESPOND_INSPECT_ACHIEVEMENTS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_RESURRECT_REQUEST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_RESYNC_RUNES, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_ROLE_POLL_BEGIN, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_RWHOIS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_SELL_ITEM, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_SEND_MAIL_RESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_SEND_UNLEARN_SPELLS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_SERVERTIME, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_SERVER_FIRST_ACHIEVEMENT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_SERVER_INFO_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_SERVER_MESSAGE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_SERVER_PERF, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_SET_DF_FAST_LAUNCH_RESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_SET_FACTION_ATWAR, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_SET_FACTION_STANDING, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_SET_FACTION_VISIBLE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_SET_FLAT_SPELL_MODIFIER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_SET_FORCED_REACTIONS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_SET_PCT_SPELL_MODIFIER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_SET_PHASE_SHIFT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_SET_PLAYER_DECLINED_NAMES_RESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_SET_PLAY_HOVER_ANIM, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_SET_PROFICIENCY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_SET_PROJECTILE_POSITION, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_SHOWTAXINODES, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_SHOW_BANK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_SHOW_RATINGS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_SOR_START_EXPERIENCE_INCOMPLETE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_SPELLBREAKLOG, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_SPELLDAMAGESHIELD, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_SPELLDISPELLOG, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_SPELLENERGIZELOG, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_SPELLHEALLOG, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_SPELLINSTAKILLLOG, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_SPELLINTERRUPTLOG, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_SPELLLOGEXECUTE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_SPELLLOGMISS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_SPELLNONMELEEDAMAGELOG, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_SPELLORDAMAGE_IMMUNE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_SPELLSTEALLOG, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_SPELL_CATEGORY_COOLDOWN, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_SPELL_COOLDOWN, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_SPELL_DELAYED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_SPELL_FAILED_OTHER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_SPELL_FAILURE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_SPELL_GO, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_SPELL_START, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_SPELL_UPDATE_CHAIN_TARGETS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_SPIRIT_HEALER_CONFIRM, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_SPLINE_MOVE_COLLISION_DISABLE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_SPLINE_MOVE_COLLISION_ENABLE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_SPLINE_MOVE_GRAVITY_DISABLE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_SPLINE_MOVE_GRAVITY_ENABLE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_SPLINE_MOVE_ROOT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_SPLINE_MOVE_SET_FEATHER_FALL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_SPLINE_MOVE_SET_FLIGHT_BACK_SPEED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_SPLINE_MOVE_SET_FLIGHT_SPEED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_SPLINE_MOVE_SET_FLYING, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_SPLINE_MOVE_SET_HOVER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_SPLINE_MOVE_SET_LAND_WALK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_SPLINE_MOVE_SET_NORMAL_FALL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_SPLINE_MOVE_SET_PITCH_RATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_SPLINE_MOVE_SET_RUN_BACK_SPEED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_SPLINE_MOVE_SET_RUN_MODE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_SPLINE_MOVE_SET_RUN_SPEED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_SPLINE_MOVE_SET_SWIM_BACK_SPEED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_SPLINE_MOVE_SET_SWIM_SPEED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_SPLINE_MOVE_SET_TURN_RATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_SPLINE_MOVE_SET_WALK_MODE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_SPLINE_MOVE_SET_WALK_SPEED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_SPLINE_MOVE_START_SWIM, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_SPLINE_MOVE_STOP_SWIM, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_SPLINE_MOVE_UNROOT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_SPLINE_MOVE_UNSET_FLYING, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_SPLINE_MOVE_UNSET_HOVER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_SPLINE_MOVE_WATER_WALK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_STABLE_RESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_STANDSTATE_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_START_MIRROR_TIMER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_START_TIMER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_STOP_DANCE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_STOP_MIRROR_TIMER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_STREAMING_MOVIE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_SUMMON_CANCEL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_SUMMON_REQUEST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_SUPERCEDED_SPELL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_SUPPRESS_NPC_GREETINGS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_SUSPEND_COMMS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_SUSPEND_TOKEN_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_TALENTS_ERROR, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_TALENTS_INFO, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_TALENTS_INVOLUNTARILY_RESET, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_TAXINODE_STATUS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_TEST_DROP_RATE_RESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_TEXT_EMOTE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_THREAT_CLEAR, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_THREAT_REMOVE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_THREAT_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_TIME_ADJUSTMENT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_TIME_SYNC_REQ, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_TITLE_EARNED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_TOGGLE_XP_GAIN, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_TOTEM_CREATED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_TRADE_STATUS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_TRADE_STATUS_EXTENDED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_TRAINER_BUY_FAILED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_TRAINER_BUY_SUCCEEDED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_TRAINER_LIST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_TRANSFER_ABORTED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_TRANSFER_PENDING, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_TRIGGER_CINEMATIC, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_TRIGGER_MOVIE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_TURN_IN_PETITION_RESULTS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_TUTORIAL_FLAGS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_UNIT_HEALTH_FREQUENT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_UNIT_SPELLCAST_START, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_UPDATE_ACCOUNT_DATA, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_UPDATE_ACCOUNT_DATA_COMPLETE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_UPDATE_COMBO_POINTS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_UPDATE_CURRENCY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_UPDATE_CURRENCY_WEEK_LIMIT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_UPDATE_DUNGEON_ENCOUNTER_FOR_LOOT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_UPDATE_INSTANCE_ENCOUNTER_UNIT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_UPDATE_INSTANCE_OWNERSHIP, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_UPDATE_ITEM_ENCHANTMENTS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_UPDATE_LAST_INSTANCE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_UPDATE_OBJECT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_UPDATE_SERVER_PLAYER_POSITION, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_UPDATE_WORLD_STATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_USERLIST_ADD, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_USERLIST_REMOVE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_USERLIST_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_VOICESESSION_FULL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_VOICE_CHAT_STATUS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_VOICE_PARENTAL_CONTROLS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_VOICE_SESSION_LEAVE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_VOICE_SESSION_ROSTER_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_VOICE_SET_TALKER_MUTED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_VOID_ITEM_SWAP_RESPONSE, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_VOID_STORAGE_CONTENTS, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_VOID_STORAGE_FAILED, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_VOID_STORAGE_TRANSFER_CHANGES, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_VOID_TRANSFER_RESULT, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_WAIT_QUEUE_FINISH, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_WAIT_QUEUE_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_WARDEN_DATA, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_WARGAME_CHECK_ENTRY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_WARGAME_REQUEST_SENT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_WEATHER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_WEEKLY_LAST_RESET, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_WEEKLY_RESET_CURRENCY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_WEEKLY_SPELL_USAGE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_WEEKLY_SPELL_USAGE_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_WHO, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_WHOIS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_WORLD_SERVER_INFO, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_WORLD_STATE_UI_TIMER_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_XP_GAIN_ABORTED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- DEFINE_OPCODE_HANDLER(SMSG_ZONE_UNDER_ATTACK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(CMSG_CAST_SPELL, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleCastSpellOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_CHANGEPLAYER_DIFFICULTY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_CHANGE_SEATS_ON_CONTROLLED_VEHICLE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChangeSeatsOnControlledVehicle);
+ DEFINE_OPCODE_HANDLER(CMSG_CHANNEL_ANNOUNCEMENTS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelAnnouncements );
+ DEFINE_OPCODE_HANDLER(CMSG_CHANNEL_BAN, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelBan );
+ DEFINE_OPCODE_HANDLER(CMSG_CHANNEL_DISPLAY_LIST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelDisplayListQuery );
+ DEFINE_OPCODE_HANDLER(CMSG_CHANNEL_INVITE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelInvite );
+ DEFINE_OPCODE_HANDLER(CMSG_CHANNEL_KICK, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelKick );
+ DEFINE_OPCODE_HANDLER(CMSG_CHANNEL_LIST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelList );
+ //DEFINE_OPCODE_HANDLER(CMSG_CHANNEL_MODERATE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_CHANNEL_MODERATOR, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelModerator );
+ DEFINE_OPCODE_HANDLER(CMSG_CHANNEL_MUTE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelMute );
+ DEFINE_OPCODE_HANDLER(CMSG_CHANNEL_OWNER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelOwner );
+ DEFINE_OPCODE_HANDLER(CMSG_CHANNEL_PASSWORD, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelPassword );
+ //DEFINE_OPCODE_HANDLER(CMSG_CHANNEL_ROSTER_INFO, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_CHANNEL_SET_OWNER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelSetOwner );
+ //DEFINE_OPCODE_HANDLER(CMSG_CHANNEL_SILENCE_ALL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_CHANNEL_SILENCE_VOICE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_CHANNEL_UNBAN, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelUnban );
+ DEFINE_OPCODE_HANDLER(CMSG_CHANNEL_UNMODERATOR, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelUnmoderator );
+ DEFINE_OPCODE_HANDLER(CMSG_CHANNEL_UNMUTE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelUnmute );
+ //DEFINE_OPCODE_HANDLER(CMSG_CHANNEL_UNSILENCE_ALL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_CHANNEL_UNSILENCE_VOICE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_CHANNEL_VOICE_OFF, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_CHANNEL_VOICE_ON, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelVoiceOnOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_CHAR_CREATE, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleCharCreateOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_CHAR_CUSTOMIZE, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleCharCustomize );
+ DEFINE_OPCODE_HANDLER(CMSG_CHAR_DELETE, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleCharDeleteOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_CHAR_ENUM, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleCharEnumOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_CHAR_FACTION_CHANGE, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleCharFactionOrRaceChange );
+ DEFINE_OPCODE_HANDLER(CMSG_CHAR_RACE_CHANGE, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleCharFactionOrRaceChange );
+ DEFINE_OPCODE_HANDLER(CMSG_CHAR_RENAME, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleCharRenameOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_CHAT_FILTERED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_CHAT_IGNORED, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChatIgnoredOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_CLEAR_CHANNEL_WATCH, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_CLEAR_RAID_MARKER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_CLEAR_TRADE_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleClearTradeItemOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_COMMENTATOR_ENABLE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_COMMENTATOR_ENTER_INSTANCE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_COMMENTATOR_EXIT_INSTANCE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_COMMENTATOR_GET_MAP_INFO, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_COMMENTATOR_GET_PARTY_INFO, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_COMMENTATOR_GET_PLAYER_INFO, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_COMMENTATOR_INSTANCE_COMMAND, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_COMMENTATOR_SKIRMISH_QUEUE_COMMAND, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_COMMENTATOR_START_WARGAME, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_COMPLAIN, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleComplainOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_COMPLETE_CINEMATIC, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCompleteCinematic );
+ //DEFINE_OPCODE_HANDLER(CMSG_COMPLETE_MOVIE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_CONNECT_TO_FAILED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_CONTACT_LIST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleContactListOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_CORPSE_MAP_POSITION_QUERY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCorpseMapPositionQuery );
+ DEFINE_OPCODE_HANDLER(CMSG_CREATURE_QUERY, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleCreatureQueryOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_DANCE_QUERY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_DELETEEQUIPMENT_SET, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_DEL_FRIEND, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleDelFriendOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_DEL_IGNORE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleDelIgnoreOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_DEL_VOICE_IGNORE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_DESTROY_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleDestroyItemOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_DISMISS_CONTROLLED_VEHICLE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleDismissControlledVehicle );
+ //DEFINE_OPCODE_HANDLER(CMSG_DISMISS_CRITTER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleDismissCritter );
+ DEFINE_OPCODE_HANDLER(CMSG_DUEL_ACCEPTED, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleDuelAcceptedOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_DUEL_CANCELLED, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleDuelCancelledOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_DUNGEON_FINDER_GET_SYSTEM_INFO, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_EJECT_PASSENGER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_EMOTE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleEmoteOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_ENABLETAXI, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleTaxiQueryAvailableNodes );
+ DEFINE_OPCODE_HANDLER(CMSG_ENABLE_NAGLE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_EarlyProccess );
+ DEFINE_OPCODE_HANDLER(CMSG_EQUIPMENT_SET_SAVE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleEquipmentSetSave );
+ DEFINE_OPCODE_HANDLER(CMSG_EQUIPMENT_SET_USE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleEquipmentSetUse );
+ DEFINE_OPCODE_HANDLER(CMSG_FAR_SIGHT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleFarSightOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_FORCE_MOVE_ROOT_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMoveRootAck );
+ //DEFINE_OPCODE_HANDLER(CMSG_FORCE_MOVE_UNROOT_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMoveUnRootAck );
+ DEFINE_OPCODE_HANDLER(CMSG_GAMEOBJECT_QUERY, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleGameObjectQueryOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_GAMEOBJ_REPORT_USE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGameobjectReportUse );
+ DEFINE_OPCODE_HANDLER(CMSG_GAMEOBJ_USE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGameObjectUseOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_GET_MAIL_LIST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGetMailList );
+ DEFINE_OPCODE_HANDLER(CMSG_GET_MIRRORIMAGE_DATA, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMirrorImageDataRequest );
+ DEFINE_OPCODE_HANDLER(CMSG_GMRESPONSE_RESOLVE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGMResponseResolve );
+ //DEFINE_OPCODE_HANDLER(CMSG_GMSURVEY_SUBMIT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGMSurveySubmit );
+ //DEFINE_OPCODE_HANDLER(CMSG_GMTICKET_CREATE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGMTicketCreateOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_GMTICKET_DELETETICKET, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGMTicketDeleteOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_GMTICKET_GETTICKET, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGMTicketGetTicketOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_GMTICKET_SYSTEMSTATUS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGMTicketSystemStatusOpcode);
+ //DEFINE_OPCODE_HANDLER(CMSG_GMTICKET_UPDATETEXT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGMTicketUpdateOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_GM_REPORT_LAG, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleReportLag );
+ DEFINE_OPCODE_HANDLER(CMSG_GOSSIP_HELLO, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGossipHelloOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_GOSSIP_SELECT_OPTION, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGossipSelectOptionOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_GRANT_LEVEL, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGrantLevel );
+ DEFINE_OPCODE_HANDLER(CMSG_GROUP_ASSISTANT_LEADER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGroupAssistantLeaderOpcode);
+ DEFINE_OPCODE_HANDLER(CMSG_GROUP_CHANGE_SUB_GROUP, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGroupChangeSubGroupOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_GROUP_DISBAND, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGroupDisbandOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_GROUP_INVITE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGroupInviteOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_GROUP_INVITE_RESPONSE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGroupInviteResponseOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_GROUP_RAID_CONVERT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGroupRaidConvertOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_GROUP_REQUEST_JOIN_UPDATES, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_GROUP_SET_LEADER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGroupSetLeaderOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_GROUP_SET_ROLES, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_GROUP_SWAP_SUB_GROUP, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGroupSwapSubGroupOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_GROUP_UNINVITE_GUID, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGroupUninviteGuidOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_GUILD_ACCEPT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildAcceptOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_GUILD_ACHIEVEMENT_MEMBERS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_GUILD_ACHIEVEMENT_PROGRESS_QUERY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildAchievementProgressQuery);
