diff options
author | Meji <alvaro.megias@outlook.com> | 2023-06-18 19:18:56 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2023-06-18 19:18:56 +0200 |
commit | bb68fd73b498f6d6fc2c4414352c6e073a184304 (patch) | |
tree | a2157d62856e08712394ae847d2669d7719ad989 /src | |
parent | f4d35546b021ac9bc023c9d9c618f8ee3155122c (diff) |
Core/Creatures: Drop dynamic flags from creature and creature_template (#29041)
Diffstat (limited to 'src')
-rw-r--r-- | src/server/database/Database/Implementation/WorldDatabase.cpp | 4 | ||||
-rw-r--r-- | src/server/game/Entities/Creature/Creature.cpp | 20 | ||||
-rw-r--r-- | src/server/game/Entities/Creature/CreatureData.h | 2 | ||||
-rw-r--r-- | src/server/game/Globals/ObjectMgr.cpp | 103 | ||||
-rw-r--r-- | src/server/game/Globals/ObjectMgr.h | 2 |
5 files changed, 53 insertions, 78 deletions
diff --git a/src/server/database/Database/Implementation/WorldDatabase.cpp b/src/server/database/Database/Implementation/WorldDatabase.cpp index 6d66c51a9b7..4b262d914a0 100644 --- a/src/server/database/Database/Implementation/WorldDatabase.cpp +++ b/src/server/database/Database/Implementation/WorldDatabase.cpp @@ -76,12 +76,12 @@ void WorldDatabaseConnection::DoPrepareStatements() PrepareStatement(WORLD_SEL_WAYPOINT_SCRIPT_ID_BY_GUID, "SELECT id FROM waypoint_scripts WHERE guid = ?", CONNECTION_SYNCH); PrepareStatement(WORLD_DEL_CREATURE, "DELETE FROM creature WHERE guid = ?", CONNECTION_ASYNC); PrepareStatement(WORLD_SEL_COMMANDS, "SELECT name, help FROM command", CONNECTION_SYNCH); - PrepareStatement(WORLD_SEL_CREATURE_TEMPLATE, "SELECT entry, KillCredit1, KillCredit2, name, femaleName, subname, TitleAlt, IconName, RequiredExpansion, VignetteID, faction, npcflag, speed_walk, speed_run, scale, `rank`, dmgschool, BaseAttackTime, RangeAttackTime, BaseVariance, RangeVariance, unit_class, unit_flags, unit_flags2, unit_flags3, dynamicflags, family, trainer_class, type, VehicleId, AIName, MovementType, ctm.Ground, ctm.Swim, ctm.Flight, ctm.Rooted, ctm.Chase, ctm.Random, ctm.InteractionPauseTimer, ExperienceModifier, RacialLeader, movementId, WidgetSetID, WidgetSetUnitConditionID, RegenHealth, mechanic_immune_mask, spell_school_immune_mask, flags_extra, ScriptName, StringId FROM creature_template ct LEFT JOIN creature_template_movement ctm ON ct.entry = ctm.CreatureId WHERE entry = ? OR 1 = ?", CONNECTION_SYNCH); + PrepareStatement(WORLD_SEL_CREATURE_TEMPLATE, "SELECT entry, KillCredit1, KillCredit2, name, femaleName, subname, TitleAlt, IconName, RequiredExpansion, VignetteID, faction, npcflag, speed_walk, speed_run, scale, `rank`, dmgschool, BaseAttackTime, RangeAttackTime, BaseVariance, RangeVariance, unit_class, unit_flags, unit_flags2, unit_flags3, family, trainer_class, type, VehicleId, AIName, MovementType, ctm.Ground, ctm.Swim, ctm.Flight, ctm.Rooted, ctm.Chase, ctm.Random, ctm.InteractionPauseTimer, ExperienceModifier, RacialLeader, movementId, WidgetSetID, WidgetSetUnitConditionID, RegenHealth, mechanic_immune_mask, spell_school_immune_mask, flags_extra, ScriptName, StringId FROM creature_template ct LEFT JOIN creature_template_movement ctm ON ct.entry = ctm.CreatureId WHERE entry = ? OR 1 = ?", CONNECTION_SYNCH); PrepareStatement(WORLD_SEL_WAYPOINT_SCRIPT_BY_ID, "SELECT guid, delay, command, datalong, datalong2, dataint, x, y, z, o FROM waypoint_scripts WHERE id = ?", CONNECTION_SYNCH); PrepareStatement(WORLD_SEL_CREATURE_BY_ID, "SELECT guid FROM creature WHERE id = ?", CONNECTION_SYNCH); PrepareStatement(WORLD_SEL_GAMEOBJECT_NEAREST, "SELECT guid, id, position_x, position_y, position_z, map, (POW(position_x - ?, 2) + POW(position_y - ?, 2) + POW(position_z - ?, 2)) AS order_ FROM gameobject WHERE map = ? AND (POW(position_x - ?, 2) + POW(position_y - ?, 2) + POW(position_z - ?, 2)) <= ? ORDER BY order_", CONNECTION_SYNCH); PrepareStatement(WORLD_SEL_CREATURE_NEAREST, "SELECT guid, id, position_x, position_y, position_z, map, (POW(position_x - ?, 2) + POW(position_y - ?, 2) + POW(position_z - ?, 2)) AS order_ FROM creature WHERE map = ? AND (POW(position_x - ?, 2) + POW(position_y - ?, 2) + POW(position_z - ?, 2)) <= ? ORDER BY order_", CONNECTION_SYNCH); - PrepareStatement(WORLD_INS_CREATURE, "INSERT INTO creature (guid, id , map, spawnDifficulties, PhaseId, PhaseGroup, modelid, equipment_id, position_x, position_y, position_z, orientation, spawntimesecs, wander_distance, currentwaypoint, curhealth, curmana, MovementType, npcflag, unit_flags, unit_flags2, unit_flags3, dynamicflags) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)", CONNECTION_ASYNC); + PrepareStatement(WORLD_INS_CREATURE, "INSERT INTO creature (guid, id , map, spawnDifficulties, PhaseId, PhaseGroup, modelid, equipment_id, position_x, position_y, position_z, orientation, spawntimesecs, wander_distance, currentwaypoint, curhealth, curmana, MovementType, npcflag, unit_flags, unit_flags2, unit_flags3) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)", CONNECTION_ASYNC); PrepareStatement(WORLD_DEL_GAME_EVENT_CREATURE, "DELETE FROM game_event_creature WHERE guid = ?", CONNECTION_ASYNC); PrepareStatement(WORLD_DEL_GAME_EVENT_MODEL_EQUIP, "DELETE FROM game_event_model_equip WHERE guid = ?", CONNECTION_ASYNC); PrepareStatement(WORLD_INS_GAMEOBJECT, "INSERT INTO gameobject (guid, id, map, spawnDifficulties, PhaseId, PhaseGroup, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, spawntimesecs, animprogress, state) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)", CONNECTION_ASYNC); diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index f59dfc4d3d4..0bfecff5b6d 100644 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -588,8 +588,8 @@ bool Creature::UpdateEntry(uint32 entry, CreatureData const* data /*= nullptr*/, SetFaction(cInfo->faction); uint64 npcFlags; - uint32 unitFlags, unitFlags2, unitFlags3, dynamicFlags; - ObjectMgr::ChooseCreatureFlags(cInfo, &npcFlags, &unitFlags, &unitFlags2, &unitFlags3, &dynamicFlags, data); + uint32 unitFlags, unitFlags2, unitFlags3; + ObjectMgr::ChooseCreatureFlags(cInfo, &npcFlags, &unitFlags, &unitFlags2, &unitFlags3, data); if (cInfo->flags_extra & CREATURE_FLAG_EXTRA_WORLDEVENT) npcFlags |= sGameEventMgr->GetNPCFlag(this); @@ -606,7 +606,7 @@ bool Creature::UpdateEntry(uint32 entry, CreatureData const* data /*= nullptr*/, ReplaceAllUnitFlags2(UnitFlags2(unitFlags2)); ReplaceAllUnitFlags3(UnitFlags3(unitFlags3)); - ReplaceAllDynamicFlags(dynamicFlags); + ReplaceAllDynamicFlags(UNIT_DYNFLAG_NONE); SetUpdateFieldValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::StateAnimID), sDB2Manager.GetEmptyAnimStateID()); @@ -1423,7 +1423,6 @@ void Creature::SaveToDB(uint32 mapid, std::vector<Difficulty> const& spawnDiffic uint32 unitFlags = m_unitData->Flags; uint32 unitFlags2 = m_unitData->Flags2; uint32 unitFlags3 = m_unitData->Flags3; - uint32 dynamicflags = m_objectData->DynamicFlags; // check