+ DEFINE_OPCODE_HANDLER(CMSG_GUILD_ADD_RANK, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildAddRankOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_GUILD_ASSIGN_MEMBER_RANK, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildAssignRankOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_GUILD_BANKER_ACTIVATE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildBankerActivate );
+ DEFINE_OPCODE_HANDLER(CMSG_GUILD_BANK_BUY_TAB, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildBankBuyTab );
+ DEFINE_OPCODE_HANDLER(CMSG_GUILD_BANK_DEPOSIT_MONEY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildBankDepositMoney );
+ //DEFINE_OPCODE_HANDLER(CMSG_GUILD_BANK_LOG_QUERY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_GUILD_BANK_QUERY_TAB, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildBankQueryTab );
+ //DEFINE_OPCODE_HANDLER(CMSG_GUILD_BANK_QUERY_TEXT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_GUILD_BANK_REM_MONEY_WITHDRAW_QUERY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_GUILD_BANK_SET_TAB_TEXT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_GUILD_BANK_SWAP_ITEMS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildBankSwapItems );
+ DEFINE_OPCODE_HANDLER(CMSG_GUILD_BANK_UPDATE_TAB, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildBankUpdateTab );
+ //DEFINE_OPCODE_HANDLER(CMSG_GUILD_BANK_WITHDRAW_MONEY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildBankWithdrawMoney );
+ //DEFINE_OPCODE_HANDLER(CMSG_GUILD_CHANGE_NAME_REQUEST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_GUILD_DECLINE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildDeclineOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_GUILD_DEL_RANK, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildDelRankOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_GUILD_DEMOTE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildDemoteOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_GUILD_DISBAND, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildDisbandOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_GUILD_EVENT_LOG_QUERY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_GUILD_INFO_TEXT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildChangeInfoTextOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_GUILD_INVITE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildInviteOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_GUILD_LEAVE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildLeaveOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_GUILD_MEMBER_SEND_SOR_REQUEST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_GUILD_MOTD, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildMOTDOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_GUILD_NEWS_UPDATE_STICKY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_GUILD_PERMISSIONS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildPermissions );
+ DEFINE_OPCODE_HANDLER(CMSG_GUILD_PROMOTE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildPromoteOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_GUILD_QUERY, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildQueryOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_GUILD_QUERY_NEWS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_GUILD_QUERY_RANKS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildQueryRanksOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_GUILD_REMOVE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildRemoveOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_GUILD_REPLACE_GUILD_MASTER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_GUILD_REQUEST_CHALLENGE_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_GUILD_REQUEST_MAX_DAILY_XP, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_GUILD_REQUEST_PARTY_STATE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildRequestPartyState );
+ DEFINE_OPCODE_HANDLER(CMSG_GUILD_ROSTER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildRosterOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_GUILD_SET_ACHIEVEMENT_TRACKING, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_GUILD_SET_GUILD_MASTER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_GUILD_SET_NOTE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildSetNoteOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_GUILD_SET_RANK_PERMISSIONS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildSetRankPermissionsOpcode);
+ //DEFINE_OPCODE_HANDLER(CMSG_GUILD_SWITCH_RANK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_HEARTH_AND_RESURRECT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleHearthAndResurrect );
+ DEFINE_OPCODE_HANDLER(CMSG_IGNORE_TRADE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleIgnoreTradeOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_INITIATE_TRADE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleInitiateTradeOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_INSPECT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleInspectOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_INSTANCE_LOCK_WARNING_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_ITEM_REFUND, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleItemRefund );
+ DEFINE_OPCODE_HANDLER(CMSG_ITEM_REFUND_INFO, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleItemRefundInfoRequest );
+ DEFINE_OPCODE_HANDLER(CMSG_ITEM_TEXT_QUERY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleItemTextQuery );
+ DEFINE_OPCODE_HANDLER(CMSG_JOIN_CHANNEL, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleJoinChannel );
+ DEFINE_OPCODE_HANDLER(CMSG_KEEP_ALIVE, STATUS_NEVER, PROCESS_THREADUNSAFE, &WorldSession::Handle_EarlyProccess );
+ DEFINE_OPCODE_HANDLER(CMSG_LEARN_PREVIEW_TALENTS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLearnPreviewTalents );
+ DEFINE_OPCODE_HANDLER(CMSG_LEARN_PREVIEW_TALENTS_PET, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLearnPreviewTalentsPet );
+ DEFINE_OPCODE_HANDLER(CMSG_LEARN_TALENT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLearnTalentOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_LEAVE_CHANNEL, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLeaveChannel );
+ //DEFINE_OPCODE_HANDLER(CMSG_LFG_GET_STATUS, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_LFG_JOIN, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLfgJoinOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_LFG_LEAVE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLfgLeaveOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_LFG_LFR_JOIN, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_LFG_LFR_LEAVE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_LFG_PROPOSAL_RESULT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLfgProposalResultOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_LFG_SET_BOOT_VOTE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLfgSetBootVoteOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_LFG_SET_COMMENT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_LFG_SET_ROLES, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLfgSetRolesOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_LFG_TELEPORT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLfgTeleportOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_LF_GUILD_ADD_RECRUIT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_LF_GUILD_BROWSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_LF_GUILD_DECLINE_RECRUIT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_LF_GUILD_GET_APPLICATIONS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_LF_GUILD_GET_RECRUITS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_LF_GUILD_POST_REQUEST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_LF_GUILD_REMOVE_RECRUIT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_LF_GUILD_SET_GUILD_POST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_LIST_INVENTORY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleListInventoryOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_LOAD_SCREEN, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleLoadScreenOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_LOGOUT_CANCEL, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLogoutCancelOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_LOGOUT_REQUEST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLogoutRequestOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_LOG_DISCONNECT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_EarlyProccess );
+ DEFINE_OPCODE_HANDLER(CMSG_LOOT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLootOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_LOOT_CURRENCY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_LOOT_MASTER_GIVE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLootMasterGiveOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_LOOT_METHOD, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLootMethodOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_LOOT_MONEY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLootMoneyOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_LOOT_RELEASE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLootReleaseOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_LOOT_ROLL, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLootRoll );
+ DEFINE_OPCODE_HANDLER(CMSG_MAIL_CREATE_TEXT_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMailCreateTextItem );
+ DEFINE_OPCODE_HANDLER(CMSG_MAIL_DELETE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMailDelete );
+ DEFINE_OPCODE_HANDLER(CMSG_MAIL_MARK_AS_READ, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMailMarkAsRead );
+ DEFINE_OPCODE_HANDLER(CMSG_MAIL_RETURN_TO_SENDER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMailReturnToSender );
+ DEFINE_OPCODE_HANDLER(CMSG_MAIL_TAKE_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMailTakeItem );
+ DEFINE_OPCODE_HANDLER(CMSG_MAIL_TAKE_MONEY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMailTakeMoney );
+ DEFINE_OPCODE_HANDLER(CMSG_MESSAGECHAT_ADDON_BATTLEGROUND, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAddonMessagechatOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_MESSAGECHAT_ADDON_GUILD, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAddonMessagechatOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_MESSAGECHAT_ADDON_OFFICER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAddonMessagechatOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_MESSAGECHAT_ADDON_PARTY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAddonMessagechatOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_MESSAGECHAT_ADDON_RAID, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAddonMessagechatOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_MESSAGECHAT_ADDON_WHISPER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAddonMessagechatOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_MESSAGECHAT_AFK, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMessagechatOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_MESSAGECHAT_BATTLEGROUND, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMessagechatOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_MESSAGECHAT_CHANNEL, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMessagechatOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_MESSAGECHAT_DND, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMessagechatOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_MESSAGECHAT_EMOTE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMessagechatOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_MESSAGECHAT_GUILD, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMessagechatOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_MESSAGECHAT_OFFICER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMessagechatOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_MESSAGECHAT_PARTY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMessagechatOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_MESSAGECHAT_RAID, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMessagechatOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_MESSAGECHAT_RAID_WARNING, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMessagechatOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_MESSAGECHAT_SAY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMessagechatOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_MESSAGECHAT_WHISPER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMessagechatOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_MESSAGECHAT_YELL, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMessagechatOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_MINIGAME_MOVE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_MOUNTSPECIAL_ANIM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMountSpecialAnimOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_MOVE_CHNG_TRANSPORT, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes );
+ //DEFINE_OPCODE_HANDLER(CMSG_MOVE_FALL_RESET, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes );
+ //DEFINE_OPCODE_HANDLER(CMSG_MOVE_FEATHER_FALL_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleFeatherFallAck );
+ //DEFINE_OPCODE_HANDLER(CMSG_MOVE_FORCE_FLIGHT_BACK_SPEED_CHANGE_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleForceSpeedChangeAck );
+ //DEFINE_OPCODE_HANDLER(CMSG_MOVE_FORCE_FLIGHT_SPEED_CHANGE_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleForceSpeedChangeAck );
+ //DEFINE_OPCODE_HANDLER(CMSG_MOVE_FORCE_PITCH_RATE_CHANGE_ACK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_MOVE_FORCE_RUN_BACK_SPEED_CHANGE_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleForceSpeedChangeAck );
+ //DEFINE_OPCODE_HANDLER(CMSG_MOVE_FORCE_RUN_SPEED_CHANGE_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleForceSpeedChangeAck );
+ //DEFINE_OPCODE_HANDLER(CMSG_MOVE_FORCE_SWIM_BACK_SPEED_CHANGE_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleForceSpeedChangeAck );
+ //DEFINE_OPCODE_HANDLER(CMSG_MOVE_FORCE_SWIM_SPEED_CHANGE_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleForceSpeedChangeAck );
+ //DEFINE_OPCODE_HANDLER(CMSG_MOVE_FORCE_TURN_RATE_CHANGE_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleForceSpeedChangeAck );
+ //DEFINE_OPCODE_HANDLER(CMSG_MOVE_FORCE_WALK_SPEED_CHANGE_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleForceSpeedChangeAck );
+ //DEFINE_OPCODE_HANDLER(CMSG_MOVE_GRAVITY_DISABLE_ACK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_MOVE_GRAVITY_ENABLE_ACK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_MOVE_HOVER_ACK, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMoveHoverAck );
+ //DEFINE_OPCODE_HANDLER(CMSG_MOVE_KNOCK_BACK_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMoveKnockBackAck );
+ //DEFINE_OPCODE_HANDLER(CMSG_MOVE_NOT_ACTIVE_MOVER, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMoveNotActiveMover );
+ //DEFINE_OPCODE_HANDLER(CMSG_MOVE_SET_CAN_FLY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_MOVE_SET_CAN_FLY_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMoveSetCanFlyAckOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_MOVE_SET_CAN_TRANSITION_BETWEEN_SWIM_AND_FLY_ACK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_MOVE_SET_COLLISION_HEIGHT_ACK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_MOVE_SPLINE_DONE, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMoveSplineDoneOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_MOVE_TIME_SKIPPED, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleMoveTimeSkippedOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_MOVE_WATER_WALK_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMoveWaterWalkAck );
+ DEFINE_OPCODE_HANDLER(CMSG_NAME_QUERY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleNameQueryOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_NEXT_CINEMATIC_CAMERA, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleNextCinematicCamera );
+ DEFINE_OPCODE_HANDLER(CMSG_NPC_TEXT_QUERY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleNpcTextQueryOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_OBJECT_UPDATE_FAILED, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleObjectUpdateFailedOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_OBJECT_UPDATE_RESCUED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_OFFER_PETITION, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleOfferPetitionOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_OPENING_CINEMATIC, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_OPEN_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleOpenItemOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_OPT_OUT_OF_LOOT, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleOptOutOfLootOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_PAGE_TEXT_QUERY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePageTextQueryOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_PARTY_SILENCE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_PARTY_UNSILENCE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_PETITION_BUY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetitionBuyOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_PETITION_QUERY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetitionQueryOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_PETITION_SHOWLIST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetitionShowListOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_PETITION_SHOW_SIGNATURES, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetitionShowSignOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_PETITION_SIGN, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetitionSignOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_PET_ABANDON, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetAbandon );
+ DEFINE_OPCODE_HANDLER(CMSG_PET_ACTION, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetAction );
+ DEFINE_OPCODE_HANDLER(CMSG_PET_CANCEL_AURA, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetCancelAuraOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_PET_CAST_SPELL, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetCastSpellOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_PET_LEARN_TALENT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetLearnTalent );
+ DEFINE_OPCODE_HANDLER(CMSG_PET_NAME_QUERY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetNameQuery );
+ DEFINE_OPCODE_HANDLER(CMSG_PET_RENAME, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetRename );
+ DEFINE_OPCODE_HANDLER(CMSG_PET_SET_ACTION, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetSetAction );
+ DEFINE_OPCODE_HANDLER(CMSG_PET_SPELL_AUTOCAST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetSpellAutocastOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_PET_STOP_ATTACK, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetStopAttack );
+ DEFINE_OPCODE_HANDLER(CMSG_PING, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_EarlyProccess );
+ DEFINE_OPCODE_HANDLER(CMSG_PLAYED_TIME, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePlayedTime );
+ DEFINE_OPCODE_HANDLER(CMSG_PLAYER_LOGIN, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandlePlayerLoginOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_PLAYER_VEHICLE_ENTER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleEnterPlayerVehicle );
+ //DEFINE_OPCODE_HANDLER(CMSG_PLAY_DANCE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_PUSHQUESTTOPARTY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePushQuestToParty );
+ //DEFINE_OPCODE_HANDLER(CMSG_PVP_LOG_DATA, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_QUERY_BATTLEFIELD_STATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_QUERY_COMPLETION_NPC_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_QUERY_GUILD_MEMBERS_FOR_RECIPE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_QUERY_GUILD_MEMBER_RECIPES, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_QUERY_GUILD_RECIPES, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_QUERY_GUILD_REWARDS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_QUERY_GUILD_XP, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildQueryXPOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_QUERY_INSPECT_ACHIEVEMENTS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQueryInspectAchievements );
+ DEFINE_OPCODE_HANDLER(CMSG_QUERY_QUESTS_COMPLETED, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQueryQuestsCompleted );
+ DEFINE_OPCODE_HANDLER(CMSG_QUERY_TIME, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQueryTimeOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_QUESTGIVER_ACCEPT_QUEST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestgiverAcceptQuestOpcode);
+ DEFINE_OPCODE_HANDLER(CMSG_QUESTGIVER_CHOOSE_REWARD, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestgiverChooseRewardOpcode);
+ DEFINE_OPCODE_HANDLER(CMSG_QUESTGIVER_COMPLETE_QUEST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestgiverCompleteQuest );
+ DEFINE_OPCODE_HANDLER(CMSG_QUESTGIVER_HELLO, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestgiverHelloOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_QUESTGIVER_QUERY_QUEST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestgiverQueryQuestOpcode);
+ DEFINE_OPCODE_HANDLER(CMSG_QUESTGIVER_REQUEST_REWARD, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestgiverRequestRewardOpcode);
+ DEFINE_OPCODE_HANDLER(CMSG_QUESTGIVER_STATUS_MULTIPLE_QUERY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestgiverStatusMultipleQuery);
+ DEFINE_OPCODE_HANDLER(CMSG_QUESTGIVER_STATUS_QUERY, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleQuestgiverStatusQueryOpcode);
+ DEFINE_OPCODE_HANDLER(CMSG_QUESTLOG_REMOVE_QUEST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestLogRemoveQuest );
+ DEFINE_OPCODE_HANDLER(CMSG_QUEST_CONFIRM_ACCEPT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestConfirmAccept );
+ DEFINE_OPCODE_HANDLER(CMSG_QUEST_POI_QUERY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestPOIQuery );
+ DEFINE_OPCODE_HANDLER(CMSG_QUEST_QUERY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestQueryOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_RANDOMIZE_CHAR_NAME, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleRandomizeCharNameOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_READY_FOR_ACCOUNT_DATA_TIMES, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleReadyForAccountDataTimes );
+ DEFINE_OPCODE_HANDLER(CMSG_READ_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleReadItem );
+ DEFINE_OPCODE_HANDLER(CMSG_REALM_SPLIT, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleRealmSplitOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_RECLAIM_CORPSE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleReclaimCorpseOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_REDIRECTION_AUTH_PROOF, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_REFORGE_ITEM, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleReforgeItemOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_REORDER_CHARACTERS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_REPAIR_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleRepairItemOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_REPOP_REQUEST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleRepopRequestOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_REPORT_PVP_AFK, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleReportPvPAFK );
+ DEFINE_OPCODE_HANDLER(CMSG_REQUEST_ACCOUNT_DATA, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleRequestAccountData );
+ //DEFINE_OPCODE_HANDLER(CMSG_REQUEST_CATEGORY_COOLDOWNS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_REQUEST_CEMETERY_LIST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_REQUEST_GUILD_PARTY_STATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_REQUEST_HONOR_STATS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_REQUEST_HOTFIX, STATUS_AUTHED, PROCESS_INPLACE, &WorldSession::HandleRequestHotfix );
+ //DEFINE_OPCODE_HANDLER(CMSG_REQUEST_INSPECT_RATED_BG_STATS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_REQUEST_PARTY_MEMBER_STATS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleRequestPartyMemberStatsOpcode);
+ //DEFINE_OPCODE_HANDLER(CMSG_REQUEST_PET_INFO, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleRequestPetInfoOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_REQUEST_PVP_OPTIONS_ENABLED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_REQUEST_PVP_REWARDS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_REQUEST_RAID_INFO, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleRequestRaidInfoOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_REQUEST_RATED_BG_INFO, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_REQUEST_RATED_BG_STATS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_REQUEST_RESEARCH_HISTORY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_REQUEST_VEHICLE_EXIT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleRequestVehicleExit );
+ DEFINE_OPCODE_HANDLER(CMSG_REQUEST_VEHICLE_NEXT_SEAT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChangeSeatsOnControlledVehicle);
+ DEFINE_OPCODE_HANDLER(CMSG_REQUEST_VEHICLE_PREV_SEAT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChangeSeatsOnControlledVehicle);
+ //DEFINE_OPCODE_HANDLER(CMSG_REQUEST_VEHICLE_SWITCH_SEAT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChangeSeatsOnControlledVehicle);
+ DEFINE_OPCODE_HANDLER(CMSG_RESET_FACTION_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_RESET_INSTANCES, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleResetInstancesOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_RESURRECT_RESPONSE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleResurrectResponseOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_RETURN_TO_GRAVEYARD, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleReturnToGraveyard );
+ //DEFINE_OPCODE_HANDLER(CMSG_ROLE_POLL_BEGIN, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_SAVE_CUF_PROFILES, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_SELF_RES, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSelfResOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_SELL_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSellItemOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_SEND_MAIL, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSendMail );
+ //DEFINE_OPCODE_HANDLER(CMSG_SEND_SOR_REQUEST_VIA_ADDRESS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_SEND_SOR_REQUEST_VIA_BNET_ACCOUNT_ID, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_SETSHEATHED, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleSetSheathedOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_SET_ACTIONBAR_TOGGLES, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleSetActionBarToggles );
+ DEFINE_OPCODE_HANDLER(CMSG_SET_ACTION_BUTTON, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetActionButtonOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_SET_ACTIVE_MOVER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetActiveMoverOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_SET_ACTIVE_VOICE_CHANNEL, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleSetActiveVoiceChannel );
+ //DEFINE_OPCODE_HANDLER(CMSG_SET_ALLOW_LOW_LEVEL_RAID1, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_SET_ALLOW_LOW_LEVEL_RAID2, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_SET_CHANNEL_WATCH, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetChannelWatch );
+ DEFINE_OPCODE_HANDLER(CMSG_SET_CONTACT_NOTES, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetContactNotesOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_SET_CURRENCY_FLAGS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_SET_EVERYONE_IS_ASSISTANT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_SET_FACTION_ATWAR, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetFactionAtWar );
+ DEFINE_OPCODE_HANDLER(CMSG_SET_FACTION_INACTIVE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetFactionInactiveOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_SET_PET_SLOT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_SET_PLAYER_DECLINED_NAMES, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleSetPlayerDeclinedNames );
+ //DEFINE_OPCODE_HANDLER(CMSG_SET_PREFERED_CEMETERY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_SET_PRIMARY_TALENT_TREE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_SET_RELATIVE_POSITION, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_SET_SAVED_INSTANCE_EXTEND, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_SET_SELECTION, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleSetSelectionOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_SET_TAXI_BENCHMARK_MODE, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleSetTaxiBenchmarkOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_SET_TITLE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetTitleOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_SET_TRADE_CURRENCY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_SET_TRADE_GOLD, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetTradeGoldOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_SET_TRADE_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetTradeItemOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_SET_VEHICLE_REC_ID_ACK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_SET_WATCHED_FACTION, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetWatchedFactionOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_SHOWING_CLOAK, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleShowingCloakOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_SHOWING_HELM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleShowingHelmOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_SOCKET_GEMS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSocketOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_SPELLCLICK, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSpellClick );
+ DEFINE_OPCODE_HANDLER(CMSG_SPIRIT_HEALER_ACTIVATE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSpiritHealerActivateOpcode);
+ DEFINE_OPCODE_HANDLER(CMSG_SPLIT_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSplitItemOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_STANDSTATECHANGE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleStandStateChangeOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_STOP_DANCE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_SUBMIT_BUG, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_SUBMIT_COMPLAIN, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_SUGGESTION_SUBMIT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_SUMMON_RESPONSE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSummonResponseOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_SUSPEND_TOKEN, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_SWAP_INV_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSwapInvItemOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_SWAP_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSwapItem );
+ //DEFINE_OPCODE_HANDLER(CMSG_SYNC_DANCE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_TAXINODE_STATUS_QUERY, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleTaxiNodeStatusQueryOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_TAXIQUERYAVAILABLENODES, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleTaxiQueryAvailableNodes );
+ //DEFINE_OPCODE_HANDLER(CMSG_TELEPORT_TO_UNIT, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_TEXT_EMOTE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleTextEmoteOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_TIME_ADJUSTMENT_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_TIME_SYNC_RESP, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleTimeSyncResp );
+ //DEFINE_OPCODE_HANDLER(CMSG_TIME_SYNC_RESP_FAILED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_TOGGLE_PVP, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleTogglePvP );
+ //DEFINE_OPCODE_HANDLER(CMSG_TOTEM_DESTROYED, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleTotemDestroyed );
+ DEFINE_OPCODE_HANDLER(CMSG_TRAINER_BUY_SPELL, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleTrainerBuySpellOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_TRAINER_LIST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleTrainerListOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_TRANSMOGRIFY_ITEMS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleTransmogrifyItems );
+ DEFINE_OPCODE_HANDLER(CMSG_TURN_IN_PETITION, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleTurnInPetitionOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_TUTORIAL_CLEAR, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleTutorialClear );
+ DEFINE_OPCODE_HANDLER(CMSG_TUTORIAL_FLAG, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleTutorialFlag );
+ DEFINE_OPCODE_HANDLER(CMSG_TUTORIAL_RESET, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleTutorialReset );
+ DEFINE_OPCODE_HANDLER(CMSG_UNACCEPT_TRADE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleUnacceptTradeOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_UNLEARN_SKILL, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleUnlearnSkillOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_UNLEARN_SPECIALIZATION, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_UNREGISTER_ALL_ADDON_PREFIXES, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleUnregisterAddonPrefixesOpcode);
+ DEFINE_OPCODE_HANDLER(CMSG_UPDATE_ACCOUNT_DATA, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleUpdateAccountData );
+ //DEFINE_OPCODE_HANDLER(CMSG_UPDATE_MISSILE_TRAJECTORY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleUpdateMissileTrajectory );
+ //DEFINE_OPCODE_HANDLER(CMSG_UPDATE_PROJECTILE_POSITION, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleUpdateProjectilePosition );
+ //DEFINE_OPCODE_HANDLER(CMSG_USED_FOLLOW, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_USE_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleUseItemOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_VIOLENCE_LEVEL, STATUS_AUTHED, PROCESS_INPLACE, &WorldSession::HandleViolenceLevel );
+ DEFINE_OPCODE_HANDLER(CMSG_VOICE_SESSION_ENABLE, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleVoiceSessionEnableOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_VOID_STORAGE_QUERY, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleVoidStorageQuery );
+ DEFINE_OPCODE_HANDLER(CMSG_VOID_STORAGE_TRANSFER, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleVoidStorageTransfer );
+ DEFINE_OPCODE_HANDLER(CMSG_VOID_STORAGE_UNLOCK, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleVoidStorageUnlock );
+ DEFINE_OPCODE_HANDLER(CMSG_VOID_SWAP_ITEM, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleVoidSwapItem );
+ //DEFINE_OPCODE_HANDLER(CMSG_WARDEN_DATA, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleWardenDataOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_WARGAME_ACCEPT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_WARGAME_START, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_WHO, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleWhoOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_WHOIS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleWhoisOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_WORLD_STATE_UI_TIMER_UPDATE, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleWorldStateUITimerUpdate );
+ //DEFINE_OPCODE_HANDLER(CMSG_WORLD_TELEPORT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleWorldTeleportOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_WRAP_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleWrapItemOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_ZONEUPDATE, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleZoneUpdateOpcode );
+ DEFINE_OPCODE_HANDLER(MSG_AUCTION_HELLO, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAuctionHelloOpcode );
+ DEFINE_OPCODE_HANDLER(MSG_CHANNEL_START, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(MSG_CHANNEL_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(MSG_CORPSE_QUERY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCorpseQueryOpcode );
+ DEFINE_OPCODE_HANDLER(MSG_INSPECT_ARENA_TEAMS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleInspectArenaTeamsOpcode );
+ //DEFINE_OPCODE_HANDLER(MSG_LIST_STABLED_PETS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleListStabledPetsOpcode );
+ DEFINE_OPCODE_HANDLER(MSG_MINIMAP_PING, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMinimapPingOpcode );
+ //DEFINE_OPCODE_HANDLER(MSG_MOVE_CHARM_TELEPORT_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(MSG_MOVE_FALL_LAND, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes );
+ DEFINE_OPCODE_HANDLER(MSG_MOVE_HEARTBEAT, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes );
+ DEFINE_OPCODE_HANDLER(MSG_MOVE_JUMP, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes );
+ DEFINE_OPCODE_HANDLER(MSG_MOVE_SET_FACING, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes );
+ DEFINE_OPCODE_HANDLER(MSG_MOVE_SET_PITCH, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes );
+ //DEFINE_OPCODE_HANDLER(MSG_MOVE_SET_RUN_MODE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(MSG_MOVE_SET_WALK_MODE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(MSG_MOVE_START_ASCEND, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes );
+ DEFINE_OPCODE_HANDLER(MSG_MOVE_START_BACKWARD, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes );
+ DEFINE_OPCODE_HANDLER(MSG_MOVE_START_DESCEND, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes );
+ DEFINE_OPCODE_HANDLER(MSG_MOVE_START_FORWARD, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes );
+ DEFINE_OPCODE_HANDLER(MSG_MOVE_START_PITCH_DOWN, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes );
+ DEFINE_OPCODE_HANDLER(MSG_MOVE_START_PITCH_UP, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes );
+ DEFINE_OPCODE_HANDLER(MSG_MOVE_START_STRAFE_LEFT, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes );
+ DEFINE_OPCODE_HANDLER(MSG_MOVE_START_STRAFE_RIGHT, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes );
+ DEFINE_OPCODE_HANDLER(MSG_MOVE_START_SWIM, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes );
+ DEFINE_OPCODE_HANDLER(MSG_MOVE_START_TURN_LEFT, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes );
+ DEFINE_OPCODE_HANDLER(MSG_MOVE_START_TURN_RIGHT, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes );
+ DEFINE_OPCODE_HANDLER(MSG_MOVE_STOP, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes );
+ DEFINE_OPCODE_HANDLER(MSG_MOVE_STOP_ASCEND, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes );
+ DEFINE_OPCODE_HANDLER(MSG_MOVE_STOP_PITCH, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes );
+ DEFINE_OPCODE_HANDLER(MSG_MOVE_STOP_STRAFE, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes );
+ DEFINE_OPCODE_HANDLER(MSG_MOVE_STOP_SWIM, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes );
+ DEFINE_OPCODE_HANDLER(MSG_MOVE_STOP_TURN, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes );
+ DEFINE_OPCODE_HANDLER(MSG_MOVE_TELEPORT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(MSG_MOVE_TELEPORT_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMoveTeleportAck );
+ //DEFINE_OPCODE_HANDLER(MSG_MOVE_TELEPORT_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(MSG_MOVE_TIME_SKIPPED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(MSG_MOVE_TOGGLE_COLLISION_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(MSG_MOVE_UPDATE_FLIGHT_SPEED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(MSG_MOVE_UPDATE_RUN_SPEED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(MSG_MOVE_UPDATE_TELEPORT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(MSG_MOVE_WORLDPORT_ACK, STATUS_TRANSFER, PROCESS_THREADUNSAFE, &WorldSession::HandleMoveWorldportAckOpcode );
+ //DEFINE_OPCODE_HANDLER(MSG_NOTIFY_PARTY_SQUELCH, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(MSG_PARTY_ASSIGNMENT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePartyAssignmentOpcode );
+ DEFINE_OPCODE_HANDLER(MSG_PETITION_DECLINE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetitionDeclineOpcode );
+ DEFINE_OPCODE_HANDLER(MSG_PETITION_RENAME, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetitionRenameOpcode );
+ DEFINE_OPCODE_HANDLER(MSG_QUERY_NEXT_MAIL_TIME, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQueryNextMailTime );
+ DEFINE_OPCODE_HANDLER(MSG_QUEST_PUSH_RESULT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestPushResult );
+ DEFINE_OPCODE_HANDLER(MSG_RAID_READY_CHECK, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleRaidReadyCheckOpcode );
+ //DEFINE_OPCODE_HANDLER(MSG_RAID_READY_CHECK_CONFIRM, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(MSG_RAID_READY_CHECK_FINISHED, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleRaidReadyCheckFinishedOpcode);
+ DEFINE_OPCODE_HANDLER(MSG_RAID_TARGET_UPDATE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleRaidTargetUpdateOpcode );
+ DEFINE_OPCODE_HANDLER(MSG_RANDOM_ROLL, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleRandomRollOpcode );
+ DEFINE_OPCODE_HANDLER(MSG_SAVE_GUILD_EMBLEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSaveGuildEmblemOpcode );
+ DEFINE_OPCODE_HANDLER(MSG_SET_DUNGEON_DIFFICULTY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetDungeonDifficultyOpcode);
+ DEFINE_OPCODE_HANDLER(MSG_SET_RAID_DIFFICULTY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetRaidDifficultyOpcode );
+ DEFINE_OPCODE_HANDLER(MSG_TABARDVENDOR_ACTIVATE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleTabardVendorActivateOpcode);
+ DEFINE_OPCODE_HANDLER(MSG_TALENT_WIPE_CONFIRM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleTalentWipeConfirmOpcode );
+ DEFINE_OPCODE_HANDLER(MSG_VERIFY_CONNECTIVITY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_EarlyProccess );