if it's a custom model and if not, use 0 for displayId CreatureTemplate const* cinfo = GetCreatureTemplate(); @@ -1444,9 +1443,6 @@ void Creature::SaveToDB(uint32 mapid, std::vector<Difficulty> const& spawnDiffic if (unitFlags3 == cinfo->unit_flags3) unitFlags3 = 0; - - if (dynamicflags == cinfo->dynamicflags) - dynamicflags = 0; } if (!data.spawnId) @@ -1479,7 +1475,6 @@ void Creature::SaveToDB(uint32 mapid, std::vector<Difficulty> const& spawnDiffic data.unit_flags = unitFlags; data.unit_flags2 = unitFlags2; data.unit_flags3 = unitFlags3; - data.dynamicflags = dynamicflags; if (!data.spawnGroupData) data.spawnGroupData = sObjectMgr->GetDefaultSpawnGroup(); @@ -1531,7 +1526,6 @@ void Creature::SaveToDB(uint32 mapid, std::vector<Difficulty> const& spawnDiffic stmt->setUInt32(index++, unitFlags); stmt->setUInt32(index++, unitFlags2); stmt->setUInt32(index++, unitFlags3); - stmt->setUInt32(index++, dynamicflags); trans->Append(stmt); WorldDatabase.CommitTransaction(trans); @@ -2230,8 +2224,8 @@ void Creature::setDeathState(DeathState s) CreatureTemplate const* cInfo = GetCreatureTemplate(); uint64 npcFlags; - uint32 unitFlags, unitFlags2, unitFlags3, dynamicFlags; - ObjectMgr::ChooseCreatureFlags(cInfo, &npcFlags, &unitFlags, &unitFlags2, &unitFlags3, &dynamicFlags, creatureData); + uint32 unitFlags, unitFlags2, unitFlags3; + ObjectMgr::ChooseCreatureFlags(cInfo, &npcFlags, &unitFlags, &unitFlags2, &unitFlags3, creatureData); if (cInfo->flags_extra & CREATURE_FLAG_EXTRA_WORLDEVENT) npcFlags |= sGameEventMgr->GetNPCFlag(this); @@ -2242,7 +2236,7 @@ void Creature::setDeathState(DeathState s) ReplaceAllUnitFlags(UnitFlags(unitFlags)); ReplaceAllUnitFlags2(UnitFlags2(unitFlags2)); ReplaceAllUnitFlags3(UnitFlags3(unitFlags3)); - ReplaceAllDynamicFlags(dynamicFlags); + ReplaceAllDynamicFlags(UNIT_DYNFLAG_NONE); RemoveUnitFlag(UNIT_FLAG_IN_COMBAT); @@ -3547,7 +3541,7 @@ void Creature::AtDisengage() ClearUnitState(UNIT_STATE_ATTACK_PLAYER); if (IsAlive() && HasDynamicFlag(UNIT_DYNFLAG_TAPPED)) - ReplaceAllDynamicFlags(GetCreatureTemplate()->dynamicflags); + RemoveDynamicFlag(UNIT_DYNFLAG_TAPPED); if (IsPet() || IsGuardian()) // update pets' speed for catchup OOC speed { diff --git a/src/server/game/Entities/Creature/CreatureData.h b/src/server/game/Entities/Creature/CreatureData.h index fdf89fb2668..fb1733b45f4 100644 --- a/src/server/game/Entities/Creature/CreatureData.h +++ b/src/server/game/Entities/Creature/CreatureData.h @@ -528,7 +528,6 @@ struct TC_GAME_API CreatureTemplate uint32 unit_flags; // enum UnitFlags mask values uint32 unit_flags2; // enum UnitFlags2 mask values uint32 unit_flags3; // enum UnitFlags3 mask values - uint32 dynamicflags; CreatureFamily family; // enum CreatureFamily values (optional) uint32 trainer_class; uint32 type; // enum CreatureType values @@ -625,7 +624,6 @@ struct CreatureData : public SpawnData uint32 unit_flags = 0; // enum UnitFlags mask values uint32 unit_flags2 = 0; // enum UnitFlags2 mask values uint32 unit_flags3 = 0; // enum UnitFlags3 mask values - uint32 dynamicflags = 0; }; struct CreatureModelInfo diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp index 6deec96f5fb..1e23b30c9ff 100644 --- a/src/server/game/Globals/ObjectMgr.cpp +++ b/src/server/game/Globals/ObjectMgr.cpp @@ -360,17 +360,17 @@ void ObjectMgr::LoadCreatureTemplates() // "TitleAlt, IconName, RequiredExpansion, VignetteID, " // 10 11 12 13 14 