+ DEFINE_OPCODE_HANDLER(SMSG_ACCOUNT_DATA_TIMES, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_ACCOUNT_INFO_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_ACCOUNT_RESTRICTED_WARNING, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_ACHIEVEMENT_DELETED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_ACHIEVEMENT_EARNED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_ACTION_BUTTONS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_ACTIVATETAXIREPLY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_ADDON_INFO, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_ADD_RUNE_POWER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_AI_REACTION, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_ALL_ACHIEVEMENT_DATA, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_AREA_SPIRIT_HEALER_TIME, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_AREA_TRIGGER_MESSAGE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_AREA_TRIGGER_MOVEMENT_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_ARENA_ERROR, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_ARENA_OPPONENT_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_ARENA_TEAM_CHANGE_FAILED_QUEUED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_ARENA_TEAM_COMMAND_RESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_ARENA_TEAM_EVENT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_ARENA_TEAM_INVITE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_ARENA_TEAM_QUERY_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_ARENA_TEAM_ROSTER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_ARENA_TEAM_STATS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_ATTACKERSTATEUPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_ATTACKSTART, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_ATTACKSTOP, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_ATTACKSWING_BADFACING, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_ATTACKSWING_CANT_ATTACK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_ATTACKSWING_DEADTARGET, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_ATTACKSWING_NOTINRANGE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_AUCTION_BIDDER_LIST_RESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_AUCTION_BIDDER_NOTIFICATION, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_AUCTION_COMMAND_RESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_AUCTION_LIST_PENDING_SALES, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_AUCTION_LIST_RESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_AUCTION_OWNER_LIST_RESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_AUCTION_OWNER_NOTIFICATION, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_AUCTION_REMOVED_NOTIFICATION, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_AURA_POINTS_DEPLETED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_AURA_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_AURA_UPDATE_ALL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_AUTH_CHALLENGE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_AUTH_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_AVAILABLE_VOICE_CHANNEL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_AVERAGE_ITEM_LEVEL_INFORM, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_BARBER_SHOP_RESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_BATTLEFIELD_LIST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_BATTLEFIELD_MGR_EJECTED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_BATTLEFIELD_MGR_EJECT_PENDING, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_BATTLEFIELD_MGR_ENTERED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_BATTLEFIELD_MGR_ENTRY_INVITE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_BATTLEFIELD_MGR_EXIT_REQUEST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_BATTLEFIELD_MGR_QUEUE_INVITE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_BATTLEFIELD_MGR_QUEUE_REQUEST_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_BATTLEFIELD_MGR_STATE_CHANGE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_BATTLEFIELD_PLAYER_POSITIONS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_BATTLEFIELD_PORT_DENIED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_BATTLEFIELD_RATED_INFO, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_BATTLEFIELD_STATUS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_BATTLEFIELD_STATUS2, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_BATTLEFIELD_STATUS3, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_BATTLEFIELD_STATUS4, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_BATTLEFIELD_STATUS_FAILED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_BATTLEGROUND_INFO_THROTTLED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_BATTLEGROUND_PLAYER_JOINED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_BATTLEGROUND_PLAYER_LEFT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_BINDER_CONFIRM, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_BINDPOINTUPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_BREAK_TARGET, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_BUY_FAILED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_BUY_ITEM, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_CALENDAR_ARENA_TEAM, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_CALENDAR_CLEAR_PENDING_ACTION, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_CALENDAR_COMMAND_RESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_CALENDAR_EVENT_INVITE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_CALENDAR_EVENT_INVITE_ALERT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_CALENDAR_EVENT_INVITE_NOTES, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_CALENDAR_EVENT_INVITE_NOTES_ALERT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_CALENDAR_EVENT_INVITE_REMOVED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_CALENDAR_EVENT_INVITE_REMOVED_ALERT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_CALENDAR_EVENT_INVITE_STATUS_ALERT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_CALENDAR_EVENT_MODERATOR_STATUS_ALERT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_CALENDAR_EVENT_REMOVED_ALERT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_CALENDAR_EVENT_STATUS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_CALENDAR_EVENT_UPDATED_ALERT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_CALENDAR_FILTER_GUILD, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_CALENDAR_RAID_LOCKOUT_ADDED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_CALENDAR_RAID_LOCKOUT_REMOVED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_CALENDAR_RAID_LOCKOUT_UPDATED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_CALENDAR_SEND_CALENDAR, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_CALENDAR_SEND_EVENT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_CALENDAR_SEND_NUM_PENDING, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_CAMERA_SHAKE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_CANCEL_AUTO_REPEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_CANCEL_COMBAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_CAST_FAILED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_CHANNEL_LIST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_CHANNEL_MEMBER_COUNT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_CHANNEL_NOTIFY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_CHARACTER_LOGIN_FAILED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_CHAR_CREATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_CHAR_CUSTOMIZE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_CHAR_DELETE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_CHAR_ENUM, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_CHAR_FACTION_CHANGE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_CHAR_RENAME, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_CHAT_IGNORED_ACCOUNT_MUTED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_CHAT_NOT_IN_PARTY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_CHAT_PLAYER_AMBIGUOUS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_CHAT_PLAYER_NOT_FOUND, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_CHAT_RESTRICTED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_CHAT_SERVER_DISCONNECTED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_CHAT_SERVER_RECONNECTED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_CHAT_WRONG_FACTION, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_CLEAR_BOSS_EMOTES, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_CLEAR_COOLDOWNS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_CLEAR_FAR_SIGHT_IMMEDIATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_CLEAR_TARGET, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_CLIENTCACHE_VERSION, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_CLIENT_CONTROL_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_COMBAT_EVENT_FAILED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_COMMENTATOR_MAP_INFO, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_COMMENTATOR_PARTY_INFO, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_COMMENTATOR_PLAYER_INFO, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_COMMENTATOR_SKIRMISH_QUEUE_RESULT1, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_COMMENTATOR_SKIRMISH_QUEUE_RESULT2, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_COMMENTATOR_STATE_CHANGED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_COMPLAIN_RESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_COMPLETION_NPC_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_COMPRESSED_MOVES, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_COMSAT_CONNECT_FAIL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_COMSAT_DISCONNECT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_COMSAT_RECONNECT_TRY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_CONTACT_LIST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_CONVERT_RUNE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_COOLDOWN_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_COOLDOWN_EVENT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_CORPSE_MAP_POSITION_QUERY_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_CORPSE_NOT_IN_INSTANCE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_CORPSE_RECLAIM_DELAY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_CREATURE_QUERY_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_CRITERIA_DELETED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_CRITERIA_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_CROSSED_INEBRIATION_THRESHOLD, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_CURRENCY_LOOT_REMOVED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_CURRENCY_LOOT_RESTORED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_CUSTOM_LOAD_SCREEN, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_DAMAGE_CALC_LOG, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_DANCE_QUERY_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_DB_REPLY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_DEATH_RELEASE_LOC, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_DEBUG_RUNE_REGEN, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_DEFENSE_MESSAGE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_DESTROY_OBJECT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_DESTRUCTIBLE_BUILDING_DAMAGE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_DIFFERENT_INSTANCE_FROM_PARTY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_DISENCHANT_CREDIT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_DISMOUNT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_DISMOUNTRESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_DISPEL_FAILED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_DISPLAY_GAME_ERROR, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_DONT_AUTO_PUSH_SPELLS_TO_ACTION_BAR, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_DROP_NEW_CONNECTION, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_DUEL_COMPLETE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_DUEL_COUNTDOWN, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_DUEL_INBOUNDS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_DUEL_OUTOFBOUNDS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_DUEL_REQUESTED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_DUEL_WINNER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_DUMP_RIDE_TICKETS_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_DURABILITY_DAMAGE_DEATH, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_ECHO_PARTY_SQUELCH, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_EMOTE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_ENABLE_BARBER_SHOP, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_ENCHANTMENTLOG, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_ENVIRONMENTALDAMAGELOG, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_EQUIPMENT_SET_LIST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_EQUIPMENT_SET_SAVED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_EQUIPMENT_SET_USE_RESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_EXPECTED_SPAM_RECORDS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_EXPLORATION_EXPERIENCE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_FAILED_PLAYER_CONDITION, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_FEATURE_SYSTEM_STATUS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_FEIGN_DEATH_RESISTED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_FISH_ESCAPED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_FISH_NOT_HOOKED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_FLIGHT_SPLINE_SYNC, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_FLOOD_DETECTED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_FORCED_DEATH_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_FORCE_SEND_QUEUED_PACKETS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_FORCE_SET_VEHICLE_REC_ID, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_FORGE_MASTER_SET, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_FRIEND_STATUS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_GAMEOBJECT_CUSTOM_ANIM, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_GAMEOBJECT_DESPAWN_ANIM, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_GAMEOBJECT_PAGETEXT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_GAMEOBJECT_QUERY_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_GAMEOBJECT_RESET_STATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_GAMESPEED_SET, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_GAMETIME_SET, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_GAMETIME_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_GAME_EVENT_DEBUG_LOG, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_GAME_OBJECT_ACTIVATE_ANIM_KIT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_GMRESPONSE_DB_ERROR, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_GMRESPONSE_RECEIVED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_GMRESPONSE_STATUS_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_GMTICKET_CREATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_GMTICKET_DELETETICKET, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_GMTICKET_GETTICKET, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_GMTICKET_SYSTEMSTATUS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_GMTICKET_UPDATETEXT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_GM_MESSAGECHAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_GM_PLAYER_INFO, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_GM_TICKET_STATUS_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_GODMODE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_GOSSIP_COMPLETE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_GOSSIP_MESSAGE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_GOSSIP_POI, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_GROUPACTION_THROTTLED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_GROUP_CANCEL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_GROUP_DECLINE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_GROUP_DESTROYED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_GROUP_INVITE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_GROUP_JOINED_BATTLEGROUND, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_GROUP_LIST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_GROUP_SET_LEADER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_GROUP_SET_ROLE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_GROUP_UNINVITE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_GUILD_ACHIEVEMENT_DATA, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_GUILD_ACHIEVEMENT_DELETED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_GUILD_ACHIEVEMENT_EARNED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_GUILD_ACHIEVEMENT_MEMBERS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_GUILD_BANK_LIST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_GUILD_BANK_LOG_QUERY_RESULTS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_GUILD_BANK_QUERY_TEXT_RESULTS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_GUILD_BANK_REM_MONEY_WITHDRAW_QUERY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_GUILD_CHALLENGE_COMPLETED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_GUILD_CHALLENGE_UPDATED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_GUILD_CHANGE_NAME_RESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_GUILD_COMMAND_RESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_GUILD_COMMAND_RESULT_2, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_GUILD_CRITERIA_DATA, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_GUILD_CRITERIA_DELETED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_GUILD_DECLINE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_GUILD_EVENT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_GUILD_EVENT_LOG_QUERY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_GUILD_FLAGGED_FOR_RENAME, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_GUILD_INVITE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_GUILD_INVITE_CANCEL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_GUILD_MAX_DAILY_XP, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_GUILD_MEMBERS_FOR_RECIPE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_GUILD_MEMBER_DAILY_RESET, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_GUILD_MEMBER_RECIPES, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_GUILD_MEMBER_UPDATE_NOTE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_GUILD_MOVE_COMPLETE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_GUILD_MOVE_STARTING, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_GUILD_NEWS_DELETED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_GUILD_NEWS_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_GUILD_PARTY_STATE_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_GUILD_PERMISSIONS_QUERY_RESULTS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_GUILD_QUERY_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_GUILD_RANK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_GUILD_RANKS_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_GUILD_RECIPES, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_GUILD_RENAMED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_GUILD_REPUTATION_REACTION_CHANGED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_GUILD_REPUTATION_WEEKLY_CAP, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_GUILD_RESET, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_GUILD_REWARDS_LIST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_GUILD_ROSTER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_GUILD_UPDATE_ROSTER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_GUILD_XP, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_GUILD_XP_GAIN, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_HEALTH_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_HIGHEST_THREAT_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_HOTFIX_INFO, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_HOTFIX_NOTIFY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_INITIALIZE_FACTIONS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_INITIAL_SPELLS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_INIT_CURRENCY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_INIT_WORLD_STATES, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_INSPECT_HONOR_STATS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_INSPECT_RATED_BG_STATS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_INSPECT_RESULTS_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_INSPECT_TALENT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_INSTANCE_LOCK_WARNING_QUERY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_INSTANCE_RESET, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_INSTANCE_RESET_FAILED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_INSTANCE_SAVE_CREATED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_INVALIDATE_DANCE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_INVALIDATE_PLAYER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_INVALID_PROMOTION_CODE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_INVENTORY_CHANGE_FAILURE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_ITEM_ADD_PASSIVE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_ITEM_COOLDOWN, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_ITEM_ENCHANT_TIME_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_ITEM_EXPIRE_PURCHASE_REFUND, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_ITEM_PUSH_RESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_ITEM_REFUND_INFO_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_ITEM_REFUND_RESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_ITEM_REMOVE_PASSIVE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_ITEM_SEND_PASSIVE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_ITEM_TEXT_QUERY_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_ITEM_TIME_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_LEARNED_DANCE_MOVES, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_LEARNED_SPELL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_LEVELUP_INFO, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_LFG_BOOT_PROPOSAL_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_LFG_DISABLED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_LFG_JOIN_RESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_LFG_OFFER_CONTINUE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_LFG_PARTY_INFO, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_LFG_PLAYER_INFO, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_LFG_PLAYER_REWARD, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_LFG_PROPOSAL_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_LFG_QUEUE_STATUS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_LFG_ROLE_CHECK_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_LFG_ROLE_CHOSEN, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_LFG_SLOT_INVALID, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_LFG_TELEPORT_DENIED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_LFG_UPDATE_SEARCH, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_LFG_UPDATE_STATUS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_LFG_UPDATE_STATUS_NONE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_LF_GUILD_APPLICANT_LIST_UPDATED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_LF_GUILD_APPLICATIONS_LIST_CHANGED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_LF_GUILD_BROWSE_UPDATED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_LF_GUILD_COMMAND_RESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_LF_GUILD_MEMBERSHIP_LIST_UPDATED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_LF_GUILD_POST_UPDATED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_LF_GUILD_RECRUIT_LIST_UPDATED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_LIST_INVENTORY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_LOAD_CUF_PROFILES, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_LOGIN_SETTIMESPEED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_LOGIN_VERIFY_WORLD, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_LOGOUT_CANCEL_ACK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_LOGOUT_COMPLETE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_LOGOUT_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_LOG_XPGAIN, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_LOOT_ALL_PASSED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_LOOT_CLEAR_MONEY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_LOOT_CONTENTS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_LOOT_ITEM_NOTIFY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_LOOT_LIST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_LOOT_MASTER_LIST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_LOOT_MONEY_NOTIFY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_LOOT_RELEASE_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_LOOT_REMOVED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_LOOT_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_LOOT_ROLL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_LOOT_ROLL_WON, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_LOOT_SLOT_CHANGED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_LOOT_START_ROLL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_MAIL_LIST_RESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_MAP_OBJ_EVENTS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_MEETINGSTONE_COMPLETE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_MEETINGSTONE_IN_PROGRESS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_MESSAGECHAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_MESSAGE_BOX, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_MINIGAME_SETUP, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_MINIGAME_STATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_MIRRORIMAGE_DATA, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_MISSILE_CANCEL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_MODIFY_COOLDOWN, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_MONEY_NOTIFY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_MONSTER_MOVE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_MONSTER_MOVE_TRANSPORT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_MOTD, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_MOUNTRESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_MOUNTSPECIAL_ANIM, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_MOVE_COLLISION_DISABLE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_MOVE_COLLISION_ENABLE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_MOVE_FEATHER_FALL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_MOVE_GRAVITY_DISABLE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_MOVE_GRAVITY_ENABLE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_MOVE_KNOCK_BACK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_MOVE_LAND_WALK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_MOVE_NORMAL_FALL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_MOVE_ROOT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_MOVE_SET_ACTIVE_MOVER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_MOVE_SET_CAN_FLY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_MOVE_SET_CAN_TRANSITION_BETWEEN_SWIM_AND_FLY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_MOVE_SET_COLLISION_HEIGHT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_MOVE_SET_COMPOUND_STATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_MOVE_SET_FLIGHT_BACK_SPEED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_MOVE_SET_FLIGHT_SPEED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_MOVE_SET_HOVER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_MOVE_SET_PITCH_RATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_MOVE_SET_RUN_BACK_SPEED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_MOVE_SET_RUN_SPEED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_MOVE_SET_SWIM_BACK_SPEED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_MOVE_SET_SWIM_SPEED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_MOVE_SET_TURN_RATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_MOVE_SET_WALK_SPEED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_MOVE_UNROOT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_MOVE_UNSET_CAN_FLY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_MOVE_UNSET_CAN_TRANSITION_BETWEEN_SWIM_AND_FLY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_MOVE_UNSET_HOVER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_MOVE_UPDATE_COLLISION_HEIGHT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_MOVE_UPDATE_FLIGHT_BACK_SPEED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_MOVE_UPDATE_KNOCK_BACK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_MOVE_UPDATE_PITCH_RATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_MOVE_UPDATE_RUN_BACK_SPEED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_MOVE_UPDATE_SWIM_BACK_SPEED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_MOVE_UPDATE_SWIM_SPEED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_MOVE_UPDATE_TURN_RATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_MOVE_UPDATE_WALK_SPEED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_MOVE_WATER_WALK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_MULTIPLE_PACKETS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_NAME_QUERY_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_NEW_TAXI_PATH, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_NEW_WORLD, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_NEW_WORLD_ABORT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_NOTIFICATION, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_NOTIFY_DANCE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_NOTIFY_DEST_LOC_SPELL_CAST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_NPC_TEXT_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_OFFER_PETITION_ERROR, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_ON_CANCEL_EXPECTED_RIDE_VEHICLE_AURA, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_OPEN_CONTAINER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_OPEN_LFG_DUNGEON_FINDER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_OVERRIDE_LIGHT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_PAGE_TEXT_QUERY_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_PARTYKILLLOG, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_PARTY_COMMAND_RESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_PARTY_MEMBER_STATS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_PARTY_MEMBER_STATS_FULL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_PAUSE_MIRROR_TIMER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_PERIODICAURALOG, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_PETGODMODE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_PETITION_ALREADY_SIGNED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_PETITION_QUERY_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_PETITION_SHOWLIST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_PETITION_SHOW_SIGNATURES, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_PETITION_SIGN_RESULTS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_PET_ACTION_FEEDBACK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_PET_ACTION_SOUND, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_PET_ADDED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_PET_BROKEN, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_PET_CAST_FAILED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_PET_DISMISS_SOUND, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_PET_GUIDS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_PET_LEARNED_SPELL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_PET_MODE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_PET_NAME_INVALID, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_PET_NAME_QUERY_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_PET_REMOVED_SPELL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_PET_RENAMEABLE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_PET_SLOT_UPDATED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_PET_SPELLS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_PET_TAME_FAILURE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_PET_UPDATE_COMBO_POINTS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_PLAYED_TIME, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_PLAYERBINDERROR, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_PLAYERBOUND, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_PLAYER_DIFFICULTY_CHANGE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_PLAYER_MOVE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_PLAYER_SKINNED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_PLAYER_VEHICLE_DATA, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_PLAY_DANCE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_PLAY_MUSIC, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_PLAY_OBJECT_SOUND, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_PLAY_SOUND, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_PLAY_SPELL_VISUAL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_PLAY_SPELL_VISUAL_KIT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_PLAY_TIME_WARNING, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_PONG, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_POWER_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_PRE_RESURRECT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_PROCRESIST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_PROPOSE_LEVEL_GRANT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_PVP_CREDIT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_PVP_LOG_DATA, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_PVP_OPTIONS_ENABLED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_QUERY_QUESTS_COMPLETED_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_QUERY_TIME_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_QUESTGIVER_OFFER_REWARD, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_QUESTGIVER_QUEST_COMPLETE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_QUESTGIVER_QUEST_DETAILS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_QUESTGIVER_QUEST_FAILED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_QUESTGIVER_QUEST_INVALID, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_QUESTGIVER_QUEST_LIST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_QUESTGIVER_REQUEST_ITEMS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_QUESTGIVER_STATUS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_QUESTGIVER_STATUS_MULTIPLE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_QUESTLOG_FULL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_QUESTUPDATE_ADD_KILL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_QUESTUPDATE_ADD_PVP_KILL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_QUESTUPDATE_COMPLETE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_QUESTUPDATE_FAILED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_QUESTUPDATE_FAILEDTIMER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_QUEST_CONFIRM_ACCEPT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_QUEST_FORCE_REMOVE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_QUEST_POI_QUERY_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_QUEST_QUERY_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_RAID_GROUP_ONLY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_RAID_INSTANCE_INFO, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_RAID_INSTANCE_MESSAGE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_RAID_MARKERS_CHANGED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_RAID_READY_CHECK_THROTTLED_ERROR, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_RAID_SUMMON_FAILED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_RANDOMIZE_CHAR_NAME, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_RATED_BG_RATING, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_RATED_BG_STATS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_READ_ITEM_FAILED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_READ_ITEM_OK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_REALM_SPLIT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_REAL_GROUP_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_RECEIVED_MAIL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_REDIRECT_CLIENT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_REFER_A_FRIEND_EXPIRED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_REFER_A_FRIEND_FAILURE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_REFORGE_RESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_REMOVED_SPELL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_REPORT_PVP_AFK_RESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(SMSG_REQUEST_CEMETERY_LIST_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_REQUEST_PVP_REWARDS_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_RESEARCH_COMPLETE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_RESEARCH_SETUP_HISTORY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_RESET_COMPRESSION_CONTEXT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_RESET_FAILED_NOTIFY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_RESPOND_INSPECT_ACHIEVEMENTS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_RESURRECT_REQUEST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_RESYNC_RUNES, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_ROLE_POLL_BEGIN, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_RWHOIS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_SELL_ITEM, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_SEND_MAIL_RESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_SEND_UNLEARN_SPELLS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_SERVERTIME, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_SERVER_FIRST_ACHIEVEMENT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_SERVER_INFO_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_SERVER_MESSAGE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_SERVER_PERF, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_SET_DF_FAST_LAUNCH_RESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_SET_FACTION_ATWAR, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_SET_FACTION_STANDING, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_SET_FACTION_VISIBLE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_SET_FLAT_SPELL_MODIFIER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_SET_FORCED_REACTIONS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_SET_PCT_SPELL_MODIFIER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_SET_PHASE_SHIFT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_SET_PLAYER_DECLINED_NAMES_RESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_SET_PLAY_HOVER_ANIM, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_SET_PROFICIENCY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_SET_PROJECTILE_POSITION, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_SHOWTAXINODES, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_SHOW_BANK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_SHOW_RATINGS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_SOR_START_EXPERIENCE_INCOMPLETE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_SPELLBREAKLOG, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_SPELLDAMAGESHIELD, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_SPELLDISPELLOG, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_SPELLENERGIZELOG, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_SPELLHEALLOG, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_SPELLINSTAKILLLOG, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_SPELLINTERRUPTLOG, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_SPELLLOGEXECUTE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_SPELLLOGMISS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_SPELLNONMELEEDAMAGELOG, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_SPELLORDAMAGE_IMMUNE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_SPELLSTEALLOG, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_SPELL_CATEGORY_COOLDOWN, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_SPELL_COOLDOWN, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_SPELL_DELAYED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_SPELL_FAILED_OTHER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_SPELL_FAILURE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_SPELL_GO, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_SPELL_START, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_SPELL_UPDATE_CHAIN_TARGETS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_SPIRIT_HEALER_CONFIRM, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_SPLINE_MOVE_COLLISION_DISABLE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_SPLINE_MOVE_COLLISION_ENABLE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_SPLINE_MOVE_GRAVITY_DISABLE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_SPLINE_MOVE_GRAVITY_ENABLE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_SPLINE_MOVE_ROOT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_SPLINE_MOVE_SET_FEATHER_FALL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_SPLINE_MOVE_SET_FLIGHT_BACK_SPEED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_SPLINE_MOVE_SET_FLIGHT_SPEED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_SPLINE_MOVE_SET_FLYING, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_SPLINE_MOVE_SET_HOVER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_SPLINE_MOVE_SET_LAND_WALK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_SPLINE_MOVE_SET_NORMAL_FALL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_SPLINE_MOVE_SET_PITCH_RATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_SPLINE_MOVE_SET_RUN_BACK_SPEED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_SPLINE_MOVE_SET_RUN_MODE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_SPLINE_MOVE_SET_RUN_SPEED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_SPLINE_MOVE_SET_SWIM_BACK_SPEED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_SPLINE_MOVE_SET_SWIM_SPEED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_SPLINE_MOVE_SET_TURN_RATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_SPLINE_MOVE_SET_WALK_MODE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_SPLINE_MOVE_SET_WALK_SPEED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_SPLINE_MOVE_START_SWIM, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_SPLINE_MOVE_STOP_SWIM, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_SPLINE_MOVE_UNROOT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_SPLINE_MOVE_UNSET_FLYING, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_SPLINE_MOVE_UNSET_HOVER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_SPLINE_MOVE_WATER_WALK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_STABLE_RESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_STANDSTATE_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_START_MIRROR_TIMER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_START_TIMER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_STOP_DANCE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_STOP_MIRROR_TIMER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_STREAMING_MOVIE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_SUMMON_CANCEL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_SUMMON_REQUEST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_SUPERCEDED_SPELL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_SUPPRESS_NPC_GREETINGS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_SUSPEND_COMMS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_SUSPEND_TOKEN_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_TALENTS_ERROR, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_TALENTS_INFO, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_TALENTS_INVOLUNTARILY_RESET, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_TAXINODE_STATUS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_TEST_DROP_RATE_RESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_TEXT_EMOTE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_THREAT_CLEAR, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_THREAT_REMOVE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_THREAT_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_TIME_ADJUSTMENT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_TIME_SYNC_REQ, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_TITLE_EARNED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_TOGGLE_XP_GAIN, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_TOTEM_CREATED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_TRADE_STATUS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_TRADE_STATUS_EXTENDED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_TRAINER_BUY_FAILED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_TRAINER_BUY_SUCCEEDED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_TRAINER_LIST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_TRANSFER_ABORTED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_TRANSFER_PENDING, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_TRIGGER_CINEMATIC, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_TRIGGER_MOVIE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_TURN_IN_PETITION_RESULTS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_TUTORIAL_FLAGS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_UNIT_HEALTH_FREQUENT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_UNIT_SPELLCAST_START, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_UPDATE_ACCOUNT_DATA, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_UPDATE_ACCOUNT_DATA_COMPLETE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_UPDATE_COMBO_POINTS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_UPDATE_CURRENCY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_UPDATE_CURRENCY_WEEK_LIMIT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_UPDATE_DUNGEON_ENCOUNTER_FOR_LOOT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_UPDATE_INSTANCE_ENCOUNTER_UNIT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_UPDATE_INSTANCE_OWNERSHIP, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_UPDATE_ITEM_ENCHANTMENTS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_UPDATE_LAST_INSTANCE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_UPDATE_OBJECT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_UPDATE_SERVER_PLAYER_POSITION, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_UPDATE_WORLD_STATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_USERLIST_ADD, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_USERLIST_REMOVE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_USERLIST_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_VOICESESSION_FULL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_VOICE_CHAT_STATUS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_VOICE_PARENTAL_CONTROLS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_VOICE_SESSION_LEAVE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_VOICE_SESSION_ROSTER_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_VOICE_SET_TALKER_MUTED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_VOID_ITEM_SWAP_RESPONSE, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_VOID_STORAGE_CONTENTS, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_VOID_STORAGE_FAILED, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_VOID_STORAGE_TRANSFER_CHANGES, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_VOID_TRANSFER_RESULT, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_WAIT_QUEUE_FINISH, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_WAIT_QUEUE_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_WARDEN_DATA, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_WARGAME_CHECK_ENTRY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_WARGAME_REQUEST_SENT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_WEATHER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_WEEKLY_LAST_RESET, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_WEEKLY_RESET_CURRENCY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_WEEKLY_SPELL_USAGE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_WEEKLY_SPELL_USAGE_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_WHO, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_WHOIS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_WORLD_SERVER_INFO, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_WORLD_STATE_UI_TIMER_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_XP_GAIN_ABORTED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_ZONE_UNDER_ATTACK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