15 16 17 18 19 20 // "faction, npcflag, speed_walk, speed_run, scale, `rank`, dmgschool, BaseAttackTime, RangeAttackTime, BaseVariance, RangeVariance, " - // 21 22 23 24 25 26 27 28 - // "unit_class, unit_flags, unit_flags2, unit_flags3, dynamicflags, family, trainer_class, type, " - // 29 30 31 - // "VehicleId, AIName, MovementType, " - // 32 33 34 35 36 38 38 39 + // 21 22 23 24 + // "unit_class, unit_flags, unit_flags2, unit_flags3, " + // 25 26 27 28 29 30 + // "family, trainer_class, type, VehicleId, AIName, MovementType, " + // 31 32 33 34 35 36 37 38 // "ctm.Ground, ctm.Swim, ctm.Flight, ctm.Rooted, ctm.Chase, ctm.Random, ctm.InteractionPauseTimer, ExperienceModifier, " - // 40 41 42 43 44 + // 39 40 41 42 43 // "RacialLeader, movementId, WidgetSetID, WidgetSetUnitConditionID, RegenHealth, " - // 45 46 47 + // 44 45 46 // "mechanic_immune_mask, spell_school_immune_mask, flags_extra, " - // 48 49 + // 47 48 // "ScriptName, StringId FROM creature_template WHERE entry = ? OR 1 = ?"); WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_CREATURE_TEMPLATE); @@ -438,10 +438,9 @@ void ObjectMgr::LoadCreatureTemplate(Field* fields) creatureTemplate.unit_flags = fields[22].GetUInt32(); creatureTemplate.unit_flags2 = fields[23].GetUInt32(); creatureTemplate.unit_flags3 = fields[24].GetUInt32(); - creatureTemplate.dynamicflags = fields[25].GetUInt32(); - creatureTemplate.family = CreatureFamily(fields[26].GetInt32()); - creatureTemplate.trainer_class = uint32(fields[27].GetUInt8()); - creatureTemplate.type = uint32(fields[28].GetUInt8()); + creatureTemplate.family = CreatureFamily(fields[25].GetInt32()); + creatureTemplate.trainer_class = uint32(fields[26].GetUInt8()); + creatureTemplate.type = uint32(fields[27].GetUInt8()); for (uint8 i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i) creatureTemplate.resistance[i] = 0; @@ -449,41 +448,41 @@ void ObjectMgr::LoadCreatureTemplate(Field* fields) for (uint8 i = 0; i < MAX_CREATURE_SPELLS; ++i) creatureTemplate.spells[i] = 0; - creatureTemplate.VehicleId = fields[29].GetUInt32(); - creatureTemplate.AIName = fields[30].GetString(); - creatureTemplate.MovementType = uint32(fields[31].GetUInt8()); + creatureTemplate.VehicleId = fields[28].GetUInt32(); + creatureTemplate.AIName = fields[29].GetString(); + creatureTemplate.MovementType = uint32(fields[30].GetUInt8()); + if (!fields[31].IsNull()) + creatureTemplate.Movement.Ground = static_cast<CreatureGroundMovementType>(fields[31].GetUInt8()); + if (!fields[32].IsNull()) - creatureTemplate.Movement.Ground = static_cast<CreatureGroundMovementType>(fields[32].GetUInt8()); + creatureTemplate.Movement.Swim = fields[32].GetBool(); if (!fields[33].IsNull()) - creatureTemplate.Movement.Swim = fields[33].GetBool(); + creatureTemplate.Movement.Flight = static_cast<CreatureFlightMovementType>(fields[33].GetUInt8()); if (!fields[34].IsNull()) - creatureTemplate.Movement.Flight = static_cast<CreatureFlightMovementType>(fields[34].GetUInt8()); + creatureTemplate.Movement.Rooted = fields[34].GetBool(); if (!fields[35].IsNull()) - creatureTemplate.Movement.Rooted = fields[35].GetBool(); + creatureTemplate.Movement.Chase = static_cast<CreatureChaseMovementType>(fields[35].GetUInt8()); if (!fields[36].IsNull()) - creatureTemplate.Movement.Chase = static_cast<CreatureChaseMovementType>(fields[36].GetUInt8()); + creatureTemplate.Movement.Random = static_cast<CreatureRandomMovementType>(fields[36].GetUInt8()); if (!fields[37].IsNull()) - creatureTemplate.Movement.Random = static_cast<CreatureRandomMovementType>(fields[37].GetUInt8()); - - if (!fields[38].IsNull()) - creatureTemplate.Movement.InteractionPauseTimer = fields[38].GetUInt32(); + creatureTemplate.Movement.InteractionPauseTimer = fields[37].GetUInt32(); - creatureTemplate.ModExperience = fields[39].GetFloat(); - creatureTemplate.RacialLeader = fields[40].GetBool(); - creatureTemplate.movementId = fields[41].GetUInt32(); - creatureTemplate.WidgetSetID = fields[42].GetInt32(); - creatureTemplate.WidgetSetUnitConditionID = fields[43].GetInt32(); - creatureTemplate.RegenHealth = fields[44].GetBool(); - creatureTemplate.MechanicImmuneMask = fields[45].GetUInt64(); - creatureTemplate.SpellSchoolImmuneMask = fields[46].GetUInt32(); - creatureTemplate.flags_extra = fields[47].GetUInt32(); - creatureTemplate.ScriptID = GetScriptId(fields[48].GetString()); - creatureTemplate.StringId = fields[49].GetString(); + creatureTemplate.ModExperience = fields[38].GetFloat(); + creatureTemplate.RacialLeader = fields[39].GetBool(); + creatureTemplate.movementId = fields[40].GetUInt32(); + creatureTemplate.WidgetSetID = fields[41].GetInt32(); + creatureTemplate.WidgetSetUnitConditionID = fields[42].GetInt32(); + creatureTemplate.RegenHealth = fields[43].GetBool(); + creatureTemplate.MechanicImmuneMask = fields[44].GetUInt64(); + creatureTemplate.SpellSchoolImmuneMask = fields[45].GetUInt32(); + creatureTemplate.flags_extra = fields[46].GetUInt32(); + creatureTemplate.ScriptID = GetScriptId(fields[47].GetString()); + creatureTemplate.StringId = fields[48].GetString(); } void ObjectMgr::LoadCreatureTemplateGossip() @@ -1144,12 +1143,6 @@ void ObjectMgr::CheckCreatureTemplate(CreatureTemplate const* cInfo) const_cast<CreatureTemplate*>(cInfo)->unit_flags3 &= UNIT_FLAG3_ALLOWED; } - if (cInfo->dynamicflags) - { - TC_LOG_ERROR("sql.sql", "Table `creature_template` lists creature (Entry: {}) with `dynamicflags` > 0. Ignored and set to 0.", cInfo->Entry); - const_cast<CreatureTemplate*>(cInfo)->dynamicflags = 0; - } - if (!cInfo->GossipMenuIds.empty() && !(cInfo->npcflag & UNIT_NPC_FLAG_GOSSIP)) TC_LOG_INFO("sql.sql", "Creature (Entry: {}) has assigned gossip menu, but npcflag does not include UNIT_NPC_FLAG_GOSSIP.", cInfo->Entry); else if (cInfo->GossipMenuIds.empty() && cInfo->npcflag & UNIT_NPC_FLAG_GOSSIP) @@ -1647,7 +1640,7 @@ CreatureModel const* ObjectMgr::ChooseDisplayId(CreatureTemplate const* cinfo, C return cinfo->GetFirstInvisibleModel(); } -void ObjectMgr::ChooseCreatureFlags(CreatureTemplate const* cInfo, uint64* npcFlags, uint32* unitFlags, uint32* unitFlags2, uint32* unitFlags3, uint32* dynamicFlags, CreatureData const* data /*= nullptr*/) +void ObjectMgr::ChooseCreatureFlags(CreatureTemplate const* cInfo, uint64* npcFlags, uint32* unitFlags, uint32* unitFlags2, uint32* unitFlags3, CreatureData const* data /*= nullptr*/) { #define ChooseCreatureFlagSource(field) ((data && data->field) ? data->field : cInfo->field) @@ -1663,9 +1656,6 @@ void ObjectMgr::ChooseCreatureFlags(CreatureTemplate const* cInfo, uint64* npcFl if (unitFlags3) *unitFlags3 = ChooseCreatureFlagSource(unit_flags3); - if (dynamicFlags) - *dynamicFlags = ChooseCreatureFlagSource(dynamicflags); - #undef ChooseCreatureFlagSource } @@ -2142,8 +2132,8 @@ void ObjectMgr::LoadCreatures() QueryResult result = WorldDatabase.Query("SELECT