// These opcodes are not in WPP
- //DEFINE_OPCODE_HANDLER(CMSG_ACTIVE_PVP_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_ADD_PVP_MEDAL_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_ADVANCE_SPAWN_TIME, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_AFK_MONITOR_INFO_CLEAR, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_AFK_MONITOR_INFO_REQUEST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_AUTH_SRP6_BEGIN, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_AUTH_SRP6_PROOF, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_AUTH_SRP6_RECODE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_AUTOEQUIP_GROUND_ITEM, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_AUTOSTORE_GROUND_ITEM, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_BATTLEFIELD_JOIN, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_BATTLEFIELD_MANAGER_ADVANCE_STATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_BATTLEFIELD_MANAGER_SET_NEXT_TRANSITION_TIME, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_BATTLEFIELD_REQUEST_SCORE_DATA, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); Need to send the response
- //DEFINE_OPCODE_HANDLER(CMSG_BATTLEMASTER_HELLO, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBattlemasterHelloOpcode );
- //DEFINE_OPCODE_HANDLER(CMSG_BEASTMASTER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_BOOTME, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_BOT_DETECTED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_BOT_DETECTED2, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_BUY_ITEM_IN_SLOT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBuyItemInSlotOpcode );
- //DEFINE_OPCODE_HANDLER(CMSG_BUY_LOTTERY_TICKET_OBSOLETE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_BUY_STABLE_SLOT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBuyStableSlot );
- //DEFINE_OPCODE_HANDLER(CMSG_CALENDAR_CONTEXT_EVENT_SIGNUP, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_CALENDAR_EVENT_INVITE_NOTES, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_CANCEL_GROWTH_AURA, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCancelGrowthAuraOpcode );
- //DEFINE_OPCODE_HANDLER(CMSG_CHANGE_GDF_ARENA_RATING, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_CHANGE_PERSONAL_ARENA_RATING, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_CHARACTER_POINT_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_CHEAT_DUMP_ITEMS_DEBUG_ONLY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_CHEAT_PLAYER_LOGIN, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_CHEAT_PLAYER_LOOKUP, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_CHEAT_SETMONEY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_CHEAT_SET_ARENA_CURRENCY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_CHEAT_SET_HONOR_CURRENCY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_CHECK_LOGIN_CRITERIA, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_CLEAR_EXPLORATION, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_CLEAR_HOLIDAY_BG_WIN_TIME, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_CLEAR_QUEST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_CLEAR_RANDOM_BG_WIN_TIME, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_CLEAR_SERVER_BUCK_DATA, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_COMPLETE_ACHIEVEMENT_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_CONTROLLER_EJECT_PASSENGER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleEjectPassenger );
- //DEFINE_OPCODE_HANDLER(CMSG_COOLDOWN_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_CREATEGAMEOBJECT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_CREATEITEM, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_CREATEMONSTER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_DBLOOKUP, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_DEBUG_ACTIONS_START, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_DEBUG_ACTIONS_STOP, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_DEBUG_AISTATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_DEBUG_CHANGECELLZONE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_DEBUG_LIST_TARGETS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_DEBUG_PASSIVE_AURA, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_DEBUG_SERVER_GEO, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_DECHARGE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_DECLINE_CHANNEL_INVITE, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleChannelDeclineInvite );
- //DEFINE_OPCODE_HANDLER(CMSG_DELETE_DANCE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_DEL_PVP_MEDAL_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_DESTROYMONSTER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_DESTROY_ITEMS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_DISABLE_PVP_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_DROP_NEW_CONNECTION, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_DUMP_OBJECTS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_ENABLE_DAMAGE_LOG, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_END_BATTLEFIELD_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_EQUIPMENT_SET_DELETE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleEquipmentSetDelete );
- //DEFINE_OPCODE_HANDLER(CMSG_EXPIRE_RAID_INSTANCE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_FLAG_QUEST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_FLAG_QUEST_FINISH, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_FLOOD_GRACE_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_FORCEACTION, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_FORCEACTIONONOTHER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_FORCEACTIONSHOW, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_FORCE_ANIM, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_FORCE_SAY_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_GAMESPEED_SET, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_GAMETIME_SET, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_GETDEATHBINDZONE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_GET_CHANNEL_MEMBER_COUNT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGetChannelMemberCount );
- //DEFINE_OPCODE_HANDLER(CMSG_GHOST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_GMRESPONSE_CREATE_TICKET, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_GM_CHARACTER_RESTORE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_GM_CHARACTER_SAVE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_GM_CREATE_ITEM_TARGET, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_GM_DESTROY_ONLINE_CORPSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_GM_FREEZE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_GM_GRANT_ACHIEVEMENT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_GM_INVIS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_GM_MOVECORPSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_GM_NUKE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_GM_NUKE_ACCOUNT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_GM_NUKE_CHARACTER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_GM_REMOVE_ACHIEVEMENT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_GM_REQUEST_PLAYER_INFO, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_GM_RESURRECT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_GM_REVEALTO, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_GM_SET_CRITERIA_FOR_PLAYER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_GM_SET_SECURITY_GROUP, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_GM_SHOW_COMPLAINTS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_GM_SILENCE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_GM_SUMMONMOB, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_GM_TEACH, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_GM_UBERINVIS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_GM_UNSQUELCH, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_GM_UNTEACH, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_GM_UPDATE_TICKET_STATUS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_GM_VISION, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_GM_WHISPER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_GODMODE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_GROUP_CANCEL, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_GROUP_UNINVITE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGroupUninviteOpcode );
- //DEFINE_OPCODE_HANDLER(CMSG_GUILD_BANK_MONEY_WITHDRAWN_QUERY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildBankMoneyWithdrawn );
- //DEFINE_OPCODE_HANDLER(CMSG_GUILD_BANK_NOTE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_GUILD_CREATE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildCreateOpcode );
- //DEFINE_OPCODE_HANDLER(CMSG_GUILD_INFO, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildInfoOpcode );
- //DEFINE_OPCODE_HANDLER(CMSG_GUILD_LEADER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildLeaderOpcode );
- //DEFINE_OPCODE_HANDLER(CMSG_IGNORE_DIMINISHING_RETURNS_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_IGNORE_KNOCKBACK_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_IGNORE_REQUIREMENTS_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_INSTANCE_LOCK_RESPONSE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleInstanceLockResponse );
- //DEFINE_OPCODE_HANDLER(CMSG_LEARN_DANCE_MOVE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_LEARN_SPELL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_LEAVE_BATTLEFIELD, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLeaveBattlefieldOpcode );
- //DEFINE_OPCODE_HANDLER(CMSG_LEVEL_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_LFD_PARTY_LOCK_INFO_REQUEST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLfgPartyLockInfoRequestOpcode);
- //DEFINE_OPCODE_HANDLER(CMSG_LFD_PLAYER_LOCK_INFO_REQUEST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLfgPlayerLockInfoRequestOpcode);
- //DEFINE_OPCODE_HANDLER(CMSG_LFG_GET_PLAYER_INFO, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_LFG_PARTY_LOCK_INFO_REQUEST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_LFG_SET_NEEDS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_LF_GUILD_JOIN, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_LOAD_DANCES, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_LOTTERY_QUERY_OBSOLETE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_LUA_USAGE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_MAELSTROM_GM_SENT_MAIL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_MAELSTROM_INVALIDATE_CACHE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_MAELSTROM_RENAME_GUILD, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_MAKEMONSTERATTACKGUID, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_MEETINGSTONE_INFO, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_MOVE_CHARACTER_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_MOVE_CHARM_PORT_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_MOVE_CHARM_TELEPORT_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_MOVE_ENABLE_SWIM_TO_FLY_TRANS_ACK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_MOVE_SET_FLY, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes );
- //DEFINE_OPCODE_HANDLER(CMSG_MOVE_SET_RELATIVE_POSITION, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_MOVE_SET_RUN_SPEED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_MOVE_SET_VEHICLE_REC_ID_ACK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_MOVE_START_SWIM_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_MOVE_STOP_SWIM_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_MOVE_TOGGLE_COLLISION_ACK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_NEW_SPELL_SLOT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_NO_SPELL_VARIANCE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_PERFORM_ACTION_SET, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_PETGODMODE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_PET_LEVEL_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_PET_NAME_CACHE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_PET_UNLEARN, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_PET_UNLEARN_TALENTS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_PLAYER_AI_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_PLAYER_DIFFICULTY_CHANGE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_PLAYER_LOGOUT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePlayerLogoutOpcode );
- //DEFINE_OPCODE_HANDLER(CMSG_PROFILEDATA_REQUEST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_PVP_QUEUE_STATS_REQUEST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_QUERY_GUILD_MAX_XP, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_QUERY_OBJECT_POSITION, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_QUERY_OBJECT_ROTATION, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_QUERY_SERVER_BUCK_DATA, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_QUERY_VEHICLE_STATUS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_QUESTGIVER_CANCEL, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestgiverCancel );
- //DEFINE_OPCODE_HANDLER(CMSG_QUESTGIVER_QUEST_AUTOLAUNCH, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestgiverQuestAutoLaunch );
- //DEFINE_OPCODE_HANDLER(CMSG_QUESTLOG_SWAP_QUEST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestLogSwapQuest );
- //DEFINE_OPCODE_HANDLER(CMSG_QUEST_NPC_QUERY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_RECHARGE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_REDIRECTION_FAILED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_REFER_A_FRIEND, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_REMOVE_GLYPH, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleRemoveGlyph );
- //DEFINE_OPCODE_HANDLER(CMSG_REPLACE_ACCOUNT_DATA, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_RUN_SCRIPT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_SAVE_DANCE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_SAVE_PLAYER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_SEARCH_LFG_JOIN, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLfrSearchOpcode );
- //DEFINE_OPCODE_HANDLER(CMSG_SEARCH_LFG_LEAVE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLfrLeaveOpcode );
- //DEFINE_OPCODE_HANDLER(CMSG_SEND_COMBAT_TRIGGER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_SEND_EVENT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_SEND_GENERAL_TRIGGER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_SEND_LOCAL_EVENT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_SERVERINFO, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_SERVERTIME, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_SERVER_BROADCAST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_SERVER_COMMAND, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_SERVER_INFO_QUERY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_SETDEATHBINDPOINT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_SET_ACTIVE_TALENT_GROUP_OBSOLETE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_SET_ARENA_MEMBER_SEASON_GAMES, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_SET_ARENA_MEMBER_WEEKLY_GAMES, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_SET_ARENA_TEAM_RATING_BY_INDEX, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_SET_ARENA_TEAM_SEASON_GAMES, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_SET_ARENA_TEAM_WEEKLY_GAMES, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_SET_BREATH, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_SET_CHARACTER_MODEL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_SET_CRITERIA_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_SET_DURABILITY_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_SET_EXPLORATION, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_SET_EXPLORATION_ALL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_SET_FACTION_CHEAT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetFactionCheat );
- //DEFINE_OPCODE_HANDLER(CMSG_SET_GLYPH, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_SET_GLYPH_SLOT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_SET_GRANTABLE_LEVELS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_SET_GUILD_BANK_TEXT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetGuildBankTabText );
- //DEFINE_OPCODE_HANDLER(CMSG_SET_LFG_COMMENT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLfgSetCommentOpcode );
- //DEFINE_OPCODE_HANDLER(CMSG_SET_PAID_SERVICE_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_SET_PVP_RANK_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_SET_PVP_TITLE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_SET_RUNE_COOLDOWN, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_SET_RUNE_COUNT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_SET_SKILL_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_SET_STAT_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_SET_TITLE_SUFFIX, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_SET_WORLDSTATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_SKILL_BUY_RANK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_SKILL_BUY_STEP, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_STABLE_PET, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleStablePet );
- //DEFINE_OPCODE_HANDLER(CMSG_STABLE_REVIVE_PET, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleStableRevivePet );
- //DEFINE_OPCODE_HANDLER(CMSG_STABLE_SWAP_PET, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleStableSwapPet );
- //DEFINE_OPCODE_HANDLER(CMSG_START_BATTLEFIELD_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_START_QUEST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_STORE_LOOT_IN_SLOT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_SUSPEND_COMMS_ACK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_TARGET_CAST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_TARGET_SCRIPT_CAST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_TAXICLEARALLNODES, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_TAXICLEARNODE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_TAXIENABLEALLNODES, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_TAXIENABLENODE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_TAXISHOWNODES, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_TEST_DROP_RATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_TOGGLE_XP_GAIN, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_TRIGGER_CINEMATIC_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_UNCLAIM_LICENSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_UNDRESSPLAYER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_UNITANIMTIER_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_UNLEARN_DANCE_MOVE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_UNLEARN_SPELL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_UNLEARN_TALENTS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_UNSTABLE_PET, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleUnstablePet );
- //DEFINE_OPCODE_HANDLER(CMSG_UNUSED5, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_UNUSED6, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_USE_SKILL_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_VOICE_SET_TALKER_MUTED_REQUEST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_WEATHER_SPEED_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_XP_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_ZONE_MAP, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(MSG_BATTLEGROUND_PLAYER_POSITIONS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBattlegroundPlayerPositionsOpcode);
- //DEFINE_OPCODE_HANDLER(MSG_DELAY_GHOST_TELEPORT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(MSG_DEV_SHOWLABEL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(MSG_GM_ACCOUNT_ONLINE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(MSG_GM_BIND_OTHER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(MSG_GM_CHANGE_ARENA_RATING, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(MSG_GM_DESTROY_CORPSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(MSG_GM_GEARRATING, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(MSG_GM_RESETINSTANCELIMIT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(MSG_GM_SHOWLABEL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(MSG_GM_SUMMON, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(MSG_GUILD_BANK_LOG_QUERY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildBankLogQuery );
- //DEFINE_OPCODE_HANDLER(MSG_GUILD_EVENT_LOG_QUERY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildEventLogQueryOpcode );
- //DEFINE_OPCODE_HANDLER(MSG_INSPECT_HONOR_STATS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleInspectHonorStatsOpcode );
- //DEFINE_OPCODE_HANDLER(MSG_MOVE_FEATHER_FALL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(MSG_MOVE_GRAVITY_CHNG, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(MSG_MOVE_HOVER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(MSG_MOVE_ROOT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(MSG_MOVE_SET_ALL_SPEED_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(MSG_MOVE_SET_COLLISION_HEIGHT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(MSG_MOVE_SET_FLIGHT_BACK_SPEED_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(MSG_MOVE_SET_FLIGHT_SPEED_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(MSG_MOVE_SET_PITCH_RATE_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(MSG_MOVE_SET_RAW_POSITION_ACK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(MSG_MOVE_SET_RUN_BACK_SPEED_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(MSG_MOVE_SET_RUN_SPEED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(MSG_MOVE_SET_RUN_SPEED_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(MSG_MOVE_SET_SWIM_BACK_SPEED_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(MSG_MOVE_SET_SWIM_SPEED_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(MSG_MOVE_SET_TURN_RATE_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(MSG_MOVE_SET_WALK_SPEED_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(MSG_MOVE_START_SWIM_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(MSG_MOVE_STOP_SWIM_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(MSG_MOVE_TOGGLE_FALL_LOGGING, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(MSG_MOVE_TOGGLE_LOGGING, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(MSG_MOVE_UPDATE_CAN_FLY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(MSG_MOVE_UPDATE_CAN_TRANSITION_BETWEEN_SWIM_AND_FLY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(MSG_MOVE_UPDATE_MOUSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(MSG_MOVE_WATER_WALK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(MSG_NULL_ACTION, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(MSG_PVP_LOG_DATA, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePVPLogDataOpcode );
- //DEFINE_OPCODE_HANDLER(MSG_QUERY_GUILD_BANK_TEXT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQueryGuildBankTabText );
- //DEFINE_OPCODE_HANDLER(MSG_START_MOVE_FORWARD, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(MSG_VIEW_PHASE_SHIFT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(SMSG_AFK_MONITOR_INFO_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_AURACASTLOG, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_BATTLEFIELD_STATUS1, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_BATTLEGROUND_PLAYER_POSITIONS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_BINDZONEREPLY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_BUY_BANK_SLOT_RESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_CALENDAR_ACTION_PENDING, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_CALENDAR_UPDATE_INVITE_LIST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_CHANGEPLAYER_DIFFICULTY_RESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_CHARACTER_PROFILE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_CHARACTER_PROFILE_REALM_CONNECTED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_CHEAT_DUMP_ITEMS_DEBUG_ONLY_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_CHEAT_DUMP_ITEMS_DEBUG_ONLY_RESPONSE_WRITE_FILE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_CHEAT_PLAYER_LOOKUP, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_CHECK_FOR_BOTS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_CLEAR_COOLDOWN, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_CLEAR_EXTRA_AURA_INFO_OBSOLETE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_COMBAT_LOG_MULTIPLE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_COMMENTATOR_GET_PLAYER_INFO, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_COMPLETION_NPC_RESPONCE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_COMPRESSED_ACHIEVEMENT_DATA, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_COMPRESSED_CHAR_ENUM, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_COMPRESSED_GUILD_ROSTER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_COMPRESSED_UNKNOWN_1310, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_COMPRESSED_UPDATE_OBJECT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_CORPSE_IS_NOT_IN_INSTANCE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_DAMAGE_DONE_OBSOLETE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_DBLOOKUP, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_DEBUGAURAPROC, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_DEBUG_AISTATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_DEBUG_LIST_TARGETS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_DEBUG_SERVER_GEO, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_DUMP_OBJECTS_DATA, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_DYNAMIC_DROP_ROLL_RESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_FORCEACTIONSHOW, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_FORCE_ANIM, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_FORCE_DISPLAY_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_GAMETIMEBIAS_SET, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_GHOSTEE_GONE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_GMRESPONSE_CREATE_TICKET, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_GOGOGO_OBSOLETE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_GUILD_BANK_MONEY_WITHDRAWN, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_GUILD_CANCEL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_GUILD_INFO, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_GUILD_KNOWN_RECIPES, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_GUILD_SET_NOTE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_GUILD_TRADESKILL_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_GUILD_XP_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_IGNORE_DIMINISHING_RETURNS_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_IGNORE_REQUIREMENTS_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_INIT_EXTRA_AURA_INFO_OBSOLETE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_INSPECT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_INSTANCE_DIFFICULTY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_JOINED_BATTLEGROUND_QUEUE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_KICK_REASON, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_LFG_OPEN_FROM_GOSSIP, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_LFG_UPDATE_LIST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_LFG_UPDATE_PARTY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_LFG_UPDATE_PLAYER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_LF_GUILD_SEARCH_RESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_LOTTERY_QUERY_RESULT_OBSOLETE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_LOTTERY_RESULT_OBSOLETE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_MEETINGSTONE_MEMBER_ADDED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_MEETINGSTONE_SETQUEUE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_MINIGAME_MOVE_FAILED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_MOVE_CHARACTER_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_MOVE_DISABLE_COLLISION, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_MOVE_DISABLE_GRAVITY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_MOVE_ENABLE_COLLISION, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_MOVE_ENABLE_GRAVITY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_MOVE_SET_VEHICLE_REC_ID, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_MOVE_SET_WALK_IN_AIR, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_MOVE_SKIP_TIME, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_MOVE_UNSET_WALK_IN_AIR, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_MOVE_UPDATE_TELEPORT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_NPC_WONT_TALK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_PET_UNLEARN_CONFIRM, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_PLAYER_UNK_DEAD_ALIVE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_PLAY_SPELL_IMPACT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_PROFILEDATA_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_PUREMOUNT_CANCELLED_OBSOLETE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_PVP_QUEUE_STATS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_QUERY_OBJECT_POSITION, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_QUERY_OBJECT_ROTATION, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_RAID_READY_CHECK_ERROR, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_REMOVED_FROM_PVP_QUEUE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_RESET_RANGED_COMBAT_TIMER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_RESISTLOG, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_RESUME_CAST_BAR, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_RESURRECT_FAILED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_SCRIPT_MESSAGE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_SEND_ALL_COMBAT_LOG, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_SERVERINFO, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_SERVER_BUCK_DATA, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_SERVER_BUCK_DATA_START, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_SETUP_RESEARCH_HISTORY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_SET_EXTRA_AURA_INFO_NEED_UPDATE_OBSOLETE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_SET_EXTRA_AURA_INFO_OBSOLETE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_SHOW_MAILBOX, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_SPELL_CHANCE_PROC_LOG, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_SPELL_CHANCE_RESIST_PUSHBACK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_SPLINE_MOVE_LAND_WALK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_SPLINE_MOVE_NORMAL_FALL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_SPLINE_MOVE_SET_WATER_WALK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_SPLINE_SET_FLIGHT_BACK_SPEED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_SPLINE_SET_FLIGHT_SPEED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_SPLINE_SET_PITCH_RATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_SPLINE_SET_RUN_BACK_SPEED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_SPLINE_SET_RUN_SPEED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_SPLINE_SET_SWIM_BACK_SPEED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_SPLINE_SET_SWIM_SPEED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_SPLINE_SET_TURN_RATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_SPLINE_SET_WALK_SPEED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_TRAINER_BUY_RESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_VOICE_SESSION_ADJUST_PRIORITY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_VOICE_SESSION_ENABLE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_ZONE_MAP, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_ACTIVE_PVP_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_ADD_PVP_MEDAL_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_ADVANCE_SPAWN_TIME, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_AFK_MONITOR_INFO_CLEAR, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_AFK_MONITOR_INFO_REQUEST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_AUTH_SRP6_BEGIN, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_AUTH_SRP6_PROOF, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_AUTH_SRP6_RECODE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_AUTOEQUIP_GROUND_ITEM, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_AUTOSTORE_GROUND_ITEM, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_BATTLEFIELD_JOIN, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_BATTLEFIELD_MANAGER_ADVANCE_STATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_BATTLEFIELD_MANAGER_SET_NEXT_TRANSITION_TIME, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_BATTLEFIELD_REQUEST_SCORE_DATA, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); Need to send the response
+ //DEFINE_OPCODE_HANDLER(CMSG_BATTLEMASTER_HELLO, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBattlemasterHelloOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_BEASTMASTER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_BOOTME, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_BOT_DETECTED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_BOT_DETECTED2, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_BUY_ITEM_IN_SLOT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBuyItemInSlotOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_BUY_LOTTERY_TICKET_OBSOLETE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_BUY_STABLE_SLOT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBuyStableSlot );
+ //DEFINE_OPCODE_HANDLER(CMSG_CALENDAR_CONTEXT_EVENT_SIGNUP, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_CALENDAR_EVENT_INVITE_NOTES, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_CANCEL_GROWTH_AURA, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCancelGrowthAuraOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_CHANGE_GDF_ARENA_RATING, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_CHANGE_PERSONAL_ARENA_RATING, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_CHARACTER_POINT_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_CHEAT_DUMP_ITEMS_DEBUG_ONLY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_CHEAT_PLAYER_LOGIN, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_CHEAT_PLAYER_LOOKUP, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_CHEAT_SETMONEY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_CHEAT_SET_ARENA_CURRENCY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_CHEAT_SET_HONOR_CURRENCY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_CHECK_LOGIN_CRITERIA, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_CLEAR_EXPLORATION, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_CLEAR_HOLIDAY_BG_WIN_TIME, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_CLEAR_QUEST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_CLEAR_RANDOM_BG_WIN_TIME, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_CLEAR_SERVER_BUCK_DATA, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_COMPLETE_ACHIEVEMENT_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_CONTROLLER_EJECT_PASSENGER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleEjectPassenger );
+ //DEFINE_OPCODE_HANDLER(CMSG_COOLDOWN_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_CREATEGAMEOBJECT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_CREATEITEM, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_CREATEMONSTER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_DBLOOKUP, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_DEBUG_ACTIONS_START, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_DEBUG_ACTIONS_STOP, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_DEBUG_AISTATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_DEBUG_CHANGECELLZONE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_DEBUG_LIST_TARGETS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_DEBUG_PASSIVE_AURA, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_DEBUG_SERVER_GEO, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_DECHARGE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_DECLINE_CHANNEL_INVITE, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleChannelDeclineInvite );
+ //DEFINE_OPCODE_HANDLER(CMSG_DELETE_DANCE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_DEL_PVP_MEDAL_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_DESTROYMONSTER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_DESTROY_ITEMS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_DISABLE_PVP_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_DROP_NEW_CONNECTION, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_DUMP_OBJECTS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_ENABLE_DAMAGE_LOG, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_END_BATTLEFIELD_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_EQUIPMENT_SET_DELETE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleEquipmentSetDelete );
+ //DEFINE_OPCODE_HANDLER(CMSG_EXPIRE_RAID_INSTANCE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_FLAG_QUEST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_FLAG_QUEST_FINISH, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_FLOOD_GRACE_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_FORCEACTION, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_FORCEACTIONONOTHER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_FORCEACTIONSHOW, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_FORCE_ANIM, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_FORCE_SAY_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_GAMESPEED_SET, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_GAMETIME_SET, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_GETDEATHBINDZONE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_GET_CHANNEL_MEMBER_COUNT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGetChannelMemberCount );
+ //DEFINE_OPCODE_HANDLER(CMSG_GHOST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_GMRESPONSE_CREATE_TICKET, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_GM_CHARACTER_RESTORE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_GM_CHARACTER_SAVE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_GM_CREATE_ITEM_TARGET, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_GM_DESTROY_ONLINE_CORPSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_GM_FREEZE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_GM_GRANT_ACHIEVEMENT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_GM_INVIS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_GM_MOVECORPSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_GM_NUKE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_GM_NUKE_ACCOUNT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_GM_NUKE_CHARACTER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_GM_REMOVE_ACHIEVEMENT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_GM_REQUEST_PLAYER_INFO, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_GM_RESURRECT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_GM_REVEALTO, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_GM_SET_CRITERIA_FOR_PLAYER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_GM_SET_SECURITY_GROUP, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_GM_SHOW_COMPLAINTS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_GM_SILENCE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_GM_SUMMONMOB, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_GM_TEACH, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_GM_UBERINVIS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_GM_UNSQUELCH, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_GM_UNTEACH, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_GM_UPDATE_TICKET_STATUS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_GM_VISION, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_GM_WHISPER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_GODMODE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_GROUP_CANCEL, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_GROUP_UNINVITE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGroupUninviteOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_GUILD_BANK_MONEY_WITHDRAWN_QUERY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildBankMoneyWithdrawn );
+ //DEFINE_OPCODE_HANDLER(CMSG_GUILD_BANK_NOTE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_GUILD_CREATE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildCreateOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_GUILD_INFO, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildInfoOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_GUILD_LEADER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildLeaderOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_IGNORE_DIMINISHING_RETURNS_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_IGNORE_KNOCKBACK_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_IGNORE_REQUIREMENTS_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_INSTANCE_LOCK_RESPONSE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleInstanceLockResponse );
+ //DEFINE_OPCODE_HANDLER(CMSG_LEARN_DANCE_MOVE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_LEARN_SPELL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_LEAVE_BATTLEFIELD, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLeaveBattlefieldOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_LEVEL_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_LFD_PARTY_LOCK_INFO_REQUEST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLfgPartyLockInfoRequestOpcode);
+ //DEFINE_OPCODE_HANDLER(CMSG_LFD_PLAYER_LOCK_INFO_REQUEST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLfgPlayerLockInfoRequestOpcode);
+ //DEFINE_OPCODE_HANDLER(CMSG_LFG_GET_PLAYER_INFO, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_LFG_PARTY_LOCK_INFO_REQUEST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_LFG_SET_NEEDS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_LF_GUILD_JOIN, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_LOAD_DANCES, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_LOTTERY_QUERY_OBSOLETE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_LUA_USAGE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_MAELSTROM_GM_SENT_MAIL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_MAELSTROM_INVALIDATE_CACHE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_MAELSTROM_RENAME_GUILD, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_MAKEMONSTERATTACKGUID, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_MEETINGSTONE_INFO, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_MOVE_CHARACTER_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_MOVE_CHARM_PORT_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_MOVE_CHARM_TELEPORT_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_MOVE_ENABLE_SWIM_TO_FLY_TRANS_ACK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_MOVE_SET_FLY, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes );
+ //DEFINE_OPCODE_HANDLER(CMSG_MOVE_SET_RELATIVE_POSITION, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_MOVE_SET_RUN_SPEED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_MOVE_SET_VEHICLE_REC_ID_ACK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_MOVE_START_SWIM_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_MOVE_STOP_SWIM_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_MOVE_TOGGLE_COLLISION_ACK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_NEW_SPELL_SLOT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_NO_SPELL_VARIANCE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_PERFORM_ACTION_SET, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_PETGODMODE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_PET_LEVEL_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_PET_NAME_CACHE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_PET_UNLEARN, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_PET_UNLEARN_TALENTS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_PLAYER_AI_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_PLAYER_DIFFICULTY_CHANGE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_PLAYER_LOGOUT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePlayerLogoutOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_PROFILEDATA_REQUEST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_PVP_QUEUE_STATS_REQUEST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_QUERY_GUILD_MAX_XP, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_QUERY_OBJECT_POSITION, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_QUERY_OBJECT_ROTATION, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_QUERY_SERVER_BUCK_DATA, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_QUERY_VEHICLE_STATUS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_QUESTGIVER_CANCEL, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestgiverCancel );
+ //DEFINE_OPCODE_HANDLER(CMSG_QUESTGIVER_QUEST_AUTOLAUNCH, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestgiverQuestAutoLaunch );
+ //DEFINE_OPCODE_HANDLER(CMSG_QUESTLOG_SWAP_QUEST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestLogSwapQuest );
+ //DEFINE_OPCODE_HANDLER(CMSG_QUEST_NPC_QUERY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_RECHARGE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_REDIRECTION_FAILED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_REFER_A_FRIEND, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_REMOVE_GLYPH, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleRemoveGlyph );
+ //DEFINE_OPCODE_HANDLER(CMSG_REPLACE_ACCOUNT_DATA, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_RUN_SCRIPT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_SAVE_DANCE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_SAVE_PLAYER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_SEARCH_LFG_JOIN, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLfrSearchOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_SEARCH_LFG_LEAVE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLfrLeaveOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_SEND_COMBAT_TRIGGER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_SEND_EVENT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_SEND_GENERAL_TRIGGER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_SEND_LOCAL_EVENT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_SERVERINFO, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_SERVERTIME, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_SERVER_BROADCAST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_SERVER_COMMAND, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_SERVER_INFO_QUERY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_SETDEATHBINDPOINT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_SET_ACTIVE_TALENT_GROUP_OBSOLETE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_SET_ARENA_MEMBER_SEASON_GAMES, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_SET_ARENA_MEMBER_WEEKLY_GAMES, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_SET_ARENA_TEAM_RATING_BY_INDEX, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_SET_ARENA_TEAM_SEASON_GAMES, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_SET_ARENA_TEAM_WEEKLY_GAMES, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_SET_BREATH, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_SET_CHARACTER_MODEL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_SET_CRITERIA_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_SET_DURABILITY_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_SET_EXPLORATION, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_SET_EXPLORATION_ALL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_SET_FACTION_CHEAT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetFactionCheat );
+ //DEFINE_OPCODE_HANDLER(CMSG_SET_GLYPH, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_SET_GLYPH_SLOT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_SET_GRANTABLE_LEVELS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_SET_GUILD_BANK_TEXT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetGuildBankTabText );
+ //DEFINE_OPCODE_HANDLER(CMSG_SET_LFG_COMMENT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLfgSetCommentOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_SET_PAID_SERVICE_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_SET_PVP_RANK_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_SET_PVP_TITLE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_SET_RUNE_COOLDOWN, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_SET_RUNE_COUNT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_SET_SKILL_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_SET_STAT_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_SET_TITLE_SUFFIX, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_SET_WORLDSTATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_SKILL_BUY_RANK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_SKILL_BUY_STEP, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_STABLE_PET, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleStablePet );
+ //DEFINE_OPCODE_HANDLER(CMSG_STABLE_REVIVE_PET, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleStableRevivePet );
+ //DEFINE_OPCODE_HANDLER(CMSG_STABLE_SWAP_PET, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleStableSwapPet );
+ //DEFINE_OPCODE_HANDLER(CMSG_START_BATTLEFIELD_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_START_QUEST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_STORE_LOOT_IN_SLOT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_SUSPEND_COMMS_ACK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_TARGET_CAST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_TARGET_SCRIPT_CAST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_TAXICLEARALLNODES, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_TAXICLEARNODE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_TAXIENABLEALLNODES, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_TAXIENABLENODE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_TAXISHOWNODES, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_TEST_DROP_RATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_TOGGLE_XP_GAIN, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_TRIGGER_CINEMATIC_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_UNCLAIM_LICENSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_UNDRESSPLAYER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_UNITANIMTIER_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_UNLEARN_DANCE_MOVE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_UNLEARN_SPELL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_UNLEARN_TALENTS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_UNSTABLE_PET, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleUnstablePet );
+ //DEFINE_OPCODE_HANDLER(CMSG_UNUSED5, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_UNUSED6, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_USE_SKILL_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_VOICE_SET_TALKER_MUTED_REQUEST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_WEATHER_SPEED_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_XP_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_ZONE_MAP, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(MSG_BATTLEGROUND_PLAYER_POSITIONS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBattlegroundPlayerPositionsOpcode);
+ //DEFINE_OPCODE_HANDLER(MSG_DELAY_GHOST_TELEPORT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(MSG_DEV_SHOWLABEL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(MSG_GM_ACCOUNT_ONLINE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(MSG_GM_BIND_OTHER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(MSG_GM_CHANGE_ARENA_RATING, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(MSG_GM_DESTROY_CORPSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(MSG_GM_GEARRATING, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(MSG_GM_RESETINSTANCELIMIT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(MSG_GM_SHOWLABEL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(MSG_GM_SUMMON, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(MSG_GUILD_BANK_LOG_QUERY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildBankLogQuery );
+ //DEFINE_OPCODE_HANDLER(MSG_GUILD_EVENT_LOG_QUERY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildEventLogQueryOpcode );
+ //DEFINE_OPCODE_HANDLER(MSG_INSPECT_HONOR_STATS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleInspectHonorStatsOpcode );
+ //DEFINE_OPCODE_HANDLER(MSG_MOVE_FEATHER_FALL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(MSG_MOVE_GRAVITY_CHNG, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(MSG_MOVE_HOVER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(MSG_MOVE_ROOT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(MSG_MOVE_SET_ALL_SPEED_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(MSG_MOVE_SET_COLLISION_HEIGHT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(MSG_MOVE_SET_FLIGHT_BACK_SPEED_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(MSG_MOVE_SET_FLIGHT_SPEED_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(MSG_MOVE_SET_PITCH_RATE_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(MSG_MOVE_SET_RAW_POSITION_ACK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(MSG_MOVE_SET_RUN_BACK_SPEED_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(MSG_MOVE_SET_RUN_SPEED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(MSG_MOVE_SET_RUN_SPEED_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(MSG_MOVE_SET_SWIM_BACK_SPEED_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(MSG_MOVE_SET_SWIM_SPEED_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(MSG_MOVE_SET_TURN_RATE_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(MSG_MOVE_SET_WALK_SPEED_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(MSG_MOVE_START_SWIM_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(MSG_MOVE_STOP_SWIM_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(MSG_MOVE_TOGGLE_FALL_LOGGING, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(MSG_MOVE_TOGGLE_LOGGING, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(MSG_MOVE_UPDATE_CAN_FLY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(MSG_MOVE_UPDATE_CAN_TRANSITION_BETWEEN_SWIM_AND_FLY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(MSG_MOVE_UPDATE_MOUSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(MSG_MOVE_WATER_WALK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(MSG_NULL_ACTION, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(MSG_PVP_LOG_DATA, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePVPLogDataOpcode );
+ //DEFINE_OPCODE_HANDLER(MSG_QUERY_GUILD_BANK_TEXT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQueryGuildBankTabText );
+ //DEFINE_OPCODE_HANDLER(MSG_START_MOVE_FORWARD, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(MSG_VIEW_PHASE_SHIFT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(SMSG_AFK_MONITOR_INFO_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_AURACASTLOG, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_BATTLEFIELD_STATUS1, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_BATTLEGROUND_PLAYER_POSITIONS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_BINDZONEREPLY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_BUY_BANK_SLOT_RESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_CALENDAR_ACTION_PENDING, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_CALENDAR_UPDATE_INVITE_LIST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_CHANGEPLAYER_DIFFICULTY_RESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_CHARACTER_PROFILE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_CHARACTER_PROFILE_REALM_CONNECTED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_CHEAT_DUMP_ITEMS_DEBUG_ONLY_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_CHEAT_DUMP_ITEMS_DEBUG_ONLY_RESPONSE_WRITE_FILE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_CHEAT_PLAYER_LOOKUP, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_CHECK_FOR_BOTS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_CLEAR_COOLDOWN, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_CLEAR_EXTRA_AURA_INFO_OBSOLETE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_COMBAT_LOG_MULTIPLE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_COMMENTATOR_GET_PLAYER_INFO, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_COMPLETION_NPC_RESPONCE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_COMPRESSED_ACHIEVEMENT_DATA, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_COMPRESSED_CHAR_ENUM, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_COMPRESSED_GUILD_ROSTER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_COMPRESSED_UNKNOWN_1310, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_COMPRESSED_UPDATE_OBJECT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_CORPSE_IS_NOT_IN_INSTANCE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_DAMAGE_DONE_OBSOLETE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_DBLOOKUP, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_DEBUGAURAPROC, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_DEBUG_AISTATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_DEBUG_LIST_TARGETS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_DEBUG_SERVER_GEO, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_DUMP_OBJECTS_DATA, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_DYNAMIC_DROP_ROLL_RESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_FORCEACTIONSHOW, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_FORCE_ANIM, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_FORCE_DISPLAY_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_GAMETIMEBIAS_SET, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_GHOSTEE_GONE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_GMRESPONSE_CREATE_TICKET, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_GOGOGO_OBSOLETE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_GUILD_BANK_MONEY_WITHDRAWN, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_GUILD_CANCEL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_GUILD_INFO, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_GUILD_KNOWN_RECIPES, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_GUILD_SET_NOTE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_GUILD_TRADESKILL_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_GUILD_XP_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_IGNORE_DIMINISHING_RETURNS_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_IGNORE_REQUIREMENTS_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_INIT_EXTRA_AURA_INFO_OBSOLETE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_INSPECT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_INSTANCE_DIFFICULTY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_JOINED_BATTLEGROUND_QUEUE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_KICK_REASON, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_LFG_OPEN_FROM_GOSSIP, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_LFG_UPDATE_LIST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_LFG_UPDATE_PARTY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_LFG_UPDATE_PLAYER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_LF_GUILD_SEARCH_RESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_LOTTERY_QUERY_RESULT_OBSOLETE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_LOTTERY_RESULT_OBSOLETE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_MEETINGSTONE_MEMBER_ADDED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_MEETINGSTONE_SETQUEUE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_MINIGAME_MOVE_FAILED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_MOVE_CHARACTER_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_MOVE_DISABLE_COLLISION, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_MOVE_DISABLE_GRAVITY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_MOVE_ENABLE_COLLISION, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_MOVE_ENABLE_GRAVITY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_MOVE_SET_VEHICLE_REC_ID, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_MOVE_SET_WALK_IN_AIR, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_MOVE_SKIP_TIME, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_MOVE_UNSET_WALK_IN_AIR, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_MOVE_UPDATE_TELEPORT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_NPC_WONT_TALK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_PET_UNLEARN_CONFIRM, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_PLAYER_UNK_DEAD_ALIVE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_PLAY_SPELL_IMPACT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_PROFILEDATA_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_PUREMOUNT_CANCELLED_OBSOLETE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_PVP_QUEUE_STATS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_QUERY_OBJECT_POSITION, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_QUERY_OBJECT_ROTATION, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_RAID_READY_CHECK_ERROR, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_REMOVED_FROM_PVP_QUEUE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_RESET_RANGED_COMBAT_TIMER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_RESISTLOG, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_RESUME_CAST_BAR, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_RESURRECT_FAILED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_SCRIPT_MESSAGE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_SEND_ALL_COMBAT_LOG, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_SERVERINFO, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_SERVER_BUCK_DATA, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_SERVER_BUCK_DATA_START, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_SETUP_RESEARCH_HISTORY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_SET_EXTRA_AURA_INFO_NEED_UPDATE_OBSOLETE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_SET_EXTRA_AURA_INFO_OBSOLETE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_SHOW_MAILBOX, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_SPELL_CHANCE_PROC_LOG, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_SPELL_CHANCE_RESIST_PUSHBACK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_SPLINE_MOVE_LAND_WALK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_SPLINE_MOVE_NORMAL_FALL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_SPLINE_MOVE_SET_WATER_WALK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_SPLINE_SET_FLIGHT_BACK_SPEED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_SPLINE_SET_FLIGHT_SPEED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_SPLINE_SET_PITCH_RATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_SPLINE_SET_RUN_BACK_SPEED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_SPLINE_SET_RUN_SPEED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_SPLINE_SET_SWIM_BACK_SPEED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_SPLINE_SET_SWIM_SPEED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_SPLINE_SET_TURN_RATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_SPLINE_SET_WALK_SPEED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_TRAINER_BUY_RESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_VOICE_SESSION_ADJUST_PRIORITY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_VOICE_SESSION_ENABLE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_ZONE_MAP, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
#undef DEFINE_OPCODE_HANDLER
};
diff --git a/src/server/game/Server/Protocol/Opcodes.h b/src/server/game/Server/Protocol/Opcodes.h
index 43e4ddfb9e4..cc3734ecdc2 100755
--- a/src/server/game/Server/Protocol/Opcodes.h
+++ b/src/server/game/Server/Protocol/Opcodes.h
@@ -183,7 +183,6 @@ enum Opcodes
CMSG_DEL_IGNORE = 0x4727,
CMSG_DEL_VOICE_IGNORE = 0x0024,
CMSG_DESTROY_ITEM = 0x4A27,
- CMSG_DESTROY_ITEMS = 0x0000,
CMSG_DISMISS_CONTROLLED_VEHICLE = 0x3218,
CMSG_DISMISS_CRITTER = 0x4227,
CMSG_DUEL_ACCEPTED = 0x2136,
@@ -254,7 +253,6 @@ enum Opcodes
CMSG_GUILD_BANK_UPDATE_TAB = 0x0106,
CMSG_GUILD_BANK_WITHDRAW_MONEY = 0x0037,
CMSG_GUILD_CHANGE_NAME_REQUEST = 0x1232,
- CMSG_GUILD_CREATE = 0x0000,
CMSG_GUILD_DECLINE = 0x3231,
CMSG_GUILD_DEL_RANK = 0x3234,
CMSG_GUILD_DEMOTE = 0x1020,
@@ -429,7 +427,6 @@ enum Opcodes
CMSG_PVP_LOG_DATA = 0x7308,
CMSG_QUERY_BATTLEFIELD_STATE = 0x7202,
CMSG_QUERY_COMPLETION_NPC_RESPONSE = 0x7302,
- CMSG_QUERY_GUILD_MAX_XP = 0x0000,
CMSG_QUERY_GUILD_MEMBERS_FOR_RECIPE = 0x1036,
CMSG_QUERY_GUILD_MEMBER_RECIPES = 0x1037,
CMSG_QUERY_GUILD_RECIPES = 0x3033,
@@ -816,8 +813,6 @@ enum Opcodes
SMSG_COMMENTATOR_SKIRMISH_QUEUE_RESULT2 = 0x6814,
SMSG_COMMENTATOR_STATE_CHANGED = 0x0737,
SMSG_COMPLAIN_RESULT = 0x6D24,
- SMSG_COMPLETION_NPC_RESPONCE = 0x0000,
- SMSG_COMPLETION_NPC_RESPONSE = 0x75A1,
SMSG_COMPRESSED_ACHIEVEMENT_DATA = 0x0000,
SMSG_COMPRESSED_CHAR_ENUM = 0x0000,
SMSG_COMPRESSED_GUILD_ROSTER = 0x0000,
@@ -1217,6 +1212,7 @@ enum Opcodes
SMSG_QUESTUPDATE_COMPLETE = 0x2937,
SMSG_QUESTUPDATE_FAILED = 0x6324,
SMSG_QUESTUPDATE_FAILEDTIMER = 0x6427,
+ SMSG_QUEST_NPC_QUERY_RESPONSE = 0x75A1,
SMSG_QUEST_CONFIRM_ACCEPT = 0x6F07,
SMSG_QUEST_FORCE_REMOVE = 0x6605,
SMSG_QUEST_POI_QUERY_RESPONSE = 0x6304,
diff --git a/src/server/game/Server/WorldSession.cpp b/src/server/game/Server/WorldSession.cpp
index 9c2c917519b..a2f2492b810 100644
--- a/src/server/game/Server/WorldSession.cpp
+++ b/src/server/game/Server/WorldSession.cpp
@@ -200,17 +200,23 @@ void WorldSession::SendPacket(WorldPacket const* packet, bool forced /*= false*/
if (!m_Socket)
return;
- if (packet->GetOpcode() == NULL_OPCODE || packet->GetOpcode() == UNKNOWN_OPCODE)
+ if (packet->GetOpcode() == NULL_OPCODE)
{
- sLog->outError(LOG_FILTER_NETWORKIO, "Prevented sending of %s", packet->GetOpcode() == NULL_OPCODE ? "NULL_OPCODE" : "UNKNOWN_OPCODE");
+ sLog->outError(LOG_FILTER_OPCODES, "Prevented sending of NULL_OPCODE to %s", GetPlayerName(false).c_str());
+ return;
+ }
+ else if (packet->GetOpcode() == UNKNOWN_OPCODE)
+ {
+ sLog->outError(LOG_FILTER_OPCODES, "Prevented sending of UNKNOWN_OPCODE to %s", GetPlayerName(false).c_str());
return;
}
if (!forced)
{
- if (!opcodeTable[packet->GetOpcode()])
+ OpcodeHandler* handler = opcodeTable[packet->GetOpcode()];
+ if (!handler || handler->status == STATUS_UNHANDLED)
{
- sLog->outError(LOG_FILTER_NETWORKIO, "Prevented sending disabled opcode %d (hex 0x%04X)", packet->GetOpcode(), packet->GetOpcode());
+ sLog->outError(LOG_FILTER_OPCODES, "Prevented sending disabled opcode %s to %s", GetOpcodeNameForLogging(packet->GetOpcode()).c_str(), GetPlayerName(false).c_str());
return;
}
}
diff --git a/src/server/game/Server/WorldSession.h b/src/server/game/Server/WorldSession.h
index 53398de8c65..2427ede716a 100755
--- a/src/server/game/Server/WorldSession.h
+++ b/src/server/game/Server/WorldSession.h
@@ -567,7 +567,6 @@ class WorldSession
void HandleTurnInPetitionOpcode(WorldPacket& recvData);
void HandleGuildQueryOpcode(WorldPacket& recvPacket);
- void HandleGuildCreateOpcode(WorldPacket& recvPacket);
void HandleGuildInviteOpcode(WorldPacket& recvPacket);
void HandleGuildRemoveOpcode(WorldPacket& recvPacket);
void HandleGuildAcceptOpcode(WorldPacket& recvPacket);
diff --git a/src/server/game/Server/WorldSocket.cpp b/src/server/game/Server/WorldSocket.cpp
index 4d329c8d689..4e8292c621e 100644
--- a/src/server/game/Server/WorldSocket.cpp
+++ b/src/server/game/Server/WorldSocket.cpp
@@ -731,7 +731,8 @@ int WorldSocket::ProcessIncoming(WorldPacket* new_pct)
return -1;
}
- if (!opcodeTable[opcode])
+ OpcodeHandler* handler = opcodeTable[opcode];
+ if (!handler || handler->status == STATUS_UNHANDLED)
{
sLog->outError(LOG_FILTER_OPCODES, "No defined handler for opcode %s sent by %s", GetOpcodeNameForLogging(new_pct->GetOpcode()).c_str(), m_Session->GetPlayerName(false).c_str());
return 0;
@@ -743,7 +744,7 @@ int WorldSocket::ProcessIncoming(WorldPacket* new_pct)
// OK, give the packet to WorldSession
aptr.release();
- // WARNINIG here we call it with locks held.
+ // WARNING here we call it with locks held.
// Its possible to cause deadlock if QueuePacket calls back
m_Session->QueuePacket(new_pct);
return 0;