creature.guid, id, map, position_x, position_y, position_z, orientation, modelid, equipment_id, spawntimesecs, wander_distance, " // 11 12 13 14 15 16 17 18 19 20 21 "currentwaypoint, curhealth, curmana, MovementType, spawnDifficulties, eventEntry, poolSpawnId, creature.npcflag, creature.unit_flags, creature.unit_flags2, creature.unit_flags3, " - // 22 23 24 25 26 27 28 - "creature.dynamicflags, creature.phaseUseFlags, creature.phaseid, creature.phasegroup, creature.terrainSwapMap, creature.ScriptName, creature.StringId " + // 22 23 24 25 26 27 + "creature.phaseUseFlags, creature.phaseid, creature.phasegroup, creature.terrainSwapMap, creature.ScriptName, creature.StringId " "FROM creature " "LEFT OUTER JOIN game_event_creature ON creature.guid = game_event_creature.guid " "LEFT OUTER JOIN pool_members ON pool_members.type = 0 AND creature.guid = pool_members.spawnId"); @@ -2197,13 +2187,12 @@ void ObjectMgr::LoadCreatures() data.unit_flags = fields[19].GetUInt32(); data.unit_flags2 = fields[20].GetUInt32(); data.unit_flags3 = fields[21].GetUInt32(); - data.dynamicflags = fields[22].GetUInt32(); - data.phaseUseFlags = fields[23].GetUInt8(); - data.phaseId = fields[24].GetUInt32(); - data.phaseGroup = fields[25].GetUInt32(); - data.terrainSwapMap = fields[26].GetInt32(); - data.scriptId = GetScriptId(fields[27].GetString()); - data.StringId = fields[28].GetString(); + data.phaseUseFlags = fields[22].GetUInt8(); + data.phaseId = fields[23].GetUInt32(); + data.phaseGroup = fields[24].GetUInt32(); + data.terrainSwapMap = fields[25].GetInt32(); + data.scriptId = GetScriptId(fields[26].GetString()); + data.StringId = fields[27].GetString(); data.spawnGroupData = IsTransportMap(data.mapId) ? GetLegacySpawnGroup() : GetDefaultSpawnGroup(); // transport spawns default to compatibility group MapEntry const* mapEntry = sMapStore.LookupEntry(data.mapId); @@ -2351,12 +2340,6 @@ void ObjectMgr::LoadCreatures() data.unit_flags3 &= UNIT_FLAG3_ALLOWED; } - if (data.dynamicflags) - { - TC_LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: {} Entry: {}) with `dynamicflags` > 0. Ignored and set to 0.", guid, data.id); - data.dynamicflags = 0; - } - if (sWorld->getBoolConfig(CONFIG_CALCULATE_CREATURE_ZONE_AREA_DATA)) { uint32 zoneId = 0; diff --git a/src/server/game/Globals/ObjectMgr.h b/src/server/game/Globals/ObjectMgr.h index 592a9557547..f0b35c6aafa 100644 --- a/src/server/game/Globals/ObjectMgr.h +++ b/src/server/game/Globals/ObjectMgr.h @@ -1149,7 +1149,7 @@ class TC_GAME_API ObjectMgr CreatureModelInfo const* GetCreatureModelRandomGender(CreatureModel* model, CreatureTemplate const* creatureTemplate) const; CreatureSummonedData const* GetCreatureSummonedData(uint32 entryId) const; static CreatureModel const* ChooseDisplayId(CreatureTemplate const* cinfo, CreatureData const* data = nullptr); - static void ChooseCreatureFlags(CreatureTemplate const* cInfo, uint64* npcFlags, uint32* unitFlags, uint32* unitFlags2, uint32* unitFlags3, uint32* dynamicFlags, CreatureData const* data = nullptr); + static void ChooseCreatureFlags(CreatureTemplate const* cInfo, uint64* npcFlags, uint32* unitFlags, uint32* unitFlags2, uint32* unitFlags3, CreatureData const* data = nullptr); EquipmentInfo const* GetEquipmentInfo(uint32 entry, int8& id) const; CreatureAddon const* GetCreatureAddon(ObjectGuid::LowType lowguid) const; GameObjectAddon const* GetGameObjectAddon(ObjectGuid::LowType lowguid) const; |